egl/egltest/scripts/egltest_settings.ini
changeset 0 5d03bc08d59c
child 26 15986eb6c500
child 36 01a6848ebfd7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/egl/egltest/scripts/egltest_settings.ini	Tue Feb 02 01:47:50 2010 +0200
@@ -0,0 +1,47 @@
+
+[ImageSourceFormats]
+NumFormats = 5
+Format0	= EUidPixelFormatRGB_565
+Format1	= EUidPixelFormatXRGB_8888
+Format2	= EUidPixelFormatARGB_8888
+Format3	= EUidPixelFormatARGB_8888_PRE
+Format4	= EUidPixelFormatA_8
+
+[WindowSurfaceFormats]
+NumFormats = 2
+Format0	= VG_sARGB_8888
+Format1	= VG_sARGB_8888_PRE
+
+[PBufferSurfaceFormats]
+NumFormats = 3
+Format0	= VG_sXRGB_8888
+Format1	= VG_sARGB_8888
+Format2	= VG_sARGB_8888_PRE
+
+[PixmapSgSurfaceFormats]
+NumFormats = 3
+Format0	= VG_sRGB_565
+Format1	= VG_sXRGB_8888
+Format2	= VG_sARGB_8888_PRE
+
+[PixmapFbsSurfaceFormats]
+NumFormats = 3
+Format0	= VG_sRGB_565
+Format1	= VG_sXRGB_8888
+Format2	= VG_sARGB_8888_PRE
+
+[SyncObject]
+Threshold=500000
+DelaySignalling=2500000
+WaitSyncTimeout=5000000
+LongDelaySignalling=7500000
+NumIterations=1000
+
+[Benchmark]
+NumIterations = 400 // Needs to be set with care. Making this value bigger may cause an allocation failure 
+                    // on the emulator, it fails to create SgImage at some point.
+                    // Hardware will have their own limitations which also need to be considered.
+ImageWidth = 50 // width of RSgImage
+ImageHeight = 50 // height if RSgImage
+NumFormats = 1
+Format0 = EUidPixelFormatARGB_8888_PRE