graphicsdeviceinterface/screendriver/sbit/BMDRAW8C.CPP
changeset 0 5d03bc08d59c
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     1 // Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 //
       
    15 
       
    16 #include "BMDRAW.H"
       
    17 
       
    18 const TInt KEightBppPaletteSize = 256;
       
    19 const TInt KEightBppInversePaletteSize = 4096;
       
    20 
       
    21 GLREF_D const TUint8 color256shadowlutab[256];
       
    22 
       
    23 // CDrawEightBppBitmapColor
       
    24 
       
    25 TInt CDrawEightBppBitmapColor::Construct(TSize aSize)
       
    26 	{
       
    27 	return Construct(aSize, (aSize.iWidth + 3) & ~3);
       
    28 	}
       
    29 
       
    30 TInt CDrawEightBppBitmapColor::Construct(TSize aSize, TInt aStride)
       
    31 	{
       
    32 	iDispMode = EColor256;
       
    33 	iShadowIndex = (TUint8*)color256shadowlutab;
       
    34 
       
    35 	return CDrawEightBppBitmapCommon::Construct(aSize, aStride);
       
    36 	}
       
    37 
       
    38 CDrawEightBppBitmapColor::~CDrawEightBppBitmapColor()
       
    39 	{
       
    40 	delete[] iPalette;
       
    41 	delete[] iColor4KIndex;
       
    42 	if (iShadowIndex != color256shadowlutab)
       
    43 		delete[] iShadowIndex;
       
    44 	}
       
    45 
       
    46 TInt CDrawEightBppBitmapColor::SetCustomPalette(const CPalette* aPalette)
       
    47 	{
       
    48 	if (aPalette)
       
    49 		{
       
    50 		if (!iPalette)
       
    51 			iPalette = new TRgb[KEightBppPaletteSize];
       
    52 		if (!iColor4KIndex)
       
    53 			iColor4KIndex = new TUint8[KEightBppInversePaletteSize];
       
    54 		if (iShadowIndex == color256shadowlutab)
       
    55 			iShadowIndex = new TUint8[KEightBppPaletteSize];
       
    56 
       
    57 		if (iPalette && iColor4KIndex && iShadowIndex)
       
    58 			{
       
    59 			TInt index = 0;
       
    60 			TRgb* palettePtr = iPalette;
       
    61 			const TRgb* const palettePtrLimit = iPalette + Min(aPalette->Entries(),KEightBppPaletteSize);
       
    62 
       
    63 			while (palettePtr < palettePtrLimit)
       
    64 				*palettePtr++ = aPalette->GetEntry(index++);
       
    65 
       
    66 			index = 0;
       
    67 			TUint8* inversePtr = iColor4KIndex;
       
    68 			const TUint8* const inversePtrLimit = iColor4KIndex + KEightBppInversePaletteSize;
       
    69 
       
    70 			while (inversePtr < inversePtrLimit)
       
    71 				*inversePtr++ = TUint8(aPalette->NearestIndex(TRgb::_Color4K(index++)));
       
    72 
       
    73 			index = 0;
       
    74 			TUint8* shadowPtr = iShadowIndex;
       
    75 			const TUint8* const shadowPtrLimit = iShadowIndex + KEightBppPaletteSize;
       
    76 			TRgb color;
       
    77 
       
    78 			while (shadowPtr < shadowPtrLimit)
       
    79 				{
       
    80 				color = iPalette[index++];
       
    81 				const TInt red = Max(color.Red() - 0x33,0) >> 4;
       
    82 				const TInt green = Max(color.Green() - 0x33,0) >> 4;
       
    83 				const TInt blue = Max(color.Blue() - 0x33,0) >> 4;
       
    84 				*shadowPtr++ = iColor4KIndex[(red << 8) | (green << 4) | blue];
       
    85 				}
       
    86 
       
    87 			return KErrNone;
       
    88 			}
       
    89 
       
    90 		// Fall through to cleanup
       
    91 		}
       
    92 
       
    93 	delete[] iPalette;
       
    94 	iPalette = NULL;
       
    95 	delete[] iColor4KIndex;
       
    96 	iColor4KIndex = NULL;
       
    97 	if (iShadowIndex != color256shadowlutab)
       
    98 		{
       
    99 		delete[] iShadowIndex;
       
   100 		iShadowIndex = (TUint8*)color256shadowlutab;
       
   101 		}
       
   102 
       
   103 	return aPalette ? KErrNoMemory : KErrNone;
       
   104 	}
       
   105 
       
   106 TInt CDrawEightBppBitmapColor::GetCustomPalette(CPalette*& aPalette)
       
   107 	{
       
   108 	TRAPD(err, aPalette = CPalette::NewDefaultL(EColor256));
       
   109 
       
   110 	if (err == KErrNone && iPalette)
       
   111 		{
       
   112 		for (TInt index = 0; index < KEightBppPaletteSize; index++)
       
   113 			aPalette->SetEntry(index, iPalette[index]);
       
   114 		}
       
   115 
       
   116 	return err;
       
   117 	}
       
   118 
       
   119 TUint8 CDrawEightBppBitmapColor::ColorToIndex(TRgb aColor) const
       
   120 	{
       
   121 	if (iColor4KIndex)
       
   122 		return iColor4KIndex[aColor._Color4K()];
       
   123 
       
   124 	return TUint8(aColor.Color256());
       
   125 	}
       
   126 
       
   127 TRgb CDrawEightBppBitmapColor::IndexToColor(TInt aIndex) const
       
   128 	{
       
   129 	if (iPalette)
       
   130 		return iPalette[aIndex];
       
   131 
       
   132 	return TRgb::Color256(aIndex);
       
   133 	}
       
   134 
       
   135 void CDrawEightBppBitmapColor::Shadow(TRgb& aColor)
       
   136 	{
       
   137 	if (iShadowMode & EFade)
       
   138 		aColor = FadeRgb(IndexToColor(ColorToIndex(aColor)));
       
   139 
       
   140 	if (iShadowMode & EShadow)
       
   141 		aColor = IndexToColor(iShadowIndex[ColorToIndex(aColor)]);
       
   142 	}
       
   143 
       
   144 //aX, aY - physical coordinates
       
   145 TRgb CDrawEightBppBitmapColor::ReadRgbNormal(TInt aX,TInt aY) const
       
   146 	{
       
   147 	return IndexToColor(*PixelAddress(aX,aY));
       
   148 	}
       
   149 
       
   150 //aRect - logical coordinates
       
   151 void CDrawEightBppBitmapColor::ShadowArea(const TRect& aRect)
       
   152 	{
       
   153 	const TRect rect(DeOrientate(aRect));//rect - physical coordinates
       
   154 
       
   155 	__ASSERT_DEBUG(rect.iTl.iX>=0 && rect.iBr.iX<=iSize.iWidth,Panic(EScreenDriverPanicOutOfBounds));
       
   156 	__ASSERT_DEBUG(rect.iTl.iY>=0 && rect.iBr.iY<=iSize.iHeight,Panic(EScreenDriverPanicOutOfBounds));
       
   157 
       
   158 	const TInt longWidth = iLongWidth;
       
   159 	TUint8* pixelPtr = PixelAddress(rect.iTl.iX,rect.iTl.iY);
       
   160 	const TUint8* pixelRowPtrLimit = pixelPtr + (rect.Height() * longWidth);
       
   161 	TRgb color;
       
   162 	register const TUint8* bitsEnd = 
       
   163 		reinterpret_cast <const TUint8*> (iBits) + iLongWidth * iSize.iHeight;
       
   164 
       
   165 	if(pixelRowPtrLimit >= bitsEnd)
       
   166 		{
       
   167 		pixelRowPtrLimit = bitsEnd;
       
   168 		}
       
   169 	
       
   170 	if (iShadowMode & EFade)
       
   171 		{
       
   172 		TUint8* pixelRowPtr = pixelPtr;
       
   173 		TUint8* pixelPtrLimit = pixelPtr + rect.Width();
       
   174 
       
   175 		while (pixelRowPtr < pixelRowPtrLimit)
       
   176 			{
       
   177 			TUint8* tempPixelPtr = pixelRowPtr;
       
   178 
       
   179 			while (tempPixelPtr < pixelPtrLimit)
       
   180 				{
       
   181 				color = IndexToColor(*tempPixelPtr);
       
   182 				color = FadeRgb(color);
       
   183 				*tempPixelPtr++ = ColorToIndex(color);
       
   184 				}
       
   185 
       
   186 			pixelRowPtr += longWidth;
       
   187 			pixelPtrLimit += longWidth;
       
   188 			}
       
   189 		}
       
   190 
       
   191 	if (iShadowMode & EShadow)
       
   192 		{
       
   193 		TUint8* pixelRowPtr = pixelPtr;
       
   194 		TUint8* pixelPtrLimit = pixelPtr + rect.Width();
       
   195 
       
   196 		while (pixelRowPtr < pixelRowPtrLimit)
       
   197 			{
       
   198 			TUint8* tempPixelPtr = pixelRowPtr;
       
   199 
       
   200 			while (tempPixelPtr < pixelPtrLimit)
       
   201 				{
       
   202 				*tempPixelPtr = iShadowIndex[*tempPixelPtr];
       
   203 				++tempPixelPtr;
       
   204 				}
       
   205 
       
   206 			pixelRowPtr += longWidth;
       
   207 			pixelPtrLimit += longWidth;
       
   208 			}
       
   209 		}
       
   210 	}
       
   211 
       
   212 void CDrawEightBppBitmapColor::ShadowBuffer(TInt aLength,TUint32* aBuffer)
       
   213 	{
       
   214 	__ASSERT_DEBUG(aLength>0,Panic(EScreenDriverPanicInvalidParameter));
       
   215 	__ASSERT_DEBUG(aBuffer!=NULL,Panic(EScreenDriverPanicInvalidParameter));
       
   216 
       
   217 	const TUint8* limit = ((TUint8*)aBuffer) + aLength;
       
   218 
       
   219 	if (iShadowMode & EFade)
       
   220 		{
       
   221 		TUint8* buffer = (TUint8*)aBuffer;
       
   222 		TRgb color;
       
   223 		
       
   224 		while (buffer < limit)
       
   225 			{
       
   226 			color = FadeRgb(IndexToColor(*buffer));
       
   227 			*buffer++ = ColorToIndex(color);
       
   228 			}
       
   229 		}
       
   230 
       
   231 	if (iShadowMode & EShadow)
       
   232 		{
       
   233 		TUint8* buffer = (TUint8*)aBuffer;
       
   234 
       
   235 		while (buffer < limit)
       
   236 			{
       
   237 			*buffer = iShadowIndex[*buffer];
       
   238 			++buffer;
       
   239 			}
       
   240 		}
       
   241 	}
       
   242 
       
   243 //aX, aY - physical coordinates
       
   244 void CDrawEightBppBitmapColor::WriteRgb(TInt aX,TInt aY,TRgb aColor)
       
   245 	{
       
   246 	CDrawEightBppBitmapCommon::WriteRgb(aX,aY,ColorToIndex(aColor));
       
   247 	}
       
   248 
       
   249 //aX, aY - physical coordinates
       
   250 void CDrawEightBppBitmapColor::WriteBinary(TInt aX,TInt aY,TUint32* aData,TInt aLength,TInt aHeight,TRgb aColor)
       
   251 	{
       
   252 	CDrawEightBppBitmapCommon::WriteBinary(aX,aY,aData,aLength,aHeight,ColorToIndex(aColor));
       
   253 	}
       
   254 
       
   255 //aX, aY - physical coordinates
       
   256 void CDrawEightBppBitmapColor::WriteBinaryOp(TInt aX,TInt aY,TUint32* aData,TInt aLength,TInt aHeight,TRgb aColor,CGraphicsContext::TDrawMode aDrawMode)
       
   257 	{
       
   258 	CDrawEightBppBitmapCommon::WriteBinaryOp(aX,aY,aData,aLength,aHeight,ColorToIndex(aColor),aDrawMode);
       
   259 	}
       
   260 
       
   261 //aX, aY - physical coordinates
       
   262 void CDrawEightBppBitmapColor::WriteBinaryLineVertical(TInt aX,TInt aY,TUint32* aData,TInt aLength,TRgb aColor,TBool aUp)
       
   263 	{
       
   264 	CDrawEightBppBitmapCommon::WriteBinaryLineVertical(aX,aY,aData,aLength,ColorToIndex(aColor),aUp);
       
   265 	}
       
   266 
       
   267 /**
       
   268 MAlphaBlend::WriteRgbAlphaLine() implementation.
       
   269 @see MAlphaBlend::WriteRgbAlphaLine()
       
   270 */
       
   271 void CDrawEightBppBitmapColor::WriteRgbAlphaLine(TInt aX, TInt aY, TInt aLength,
       
   272                                                  const TUint8* aRgbBuffer,
       
   273                                                  const TUint8* aMaskBuffer,
       
   274                                                  MAlphaBlend::TShadowing aShadowing,
       
   275                                                  CGraphicsContext::TDrawMode /*aDrawMode*/)
       
   276     {
       
   277 	DeOrientate(aX,aY);//aX, aY - physical coordinates
       
   278 	TUint8* pixelPtr = PixelAddress(aX,aY);
       
   279 	register TInt pixelPtrInc = LogicalPixelAddressIncrement();
       
   280 	const TUint8* maskBufferPtrLimit = aMaskBuffer + aLength;
       
   281 	TRgb pixelColor;
       
   282 
       
   283 	if(iScalingOff)
       
   284 		{
       
   285 		while (aMaskBuffer < maskBufferPtrLimit)
       
   286 			{
       
   287             TRgb srcColor(aRgbBuffer[2],aRgbBuffer[1],aRgbBuffer[0]);
       
   288             if(aShadowing == MAlphaBlend::EShdwBefore)
       
   289                 {
       
   290 		        Shadow(srcColor);
       
   291                 }
       
   292             pixelColor = ::AlphaBlend(srcColor,IndexToColor(pixelPtr[0]),aMaskBuffer[0]);
       
   293             if(aShadowing == MAlphaBlend::EShdwAfter)
       
   294                 {
       
   295 		        Shadow(pixelColor);
       
   296                 }
       
   297 			MapColorToUserDisplayMode(pixelColor);
       
   298 			pixelPtr[0] = ColorToIndex(pixelColor);
       
   299 			pixelPtr += pixelPtrInc;
       
   300 			aRgbBuffer += 4;
       
   301 			aMaskBuffer++;
       
   302 			}
       
   303 		}
       
   304 	else
       
   305 		{
       
   306 		const TUint8* bitsStart = reinterpret_cast <const TUint8*> (iBits);
       
   307 		const TUint8* bitsEnd = bitsStart + iLongWidth * iSize.iHeight;
       
   308 		while (aMaskBuffer < maskBufferPtrLimit)
       
   309 			{
       
   310             TRgb srcColor(aRgbBuffer[2],aRgbBuffer[1],aRgbBuffer[0]);
       
   311             if(aShadowing == MAlphaBlend::EShdwBefore)
       
   312                 {
       
   313 		        Shadow(srcColor);
       
   314                 }
       
   315             pixelColor = ::AlphaBlend(srcColor,IndexToColor(pixelPtr[0]),aMaskBuffer[0]);
       
   316             if(aShadowing == MAlphaBlend::EShdwAfter)
       
   317                 {
       
   318 		        Shadow(pixelColor);
       
   319                 }
       
   320 			MapColorToUserDisplayMode(pixelColor);
       
   321 			const TUint8* pixelRowPtrLimit = bitsStart + (aY + 1) * iLongWidth;
       
   322 			SetPixels(pixelPtr, ColorToIndex(pixelColor), pixelRowPtrLimit, bitsStart, bitsEnd);
       
   323 			pixelPtr += pixelPtrInc;
       
   324 			aRgbBuffer += 4;
       
   325 			aMaskBuffer++;
       
   326 			IncScaledY(aY);
       
   327 			}
       
   328 		}
       
   329 	}
       
   330 
       
   331 void CDrawEightBppBitmapColor::WriteRgbMulti(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor)
       
   332 	{
       
   333 	CDrawEightBppBitmapCommon::WriteRgbMulti(aX,aY,aLength,aRows,ColorToIndex(aColor));
       
   334 	}
       
   335 
       
   336 void CDrawEightBppBitmapColor::WriteRgbMultiXOR(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor)
       
   337 	{
       
   338 	CDrawEightBppBitmapCommon::WriteRgbMultiXOR(aX,aY,aLength,aRows,ColorToIndex(aColor));
       
   339 	}
       
   340 
       
   341 void CDrawEightBppBitmapColor::WriteRgbMultiAND(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor)
       
   342 	{
       
   343 	CDrawEightBppBitmapCommon::WriteRgbMultiAND(aX,aY,aLength,aRows,ColorToIndex(aColor));
       
   344 	}
       
   345 
       
   346 void CDrawEightBppBitmapColor::WriteRgbMultiOR(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor)
       
   347 	{
       
   348 	CDrawEightBppBitmapCommon::WriteRgbMultiOR(aX,aY,aLength,aRows,ColorToIndex(aColor));
       
   349 	}
       
   350 
       
   351 //aX, aY - not deorientated
       
   352 //aLength - not scaled
       
   353 void CDrawEightBppBitmapColor::WriteRgbAlphaMulti(TInt aX,TInt aY,TInt aLength,
       
   354 												  TRgb aColor,const TUint8* aMaskBuffer)
       
   355 	{
       
   356 	DeOrientate(aX,aY);//aX, aY - scaled and deorientated
       
   357 	register TUint8* pixelPtr = PixelAddress(aX,aY);
       
   358 	register TInt pixelPtrInc = LogicalPixelAddressIncrement();
       
   359 	const TUint8* maskBufferPtrLimit = aMaskBuffer + aLength;
       
   360 
       
   361 	if (iShadowMode)
       
   362 		Shadow(aColor);
       
   363 
       
   364 	register TInt red = aColor.Red();
       
   365 	register TInt green = aColor.Green();
       
   366 	register TInt blue = aColor.Blue();
       
   367 	TRgb pixelColor;
       
   368 
       
   369 	if(iScalingOff)
       
   370 		{
       
   371 		while(aMaskBuffer < maskBufferPtrLimit)
       
   372 			{
       
   373 			pixelColor = AlphaBlend(red, green, blue, IndexToColor(pixelPtr[0]), aMaskBuffer[0]);
       
   374 			pixelPtr[0] = ColorToIndex(pixelColor);
       
   375 			pixelPtr += pixelPtrInc;
       
   376 			aMaskBuffer++;
       
   377 			}
       
   378 		}
       
   379 	else
       
   380 		{
       
   381 		const TUint8* bitsStart = reinterpret_cast <const TUint8*> (iBits);
       
   382 		const TUint8* bitsEnd = bitsStart + iLongWidth * iSize.iHeight;
       
   383 		while(aMaskBuffer < maskBufferPtrLimit)
       
   384 			{
       
   385 			pixelColor = AlphaBlend(red, green, blue, IndexToColor(pixelPtr[0]), aMaskBuffer[0]);
       
   386 			const TUint8* pixelRowPtrLimit = bitsStart + (aY + 1) * iLongWidth;
       
   387 			SetPixels(pixelPtr, ColorToIndex(pixelColor), pixelRowPtrLimit, bitsStart, bitsEnd);
       
   388 			pixelPtr += pixelPtrInc;
       
   389 			aMaskBuffer++;
       
   390 			IncScaledY(aY);
       
   391 			}
       
   392 		}
       
   393 	}
       
   394 
       
   395 
       
   396 void CDrawEightBppBitmapColor::MapColorToUserDisplayMode(TRgb& aColor)
       
   397 	{
       
   398 	switch (iUserDispMode)
       
   399 		{
       
   400 	case EGray2:
       
   401 		aColor = TRgb::_Gray2(aColor._Gray2());
       
   402 		break;
       
   403 	case EGray4:
       
   404 		aColor = TRgb::_Gray4(aColor._Gray4());
       
   405 		break;
       
   406 	case EGray16:
       
   407 	case EGray256:// EGray256 can't be done - nearest is EGray16
       
   408 		aColor = TRgb::_Gray16(aColor._Gray16());
       
   409 		break;
       
   410 	case EColor16:
       
   411 		aColor = TRgb::Color16(aColor.Color16());
       
   412 		break;
       
   413 	default:
       
   414 		break;
       
   415 		}
       
   416 	}
       
   417 
       
   418 void CDrawEightBppBitmapColor::MapBufferToUserDisplayMode(TInt aLength,TUint32* aBuffer)
       
   419 	{
       
   420 	TUint8* bufferPtr = (TUint8*)aBuffer;
       
   421 	const TUint8* bufferLimit = bufferPtr + aLength;
       
   422 	TRgb color;
       
   423 	
       
   424 	switch (iUserDispMode)
       
   425 		{
       
   426 	case EGray2:
       
   427 		while (bufferPtr < bufferLimit)
       
   428 			{
       
   429 			color = IndexToColor(*bufferPtr);
       
   430 			color = TRgb::_Gray2(color._Gray2());
       
   431 			*bufferPtr++ = ColorToIndex(color);
       
   432 			}
       
   433 		break;
       
   434 	case EGray4:
       
   435 		while (bufferPtr < bufferLimit)
       
   436 			{
       
   437 			color = IndexToColor(*bufferPtr);
       
   438 			color = TRgb::_Gray4(color._Gray4());
       
   439 			*bufferPtr++ = ColorToIndex(color);
       
   440 			}
       
   441 		break;
       
   442 	case EGray16:
       
   443 	case EGray256:// EGray256 can't be done - nearest is EGray16
       
   444 		while (bufferPtr < bufferLimit)
       
   445 			{
       
   446 			color = IndexToColor(*bufferPtr);
       
   447 			color = TRgb::_Gray16(color._Gray16());
       
   448 			*bufferPtr++ = ColorToIndex(color);
       
   449 			}
       
   450 		break;
       
   451 	case EColor16:
       
   452 		while (bufferPtr < bufferLimit)
       
   453 			{
       
   454 			color = IndexToColor(*bufferPtr);
       
   455 			color = TRgb::Color16(color.Color16());
       
   456 			*bufferPtr++ = ColorToIndex(color);
       
   457 			}
       
   458 		break;
       
   459 	default:
       
   460 		break;
       
   461 		}
       
   462 	}
       
   463 
       
   464 TInt CDrawEightBppBitmapColor::WriteRgbOutlineAndShadow(TInt aX, TInt aY, const TInt aLength,
       
   465 	                                   TUint32 aOutlinePenColor, TUint32 aShadowColor,
       
   466 	                                   TUint32 aFillColor, const TUint8* aDataBuffer)
       
   467 	{
       
   468 	//This is non-optimised since this screen mode is rarely used and is usually 
       
   469 	//fast enough without optimisation.
       
   470 	DeOrientate(aX,aY);
       
   471 	TUint8* pixelPtr = PixelAddress(aX,aY);
       
   472 	const TInt pixelPtrInc = LogicalPixelAddressIncrement();
       
   473 	const TUint8* dataBufferPtrLimit = aDataBuffer + aLength;
       
   474 	TInt blendedRedColor;
       
   475 	TInt blendedGreenColor;
       
   476 	TInt blendedBlueColor;
       
   477 	TUint8 index = 0;
       
   478 	TRgb finalColor;
       
   479 
       
   480 	TRgb outlinePenColor;
       
   481 	outlinePenColor.SetInternal(aOutlinePenColor);
       
   482 	TRgb shadowColor;
       
   483 	shadowColor.SetInternal(aShadowColor);
       
   484 	TRgb fillColor;
       
   485 	fillColor.SetInternal(aFillColor);
       
   486 
       
   487 	const TInt redOutlinePenColor = outlinePenColor.Red();
       
   488 	const TInt redShadowColor = shadowColor.Red();
       
   489 	const TInt redFillColor = fillColor.Red();
       
   490 
       
   491 	const TInt greenOutlinePenColor = outlinePenColor.Green();
       
   492 	const TInt greenShadowColor = shadowColor.Green();
       
   493 	const TInt greenFillColor = fillColor.Green();
       
   494 
       
   495 	const TInt blueOutlinePenColor = outlinePenColor.Blue();
       
   496 	const TInt blueShadowColor = shadowColor.Blue();
       
   497 	const TInt blueFillColor = fillColor.Blue();
       
   498 	
       
   499 	while (aDataBuffer < dataBufferPtrLimit)
       
   500 		{
       
   501 		index = *aDataBuffer++;
       
   502 		if (255 == FourColorBlendLookup[index][KBackgroundColorIndex])
       
   503 			{
       
   504 			//background colour
       
   505 			//No drawing required so move on to next pixel.
       
   506 			pixelPtr += pixelPtrInc;
       
   507 			continue;
       
   508 			}
       
   509 		else if (255 == FourColorBlendLookup[index][KFillColorIndex])
       
   510 			{
       
   511 			//fill colour
       
   512 			finalColor.SetInternal(aFillColor);
       
   513 			}
       
   514 		else if (255 == FourColorBlendLookup[index][KShadowColorIndex])
       
   515 			{
       
   516 			//Shadow colour
       
   517 			finalColor.SetInternal(aShadowColor);
       
   518 			}
       
   519 		else if (255 == FourColorBlendLookup[index][KOutlineColorIndex])
       
   520 			{
       
   521 			//Outline colour
       
   522 			finalColor.SetInternal(aOutlinePenColor);
       
   523 			}
       
   524 		else
       
   525 			{
       
   526 			TRgb backgroundColor = TRgb::Color256(*pixelPtr);
       
   527 	
       
   528 			blendedRedColor = (redOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] + 
       
   529 						   		redShadowColor * FourColorBlendLookup[index][KShadowColorIndex] +
       
   530 						  		redFillColor * FourColorBlendLookup[index][KFillColorIndex] + 
       
   531 						  		backgroundColor.Red() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8;
       
   532 
       
   533 			blendedGreenColor = (greenOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] + 
       
   534 								greenShadowColor * FourColorBlendLookup[index][KShadowColorIndex] +
       
   535 								greenFillColor * FourColorBlendLookup[index][KFillColorIndex] + 
       
   536 								backgroundColor.Green() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8;
       
   537 
       
   538 			blendedBlueColor = (blueOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] + 
       
   539 								blueShadowColor * FourColorBlendLookup[index][KShadowColorIndex] +
       
   540 								blueFillColor * FourColorBlendLookup[index][KFillColorIndex] + 
       
   541 								backgroundColor.Blue() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8;
       
   542 
       
   543 			finalColor = TRgb(blendedRedColor, blendedGreenColor, blendedBlueColor);
       
   544 			}
       
   545 
       
   546 		*pixelPtr = TUint8(finalColor.Color256());
       
   547 		pixelPtr += pixelPtrInc;
       
   548 		}
       
   549 	return KErrNone;
       
   550 	}
       
   551