egl/sfopenvg/riContext.cpp
author Jose Thachil<jose.thachil@cell-telecom.com>
Wed, 12 May 2010 11:20:41 +0100
branchEGL_MERGE
changeset 57 2bf8a359aa2f
permissions -rw-r--r--
Create EGL 1.4 implementation by merging eglrefimpl and EGL from sfopenvg Subject to some fixes in uiresources and uiaccelerator, this version removes the EGL 1 panics. A quick attempt to use the compositor renderstage wasn't successful, but not apparently due to EGL issues. There are a lot of RDebug::Printf statements still in this code, which will be removed in the next commit.
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/*------------------------------------------------------------------------
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 *
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 * OpenVG 1.1 Reference Implementation
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 * -----------------------------------
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 *
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 * Copyright (c) 2007 The Khronos Group Inc.
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and /or associated documentation files
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 * (the "Materials "), to deal in the Materials without restriction,
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 * including without limitation the rights to use, copy, modify, merge,
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 * publish, distribute, sublicense, and/or sell copies of the Materials,
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 * and to permit persons to whom the Materials are furnished to do so,
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 * subject to the following conditions: 
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 *
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 * The above copyright notice and this permission notice shall be included 
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 * in all copies or substantial portions of the Materials. 
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 *
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 * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR
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 * THE USE OR OTHER DEALINGS IN THE MATERIALS.
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 *
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 *//**
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 * \file
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 * \brief	Implementation of VGContext functions.
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 * \note	
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 *//*-------------------------------------------------------------------*/
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#include "riContext.h"
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namespace OpenVGRI
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{
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/*-------------------------------------------------------------------*//*!
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* \brief	VGContext constructor.
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* \param	
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* \return	
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* \note		
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*//*-------------------------------------------------------------------*/
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VGContext::VGContext(VGContext* shareContext) :
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	// Mode settings
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	m_matrixMode(VG_MATRIX_PATH_USER_TO_SURFACE),
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	m_fillRule(VG_EVEN_ODD),
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	m_imageQuality(VG_IMAGE_QUALITY_FASTER),
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	m_renderingQuality(VG_RENDERING_QUALITY_BETTER),
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	m_blendMode(VG_BLEND_SRC_OVER),
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	m_imageMode(VG_DRAW_IMAGE_NORMAL),
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	// Scissor rectangles
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	m_scissor(),
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	// Stroke parameters
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	m_strokeLineWidth(1.0f),
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	m_inputStrokeLineWidth(1.0f),
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	m_strokeCapStyle(VG_CAP_BUTT),
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	m_strokeJoinStyle(VG_JOIN_MITER),
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	m_strokeMiterLimit(4.0f),
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	m_inputStrokeMiterLimit(4.0f),
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	m_strokeDashPattern(),
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	m_inputStrokeDashPattern(),
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	m_strokeDashPhase(0.0f),
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	m_inputStrokeDashPhase(0.0f),
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	m_strokeDashPhaseReset(VG_FALSE),
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	// Edge fill color for vgConvolve and pattern paint
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	m_tileFillColor(0,0,0,0, Color::sRGBA),
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	m_inputTileFillColor(0,0,0,0, Color::sRGBA),
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	// Color for vgClear
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	m_clearColor(0,0,0,0, Color::sRGBA),
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	m_inputClearColor(0,0,0,0, Color::sRGBA),
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    m_glyphOrigin(0.0f, 0.0f),
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    m_inputGlyphOrigin(0.0f, 0.0f),
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	m_masking(VG_FALSE),
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	m_scissoring(VG_FALSE),
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	m_pixelLayout(VG_PIXEL_LAYOUT_UNKNOWN),
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	m_filterFormatLinear(VG_FALSE),
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	m_filterFormatPremultiplied(VG_FALSE),
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	m_filterChannelMask(VG_RED|VG_GREEN|VG_BLUE|VG_ALPHA),
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	// Matrices
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	m_pathUserToSurface(),
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	m_imageUserToSurface(),
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	m_glyphUserToSurface(),
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	m_fillPaintToUser(),
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	m_strokePaintToUser(),
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	m_fillPaint(VG_INVALID_HANDLE),
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	m_strokePaint(VG_INVALID_HANDLE),
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    m_colorTransform(VG_FALSE),
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    m_colorTransformValues(),
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    m_inputColorTransformValues(),
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	m_error(VG_NO_ERROR),
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	m_imageManager(NULL),
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	m_pathManager(NULL),
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	m_paintManager(NULL),
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	m_fontManager(NULL),
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	m_maskLayerManager(NULL),
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    m_eglDrawable(NULL)
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{
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	if(shareContext)
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	{
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		m_imageManager = shareContext->m_imageManager;
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		m_pathManager = shareContext->m_pathManager;
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		m_paintManager = shareContext->m_paintManager;
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		m_fontManager = shareContext->m_fontManager;
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		m_maskLayerManager = shareContext->m_maskLayerManager;
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	}
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	else
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	{
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		try
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		{
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			m_imageManager = RI_NEW(OpenVGRI::ResourceManager<Image>, ());	//throws bad_alloc
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			m_pathManager = RI_NEW(OpenVGRI::ResourceManager<Path>, ());	//throws bad_alloc
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			m_paintManager = RI_NEW(OpenVGRI::ResourceManager<Paint>, ());	//throws bad_alloc
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			m_fontManager = RI_NEW(OpenVGRI::ResourceManager<Font>, ());	//throws bad_alloc
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			m_maskLayerManager = RI_NEW(OpenVGRI::ResourceManager<Surface>, ());	//throws bad_alloc
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		}
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		catch(std::bad_alloc)
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		{
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			RI_DELETE(m_imageManager);
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			RI_DELETE(m_pathManager);
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			RI_DELETE(m_paintManager);
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			RI_DELETE(m_fontManager);
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			RI_DELETE(m_maskLayerManager);
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			throw;
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		}
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	}
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	RI_ASSERT(m_imageManager);
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	RI_ASSERT(m_pathManager);
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	RI_ASSERT(m_paintManager);
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	RI_ASSERT(m_fontManager);
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	RI_ASSERT(m_maskLayerManager);
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	m_imageManager->addReference();
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	m_pathManager->addReference();
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	m_paintManager->addReference();
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	m_fontManager->addReference();
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	m_maskLayerManager->addReference();
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    m_inputColorTransformValues[0] = 1.0f;
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    m_inputColorTransformValues[1] = 1.0f;
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    m_inputColorTransformValues[2] = 1.0f;
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    m_inputColorTransformValues[3] = 1.0f;
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    m_inputColorTransformValues[4] = 0.0f;
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    m_inputColorTransformValues[5] = 0.0f;
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    m_inputColorTransformValues[6] = 0.0f;
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    m_inputColorTransformValues[7] = 0.0f;
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    m_colorTransformValues[0] = 1.0f;
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    m_colorTransformValues[1] = 1.0f;
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    m_colorTransformValues[2] = 1.0f;
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    m_colorTransformValues[3] = 1.0f;
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    m_colorTransformValues[4] = 0.0f;
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    m_colorTransformValues[5] = 0.0f;
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    m_colorTransformValues[6] = 0.0f;
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    m_colorTransformValues[7] = 0.0f;
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}
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/*-------------------------------------------------------------------*//*!
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* \brief	VGContext destructor.
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* \param	
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* \return	
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* \note		
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*//*-------------------------------------------------------------------*/
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VGContext::~VGContext()
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{
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	releasePaint(VG_FILL_PATH | VG_STROKE_PATH);
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    setDefaultDrawable(NULL);
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	//destroy own images, paths and paints
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	while(Image* i = m_imageManager->getFirstResource(this))
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		m_imageManager->removeResource(i);
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	while(Path* p = m_pathManager->getFirstResource(this))
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		m_pathManager->removeResource(p);
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	while(Paint* t = m_paintManager->getFirstResource(this))
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		m_paintManager->removeResource(t);
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	while(Font* t = m_fontManager->getFirstResource(this))
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		m_fontManager->removeResource(t);
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	while(Surface* t = m_maskLayerManager->getFirstResource(this))
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		m_maskLayerManager->removeResource(t);
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	//decrease the reference count of resource managers
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	if(!m_imageManager->removeReference())
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		RI_DELETE(m_imageManager);
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	if(!m_pathManager->removeReference())
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		RI_DELETE(m_pathManager);
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	if(!m_paintManager->removeReference())
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		RI_DELETE(m_paintManager);
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	if(!m_fontManager->removeReference())
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		RI_DELETE(m_fontManager);
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	if(!m_maskLayerManager->removeReference())
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		RI_DELETE(m_maskLayerManager);
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}
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/*-------------------------------------------------------------------*//*!
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* \brief	Sets new default drawable.
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* \param	drawable New drawable or NULL when context is unbound
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* \return	
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* \note		
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*//*-------------------------------------------------------------------*/
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void VGContext::setDefaultDrawable(Drawable* drawable)
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{
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	if(m_eglDrawable)
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	{
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		if(!m_eglDrawable->removeReference())
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			RI_DELETE(m_eglDrawable);
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	}
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	m_eglDrawable = drawable;
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	if(m_eglDrawable)
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	{
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		m_eglDrawable->addReference();
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	}
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}
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/*-------------------------------------------------------------------*//*!
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* \brief	Returns true if the given image is generated through any
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*			context that is shared with this one.
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* \param	
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* \return	
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* \note		
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*//*-------------------------------------------------------------------*/
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bool VGContext::isValidImage(VGImage image)
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{
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	return m_imageManager->isValid((Image*)image);
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}
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/*-------------------------------------------------------------------*//*!
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* \brief	Returns true if the given path is generated through any
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*			context that is shared with this one.
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* \param	
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* \return	
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* \note		
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*//*-------------------------------------------------------------------*/
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bool VGContext::isValidPath(VGPath path)
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{
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	return m_pathManager->isValid((Path*)path);
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}
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/*-------------------------------------------------------------------*//*!
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* \brief	Returns true if the given paint is generated through any
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*			context that is shared with this one.
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* \param	
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* \return	
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* \note		
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*//*-------------------------------------------------------------------*/
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bool VGContext::isValidPaint(VGPaint paint)
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{
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	return m_paintManager->isValid((Paint*)paint);
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}
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/*-------------------------------------------------------------------*//*!
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* \brief	Returns true if the given font is generated through any
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*			context that is shared with this one.
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* \param	
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* \return	
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* \note		
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*//*-------------------------------------------------------------------*/
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bool VGContext::isValidFont(VGFont font)
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{
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	return m_fontManager->isValid((Font*)font);
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}
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/*-------------------------------------------------------------------*//*!
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* \brief	Returns true if the given mask layer is generated through any
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*			context that is shared with this one.
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* \param	
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* \return	
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* \note		
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*//*-------------------------------------------------------------------*/
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bool VGContext::isValidMaskLayer(VGMaskLayer layer)
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{
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	return m_maskLayerManager->isValid((Surface*)layer);
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}
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/*-------------------------------------------------------------------*//*!
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* \brief	Releases the given paint objects of the context.
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* \param	
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* \return	
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* \note		
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*//*-------------------------------------------------------------------*/
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void VGContext::releasePaint(VGbitfield paintModes)
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{
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	if(paintModes & VG_FILL_PATH)
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	{
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		//release previous paint
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		Paint* prev = (Paint*)m_fillPaint;
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		if(prev)
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		{
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			if(!prev->removeReference())
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				RI_DELETE(prev);
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		}
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		m_fillPaint = VG_INVALID_HANDLE;
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	}
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	if(paintModes & VG_STROKE_PATH)
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	{
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		//release previous paint
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		Paint* prev = (Paint*)m_strokePaint;
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		if(prev)
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		{
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			if(!prev->removeReference())
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				RI_DELETE(prev);
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		}
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		m_strokePaint = VG_INVALID_HANDLE;
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	}
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}
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//==============================================================================================
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2bf8a359aa2f Create EGL 1.4 implementation by merging eglrefimpl and EGL from sfopenvg
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}	//namespace OpenVGRI