author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Tue, 02 Feb 2010 01:47:50 +0200 | |
changeset 0 | 5d03bc08d59c |
permissions | -rw-r--r-- |
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// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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// All rights reserved. |
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// This component and the accompanying materials are made available |
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// under the terms of "Eclipse Public License v1.0" |
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// which accompanies this distribution, and is available |
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// at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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// |
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// Initial Contributors: |
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// Nokia Corporation - initial contribution. |
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// |
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// Contributors: |
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// |
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// Description: |
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// |
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|
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/* |
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* Portions of this code, in particular the fghCircleTable function and the code to |
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* calculate the vertices for the solid sphere, is ported from freeglut_geometry.cpp |
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* which is distributed under the following terms: |
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* |
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****************************************************************** |
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* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. |
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* Written by Pawel W. Olszta, <olszta@sourceforge.net> |
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* Creation date: Fri Dec 3 1999 |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a |
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* copy of this software and associated documentation files (the "Software"), |
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* to deal in the Software without restriction, including without limitation |
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* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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* and/or sell copies of the Software, and to permit persons to whom the |
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* Software is furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice shall be included |
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* in all copies or substantial portions of the Software. |
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********************************************************************* |
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* Apart from porting to use Open GL ES instead of Open GL the other major change is |
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* to separate out the code that calculates vertices from the code that draws the shape. |
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*/ |
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#include "geometrystructs.h" |
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#include <GLES/gl.h> |
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#include <e32math.h> |
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float sin(float x) |
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{ |
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double t = x; |
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double r; |
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TInt error = Math::Sin(r,t); |
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ASSERT(error==KErrNone); |
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return r; |
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} |
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float cos(float x) |
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{ |
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double t = x; |
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double r; |
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TInt error = Math::Cos(r,t); |
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ASSERT(error==KErrNone); |
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return r; |
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} |
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int abs(int x) |
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{ |
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return Abs(x); |
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} |
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Vertex3F::Vertex3F(float x, float y, float z) |
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:iX(x), iY(y), iZ(z) |
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{ |
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} |
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Vertex3F::Vertex3F() |
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:iX(0), iY(0), iZ(0) |
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{ |
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} |
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int fghCircleTable(float **sint,float **cost,const int n) |
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{ |
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int i; |
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/* Table size, the sign of n flips the circle direction */ |
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const int size = abs(n); |
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/* Determine the angle between samples */ |
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const float angle = 2*KPi/(float)( ( n == 0 ) ? 1 : n ); |
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/* Allocate memory for n samples, plus duplicate of first entry at the end */ |
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*sint = new float[sizeof(float) * size+1]; |
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if(*sint==NULL) |
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{ |
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return KErrNoMemory; |
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} |
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*cost = new float[sizeof(float) * size+1]; |
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if(*cost==NULL) |
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{ |
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delete[] sint; |
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return KErrNoMemory; |
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} |
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|
105 |
|
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|
106 |
/* Compute cos and sin around the circle */ |
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107 |
(*sint)[0] = 0.0; |
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|
108 |
(*cost)[0] = 1.0; |
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|
109 |
|
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110 |
for (i=1; i<size; i++) |
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111 |
{ |
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112 |
(*sint)[i] = sin(angle*i); |
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(*cost)[i] = cos(angle*i); |
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114 |
} |
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115 |
|
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116 |
/* Last sample is duplicate of the first */ |
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117 |
|
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118 |
(*sint)[size] = (*sint)[0]; |
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119 |
(*cost)[size] = (*cost)[0]; |
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120 |
return KErrNone; |
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121 |
} |
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122 |
|
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123 |
CSolidSphere* CSolidSphere::NewLC(TReal aRadius, TInt aSlices, TInt aStacks) |
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124 |
{ |
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CSolidSphere* self = new(ELeave) CSolidSphere(aSlices, aStacks); |
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126 |
CleanupStack::PushL(self); |
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self->ConstructL(aRadius); |
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128 |
return self; |
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129 |
} |
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130 |
|
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131 |
CSolidSphere::~CSolidSphere() |
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132 |
{ |
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133 |
delete[] iTopVertices; |
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134 |
delete[] iTopNormals; |
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135 |
delete[] iBottomVertices; |
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136 |
delete[] iBottomNormals; |
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137 |
delete[] iStackVertices; |
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138 |
delete[] iStackNormals; |
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139 |
} |
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|
140 |
|
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141 |
void CSolidSphere::Draw() const |
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142 |
{ |
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143 |
//top fan |
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144 |
glVertexPointer(3, GL_FLOAT, 0, iTopVertices); |
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145 |
glNormalPointer(GL_FLOAT, 0, iTopNormals); |
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146 |
glDrawArrays(GL_TRIANGLE_FAN, 0, iSlices+2); |
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147 |
//stacks, one at a time |
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148 |
glVertexPointer(3, GL_FLOAT, 0, iStackVertices); |
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149 |
glNormalPointer(GL_FLOAT, 0, iStackNormals); |
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150 |
TInt offset = 0; |
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151 |
TInt verticesPerStack = (iSlices+1)*2; |
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152 |
for(TInt i=1; i<iStacks-1; i++ ) |
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153 |
{ |
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154 |
glDrawArrays(GL_TRIANGLE_STRIP, offset, verticesPerStack); |
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155 |
offset+=verticesPerStack; |
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156 |
} |
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157 |
//bottom fan |
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158 |
glVertexPointer(3, GL_FLOAT, 0, iBottomVertices); |
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|
159 |
glNormalPointer(GL_FLOAT, 0, iBottomNormals); |
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|
160 |
glDrawArrays(GL_TRIANGLE_FAN, 0, iSlices+2); |
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161 |
} |
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|
162 |
|
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163 |
CSolidSphere::CSolidSphere(TInt aSlices, TInt aStacks) |
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164 |
:iSlices(aSlices), iStacks(aStacks) |
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165 |
{ |
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166 |
} |
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|
167 |
|
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168 |
void CSolidSphere::ConstructL(TReal aRadius) |
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169 |
{ |
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|
170 |
//* Pre-computed circle |
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|
171 |
float* sint1 = NULL; |
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|
172 |
float* cost1 = NULL; |
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173 |
float* sint2 = NULL; |
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174 |
float* cost2 = NULL; |
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|
175 |
|
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|
176 |
|
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|
177 |
fghCircleTable(&sint1,&cost1,-iSlices); |
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|
178 |
CleanupArrayDeletePushL(sint1); |
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|
179 |
CleanupArrayDeletePushL(cost1); |
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|
180 |
|
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|
181 |
fghCircleTable(&sint2,&cost2,iStacks*2); |
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|
182 |
CleanupArrayDeletePushL(sint2); |
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|
183 |
CleanupArrayDeletePushL(cost2); |
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|
184 |
|
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185 |
//* The top stack is covered with a triangle fan |
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186 |
int i,j; |
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187 |
//* Adjust z and radius as stacks are drawn. |
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188 |
float z0,z1; |
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189 |
float r0,r1; |
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|
190 |
|
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191 |
z0 = 1.0; |
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|
192 |
z1 = cost2[(iStacks>0)?1:0]; |
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|
193 |
r0 = 0.0; |
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Revision: 201003
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|
194 |
r1 = sint2[(iStacks>0)?1:0]; |
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|
195 |
|
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|
196 |
iTopVertices = new (ELeave) Vertex3F[iSlices+2]; |
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|
197 |
iTopNormals = new (ELeave) Vertex3F[iSlices+2]; |
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|
198 |
TInt topVerticesIndex = 0; |
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|
199 |
iTopVertices[topVerticesIndex] = Vertex3F(0,0,aRadius); |
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|
200 |
iTopNormals[topVerticesIndex] = Vertex3F(0,0,1); |
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|
201 |
for(j=iSlices; j>=0; j--) |
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202 |
{ |
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|
203 |
topVerticesIndex++; |
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204 |
Vertex3F vertex(cost1[j]*r1*aRadius, sint1[j]*r1*aRadius, z1*aRadius); |
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205 |
iTopVertices[topVerticesIndex] = vertex; |
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Vertex3F normal(cost1[j]*r1, sint1[j]*r1, z1 ); |
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iTopNormals[topVerticesIndex] = normal; |
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} |
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|
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//*calculate the vertices for each stack |
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TInt stackVertexCount = ((iSlices+1)*2) *iStacks; |
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iStackVertices = new (ELeave) Vertex3F[stackVertexCount]; |
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iStackNormals = new (ELeave) Vertex3F[stackVertexCount]; |
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TInt stackIndex = 0; |
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for( i=1; i<iStacks-1; i++ ) |
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{ |
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z0 = z1; z1 = cost2[i+1]; |
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r0 = r1; r1 = sint2[i+1]; |
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for(j=0; j<=iSlices; j++) |
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{ |
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Vertex3F v1(cost1[j]*r1*aRadius, sint1[j]*r1*aRadius, z1*aRadius); |
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Vertex3F v2(cost1[j]*r0*aRadius, sint1[j]*r0*aRadius, z0*aRadius); |
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iStackVertices[stackIndex*2] = v1; |
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iStackVertices[(stackIndex*2)+1] = v2; |
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Vertex3F n1(cost1[j]*r1, sint1[j]*r1, z1); |
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Vertex3F n2(cost1[j]*r0, sint1[j]*r0, z0); |
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iStackNormals[stackIndex*2] = n1; |
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iStackNormals[(stackIndex*2)+1] = n2; |
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stackIndex++; |
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} |
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} |
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//* The bottom stack is covered with a triangle fan |
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z0 = z1; |
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r0 = r1; |
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|
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iBottomVertices = new (ELeave) Vertex3F[iSlices+2]; |
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iBottomNormals = new (ELeave) Vertex3F[iSlices+2]; |
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|
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iBottomVertices[0] = Vertex3F(0,0,-aRadius); |
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iBottomNormals[0] = Vertex3F(0,0,-1); |
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for(j=0; j<=iSlices; j++) |
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{ |
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Vertex3F vertex(cost1[j]*r0*aRadius, sint1[j]*r0*aRadius, z0*aRadius); |
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iBottomVertices[j+1] = vertex; |
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Vertex3F normal(cost1[j]*r0, sint1[j]*r0, z0); |
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iBottomNormals[j+1] = normal; |
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} |
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//* Release sin and cos tables |
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CleanupStack::PopAndDestroy(4); |
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} |
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251 |