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// Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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/**
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@file
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@test
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@internalComponent - Internal Symbian test code
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*/
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#include <e32math.h>
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#include <e32atomics.h>
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#include "egltest_endpoint_stressload.h"
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#include "egltest_endpoint_engine.h"
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// This would run in conjunction with
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static TStressTestSection test603[] =
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{
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1, EOnErrorPolicyFail,
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{ NO_PARAMS },
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{
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{ EInitializeCase, 0, EGL_SUCCESS },
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{ EStartLoadThreadCase, EThreadController, EGL_SUCCESS, EThreadLoadGpuProcessor },
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{ EFinishedCase }
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},
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1000, EOnErrorPolicyContinue,
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{ PARAM_DECL_ITER(0, 4, 1) },
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{
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{ ECreateSurfaceCase, 0, EGL_SUCCESS, 0, EStandardSurface },
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{ ECreateEndpointCase, 0, EGL_SUCCESS, 0 },
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{ EDrawContentCase, 0, EGL_SUCCESS, 0, PARAM0(0) },
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{ EContentUpdateCase, 0, EGL_SUCCESS, 0 },
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{ EBeginStreamingCase, 0, EGL_SUCCESS, 0 },
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{ EAcquireImageCase, 0, EGL_SUCCESS, 0 },
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{ ECompareImageCase, 0, EGL_SUCCESS, 0, PARAM0(0) },
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{ EReleaseImageCase, 0, EGL_SUCCESS, 0, 0 },
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{ EDestroyEndpointCase, 0, EGL_SUCCESS, 0 },
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{ EDestroySurfaceCase, 0, EGL_SUCCESS, 0 },
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{ EFinishedCase }
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},
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1, EOnErrorPolicyFail,
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{ NO_PARAMS },
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{
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{ EEndLoadThreadCase, EThreadController, EGL_SUCCESS, EThreadLoadGpuProcessor },
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{ ETerminateCase, 0, EGL_SUCCESS },
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{ EFinishedCase }
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},
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};
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static TStressTestSection test625[] =
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{
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1, EOnErrorPolicyFail,
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{ NO_PARAMS },
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{
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{ EInitializeCase, 0, EGL_SUCCESS },
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{ EStartLoadThreadCase, EThreadController, EGL_SUCCESS, EThreadLoadGpuMemory },
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{ EFinishedCase }
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},
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200, EOnErrorPolicyContinue,
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{ PARAM_DECL_ITER(0, 4, 1) },
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{
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{ ECreateSurfaceCase, 0, EGL_SUCCESS, 0, EStandardSurface },
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{ ECreateEndpointCase, 0, EGL_SUCCESS, 0 },
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{ EDrawContentCase, 0, EGL_SUCCESS, 0, PARAM0(0) },
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{ EContentUpdateCase, 0, EGL_SUCCESS, 0 },
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{ EBeginStreamingCase, 0, EGL_SUCCESS, 0 },
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{ EAcquireImageCase, 0, EGL_SUCCESS, 0 },
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{ ECompareImageCase, 0, EGL_SUCCESS, 0, PARAM0(0) },
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{ EReleaseImageCase, 0, EGL_SUCCESS, 0, 0 },
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{ EDestroyEndpointCase, 0, EGL_SUCCESS, 0 },
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{ EDestroySurfaceCase, 0, EGL_SUCCESS, 0 },
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{ EFinishedCase }
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},
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1, EOnErrorPolicyFail,
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{ NO_PARAMS },
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{
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{ EEndLoadThreadCase, EThreadController, EGL_SUCCESS, EThreadLoadGpuMemory },
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{ ECheckForMemoryLeaks, 0, EGL_SUCCESS },
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{ EStartLoadThreadCase, EThreadController, EGL_SUCCESS, EThreadLoadGpuMemory },
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{ EFinishedCase }
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},
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200, EOnErrorPolicyContinue,
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{ PARAM_DECL_ITER(0, 4, 1) },
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{
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{ ECreateSurfaceCase, 0, EGL_SUCCESS, 0, EStandardSurface },
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{ ECreateEndpointCase, 0, EGL_SUCCESS, 0 },
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{ EDrawContentCase, 0, EGL_SUCCESS, 0, PARAM0(0) },
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{ EContentUpdateCase, 0, EGL_SUCCESS, 0 },
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{ EBeginStreamingCase, 0, EGL_SUCCESS, 0 },
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{ EAcquireImageCase, 0, EGL_SUCCESS, 0 },
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{ ECompareImageCase, 0, EGL_SUCCESS, 0, PARAM0(0) },
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{ EReleaseImageCase, 0, EGL_SUCCESS, 0, 0 },
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{ EDestroyEndpointCase, 0, EGL_SUCCESS, 0 },
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{ EDestroySurfaceCase, 0, EGL_SUCCESS, 0 },
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{ EFinishedCase }
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},
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1, EOnErrorPolicyFail,
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{ NO_PARAMS },
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{
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{ EEndLoadThreadCase, EThreadController, EGL_SUCCESS, EThreadLoadGpuMemory },
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{ ECheckForMemoryLeaks, 0, EGL_SUCCESS },
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{ EStartLoadThreadCase, EThreadController, EGL_SUCCESS, EThreadLoadGpuMemory },
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{ EFinishedCase }
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},
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200, EOnErrorPolicyContinue,
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{ PARAM_DECL_ITER(0, 4, 1) },
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{
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{ ECreateSurfaceCase, 0, EGL_SUCCESS, 0, EStandardSurface },
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{ ECreateEndpointCase, 0, EGL_SUCCESS, 0 },
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{ EDrawContentCase, 0, EGL_SUCCESS, 0, PARAM0(0) },
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{ EContentUpdateCase, 0, EGL_SUCCESS, 0 },
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{ EBeginStreamingCase, 0, EGL_SUCCESS, 0 },
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{ EAcquireImageCase, 0, EGL_SUCCESS, 0 },
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{ ECompareImageCase, 0, EGL_SUCCESS, 0, PARAM0(0) },
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{ EReleaseImageCase, 0, EGL_SUCCESS, 0, 0 },
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{ EDestroyEndpointCase, 0, EGL_SUCCESS, 0 },
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{ EDestroySurfaceCase, 0, EGL_SUCCESS, 0 },
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{ EFinishedCase }
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},
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1, EOnErrorPolicyFail,
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{ NO_PARAMS },
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{
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{ EEndLoadThreadCase, EThreadController, EGL_SUCCESS, EThreadLoadGpuMemory },
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{ ECheckForMemoryLeaks, 0, EGL_SUCCESS },
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{ EStartLoadThreadCase, EThreadController, EGL_SUCCESS, EThreadLoadGpuMemory },
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{ EFinishedCase }
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},
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200, EOnErrorPolicyContinue,
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{ PARAM_DECL_ITER(0, 4, 1) },
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{
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{ ECreateSurfaceCase, 0, EGL_SUCCESS, 0, EStandardSurface },
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{ ECreateEndpointCase, 0, EGL_SUCCESS, 0 },
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{ EDrawContentCase, 0, EGL_SUCCESS, 0, PARAM0(0) },
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{ EContentUpdateCase, 0, EGL_SUCCESS, 0 },
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{ EBeginStreamingCase, 0, EGL_SUCCESS, 0 },
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{ EAcquireImageCase, 0, EGL_SUCCESS, 0 },
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{ ECompareImageCase, 0, EGL_SUCCESS, 0, PARAM0(0) },
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{ EReleaseImageCase, 0, EGL_SUCCESS, 0, 0 },
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{ EDestroyEndpointCase, 0, EGL_SUCCESS, 0 },
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{ EDestroySurfaceCase, 0, EGL_SUCCESS, 0 },
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{ EFinishedCase }
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},
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1, EOnErrorPolicyFail,
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{ NO_PARAMS },
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{
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{ EEndLoadThreadCase, EThreadController, EGL_SUCCESS, EThreadLoadGpuMemory },
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{ ECheckForMemoryLeaks, 0, EGL_SUCCESS },
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{ EStartLoadThreadCase, EThreadController, EGL_SUCCESS, EThreadLoadGpuMemory },
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{ EFinishedCase }
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},
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200, EOnErrorPolicyContinue,
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{ PARAM_DECL_ITER(0, 4, 1) },
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{
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{ ECreateSurfaceCase, 0, EGL_SUCCESS, 0, EStandardSurface },
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{ ECreateEndpointCase, 0, EGL_SUCCESS, 0 },
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{ EDrawContentCase, 0, EGL_SUCCESS, 0, PARAM0(0) },
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{ EContentUpdateCase, 0, EGL_SUCCESS, 0 },
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{ EBeginStreamingCase, 0, EGL_SUCCESS, 0 },
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{ EAcquireImageCase, 0, EGL_SUCCESS, 0 },
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{ ECompareImageCase, 0, EGL_SUCCESS, 0, PARAM0(0) },
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{ EReleaseImageCase, 0, EGL_SUCCESS, 0, 0 },
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{ EDestroyEndpointCase, 0, EGL_SUCCESS, 0 },
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{ EDestroySurfaceCase, 0, EGL_SUCCESS, 0 },
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{ EFinishedCase }
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},
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1, EOnErrorPolicyFail,
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{ NO_PARAMS },
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{
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{ EEndLoadThreadCase, EThreadController, EGL_SUCCESS, EThreadLoadGpuMemory },
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{ ECheckForMemoryLeaks, 0, EGL_SUCCESS },
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{ ECheckForMemoryLeaksFinish,0, EGL_SUCCESS },
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{ ETerminateCase, 0, EGL_SUCCESS },
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{ EFinishedCase }
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},
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};
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static const TStressTestTable testTable[] =
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{
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{
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{
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TESTIDS("625"),
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CASETITLE("Stress: Test with GPU memory low."),
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SurfaceTypes3(ESurfTypeEglWindow, ESurfTypeRawSingleBuffered, ESurfTypeRaw),
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},
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TESTTABLE(test625)
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},
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{
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{
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TESTIDS("603"),
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CASETITLE("Stress: Test with high GPU load."),
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SurfaceTypes3(ESurfTypeRaw, ESurfTypeEglWindow, ESurfTypeRawSingleBuffered),
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},
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TESTTABLE(test603)
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},
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};
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CEglTest_TestStep_StressLoad::CEglTest_TestStep_StressLoad()
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{
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}
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CEglTest_TestStep_StressLoad* CEglTest_TestStep_StressLoad::New()
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{
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CEglTest_TestStep_StressLoad *self = new CEglTest_TestStep_StressLoad;
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if (self)
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{
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self->ConstructL(testTable, sizeof(testTable)/sizeof(testTable[0]));
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}
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return self;
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}
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TInt CEglTest_TestStep_StressLoad::LoadGpuProcessor(TAny* aSelf )
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{
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CEglTest_TestStep_StressLoad* self = reinterpret_cast<CEglTest_TestStep_StressLoad*>(aSelf);
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CTrapCleanup *cleanUpStack = CTrapCleanup::New();
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if (!cleanUpStack)
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{
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// Can't use INFO_PRINTF here, as we have not yet
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// created the logger object - nor can we until we have
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// a working cleanupstack, so we just do our best at a
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// reason able error message.
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RDebug::Printf("Could not allocate memory for cleanupStack!");
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User::Panic(_L("LoadThread"), __LINE__);
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return KErrNoMemory;
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}
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TRAPD(err, self->LoadGpuProcessorL());
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delete cleanUpStack;
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if (err != KErrNone)
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{
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RDebug::Printf("LoadGpuProcessorL left with %d", err);
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User::Panic(_L("LoadGpuProc"), __LINE__);
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}
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return err;
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}
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void CEglTest_TestStep_StressLoad::LoadGpuProcessorL()
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{
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CSurface *surface = CSurface::SurfaceFactoryL(ESurfTypeEglWindow);
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CleanupStack::PushL(surface);
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surface->CreateL(EStandard128sqSurface, TPoint(128, 128));
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TRgb bg = TRgb(0x55, 0x88, 0xff); // Cyan/turqoise-ish.
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TRgb fg = TRgb(0xff, 0x11, 0x22); // Red (sort of)
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while(!__e32_atomic_load_acq32(&iStopThreadFlag[EThreadLoadGpuProcessor]))
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{
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surface->DrawContentL(bg);
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surface->DrawComplexL(fg);
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surface->SubmitContent(ETrue);
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}
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CleanupStack::PopAndDestroy(surface);
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eglReleaseThread();
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}
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TInt CEglTest_TestStep_StressLoad::LoadGpuMemory(TAny* aSelf)
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{
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CEglTest_TestStep_StressLoad* self = reinterpret_cast<CEglTest_TestStep_StressLoad*>(aSelf);
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CTrapCleanup *cleanUpStack = CTrapCleanup::New();
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if (!cleanUpStack)
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{
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// Can't use INFO_PRINTF here, as we have not yet
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// created the logger object - nor can we until we have
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// a working cleanupstack, so we just do our best at a
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// reasonable error message.
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RDebug::Printf("Could not allocate memory for cleanupStack!");
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User::Panic(_L("LoadThread"), __LINE__);
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return KErrNoMemory;
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}
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TRAPD(err, self->LoadGpuMemoryL());
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delete cleanUpStack;
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if (err != KErrNone)
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{
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RDebug::Printf("LoadThreadL left with %d", err);
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User::Panic(_L("LoadThread"), __LINE__);
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}
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return err;
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}
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void CEglTest_TestStep_StressLoad::LoadGpuMemoryL()
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{
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const TInt KMaxSurfaceAllocs = 1000;
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CSurface **surfaces = new CSurface*[KMaxSurfaceAllocs];
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ENGINE_ASSERT(surfaces);
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TInt nSurfaces = 0;
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TInt err;
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while(!__e32_atomic_load_acq32(&iStopThreadFlag[EThreadLoadGpuMemory]))
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{
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ENGINE_ASSERT(nSurfaces < KMaxSurfaceAllocs);
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CSurface* s = CSurface::SurfaceFactoryL(ESurfTypePBuffer);
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if (s)
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{
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TRAP(err, s->CreateL(ELargeSurface));
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if (err == KErrNone)
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{
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surfaces[nSurfaces++] = s;
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TRAP(err, s->DrawContentL(TRgb(0x10, 0x20, 0xB0)));
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}
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else
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{
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delete s;
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s = NULL;
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}
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}
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if (!s)
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{
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User::After(100 * 1000);
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TInt nRelease = nSurfaces / 4;
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for(TInt i = 0; i < nRelease; i++)
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{
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delete surfaces[--nSurfaces];
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surfaces[nSurfaces] = NULL;
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}
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User::After(100 * 1000); // 100 ms.
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}
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}
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while(nSurfaces)
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{
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delete surfaces[--nSurfaces];
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}
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delete [] surfaces;
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eglReleaseThread();
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}
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TThreadFunction CEglTest_TestStep_StressLoad::GetThreadFunction(TInt aThreadNumber)
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{
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switch(aThreadNumber)
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{
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case EThreadLoadGpuProcessor:
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return LoadGpuProcessor;
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case EThreadLoadGpuMemory:
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return LoadGpuMemory;
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}
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RDebug::Printf("%s:%d: Unknown thread number %d", __FILE__, __LINE__, aThreadNumber);
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return NULL;
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}
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