graphicstest/uibench/s60/src/windows/tflowwindowscontroller.cpp
changeset 0 5d03bc08d59c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/graphicstest/uibench/s60/src/windows/tflowwindowscontroller.cpp	Tue Feb 02 01:47:50 2010 +0200
@@ -0,0 +1,181 @@
+// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+//
+
+/**
+ @file
+ @test
+ @internalComponent - Internal Symbian test code 
+*/
+
+#include "tflowwindowscontroller.h"
+#include "surfaceutility.h"
+
+
+const TInt KDefaultFlowRate = -1; // by default window is moved by one pixel to the left
+//const TInt KScreenMode = 1; // Default Screen Mode (used by rotate screen)
+
+
+CTFlowWindowsController* CTFlowWindowsController::NewL (TBool aPreload, RArray<TPtrC>& aFileNames,
+        TSize& aWindowSize, RArray<pTWindowCreatorFunction>& aNewLs,
+        RArray<TPoint>& aInitialPositions, TBool aBouncing, TBool aMoveHorizontal /*= ETrue*/)
+    {
+    CTFlowWindowsController* self = new (ELeave) CTFlowWindowsController(aFileNames.Count(), 
+            aPreload, aWindowSize, aBouncing, aMoveHorizontal);
+    CleanupStack::PushL(self);        
+    self->ConstructL(aFileNames, aNewLs, aInitialPositions);
+    CleanupStack::Pop(self);
+    return self;
+    }
+
+CTFlowWindowsController::CTFlowWindowsController(TInt aNumWindows, TBool aPreload, TSize& aWindowSize, 
+        TBool aBouncing, TBool aMoveHorizontal) :
+        iWindowSize (aWindowSize), iPreload (aPreload), iNumWindows (aNumWindows), iBouncing(aBouncing)
+    {
+    iScreenRect = TRect(CTWindow::GetDisplaySizeInPixels());
+    // if screen is heigher than wide movement is vertical otherwise horizontal
+    if (aMoveHorizontal)
+        {
+        iDeltaX = KDefaultFlowRate;
+        iDeltaY = 0;
+        }
+    else
+        {
+        iDeltaX = 0;
+        iDeltaY = KDefaultFlowRate;
+        }
+    }
+
+void CTFlowWindowsController::ConstructL(RArray<TPtrC>& aFileNames,
+        RArray<pTWindowCreatorFunction>& aNewLs, RArray<TPoint>& aInitialPositions)
+    {
+    iFileNames = aFileNames;    
+    // Connect to windows server session
+    User::LeaveIfError(iWs.Connect());    
+    iScreenDev = new (ELeave) CWsScreenDevice(iWs);
+    User::LeaveIfError(iScreenDev->Construct());
+    iUtility = CSurfaceUtility::NewL();    
+
+    iWinGroup = RWindowGroup(iWs);
+    // it's common to use the address of the owning object as an unique window group handle 
+    User::LeaveIfError(iWinGroup.Construct(reinterpret_cast<TUint32>(this)));
+    
+    CTWindow* flowWindow;
+    for (TInt w = 0; w < iNumWindows; w++)
+        {
+        flowWindow = aNewLs[w](iWs, iWinGroup, aInitialPositions[w], iWindowSize);
+        iWindowsRegion.AddRect(TRect(aInitialPositions[w], iWindowSize));
+        CleanupStack::PushL(flowWindow);        
+        // always preload the first window regardless of iPreload value
+        if (w == 0 || iPreload)
+            {            
+            flowWindow->LoadL(iUtility, iFileNames[w]);
+            }
+        iFlowWindows.AppendL(flowWindow);
+        CleanupStack::Pop(flowWindow);        
+        }
+    }
+
+CTFlowWindowsController::~CTFlowWindowsController()
+    {
+    // windows needs to be deleted seperately
+    for (TInt i = 0; i < iNumWindows; i++)
+        {
+        delete iFlowWindows[i];
+        }
+    iFlowWindows.Close();
+    iWindowsRegion.Close();
+	iWinGroup.Close();
+	delete iUtility;
+	delete iScreenDev;
+	iWs.Close();
+    }
+
+/**
+Move all Windows and draw them to the screen with the window server.
+
+*/
+void CTFlowWindowsController::MoveL()
+	{
+	// Prepare to move block of small windows one step in the right direction.
+    // First check to see if moving them in the current direction would put them off
+    // the screen.  If so, change the sign of the offset to make the block move in 
+    // the other direction.
+    if (iBouncing)
+        {
+        iWindowsRegion.Offset(iDeltaX, iDeltaY);
+        if (!iWindowsRegion.IsContainedBy(iScreenRect))
+            {
+            iDeltaX = -iDeltaX;
+            iDeltaY = -iDeltaY;
+            iWindowsRegion.Offset(2*iDeltaX, 2*iDeltaY);
+            }
+        }
+	    
+	for (TInt w = iNumWindows - 1; w >= 0; --w)
+		{
+		// make sure that a window has loaded it's content before it moves into the screen rectangle
+		if (!iPreload)
+            {
+            if ((iFlowWindows[w]->CurrentPosition().iX == iWindowSize.iWidth - 1)
+                    || (iFlowWindows[w]->CurrentPosition().iY == iWindowSize.iHeight - 1))
+                {
+                iFlowWindows[w]->LoadL(iUtility, iFileNames[w]);
+                }
+            }
+		iFlowWindows[w]->Move(iDeltaX, iDeltaY);
+		iFlowWindows[w]->RenderL();
+        if (!iBouncing)
+            {
+            if (iFlowWindows[w]->CurrentPosition().iX < -iWindowSize.iWidth * (iNumWindows - 1))
+                {
+                iFlowWindows[w]->SetPosition(iScreenRect.Width() - 1, 0);
+                }
+            if (iFlowWindows[w]->CurrentPosition().iY < -iWindowSize.iHeight * (iNumWindows - 1))
+                {
+                iFlowWindows[w]->SetPosition(0, iScreenRect.Height() - 1);
+                }
+            }
+		}
+	iWs.Flush();
+	iWs.Finish();
+	}
+
+void CTFlowWindowsController::SetWindowsVisibility(TBool aVisible)
+    {
+	for (TInt w = iNumWindows -1; w >= 0; --w)
+		{
+		iFlowWindows[w]->SetVisible(aVisible);
+        }
+	iWs.Flush();
+	iWs.Finish();
+    }
+    
+/**
+Rotate the screen to a given orientation. Note that if the screen device 
+and window server session used to display the image aren't used for the 
+rotation then the image will disappear.
+*/    
+void CTFlowWindowsController::Rotate(CFbsBitGc::TGraphicsOrientation aOrientation)
+    {
+    // Set new screen mode. The mode is defined in wsini_rotate_test.ini.
+    //iScreenDev->SetAppScreenMode(KScreenMode);
+	//iScreenDev->SetScreenMode(KScreenMode);
+    
+    // Set the screen orientation.
+	// todo: check which mode to use
+	iScreenDev->SetCurrentRotations(iScreenDev->CurrentScreenMode(), aOrientation);
+	iWs.Flush();
+	iWs.Finish();
+    }