author | Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com> |
Tue, 02 Feb 2010 01:47:50 +0200 | |
changeset 0 | 5d03bc08d59c |
permissions | -rw-r--r-- |
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// Copyright (c) 1995-2009 Nokia Corporation and/or its subsidiary(-ies). |
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// All rights reserved. |
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// This component and the accompanying materials are made available |
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// under the terms of "Eclipse Public License v1.0" |
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// which accompanies this distribution, and is available |
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// at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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// |
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// Initial Contributors: |
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// Nokia Corporation - initial contribution. |
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// |
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// Contributors: |
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// |
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// Description: |
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// Shells Animate DLL |
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// |
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// |
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#include <e32std.h> |
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#include "../SERVER/w32cmd.h" |
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#include "w32comm.h" |
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#include "CLIENT.H" |
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EXPORT_C RAnimDll::RAnimDll() |
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/** Default constructor. |
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RAnimDll is a lightweight class which can be allocated as a non-pointer member. |
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This constructor is provided to allow such a member to be instantiated while |
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its owner is constructed. |
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Note that an RAnimDll constructed without a reference to a window server session |
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is invalid. */ |
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{} |
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EXPORT_C RAnimDll::RAnimDll(RWsSession &aWs) : MWsClientClass(aWs.iBuffer) |
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/** Valid constructor. |
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To be useable, an animation DLL should always be constructed with a reference |
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to a window server session as argument. |
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@param aWs Window server session to use. */ |
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{} |
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EXPORT_C RAnimDll::~RAnimDll() |
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/** Empty virtual destructor. |
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Destroy() should be used to instead of this function to destroy both this |
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object and the server-side CAnimDll object. |
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@see Destroy() |
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@see Close() */ |
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{} |
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EXPORT_C void RAnimDll::Close() |
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/** Closes an animation DLL. |
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Use this function to close a polymorphic DLL which was previously loaded on |
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the server. Cleans up and frees all resources belonging to the DLL but does |
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not delete it. Closing is in accordance with the RLibrary mechanism. |
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Load() and Close() are symmetrical operations. A DLL can be re-loaded after |
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a close has been called on it. |
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To both close and delete a previously loaded DLL, use Destroy(). */ |
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{ |
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if (iBuffer && iWsHandle) |
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Write(EWsAnimDllOpFree); |
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iWsHandle=NULL; |
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} |
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EXPORT_C void RAnimDll::Destroy() |
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/** Closes and deletes a previously loaded polymorphic DLL. |
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This function is equivalent to calling this->Close() followed by delete this, |
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in accordance with the RLibrary mechanism provided for managing polymorphic |
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DLLs. */ |
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{ |
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Close(); |
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delete this; |
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} |
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EXPORT_C TInt RAnimDll::Load(const TDesC &aFileName) |
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/** Instructs the server to load an animation DLL. |
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|
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Use this function to pass the name of a polymorphic DLL, the animation DLL, |
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for loading on the server side. Loading is in accordance with the RLibrary |
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mechanism. The DLL must conform to the interface defined by the window server, |
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otherwise an error will result. For requirements, see the description of CAnimDll. |
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|
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Load() and Close() are symmetrical operations. A DLL can be re-loaded after |
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a close has been called on it. |
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This function always causes a flush of the window server buffer. |
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@param aFileName Filename of the DLL to load. |
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@return KErrNone if successful, otherwise one of the system-wide error codes. |
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@panic TW32Panic 17 in debug builds if called on an already constructed object.*/ |
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{ |
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__ASSERT_DEBUG(iWsHandle == KNullHandle, Panic(EW32PanicGraphicDoubleConstruction)); |
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TWsClCmdLoadAnimDll load; |
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load.length=aFileName.Length(); |
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TInt ret; |
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ret=iBuffer->WriteReplyWs(&load,sizeof(load),aFileName.Ptr(),aFileName.Size(),EWsClOpCreateAnimDll); |
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if (ret<0) |
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return(ret); |
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iWsHandle=ret; |
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return(KErrNone); |
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} |
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108 |
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TInt RAnimDll::CommandReply(TInt aHandle, TInt aOpcode, const TDesC8& aArgs, const TIpcArgs* aIpcArgs) |
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{ |
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TInt params[2]; |
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params[0]=aHandle; |
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params[1]=aOpcode; |
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return(WriteReply(¶ms,sizeof(params),aArgs.Ptr(),aArgs.Length(),EWsAnimDllOpCommandReply,aIpcArgs)); |
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} |
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116 |
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TInt RAnimDll::CommandReply(TInt aHandle, TInt aOpcode, const TIpcArgs* aIpcArgs) |
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118 |
{ |
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TInt params[2]; |
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params[0]=aHandle; |
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params[1]=aOpcode; |
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return(WriteReply(¶ms,sizeof(params),EWsAnimDllOpCommandReply,aIpcArgs)); |
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} |
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124 |
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void RAnimDll::Command(TInt aHandle, TInt aOpcode, const TPtrC8 &aArgs) |
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126 |
{ |
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TInt params[2]; |
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params[0]=aHandle; |
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params[1]=aOpcode; |
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Write(¶ms,sizeof(params),aArgs.Ptr(),aArgs.Length(),EWsAnimDllOpCommand); |
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} |
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132 |
|
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void RAnimDll::Command(TInt aHandle, TInt aOpcode) |
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134 |
{ |
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TInt params[2]; |
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params[0]=aHandle; |
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params[1]=aOpcode; |
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Write(¶ms,sizeof(params),EWsAnimDllOpCommand); |
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} |
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140 |
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void RAnimDll::AsyncCommandReply(TRequestStatus& aStatus, TInt aOpcode, TIpcArgs& aIpcArgs) |
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142 |
{ |
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__ASSERT_DEBUG((aOpcode&EWservMessAnimDllAsyncCommand)==0, Assert(EW32AssertIllegalOpcode)); |
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aIpcArgs.Set(KAsyncMessageSlotAnimDllHandle,iWsHandle); |
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iBuffer->Flush(); // needs to happen first so that things occur in their correct order, and because this asynchronous function uses a different mechanism, i.e. assigns different meanings to, say, the first slot in the TIpcArgs |
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iBuffer->Session()->SendReceive((aOpcode|EWservMessAnimDllAsyncCommand),aIpcArgs,aStatus); |
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} |
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148 |
|
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TInt RAnimDll::CreateInstance(TInt32& aHandle, const MWsClientClass &aDevice, TInt aType, const TDesC8 &aArgs, TInt aOpcode, const TIpcArgs* aIpcArgs) |
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150 |
{ |
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TInt params[2]; |
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params[0]=aDevice.WsHandle(); |
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params[1]=aType; |
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const TInt returnValue=WriteReply(¶ms,sizeof(params),aArgs.Ptr(),aArgs.Length(),aOpcode,aIpcArgs); |
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if (returnValue>=0) |
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{ |
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aHandle=returnValue; |
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return KErrNone; |
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} |
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return returnValue; |
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} |
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162 |
|
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void RAnimDll::DestroyInstance(TInt aHandle) |
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{ |
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WriteReplyInt(aHandle,EWsAnimDllOpDestroyInstance); |
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} |
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167 |
|
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EXPORT_C RAnim::RAnim() : iHandle(0) |
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/** Default constructor. Developers should use the other constructor overload. */ |
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{} |
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171 |
|
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EXPORT_C RAnim::RAnim(RAnimDll &aDll) : iHandle(0),iAnimDll(&aDll) |
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/** Protected C++ constructor. |
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174 |
|
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This constructor should be used to construct an animation object from a given |
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animation DLL. The DLL must be loaded first, see the discussion of RAnimDll. |
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177 |
|
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@param aDll The animation DLL. */ |
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{} |
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180 |
|
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EXPORT_C RAnim::~RAnim() |
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/** Empty virtual destructor. */ |
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{} |
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184 |
|
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EXPORT_C TInt RAnim::Construct(const RWindowBase &aDevice, TInt aType, const TDesC8 &aParams) |
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/** Completes construction of the object based on a window device, and creates |
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the server-side animation system. |
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188 |
|
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Construction information is passed to the server side via aType and aParams. |
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The server then passes the information to the function CreateInstanceL() inside |
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the Anim DLL. |
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192 |
|
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This function always causes a flush of the window server buffer. |
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|
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@param aDevice A window device. |
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@param aType The type of this animation object, as understood by CAnimDll::CreateInstanceL(). |
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@param aParams Packaged arguments which will be passed to the server side object |
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to tell it how to construct itself or initialise itself. |
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@return KErrNone if successful, otherwise one of the system-wide error codes. |
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@see CAnim::ConstructL() |
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@see CAnimDll::CreateInstanceL() */ |
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{ |
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return iAnimDll->CreateInstance(iHandle, aDevice, aType, aParams, EWsAnimDllOpCreateInstance, NULL); |
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} |
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EXPORT_C TInt RAnim::Construct(const RWindowBase &aDevice, TInt aType, const TDesC8 &aParams, const TIpcArgs& aIpcArgs) |
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/** Completes construction of the object based on a window device, and creates |
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the server-side animation system. |
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|
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Construction information is passed to the server side via aType and aParams. |
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The server then passes the information to the function CreateInstanceL() inside |
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the Anim DLL. |
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This function always causes a flush of the window server buffer. |
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|
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@param aDevice A window device. |
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@param aType The type of this animation object, as understood by CAnimDll::CreateInstanceL(). |
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@param aParams Packaged arguments which will be passed to the server side object |
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to tell it how to construct itself or initialise itself. |
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@param aIpcArgs Inter-process communication arguments which will be passed to the server side |
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object. Panics if the first "slot" is set to anything other than TIpcArgs::ENothing. |
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@return KErrNone if successful, otherwise one of the system-wide error codes. |
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@see CAnim::ConstructL() |
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@see CAnimDll::CreateInstanceL() */ |
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{ |
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return iAnimDll->CreateInstance(iHandle, aDevice, aType, aParams, EWsAnimDllOpCreateInstance, &aIpcArgs); |
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} |
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|
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EXPORT_C TInt RAnim::Construct(const RWsSprite &aDevice, TInt aType, const TDesC8 &aParams) |
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/** Completes construction of the Anim DLL based on a sprite. |
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|
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Construction information is passed to the server side via aType and aParams. |
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The server then passes the information to the function CreateInstanceL() inside |
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the Anim DLL. |
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235 |
|
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This function always causes a flush of the window server buffer. |
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|
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@param aDevice A sprite. |
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@param aType The type of this animation object, as understood by CAnimDll::CreateInstanceL(). |
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@param aParams Packaged arguments which will be passed to the server side object |
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to tell it how to construct itself or initialise itself. |
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@return KErrNone if successful, otherwise one of the system-wide error codes. |
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@see CAnim::ConstructL() |
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@see CAnimDll::CreateInstanceL() */ |
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{ |
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return iAnimDll->CreateInstance(iHandle, aDevice, aType, aParams, EWsAnimDllOpCreateInstanceSprite, NULL); |
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} |
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|
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EXPORT_C TInt RAnim::Construct(const RWsSprite &aDevice, TInt aType, const TDesC8 &aParams, const TIpcArgs& aIpcArgs) |
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/** Completes construction of the Anim DLL based on a sprite. |
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|
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Construction information is passed to the server side via aType and aParams. |
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The server then passes the information to the function CreateInstanceL() inside |
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the Anim DLL. |
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|
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This function always causes a flush of the window server buffer. |
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|
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@param aDevice A sprite. |
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@param aType The type of this animation object, as understood by CAnimDll::CreateInstanceL(). |
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@param aParams Packaged arguments which will be passed to the server side object |
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to tell it how to construct itself or initialise itself. |
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@param aIpcArgs Inter-process communication arguments which will be passed to the server side |
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object. Panics if the first "slot" is set to anything other than TIpcArgs::ENothing. |
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@return KErrNone if successful, otherwise one of the system-wide error codes. |
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@see CAnim::ConstructL() |
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@see CAnimDll::CreateInstanceL() */ |
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{ |
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return iAnimDll->CreateInstance(iHandle, aDevice, aType, aParams, EWsAnimDllOpCreateInstanceSprite, &aIpcArgs); |
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} |
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|
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EXPORT_C TInt RAnim::CommandReply(TInt aOpcode) |
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/** Sends a command to the server-side CAnim instance, and waits for a response. |
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|
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This function executes synchronously and returns the code returned by the |
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server-side method CAnim::CommandReplyL(). The request is not buffered. |
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|
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@param aOpcode An opcode meaningful to the server-side CAnim-derived class. |
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@return A value defined by the animation writer. The value may, in some cases, |
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be defined to be an error code. |
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|
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This function always causes a flush of the window server buffer. |
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|
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@see Command() |
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@see AsyncCommandReply() |
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@see CAnim::CommandReplyL() */ |
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{ |
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return(iAnimDll->CommandReply(iHandle,aOpcode)); |
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} |
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|
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EXPORT_C TInt RAnim::CommandReply(TInt aOpcode, const TPtrC8 &aArgs) |
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/** Sends a command and its arguments to the server-side CAnim instance, and waits |
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for a response. |
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|
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The packaged command arguments are passed to the matching server side function, |
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where the behaviour should be implemented. The request is not buffered. The |
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function executes synchronously and returns the code returned by the server-side |
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method CAnim::CommandReplyL(). |
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|
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This function always causes a flush of the window server buffer. |
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|
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@param aOpcode An opcode meaningful to the server-side CAnim-derived class. |
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@param aArgs Packaged arguments which will be passed to the server side object. |
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303 |
@return A value defined by the animation writer. The value may, in some cases, |
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304 |
be defined to be an error code. |
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@see Command() |
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306 |
@see AsyncCommandReply() |
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@see CAnim::CommandReplyL() */ |
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308 |
{ |
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return(iAnimDll->CommandReply(iHandle,aOpcode, aArgs)); |
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} |
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311 |
|
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EXPORT_C TInt RAnim::CommandReply(TInt aOpcode, const TDesC8& aArgs, const TIpcArgs& aIpcArgs) |
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/** Sends a command and its arguments to the server-side CAnim instance, and waits |
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314 |
for a response. |
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315 |
|
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316 |
The IPC (inter-process communication) arguments are passed to the matching server side function, |
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317 |
where the behaviour should be implemented. The request is not buffered. The |
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function executes synchronously and returns the code returned by the server-side |
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method CAnim::CommandReplyL(). The first slot of the TIpcArgs parameter is reserved for |
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internal use. The second slot is used to receive an additional reply from the server-side CAnim. |
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321 |
|
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This function always causes a flush of the window server buffer. |
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323 |
|
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@param aOpcode An opcode meaningful to the server-side CAnim-derived class. |
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@param aArgs Packaged arguments which will be passed to the server side object. |
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@param aIpcArgs Inter-process communication arguments which will be passed to the server side |
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object. Panics if the first "slot" is set to anything other than TIpcArgs::ENothing. |
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@return A value defined by the animation writer. The value may, in some cases, |
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329 |
be defined to be an error code. |
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330 |
@see Command() |
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@see AsyncCommandReply() |
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@see CAnim::CommandReplyL() */ |
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333 |
{ |
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return(iAnimDll->CommandReply(iHandle,aOpcode,aArgs,&aIpcArgs)); |
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335 |
} |
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336 |
|
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EXPORT_C void RAnim::Command(TInt aOpcode) |
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/** Sends a command to the server-side CAnim instance, and returns immediately. |
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339 |
|
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Commands issued by this function may be buffered before being passed to the |
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341 |
server. |
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342 |
|
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343 |
Server-side errors cannot be detected, so Command() should not be used for |
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344 |
operations which could fail or which may leave. Use CommandReply() for those. |
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Although the window server will not fail due to errors not being returned |
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346 |
to the client side, client side behaviour will almost certainly not be correct |
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if errors have been generated but not received. |
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348 |
|
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349 |
Use of this function results in a server-side call to the equivalent CAnim::Command(). |
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350 |
|
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@param aOpcode An operation meaningful to the server-side CAnim object. |
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@see CommandReply() |
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@see AsyncCommandReply() |
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@see CAnim::Command() */ |
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355 |
{ |
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iAnimDll->Command(iHandle,aOpcode); |
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357 |
} |
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358 |
|
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359 |
EXPORT_C void RAnim::Command(TInt aOpcode, const TPtrC8 &aArgs) |
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/** Sends a command and its arguments to the server-side CAnim instance, and returns |
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361 |
immediately. |
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362 |
|
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363 |
Commands issued by this function may be buffered before being passed to the |
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364 |
server. |
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|
365 |
|
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|
366 |
Server-side errors cannot be detected, so Command() should not be used for |
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367 |
operations which could fail or which may leave. Use CommandReply() for those. |
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368 |
Although the window server will not fail due to errors not being returned |
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to the client side, client side behaviour will almost certainly not be correct |
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370 |
if errors have been generated but not received. |
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371 |
|
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372 |
Use of this function results in a server-side call to the equivalent CAnim::Command(). |
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373 |
|
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@param aOpcode An operation meaningful to the server-side CAnim object. |
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@param aArgs Packaged arguments which will be passed to the server side object. |
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376 |
|
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377 |
@see CommandReply() |
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378 |
@see AsyncCommandReply() |
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@see CAnim::Command() */ |
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380 |
{ |
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iAnimDll->Command(iHandle,aOpcode, aArgs); |
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382 |
} |
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383 |
|
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384 |
EXPORT_C void RAnim::AsyncCommandReply(TRequestStatus& aRequestStatus,TInt aOpcode, const TIpcArgs& aIpcArgs) |
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385 |
/** Sends a command and its arguments to the server-side CAnim instance asynchronously. |
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|
386 |
|
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387 |
The IPC (inter-process communication) arguments are passed to the CAnim-derived class' |
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388 |
CommandReplyL function, where the behaviour should be implemented. The request is not |
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389 |
buffered - rather the function executes asynchronously. The first and second slots of the |
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390 |
TIpcArgs parameter are reserved for internal use. |
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|
391 |
|
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392 |
If the code calling this function is itself an API that is asynchronous (i.e. if the |
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393 |
TRequestStatus passed into this function is simply a parameter to a higher-level API), then that |
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394 |
higher-level API should typically provide a corresponding "Cancel" function that its own clients |
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395 |
can use to cancel their asynchronous request - this would typically be implemented by the |
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396 |
higher-level API by using RAnim::CommandReply. |
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|
397 |
|
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398 |
@param aRequestStatus Set initially by the function to KRequestPending. Then when this |
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399 |
asynchronous function at some potentially later point in time "completes", aRequestStatus |
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400 |
is set to the completion code which is a value defined by the animation writer (i.e. the value |
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|
401 |
that the server-side CAnim-derived class' CommandReplyL returns or leaves with). The value may, |
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|
402 |
in some cases, be defined to be an error code. |
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@param aOpcode An opcode meaningful to the server-side CAnim-derived class. |
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@param aIpcArgs Inter-process communication arguments which will be passed to the server side |
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object. Panics if either the first or second "slot" is set to anything other than |
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TIpcArgs::ENothing. |
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407 |
|
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408 |
@see CommandReply() |
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409 |
@see Command() |
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@see CAnim::CommandReplyL() */ |
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411 |
{ |
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412 |
TIpcArgs ipcArgs; |
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ipcArgs=aIpcArgs; // GCC doesn't seem to like doing a copy constructor on TIpcArgs, probably because it's confused by all the templated-ness of TIpcArgs' constructors |
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// check that the caller hasn't used the first or second slot (the first is set by the RAnimDll::AsyncCommandReply call below) |
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ipcArgs.Set(KAsyncMessageSlotAnimDllHandle,TIpcArgs::ENothing); |
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ipcArgs.Set(KAsyncMessageSlotAnimHandle,TIpcArgs::ENothing); |
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__ASSERT_ALWAYS(Mem::Compare(REINTERPRET_CAST(const TUint8*, &ipcArgs), sizeof(TIpcArgs), REINTERPRET_CAST(const TUint8*, &aIpcArgs), sizeof(TIpcArgs))==0,Panic(EW32PanicUsingReservedIpcSlot)); |
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ipcArgs.Set(KAsyncMessageSlotAnimHandle,iHandle); |
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iAnimDll->AsyncCommandReply(aRequestStatus, aOpcode, ipcArgs); |
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420 |
} |
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421 |
|
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EXPORT_C void RAnim::Close() |
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/** Sends the close command. |
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424 |
|
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This frees resources belonging to an animation object. It would be called |
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to release resources when the RAnim is owned in-line by another object (so |
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427 |
that destruction is automatic). |
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428 |
|
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429 |
This function always causes a flush of the window server buffer. */ |
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430 |
{ |
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431 |
if (iHandle!=0) |
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432 |
{ |
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iAnimDll->DestroyInstance(iHandle); |
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iHandle=0; |
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435 |
} |
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436 |
} |
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437 |
|
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438 |
EXPORT_C void RAnim::Destroy() |
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/** Closes and deletes the server-side animation object. |
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440 |
|
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This should be called on heap allocated objects. |
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442 |
|
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443 |
This function always causes a flush of the window server buffer. */ |
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444 |
{ |
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Close(); |
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446 |
delete this; |
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447 |
} |