Implemented RObjectIx-based memoryaccess APIs.
Upshot is that objinfo now works again on platforms that define FSHELL_NO_DOBJECTIX_SUPPORT.
// Copyright (c) 1995-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the License "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Cut down version of M:\sf\os\kernelhwsrv\kernel\eka\include\ws_std.h for iocons.
//
//
/**
@file
@internalTechnology
*/
#ifndef __WS_STD_H__
#define __WS_STD_H__
#include <e32base.h>
#include <e32cons.h>
#include <e32twin.h>
#include <e32ver.h>
#include <e32svr.h>
//
//
const TInt KW32MajorVersionNumber=1;
const TInt KW32MinorVersionNumber=0;
const TInt KMessageSlots=3;
//
enum TConsolePanic
{
EConsServerFailed,
EConsNotSupportedYet
};
//
enum TWsPanic
{
EPrematureOperation,
ETooManyWindowsOpen,
EWindowTooWide,
EWindowTooThin,
EWindowTooHigh,
EWindowTooShort,
EWindowOutOfMemory,
EDoubleReadRequest,
};
//
enum TWsFault
{
ECreateScheduler,
ECreateServer,
EStartServer,
ECreateEvent,
ECreateShell,
ESchedulerError,
EWindowsInitialisation,
ENoKeyboardTranslator,
ECreateNotifierSemaphore,
ECreateNotifierThread,
ELocaleDll,
EChangeLocale,
};
//
class CWsSession : public CSession2
{
public:
enum
{
EConsoleCreate,
EConsoleSet,
EConsoleClearScreen,
EConsoleClearToEndOfLine,
EConsoleSetWindowPosAbs,
EConsoleSetCursorHeight,
EConsoleSetCursorPosAbs,
EConsoleSetCursorPosRel,
EConsoleCursorPos,
EConsoleControl,
EConsoleWrite,
EConsoleRead,
EConsoleReadCancel,
EConsoleDestroy,
EConsoleSetTitle,
EConsoleSetSize,
EConsoleSize,
EConsoleScreenSize,
EConsoleSetMode,
EConsoleSetPaletteEntry,
EConsoleGetPaletteEntry,
EConsoleSetTextColors,
EConsoleSetUIColors,
EConsoleSetTextAttribute
};
};
//
GLREF_C TInt WindowServerThread(TAny *anArg);
GLREF_C void Panic(TWsPanic aPanic);
GLREF_C void Fault(TWsFault aFault);
//
IMPORT_C void Panic(TConsolePanic aPanic);
#endif // __WS_STD_H__