Implemented RObjectIx-based memoryaccess APIs.
Upshot is that objinfo now works again on platforms that define FSHELL_NO_DOBJECTIX_SUPPORT.
// SocketCommandHandler.h
//
// Copyright (c) 2010 Accenture. All rights reserved.
// This component and the accompanying materials are made available
// under the terms of the "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Accenture - Initial contribution
//
#if !defined(AFX_SOCKETCOMMANDHANDLER_H__C4FCCE6D_0FA7_4D9F_AA7D_449E22C3ED74__INCLUDED_)
#define AFX_SOCKETCOMMANDHANDLER_H__C4FCCE6D_0FA7_4D9F_AA7D_449E22C3ED74__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Base.h"
#include "ClientSocket.h"
class CDynamicReadBuffer;
class CSocketCommandReader;
class TPacketHeader
{
public:
enum TPacketType
{
ECommandCreateConsoleWindow,
ECommandAttachKeyEventSocket,
ECommandWrite,
ECommandGetCursorPos,
ECommandSetAbsCursorPos,
ECommandSetRelCursorPos,
ECommandSetCursorHeight,
ECommandGetScreenSize,
ECommandSetTitle,
ECommandClearScreen,
ECommandClearToEndOfLine
};
public:
TPacketType iType;
int iSize;
};
class MSocketCommandHandler
{
public:
virtual void HandleSocketCommand(TPacketHeader::TPacketType aCommand, const char* aPacket, int aPacketLength, CSocketCommandReader& aReader) = 0;
virtual void HandleSocketClosure(CSocketCommandReader& aReader) = 0;
};
class CSocketCommandReader : public CBase, public MSocketReadHandler, public MSocketClosureObserver
{
public:
static CSocketCommandReader* New(CClientSocket& aSocket, MSocketCommandHandler& aHandler);
virtual ~CSocketCommandReader();
void ChangeHandler(MSocketCommandHandler& aHandler);
void ReadCommand();
void SendResponse(char* aMessage, int aLength);
CClientSocket& ReleaseSocket();
CClientSocket& Socket() const;
private:
CSocketCommandReader(CClientSocket& aSocket, MSocketCommandHandler& aHandler);
void Construct();
void QueueRead();
private: // From MSocketReadHandler.
virtual void SocketReadComplete();
private: // From MSocketClosureObserver.
virtual void HandleSocketClosure(CSocket& aSocket);
private:
enum TState
{
EIdle,
EReadingHeader,
EReadingBody
};
private:
CClientSocket* iSocket;
MSocketCommandHandler* iHandler;
TState iState;
TPacketHeader iPacketHeader;
CDynamicReadBuffer* iReadBuf;
};
#endif // !defined(AFX_SOCKETCOMMANDHANDLER_H__C4FCCE6D_0FA7_4D9F_AA7D_449E22C3ED74__INCLUDED_)