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1 // Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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2 // All rights reserved. |
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3 // This component and the accompanying materials are made available |
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4 // under the terms of "Eclipse Public License v1.0" |
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5 // which accompanies this distribution, and is available |
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6 // at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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7 // |
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8 // Initial Contributors: |
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9 // Nokia Corporation - initial contribution. |
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10 // |
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11 // Contributors: |
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12 // |
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13 // Description: |
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14 // |
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15 |
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16 /** |
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17 @file |
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18 @test |
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19 @internalComponent - Internal Symbian test code |
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20 */ |
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21 |
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22 #include "tflowwindowscontroller.h" |
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23 #include "surfaceutility.h" |
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24 |
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25 |
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26 const TInt KDefaultFlowRate = -1; // by default window is moved by one pixel to the left |
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27 //const TInt KScreenMode = 1; // Default Screen Mode (used by rotate screen) |
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28 |
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29 |
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30 CTFlowWindowsController* CTFlowWindowsController::NewL (TBool aPreload, RArray<TPtrC>& aFileNames, |
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31 TSize& aWindowSize, RArray<pTWindowCreatorFunction>& aNewLs, |
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32 RArray<TPoint>& aInitialPositions, TBool aBouncing, TBool aMoveHorizontal /*= ETrue*/) |
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33 { |
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34 CTFlowWindowsController* self = new (ELeave) CTFlowWindowsController(aFileNames.Count(), |
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35 aPreload, aWindowSize, aBouncing, aMoveHorizontal); |
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36 CleanupStack::PushL(self); |
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37 self->ConstructL(aFileNames, aNewLs, aInitialPositions); |
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38 CleanupStack::Pop(self); |
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39 return self; |
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40 } |
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41 |
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42 CTFlowWindowsController::CTFlowWindowsController(TInt aNumWindows, TBool aPreload, TSize& aWindowSize, |
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43 TBool aBouncing, TBool aMoveHorizontal) : |
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44 iWindowSize (aWindowSize), iPreload (aPreload), iNumWindows (aNumWindows), iBouncing(aBouncing) |
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45 { |
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46 iScreenRect = TRect(CTWindow::GetDisplaySizeInPixels()); |
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47 // if screen is heigher than wide movement is vertical otherwise horizontal |
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48 if (aMoveHorizontal) |
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49 { |
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50 iDeltaX = KDefaultFlowRate; |
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51 iDeltaY = 0; |
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52 } |
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53 else |
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54 { |
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55 iDeltaX = 0; |
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56 iDeltaY = KDefaultFlowRate; |
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57 } |
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58 } |
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59 |
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60 void CTFlowWindowsController::ConstructL(RArray<TPtrC>& aFileNames, |
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61 RArray<pTWindowCreatorFunction>& aNewLs, RArray<TPoint>& aInitialPositions) |
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62 { |
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63 iFileNames = aFileNames; |
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64 // Connect to windows server session |
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65 User::LeaveIfError(iWs.Connect()); |
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66 iScreenDev = new (ELeave) CWsScreenDevice(iWs); |
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67 User::LeaveIfError(iScreenDev->Construct()); |
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68 iUtility = CSurfaceUtility::NewL(); |
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69 |
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70 iWinGroup = RWindowGroup(iWs); |
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71 // it's common to use the address of the owning object as an unique window group handle |
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72 User::LeaveIfError(iWinGroup.Construct(reinterpret_cast<TUint32>(this))); |
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73 |
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74 CTWindow* flowWindow; |
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75 for (TInt w = 0; w < iNumWindows; w++) |
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76 { |
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77 flowWindow = aNewLs[w](iWs, iWinGroup, aInitialPositions[w], iWindowSize); |
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78 iWindowsRegion.AddRect(TRect(aInitialPositions[w], iWindowSize)); |
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79 CleanupStack::PushL(flowWindow); |
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80 // always preload the first window regardless of iPreload value |
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81 if (w == 0 || iPreload) |
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82 { |
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83 flowWindow->LoadL(iUtility, iFileNames[w]); |
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84 } |
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85 iFlowWindows.AppendL(flowWindow); |
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86 CleanupStack::Pop(flowWindow); |
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87 } |
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88 } |
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89 |
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90 CTFlowWindowsController::~CTFlowWindowsController() |
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91 { |
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92 // windows needs to be deleted seperately |
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93 for (TInt i = 0; i < iNumWindows; i++) |
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94 { |
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95 delete iFlowWindows[i]; |
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96 } |
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97 iFlowWindows.Close(); |
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98 iWindowsRegion.Close(); |
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99 iWinGroup.Close(); |
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100 delete iUtility; |
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101 delete iScreenDev; |
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102 iWs.Close(); |
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103 } |
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104 |
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105 /** |
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106 Move all Windows and draw them to the screen with the window server. |
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107 |
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108 */ |
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109 void CTFlowWindowsController::MoveL() |
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110 { |
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111 // Prepare to move block of small windows one step in the right direction. |
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112 // First check to see if moving them in the current direction would put them off |
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113 // the screen. If so, change the sign of the offset to make the block move in |
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114 // the other direction. |
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115 if (iBouncing) |
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116 { |
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117 iWindowsRegion.Offset(iDeltaX, iDeltaY); |
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118 if (!iWindowsRegion.IsContainedBy(iScreenRect)) |
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119 { |
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120 iDeltaX = -iDeltaX; |
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121 iDeltaY = -iDeltaY; |
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122 iWindowsRegion.Offset(2*iDeltaX, 2*iDeltaY); |
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123 } |
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124 } |
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125 |
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126 for (TInt w = iNumWindows - 1; w >= 0; --w) |
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127 { |
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128 // make sure that a window has loaded it's content before it moves into the screen rectangle |
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129 if (!iPreload) |
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130 { |
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131 if ((iFlowWindows[w]->CurrentPosition().iX == iWindowSize.iWidth - 1) |
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132 || (iFlowWindows[w]->CurrentPosition().iY == iWindowSize.iHeight - 1)) |
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133 { |
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134 iFlowWindows[w]->LoadL(iUtility, iFileNames[w]); |
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135 } |
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136 } |
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137 iFlowWindows[w]->Move(iDeltaX, iDeltaY); |
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138 iFlowWindows[w]->RenderL(); |
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139 if (!iBouncing) |
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140 { |
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141 if (iFlowWindows[w]->CurrentPosition().iX < -iWindowSize.iWidth * (iNumWindows - 1)) |
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142 { |
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143 iFlowWindows[w]->SetPosition(iScreenRect.Width() - 1, 0); |
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144 } |
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145 if (iFlowWindows[w]->CurrentPosition().iY < -iWindowSize.iHeight * (iNumWindows - 1)) |
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146 { |
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147 iFlowWindows[w]->SetPosition(0, iScreenRect.Height() - 1); |
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148 } |
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149 } |
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150 } |
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151 iWs.Flush(); |
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152 iWs.Finish(); |
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153 } |
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154 |
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155 void CTFlowWindowsController::SetWindowsVisibility(TBool aVisible) |
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156 { |
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157 for (TInt w = iNumWindows -1; w >= 0; --w) |
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158 { |
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159 iFlowWindows[w]->SetVisible(aVisible); |
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160 } |
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161 iWs.Flush(); |
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162 iWs.Finish(); |
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163 } |
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164 |
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165 /** |
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166 Rotate the screen to a given orientation. Note that if the screen device |
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167 and window server session used to display the image aren't used for the |
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168 rotation then the image will disappear. |
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169 */ |
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170 void CTFlowWindowsController::Rotate(CFbsBitGc::TGraphicsOrientation aOrientation) |
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171 { |
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172 // Set new screen mode. The mode is defined in wsini_rotate_test.ini. |
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173 //iScreenDev->SetAppScreenMode(KScreenMode); |
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174 //iScreenDev->SetScreenMode(KScreenMode); |
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175 |
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176 // Set the screen orientation. |
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177 // todo: check which mode to use |
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178 iScreenDev->SetCurrentRotations(iScreenDev->CurrentScreenMode(), aOrientation); |
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179 iWs.Flush(); |
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180 iWs.Finish(); |
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181 } |