egl/sfopenvg/riContext.h
author Jose Thachil<jose.thachil@cell-telecom.com>
Wed, 12 May 2010 11:20:41 +0100
branchEGL_MERGE
changeset 57 2bf8a359aa2f
permissions -rw-r--r--
Create EGL 1.4 implementation by merging eglrefimpl and EGL from sfopenvg Subject to some fixes in uiresources and uiaccelerator, this version removes the EGL 1 panics. A quick attempt to use the compositor renderstage wasn't successful, but not apparently due to EGL issues. There are a lot of RDebug::Printf statements still in this code, which will be removed in the next commit.
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#ifndef __RICONTEXT_H
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#define __RICONTEXT_H
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/*------------------------------------------------------------------------
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 *
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 * OpenVG 1.1 Reference Implementation
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 * -----------------------------------
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 *
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 * Copyright (c) 2007 The Khronos Group Inc.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and /or associated documentation files
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 * (the "Materials "), to deal in the Materials without restriction,
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 * including without limitation the rights to use, copy, modify, merge,
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 * publish, distribute, sublicense, and/or sell copies of the Materials,
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 * and to permit persons to whom the Materials are furnished to do so,
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 * subject to the following conditions: 
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 *
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 * The above copyright notice and this permission notice shall be included 
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 * in all copies or substantial portions of the Materials. 
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 *
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 * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
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 * THE USE OR OTHER DEALINGS IN THE MATERIALS.
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 *
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 *//**
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 * \file
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 * \brief	VGContext class. Used for storing OpenVG state.
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 * \note	
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 *//*-------------------------------------------------------------------*/
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#ifndef OPENVG_H
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#include "openvg.h"
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#endif
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#ifndef __RIDEFS_H
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#include "riDefs.h"
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#endif
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#ifndef __RIMATH_H
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#include "riMath.h"
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#endif
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#ifndef __RIIMAGE_H
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#include "riImage.h"
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#endif
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#ifndef __RIPATH_H
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#include "riPath.h"
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#endif
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#ifndef __RIFONT_H
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#include "riFont.h"
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#endif
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#ifndef __RIARRAY_H
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#include "riArray.h"
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#endif
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//==============================================================================================
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namespace OpenVGRI
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{
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class VGContext;
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/*-------------------------------------------------------------------*//*!
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* \brief	A list of resources (Images, Paths, or Paints) shared by a
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*			set of contexts.
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* \param	
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* \return	
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* \note		
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*//*-------------------------------------------------------------------*/
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template <class Resource> class ResourceManager
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{
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public:
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	ResourceManager() :
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		m_referenceCount(0),
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		m_resources()
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	{
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	}
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	~ResourceManager()
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	{
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		RI_ASSERT(m_referenceCount == 0);
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		RI_ASSERT(m_resources.size() == 0);
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	}
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	void			addReference()
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	{
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		m_referenceCount++;
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	}
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	int				removeReference()
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	{
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		m_referenceCount--;
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		RI_ASSERT(m_referenceCount >= 0);
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		return m_referenceCount;
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	}
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	void			addResource(Resource* resource, VGContext* context)
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	{
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		Entry r;
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		r.resource = resource;
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		r.context = context;
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		m_resources.push_back(r);	//throws bad_alloc
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		resource->addReference();
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	}
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	void			removeResource(Resource* resource)
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	{
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		if(!resource->removeReference())
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			RI_DELETE(resource);
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		int i=0;
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		bool found = false;
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		for(;i<m_resources.size();i++)
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		{
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			if(m_resources[i].resource == resource)
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			{
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				found = true;
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				break;
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			}
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		}
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		RI_ASSERT(found);
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		for(;i<m_resources.size()-1;i++)
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		{
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			m_resources[i] = m_resources[i+1];
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		}
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		m_resources.resize(m_resources.size()-1);
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	}
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	bool			isValid(Resource* resource)
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	{
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		for(int i=0;i<m_resources.size();i++)
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		{
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			if(m_resources[i].resource == resource)
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				return true;
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		}
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		return false;
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	}
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	Resource*		getFirstResource(VGContext* context)
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	{
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		for(int i=0;i<m_resources.size();i++)
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		{
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			if(m_resources[i].context == context)
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				return m_resources[i].resource;
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		}
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		return NULL;
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	}
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private:
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	ResourceManager(const ResourceManager&);
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	ResourceManager operator=(const ResourceManager&);
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	struct Entry
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	{
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		Resource*	resource;
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		VGContext*	context;
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	};
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	int				m_referenceCount;
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	Array<Entry>	m_resources;
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};
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/*-------------------------------------------------------------------*//*!
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* \brief	
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* \param	
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* \return	
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* \note		
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*//*-------------------------------------------------------------------*/
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class VGContext
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{
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public:
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	VGContext(VGContext* shareContext);	//throws bad_alloc
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	~VGContext();
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    void            setDefaultDrawable(Drawable* drawable); //called from EGL
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    Drawable*       getCurrentDrawable()        { return m_eglDrawable; }
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	bool			isValidImage(VGImage image);
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	bool			isValidPath(VGPath path);
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	bool			isValidPaint(VGPaint paint);
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	bool			isValidFont(VGFont font);
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	bool			isValidMaskLayer(VGMaskLayer layer);
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	void			releasePaint(VGbitfield paintModes);
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	void			setError(VGErrorCode error)		{ if(m_error == VG_NO_ERROR) m_error = error; }
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	// Mode settings
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	VGMatrixMode					m_matrixMode;
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	VGFillRule						m_fillRule;
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	VGImageQuality					m_imageQuality;
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	VGRenderingQuality				m_renderingQuality;
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	VGBlendMode						m_blendMode;
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	VGImageMode						m_imageMode;
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	// Scissor rectangles
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	Array<Rectangle>				m_scissor;
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	// Stroke parameters
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	RIfloat							m_strokeLineWidth;
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	RIfloat							m_inputStrokeLineWidth;
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	VGCapStyle						m_strokeCapStyle;
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	VGJoinStyle						m_strokeJoinStyle;
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	RIfloat							m_strokeMiterLimit;
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	RIfloat							m_inputStrokeMiterLimit;
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	Array<RIfloat>					m_strokeDashPattern;
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	Array<RIfloat>					m_inputStrokeDashPattern;
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	RIfloat							m_strokeDashPhase;
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	RIfloat							m_inputStrokeDashPhase;
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	VGboolean						m_strokeDashPhaseReset;
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	// Edge fill color for vgConvolve and pattern paint
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	Color							m_tileFillColor;
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	Color							m_inputTileFillColor;
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	// Color for vgClear
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	Color							m_clearColor;
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	Color							m_inputClearColor;
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    Vector2                         m_glyphOrigin;
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    Vector2                         m_inputGlyphOrigin;
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	VGboolean						m_masking;
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	VGboolean						m_scissoring;
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	VGPixelLayout					m_pixelLayout;
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	VGboolean						m_filterFormatLinear;
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	VGboolean						m_filterFormatPremultiplied;
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	VGbitfield						m_filterChannelMask;
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	// Matrices
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	Matrix3x3						m_pathUserToSurface;
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	Matrix3x3						m_imageUserToSurface;
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	Matrix3x3						m_glyphUserToSurface;
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	Matrix3x3						m_fillPaintToUser;
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	Matrix3x3						m_strokePaintToUser;
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	VGPaint							m_fillPaint;
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	VGPaint							m_strokePaint;
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    VGboolean                       m_colorTransform;
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    RIfloat                         m_colorTransformValues[8];
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    RIfloat                         m_inputColorTransformValues[8];
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	VGErrorCode						m_error;
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	ResourceManager<Image>*			m_imageManager;
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	ResourceManager<Path>*			m_pathManager;
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	ResourceManager<Paint>*			m_paintManager;
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	ResourceManager<Font>*			m_fontManager;
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	ResourceManager<Surface>*		m_maskLayerManager;
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private:
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	Drawable*                       m_eglDrawable;
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	VGContext(const VGContext&);			//!< Not allowed.
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	void operator=(const VGContext&);		//!< Not allowed.
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};
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//==============================================================================================
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}	//namespace OpenVGRI
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//==============================================================================================
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#endif /* __RICONTEXT_H */