egl/sfopenvg/riContext.h
author Faisal Memon <faisal.memon@nokia.com>
Fri, 25 Jun 2010 17:49:58 +0100
branchEGL_MERGE
changeset 105 158b2308cc08
parent 57 2bf8a359aa2f
permissions -rw-r--r--
Fix def files so that the implementation agnostic interface definition has no non-standards defined entry points, and change the eglrefimpl specific implementation to place its private entry points high up in the ordinal order space in the implementation region, not the standards based entrypoints region.
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#ifndef __RICONTEXT_H
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#define __RICONTEXT_H
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/*------------------------------------------------------------------------
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 *
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 * OpenVG 1.1 Reference Implementation
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 * -----------------------------------
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 *
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 * Copyright (c) 2007 The Khronos Group Inc.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and /or associated documentation files
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 * (the "Materials "), to deal in the Materials without restriction,
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 * including without limitation the rights to use, copy, modify, merge,
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 * publish, distribute, sublicense, and/or sell copies of the Materials,
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 * and to permit persons to whom the Materials are furnished to do so,
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 * subject to the following conditions: 
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 *
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 * The above copyright notice and this permission notice shall be included 
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 * in all copies or substantial portions of the Materials. 
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 *
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 * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
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 * THE USE OR OTHER DEALINGS IN THE MATERIALS.
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 *
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 *//**
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 * \file
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 * \brief	VGContext class. Used for storing OpenVG state.
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 * \note	
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 *//*-------------------------------------------------------------------*/
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#ifndef OPENVG_H
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#include "openvg.h"
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#endif
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#ifndef __RIDEFS_H
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#include "riDefs.h"
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#endif
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#ifndef __RIMATH_H
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#include "riMath.h"
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#endif
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#ifndef __RIIMAGE_H
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#include "riImage.h"
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#endif
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#ifndef __RIPATH_H
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#include "riPath.h"
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#endif
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#ifndef __RIFONT_H
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#include "riFont.h"
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#endif
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#ifndef __RIARRAY_H
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#include "riArray.h"
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#endif
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//==============================================================================================
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namespace OpenVGRI
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{
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class VGContext;
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/*-------------------------------------------------------------------*//*!
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* \brief	A list of resources (Images, Paths, or Paints) shared by a
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*			set of contexts.
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* \param	
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* \return	
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* \note		
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*//*-------------------------------------------------------------------*/
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template <class Resource> class ResourceManager
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{
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public:
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	ResourceManager() :
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		m_referenceCount(0),
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		m_resources()
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	{
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	}
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	~ResourceManager()
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	{
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		RI_ASSERT(m_referenceCount == 0);
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		RI_ASSERT(m_resources.size() == 0);
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	}
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	void			addReference()
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	{
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		m_referenceCount++;
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	}
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	int				removeReference()
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	{
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		m_referenceCount--;
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		RI_ASSERT(m_referenceCount >= 0);
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		return m_referenceCount;
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	}
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	void			addResource(Resource* resource, VGContext* context)
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	{
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		Entry r;
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		r.resource = resource;
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		r.context = context;
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		m_resources.push_back(r);	//throws bad_alloc
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		resource->addReference();
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	}
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	void			removeResource(Resource* resource)
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	{
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		if(!resource->removeReference())
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			RI_DELETE(resource);
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		int i=0;
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		bool found = false;
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		for(;i<m_resources.size();i++)
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		{
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			if(m_resources[i].resource == resource)
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			{
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				found = true;
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				break;
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			}
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		}
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		RI_ASSERT(found);
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		for(;i<m_resources.size()-1;i++)
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		{
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			m_resources[i] = m_resources[i+1];
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		}
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		m_resources.resize(m_resources.size()-1);
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	}
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	bool			isValid(Resource* resource)
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	{
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		for(int i=0;i<m_resources.size();i++)
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		{
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			if(m_resources[i].resource == resource)
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				return true;
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		}
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		return false;
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	}
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	Resource*		getFirstResource(VGContext* context)
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	{
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		for(int i=0;i<m_resources.size();i++)
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		{
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			if(m_resources[i].context == context)
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				return m_resources[i].resource;
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		}
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		return NULL;
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	}
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private:
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	ResourceManager(const ResourceManager&);
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	ResourceManager operator=(const ResourceManager&);
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	struct Entry
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	{
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		Resource*	resource;
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		VGContext*	context;
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	};
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	int				m_referenceCount;
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	Array<Entry>	m_resources;
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};
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/*-------------------------------------------------------------------*//*!
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* \brief	
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* \param	
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* \return	
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* \note		
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*//*-------------------------------------------------------------------*/
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class VGContext
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{
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public:
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	VGContext(VGContext* shareContext);	//throws bad_alloc
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	~VGContext();
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    void            setDefaultDrawable(Drawable* drawable); //called from EGL
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    Drawable*       getCurrentDrawable()        { return m_eglDrawable; }
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	bool			isValidImage(VGImage image);
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	bool			isValidPath(VGPath path);
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	bool			isValidPaint(VGPaint paint);
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	bool			isValidFont(VGFont font);
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	bool			isValidMaskLayer(VGMaskLayer layer);
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	void			releasePaint(VGbitfield paintModes);
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	void			setError(VGErrorCode error)		{ if(m_error == VG_NO_ERROR) m_error = error; }
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	// Mode settings
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	VGMatrixMode					m_matrixMode;
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	VGFillRule						m_fillRule;
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	VGImageQuality					m_imageQuality;
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	VGRenderingQuality				m_renderingQuality;
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	VGBlendMode						m_blendMode;
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	VGImageMode						m_imageMode;
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	// Scissor rectangles
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	Array<Rectangle>				m_scissor;
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	// Stroke parameters
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	RIfloat							m_strokeLineWidth;
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	RIfloat							m_inputStrokeLineWidth;
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	VGCapStyle						m_strokeCapStyle;
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	VGJoinStyle						m_strokeJoinStyle;
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	RIfloat							m_strokeMiterLimit;
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	RIfloat							m_inputStrokeMiterLimit;
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	Array<RIfloat>					m_strokeDashPattern;
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	Array<RIfloat>					m_inputStrokeDashPattern;
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	RIfloat							m_strokeDashPhase;
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	RIfloat							m_inputStrokeDashPhase;
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	VGboolean						m_strokeDashPhaseReset;
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	// Edge fill color for vgConvolve and pattern paint
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	Color							m_tileFillColor;
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	Color							m_inputTileFillColor;
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	// Color for vgClear
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	Color							m_clearColor;
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	Color							m_inputClearColor;
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    Vector2                         m_glyphOrigin;
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    Vector2                         m_inputGlyphOrigin;
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	VGboolean						m_masking;
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	VGboolean						m_scissoring;
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	VGPixelLayout					m_pixelLayout;
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	VGboolean						m_filterFormatLinear;
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	VGboolean						m_filterFormatPremultiplied;
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	VGbitfield						m_filterChannelMask;
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	// Matrices
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	Matrix3x3						m_pathUserToSurface;
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	Matrix3x3						m_imageUserToSurface;
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	Matrix3x3						m_glyphUserToSurface;
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	Matrix3x3						m_fillPaintToUser;
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	Matrix3x3						m_strokePaintToUser;
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	VGPaint							m_fillPaint;
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	VGPaint							m_strokePaint;
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    VGboolean                       m_colorTransform;
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    RIfloat                         m_colorTransformValues[8];
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    RIfloat                         m_inputColorTransformValues[8];
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	VGErrorCode						m_error;
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	ResourceManager<Image>*			m_imageManager;
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	ResourceManager<Path>*			m_pathManager;
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	ResourceManager<Paint>*			m_paintManager;
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	ResourceManager<Font>*			m_fontManager;
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	ResourceManager<Surface>*		m_maskLayerManager;
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private:
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	Drawable*                       m_eglDrawable;
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	VGContext(const VGContext&);			//!< Not allowed.
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	void operator=(const VGContext&);		//!< Not allowed.
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};
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//==============================================================================================
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}	//namespace OpenVGRI
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//==============================================================================================
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#endif /* __RICONTEXT_H */