graphicstest/uibench/s60/src/te_gesturegenerator.cpp
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     1 // Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
       
     2 // All rights reserved.
       
     3 // This component and the accompanying materials are made available
       
     4 // under the terms of "Eclipse Public License v1.0"
       
     5 // which accompanies this distribution, and is available
       
     6 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
       
     7 //
       
     8 // Initial Contributors:
       
     9 // Nokia Corporation - initial contribution.
       
    10 //
       
    11 // Contributors:
       
    12 //
       
    13 // Description:
       
    14 //
       
    15 
       
    16 /**
       
    17  @file
       
    18  @test
       
    19  @internalComponent - Internal Symbian test code 
       
    20 */
       
    21 
       
    22 
       
    23 #include "te_gesturegenerator.h"
       
    24 
       
    25 #include <e32cmn.h>
       
    26 #include <e32math.h>
       
    27 
       
    28 
       
    29 void GestureGenerator::SimulateFlickGestureL(RSemaphore& aSemaphore, TPoint aStartPoint, TPoint aEndPoint)
       
    30 	{
       
    31 	GenerateEventL(aSemaphore, TRawEvent::EButton1Down, aStartPoint.iX, aStartPoint.iY);
       
    32 	TPoint currentPosition(aStartPoint);
       
    33 	TReal currentX = 0;
       
    34 	TReal currentY = 0;
       
    35 	TReal distance = 0;
       
    36 	Math::Sqrt(distance, (aEndPoint.iX - aStartPoint.iX)*(aEndPoint.iX - aStartPoint.iX) + (aEndPoint.iY - aStartPoint.iY)*(aEndPoint.iY - aStartPoint.iY));	
       
    37 	
       
    38 	TReal deltaX = (aEndPoint.iX - aStartPoint.iX) / distance;
       
    39 	TReal deltaY = (aEndPoint.iY - aStartPoint.iY) / distance;	
       
    40 	while (currentPosition != aEndPoint)
       
    41 	    {
       
    42 	    currentX += deltaX;
       
    43 	    currentY += deltaY;
       
    44 	    currentPosition.SetXY(aStartPoint.iX + currentX, aStartPoint.iY + currentY);
       
    45 	    GenerateEventL(aSemaphore, TRawEvent::EPointerMove, currentPosition.iX, currentPosition.iY);
       
    46 	    }	
       
    47 	GenerateEventL(aSemaphore, TRawEvent::EButton1Up, aStartPoint.iX, aStartPoint.iY);
       
    48 	}
       
    49 
       
    50 /**
       
    51  * Generates events to communicate with the control. Each time the control receives an event
       
    52  * it redraws itself. That's necessary because the draw method can't be called directly from
       
    53  * a different thread.
       
    54  */
       
    55 void GestureGenerator::GenerateEventL(RSemaphore& aSemaphore, TRawEvent::TType aEventType, TInt aX, TInt aY)
       
    56     {
       
    57     TRawEvent rawEvent;
       
    58     rawEvent.Set(aEventType, aX, aY);
       
    59     User::LeaveIfError(UserSvr::AddEvent(rawEvent));
       
    60     aSemaphore.Wait();
       
    61     }
       
    62