Implemented RObjectIx-based memoryaccess APIs.
Upshot is that objinfo now works again on platforms that define FSHELL_NO_DOBJECTIX_SUPPORT.
// screenmngr.cpp
//
// Copyright (c) 2009 - 2010 Accenture. All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Accenture - Initial contribution
//
#include <e32base.h>
#include "screenmngr.h"
#include "viewbase.h"
const TInt KCmdWndMinHeight = 3;
const TInt KCmdWndMinWidth = 20;
void CScreenManager::ResizeScreenL(const TWindow& aWindow)
{
if(aWindow.iHeight < KCmdWndMinHeight
|| aWindow.iWidth < KCmdWndMinWidth)
User::Leave(KErrNotSupported);
if(aWindow == iScreenWnd)
return;
// We need to leave one char on each side for the border around the console window, so the width/height is actually less by 2
// (*if* we're running as a pure CConsoleBase app under tshell. Doesn't apply when built as an fshell app, as KConsoleWidthCorrection is zero in that case).
iMainWnd.iX = iCmdWnd.iX = aWindow.iX;
iMainWnd.iWidth = iCmdWnd.iWidth = aWindow.iWidth + KConsoleWidthCorrection;
iMainWnd.iY = aWindow.iY;
//Based on proportions of windows on the old screen calculate proportions on the new screen
iCmdWnd.iWidth = aWindow.iWidth;
iMainWnd.iHeight = aWindow.iHeight - iCmdWnd.iHeight + KConsoleWidthCorrection;
iCmdWnd.iY = aWindow.iY + iMainWnd.iHeight;
iScreenWnd = aWindow;
if(iCurrentView)
iCurrentView->ResizeL(iMainWnd);
}
const TWindow& CScreenManager::GetCommandWindow()
{
return iCmdWnd;
}
const TWindow& CScreenManager::ResizeCommandWindowL(TInt aHeight)
{
if(aHeight == iCmdWnd.iHeight)
return iCmdWnd;
//resize the main and cmd windows
if(aHeight > iScreenWnd.iHeight)
aHeight = iScreenWnd.iHeight;
iCmdWnd.iHeight = aHeight;
iMainWnd.iHeight = iScreenWnd.iHeight - iCmdWnd.iHeight;
iCmdWnd.iY = iScreenWnd.iY + iMainWnd.iHeight;
if(iCurrentView)
iCurrentView->ResizeL(iMainWnd);
return iCmdWnd;
}
void CScreenManager::AddViewL(MViewController& aView)
{
//Here create a new window if necessary
AttachViewL(aView);
}
void CScreenManager::AttachViewL(MViewController& aView)
{
if(iCurrentView)
{
iCurrentView->DeactivateL();
}
iCurrentView = &aView;
iCurrentView->RedrawL(iMainWnd);
}
void CScreenManager::UnsetCurrentView()
{
iCurrentView = NULL;
}
void CScreenManager::RefreshScreenL()
{
if (iCurrentView) iCurrentView->RedrawL(iMainWnd);
}