egl/sfopenvg/riArray.h
author Jose Thachil<jose.thachil@cell-telecom.com>
Wed, 12 May 2010 11:20:41 +0100
branchEGL_MERGE
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permissions -rw-r--r--
Create EGL 1.4 implementation by merging eglrefimpl and EGL from sfopenvg Subject to some fixes in uiresources and uiaccelerator, this version removes the EGL 1 panics. A quick attempt to use the compositor renderstage wasn't successful, but not apparently due to EGL issues. There are a lot of RDebug::Printf statements still in this code, which will be removed in the next commit.
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#ifndef __RIARRAY_H
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#define __RIARRAY_H
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/*------------------------------------------------------------------------
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 *
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 * OpenVG 1.1 Reference Implementation
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 * -----------------------------------
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 *
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 * Copyright (c) 2007 The Khronos Group Inc.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and /or associated documentation files
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 * (the "Materials "), to deal in the Materials without restriction,
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 * including without limitation the rights to use, copy, modify, merge,
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 * publish, distribute, sublicense, and/or sell copies of the Materials,
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 * and to permit persons to whom the Materials are furnished to do so,
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 * subject to the following conditions: 
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 *
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 * The above copyright notice and this permission notice shall be included 
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 * in all copies or substantial portions of the Materials. 
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 *
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 * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
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 * THE USE OR OTHER DEALINGS IN THE MATERIALS.
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 *
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 *//**
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 * \file
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 * \brief	Array class.
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 * \note	
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 *//*-------------------------------------------------------------------*/
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#ifndef __RIDEFS_H
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#include "riDefs.h"
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#endif
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#include <string.h>	//for memcpy
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namespace OpenVGRI
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{
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//=======================================================================
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/*-------------------------------------------------------------------*//*!
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* \brief	An array class similar to std::vector.
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* \param	
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* \return	
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* \note		Follows std::vector's naming convention (except resizeAndReallocate).
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*//*-------------------------------------------------------------------*/
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template <class Item> class Array
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{
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public:
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	Array() : m_array(NULL), m_size(0), m_allocated(0) {}	//throws bad_alloc
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	~Array()
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	{
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		RI_DELETE_ARRAY(m_array);
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	}
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	void		swap(Array& s)
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	{
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		Item* tarray = m_array;
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		m_array = s.m_array;
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		s.m_array = tarray;
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		int tsize = m_size;
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		m_size = s.m_size;
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		s.m_size = tsize;
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		int tallocated = m_allocated;
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		m_allocated = s.m_allocated;
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		s.m_allocated = tallocated;
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	}
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	//if more room is needed, reallocate, otherwise return
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	void		reserve( int items )	//throws bad_alloc
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	{
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		RI_ASSERT( items >= 0 );
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		if( items <= m_allocated )
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			return;	//if there is room already, return
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		RI_ASSERT( items > m_allocated );
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		Item* newa = RI_NEW_ARRAY(Item, items);	//throws bad_alloc if runs out of memory
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		for(int i=0;i<m_size;i++)
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			newa[i] = m_array[i];
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		RI_DELETE_ARRAY(m_array);
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		m_array = newa;
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		m_allocated = items;
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		//doesn't change size
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	}
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	//reserve and change size
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	void		resize( int items )	//throws bad_alloc
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	{
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		reserve( items );	//throws bad_alloc if runs out of memory
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		m_size = items;
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	}
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	//resize and allocate exactly the correct amount of memory
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	void		resizeAndReallocate( int items )	//throws bad_alloc
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	{
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		RI_ASSERT( items >= 0 );
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		if( items == m_allocated )
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		{
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			m_size = items;
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			return;
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		}
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		if( items == 0 )
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		{
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			RI_DELETE_ARRAY(m_array);
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			m_size = 0;
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			m_allocated = 0;
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			return;
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		}
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		Item* newa = RI_NEW_ARRAY(Item, items);	//throws bad_alloc if runs out of memory
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		int copySize = (m_size < items) ? m_size : items;	//min(m_size,items)
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		for(int i=0;i<copySize;i++)
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			newa[i] = m_array[i];
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		RI_DELETE_ARRAY(m_array);
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		m_array = newa;
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		m_allocated = items;
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		m_size = items;		//changes also size
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	}
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	void		clear()
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	{
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		m_size = 0;
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	}
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    //sort array (needs operator< defined for Item. Define it with < for increasing order and > for decreasing.)
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	void		sort()
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	{
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		if(m_size <= 1)
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			return;
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		quicksort(0, m_size - 1);
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	}
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    //remove the first occurrence of an item from the array
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    bool        remove(const Item& item)
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    {
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        int i=0;
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        for(;i<m_size;i++)
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        {
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            if(m_array[i] == item)
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                break;
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        }
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        if(i >= m_size)
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            return false;   //not found
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        for(;i<m_size-1;i++)
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        {
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            m_array[i] = m_array[i+1];
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        }
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        m_size--;
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        return true;
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    }
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	RI_INLINE void			push_back( const Item& item )	//throws bad_alloc
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	{
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		if( m_size >= m_allocated )
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			reserve( (!m_allocated) ? 8 : m_allocated * 2 );	//by default, reserve 8. throws bad_alloc if runs out of memory
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		m_array[m_size++] = item;
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	}
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	RI_INLINE int			size() const				{ return m_size; }
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	RI_INLINE Item&			operator[](int i)			{ RI_ASSERT(i >= 0 && i < m_size); return m_array[i]; }
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	RI_INLINE const Item&	operator[](int i) const		{ RI_ASSERT(i >= 0 && i < m_size); return m_array[i]; }
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private:
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	Array(const Array& s);				//!< Not allowed.
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	void operator=(const Array& s);		//!< Not allowed.
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	void quicksort(int left, int right)
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	{
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		int i = left, j = right;
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		Item x = m_array[(left+right)>>1];
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		do
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		{    
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			while (m_array[i] < x)
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				i++;
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			while (x < m_array[j])
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				j--;
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			if (i<=j)
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			{
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				Item tmp = m_array[i];
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				m_array[i] = m_array[j];
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				m_array[j] = tmp;
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				i++;
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				j--;
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			}
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		} while (i<=j);
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		if(left < j) quicksort(left, j);
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		if(i < right) quicksort(i, right);
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	}
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	Item*		m_array;
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	int			m_size;
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	int			m_allocated;
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};
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//=======================================================================
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}	//namespace OpenVGRI
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#endif /* __RIARRAY_H */