graphicsdeviceinterface/screendriver/sbit/BMDRAW8C.CPP
changeset 0 5d03bc08d59c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/graphicsdeviceinterface/screendriver/sbit/BMDRAW8C.CPP	Tue Feb 02 01:47:50 2010 +0200
@@ -0,0 +1,551 @@
+// Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+//
+
+#include "BMDRAW.H"
+
+const TInt KEightBppPaletteSize = 256;
+const TInt KEightBppInversePaletteSize = 4096;
+
+GLREF_D const TUint8 color256shadowlutab[256];
+
+// CDrawEightBppBitmapColor
+
+TInt CDrawEightBppBitmapColor::Construct(TSize aSize)
+	{
+	return Construct(aSize, (aSize.iWidth + 3) & ~3);
+	}
+
+TInt CDrawEightBppBitmapColor::Construct(TSize aSize, TInt aStride)
+	{
+	iDispMode = EColor256;
+	iShadowIndex = (TUint8*)color256shadowlutab;
+
+	return CDrawEightBppBitmapCommon::Construct(aSize, aStride);
+	}
+
+CDrawEightBppBitmapColor::~CDrawEightBppBitmapColor()
+	{
+	delete[] iPalette;
+	delete[] iColor4KIndex;
+	if (iShadowIndex != color256shadowlutab)
+		delete[] iShadowIndex;
+	}
+
+TInt CDrawEightBppBitmapColor::SetCustomPalette(const CPalette* aPalette)
+	{
+	if (aPalette)
+		{
+		if (!iPalette)
+			iPalette = new TRgb[KEightBppPaletteSize];
+		if (!iColor4KIndex)
+			iColor4KIndex = new TUint8[KEightBppInversePaletteSize];
+		if (iShadowIndex == color256shadowlutab)
+			iShadowIndex = new TUint8[KEightBppPaletteSize];
+
+		if (iPalette && iColor4KIndex && iShadowIndex)
+			{
+			TInt index = 0;
+			TRgb* palettePtr = iPalette;
+			const TRgb* const palettePtrLimit = iPalette + Min(aPalette->Entries(),KEightBppPaletteSize);
+
+			while (palettePtr < palettePtrLimit)
+				*palettePtr++ = aPalette->GetEntry(index++);
+
+			index = 0;
+			TUint8* inversePtr = iColor4KIndex;
+			const TUint8* const inversePtrLimit = iColor4KIndex + KEightBppInversePaletteSize;
+
+			while (inversePtr < inversePtrLimit)
+				*inversePtr++ = TUint8(aPalette->NearestIndex(TRgb::_Color4K(index++)));
+
+			index = 0;
+			TUint8* shadowPtr = iShadowIndex;
+			const TUint8* const shadowPtrLimit = iShadowIndex + KEightBppPaletteSize;
+			TRgb color;
+
+			while (shadowPtr < shadowPtrLimit)
+				{
+				color = iPalette[index++];
+				const TInt red = Max(color.Red() - 0x33,0) >> 4;
+				const TInt green = Max(color.Green() - 0x33,0) >> 4;
+				const TInt blue = Max(color.Blue() - 0x33,0) >> 4;
+				*shadowPtr++ = iColor4KIndex[(red << 8) | (green << 4) | blue];
+				}
+
+			return KErrNone;
+			}
+
+		// Fall through to cleanup
+		}
+
+	delete[] iPalette;
+	iPalette = NULL;
+	delete[] iColor4KIndex;
+	iColor4KIndex = NULL;
+	if (iShadowIndex != color256shadowlutab)
+		{
+		delete[] iShadowIndex;
+		iShadowIndex = (TUint8*)color256shadowlutab;
+		}
+
+	return aPalette ? KErrNoMemory : KErrNone;
+	}
+
+TInt CDrawEightBppBitmapColor::GetCustomPalette(CPalette*& aPalette)
+	{
+	TRAPD(err, aPalette = CPalette::NewDefaultL(EColor256));
+
+	if (err == KErrNone && iPalette)
+		{
+		for (TInt index = 0; index < KEightBppPaletteSize; index++)
+			aPalette->SetEntry(index, iPalette[index]);
+		}
+
+	return err;
+	}
+
+TUint8 CDrawEightBppBitmapColor::ColorToIndex(TRgb aColor) const
+	{
+	if (iColor4KIndex)
+		return iColor4KIndex[aColor._Color4K()];
+
+	return TUint8(aColor.Color256());
+	}
+
+TRgb CDrawEightBppBitmapColor::IndexToColor(TInt aIndex) const
+	{
+	if (iPalette)
+		return iPalette[aIndex];
+
+	return TRgb::Color256(aIndex);
+	}
+
+void CDrawEightBppBitmapColor::Shadow(TRgb& aColor)
+	{
+	if (iShadowMode & EFade)
+		aColor = FadeRgb(IndexToColor(ColorToIndex(aColor)));
+
+	if (iShadowMode & EShadow)
+		aColor = IndexToColor(iShadowIndex[ColorToIndex(aColor)]);
+	}
+
+//aX, aY - physical coordinates
+TRgb CDrawEightBppBitmapColor::ReadRgbNormal(TInt aX,TInt aY) const
+	{
+	return IndexToColor(*PixelAddress(aX,aY));
+	}
+
+//aRect - logical coordinates
+void CDrawEightBppBitmapColor::ShadowArea(const TRect& aRect)
+	{
+	const TRect rect(DeOrientate(aRect));//rect - physical coordinates
+
+	__ASSERT_DEBUG(rect.iTl.iX>=0 && rect.iBr.iX<=iSize.iWidth,Panic(EScreenDriverPanicOutOfBounds));
+	__ASSERT_DEBUG(rect.iTl.iY>=0 && rect.iBr.iY<=iSize.iHeight,Panic(EScreenDriverPanicOutOfBounds));
+
+	const TInt longWidth = iLongWidth;
+	TUint8* pixelPtr = PixelAddress(rect.iTl.iX,rect.iTl.iY);
+	const TUint8* pixelRowPtrLimit = pixelPtr + (rect.Height() * longWidth);
+	TRgb color;
+	register const TUint8* bitsEnd = 
+		reinterpret_cast <const TUint8*> (iBits) + iLongWidth * iSize.iHeight;
+
+	if(pixelRowPtrLimit >= bitsEnd)
+		{
+		pixelRowPtrLimit = bitsEnd;
+		}
+	
+	if (iShadowMode & EFade)
+		{
+		TUint8* pixelRowPtr = pixelPtr;
+		TUint8* pixelPtrLimit = pixelPtr + rect.Width();
+
+		while (pixelRowPtr < pixelRowPtrLimit)
+			{
+			TUint8* tempPixelPtr = pixelRowPtr;
+
+			while (tempPixelPtr < pixelPtrLimit)
+				{
+				color = IndexToColor(*tempPixelPtr);
+				color = FadeRgb(color);
+				*tempPixelPtr++ = ColorToIndex(color);
+				}
+
+			pixelRowPtr += longWidth;
+			pixelPtrLimit += longWidth;
+			}
+		}
+
+	if (iShadowMode & EShadow)
+		{
+		TUint8* pixelRowPtr = pixelPtr;
+		TUint8* pixelPtrLimit = pixelPtr + rect.Width();
+
+		while (pixelRowPtr < pixelRowPtrLimit)
+			{
+			TUint8* tempPixelPtr = pixelRowPtr;
+
+			while (tempPixelPtr < pixelPtrLimit)
+				{
+				*tempPixelPtr = iShadowIndex[*tempPixelPtr];
+				++tempPixelPtr;
+				}
+
+			pixelRowPtr += longWidth;
+			pixelPtrLimit += longWidth;
+			}
+		}
+	}
+
+void CDrawEightBppBitmapColor::ShadowBuffer(TInt aLength,TUint32* aBuffer)
+	{
+	__ASSERT_DEBUG(aLength>0,Panic(EScreenDriverPanicInvalidParameter));
+	__ASSERT_DEBUG(aBuffer!=NULL,Panic(EScreenDriverPanicInvalidParameter));
+
+	const TUint8* limit = ((TUint8*)aBuffer) + aLength;
+
+	if (iShadowMode & EFade)
+		{
+		TUint8* buffer = (TUint8*)aBuffer;
+		TRgb color;
+		
+		while (buffer < limit)
+			{
+			color = FadeRgb(IndexToColor(*buffer));
+			*buffer++ = ColorToIndex(color);
+			}
+		}
+
+	if (iShadowMode & EShadow)
+		{
+		TUint8* buffer = (TUint8*)aBuffer;
+
+		while (buffer < limit)
+			{
+			*buffer = iShadowIndex[*buffer];
+			++buffer;
+			}
+		}
+	}
+
+//aX, aY - physical coordinates
+void CDrawEightBppBitmapColor::WriteRgb(TInt aX,TInt aY,TRgb aColor)
+	{
+	CDrawEightBppBitmapCommon::WriteRgb(aX,aY,ColorToIndex(aColor));
+	}
+
+//aX, aY - physical coordinates
+void CDrawEightBppBitmapColor::WriteBinary(TInt aX,TInt aY,TUint32* aData,TInt aLength,TInt aHeight,TRgb aColor)
+	{
+	CDrawEightBppBitmapCommon::WriteBinary(aX,aY,aData,aLength,aHeight,ColorToIndex(aColor));
+	}
+
+//aX, aY - physical coordinates
+void CDrawEightBppBitmapColor::WriteBinaryOp(TInt aX,TInt aY,TUint32* aData,TInt aLength,TInt aHeight,TRgb aColor,CGraphicsContext::TDrawMode aDrawMode)
+	{
+	CDrawEightBppBitmapCommon::WriteBinaryOp(aX,aY,aData,aLength,aHeight,ColorToIndex(aColor),aDrawMode);
+	}
+
+//aX, aY - physical coordinates
+void CDrawEightBppBitmapColor::WriteBinaryLineVertical(TInt aX,TInt aY,TUint32* aData,TInt aLength,TRgb aColor,TBool aUp)
+	{
+	CDrawEightBppBitmapCommon::WriteBinaryLineVertical(aX,aY,aData,aLength,ColorToIndex(aColor),aUp);
+	}
+
+/**
+MAlphaBlend::WriteRgbAlphaLine() implementation.
+@see MAlphaBlend::WriteRgbAlphaLine()
+*/
+void CDrawEightBppBitmapColor::WriteRgbAlphaLine(TInt aX, TInt aY, TInt aLength,
+                                                 const TUint8* aRgbBuffer,
+                                                 const TUint8* aMaskBuffer,
+                                                 MAlphaBlend::TShadowing aShadowing,
+                                                 CGraphicsContext::TDrawMode /*aDrawMode*/)
+    {
+	DeOrientate(aX,aY);//aX, aY - physical coordinates
+	TUint8* pixelPtr = PixelAddress(aX,aY);
+	register TInt pixelPtrInc = LogicalPixelAddressIncrement();
+	const TUint8* maskBufferPtrLimit = aMaskBuffer + aLength;
+	TRgb pixelColor;
+
+	if(iScalingOff)
+		{
+		while (aMaskBuffer < maskBufferPtrLimit)
+			{
+            TRgb srcColor(aRgbBuffer[2],aRgbBuffer[1],aRgbBuffer[0]);
+            if(aShadowing == MAlphaBlend::EShdwBefore)
+                {
+		        Shadow(srcColor);
+                }
+            pixelColor = ::AlphaBlend(srcColor,IndexToColor(pixelPtr[0]),aMaskBuffer[0]);
+            if(aShadowing == MAlphaBlend::EShdwAfter)
+                {
+		        Shadow(pixelColor);
+                }
+			MapColorToUserDisplayMode(pixelColor);
+			pixelPtr[0] = ColorToIndex(pixelColor);
+			pixelPtr += pixelPtrInc;
+			aRgbBuffer += 4;
+			aMaskBuffer++;
+			}
+		}
+	else
+		{
+		const TUint8* bitsStart = reinterpret_cast <const TUint8*> (iBits);
+		const TUint8* bitsEnd = bitsStart + iLongWidth * iSize.iHeight;
+		while (aMaskBuffer < maskBufferPtrLimit)
+			{
+            TRgb srcColor(aRgbBuffer[2],aRgbBuffer[1],aRgbBuffer[0]);
+            if(aShadowing == MAlphaBlend::EShdwBefore)
+                {
+		        Shadow(srcColor);
+                }
+            pixelColor = ::AlphaBlend(srcColor,IndexToColor(pixelPtr[0]),aMaskBuffer[0]);
+            if(aShadowing == MAlphaBlend::EShdwAfter)
+                {
+		        Shadow(pixelColor);
+                }
+			MapColorToUserDisplayMode(pixelColor);
+			const TUint8* pixelRowPtrLimit = bitsStart + (aY + 1) * iLongWidth;
+			SetPixels(pixelPtr, ColorToIndex(pixelColor), pixelRowPtrLimit, bitsStart, bitsEnd);
+			pixelPtr += pixelPtrInc;
+			aRgbBuffer += 4;
+			aMaskBuffer++;
+			IncScaledY(aY);
+			}
+		}
+	}
+
+void CDrawEightBppBitmapColor::WriteRgbMulti(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor)
+	{
+	CDrawEightBppBitmapCommon::WriteRgbMulti(aX,aY,aLength,aRows,ColorToIndex(aColor));
+	}
+
+void CDrawEightBppBitmapColor::WriteRgbMultiXOR(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor)
+	{
+	CDrawEightBppBitmapCommon::WriteRgbMultiXOR(aX,aY,aLength,aRows,ColorToIndex(aColor));
+	}
+
+void CDrawEightBppBitmapColor::WriteRgbMultiAND(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor)
+	{
+	CDrawEightBppBitmapCommon::WriteRgbMultiAND(aX,aY,aLength,aRows,ColorToIndex(aColor));
+	}
+
+void CDrawEightBppBitmapColor::WriteRgbMultiOR(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor)
+	{
+	CDrawEightBppBitmapCommon::WriteRgbMultiOR(aX,aY,aLength,aRows,ColorToIndex(aColor));
+	}
+
+//aX, aY - not deorientated
+//aLength - not scaled
+void CDrawEightBppBitmapColor::WriteRgbAlphaMulti(TInt aX,TInt aY,TInt aLength,
+												  TRgb aColor,const TUint8* aMaskBuffer)
+	{
+	DeOrientate(aX,aY);//aX, aY - scaled and deorientated
+	register TUint8* pixelPtr = PixelAddress(aX,aY);
+	register TInt pixelPtrInc = LogicalPixelAddressIncrement();
+	const TUint8* maskBufferPtrLimit = aMaskBuffer + aLength;
+
+	if (iShadowMode)
+		Shadow(aColor);
+
+	register TInt red = aColor.Red();
+	register TInt green = aColor.Green();
+	register TInt blue = aColor.Blue();
+	TRgb pixelColor;
+
+	if(iScalingOff)
+		{
+		while(aMaskBuffer < maskBufferPtrLimit)
+			{
+			pixelColor = AlphaBlend(red, green, blue, IndexToColor(pixelPtr[0]), aMaskBuffer[0]);
+			pixelPtr[0] = ColorToIndex(pixelColor);
+			pixelPtr += pixelPtrInc;
+			aMaskBuffer++;
+			}
+		}
+	else
+		{
+		const TUint8* bitsStart = reinterpret_cast <const TUint8*> (iBits);
+		const TUint8* bitsEnd = bitsStart + iLongWidth * iSize.iHeight;
+		while(aMaskBuffer < maskBufferPtrLimit)
+			{
+			pixelColor = AlphaBlend(red, green, blue, IndexToColor(pixelPtr[0]), aMaskBuffer[0]);
+			const TUint8* pixelRowPtrLimit = bitsStart + (aY + 1) * iLongWidth;
+			SetPixels(pixelPtr, ColorToIndex(pixelColor), pixelRowPtrLimit, bitsStart, bitsEnd);
+			pixelPtr += pixelPtrInc;
+			aMaskBuffer++;
+			IncScaledY(aY);
+			}
+		}
+	}
+
+
+void CDrawEightBppBitmapColor::MapColorToUserDisplayMode(TRgb& aColor)
+	{
+	switch (iUserDispMode)
+		{
+	case EGray2:
+		aColor = TRgb::_Gray2(aColor._Gray2());
+		break;
+	case EGray4:
+		aColor = TRgb::_Gray4(aColor._Gray4());
+		break;
+	case EGray16:
+	case EGray256:// EGray256 can't be done - nearest is EGray16
+		aColor = TRgb::_Gray16(aColor._Gray16());
+		break;
+	case EColor16:
+		aColor = TRgb::Color16(aColor.Color16());
+		break;
+	default:
+		break;
+		}
+	}
+
+void CDrawEightBppBitmapColor::MapBufferToUserDisplayMode(TInt aLength,TUint32* aBuffer)
+	{
+	TUint8* bufferPtr = (TUint8*)aBuffer;
+	const TUint8* bufferLimit = bufferPtr + aLength;
+	TRgb color;
+	
+	switch (iUserDispMode)
+		{
+	case EGray2:
+		while (bufferPtr < bufferLimit)
+			{
+			color = IndexToColor(*bufferPtr);
+			color = TRgb::_Gray2(color._Gray2());
+			*bufferPtr++ = ColorToIndex(color);
+			}
+		break;
+	case EGray4:
+		while (bufferPtr < bufferLimit)
+			{
+			color = IndexToColor(*bufferPtr);
+			color = TRgb::_Gray4(color._Gray4());
+			*bufferPtr++ = ColorToIndex(color);
+			}
+		break;
+	case EGray16:
+	case EGray256:// EGray256 can't be done - nearest is EGray16
+		while (bufferPtr < bufferLimit)
+			{
+			color = IndexToColor(*bufferPtr);
+			color = TRgb::_Gray16(color._Gray16());
+			*bufferPtr++ = ColorToIndex(color);
+			}
+		break;
+	case EColor16:
+		while (bufferPtr < bufferLimit)
+			{
+			color = IndexToColor(*bufferPtr);
+			color = TRgb::Color16(color.Color16());
+			*bufferPtr++ = ColorToIndex(color);
+			}
+		break;
+	default:
+		break;
+		}
+	}
+
+TInt CDrawEightBppBitmapColor::WriteRgbOutlineAndShadow(TInt aX, TInt aY, const TInt aLength,
+	                                   TUint32 aOutlinePenColor, TUint32 aShadowColor,
+	                                   TUint32 aFillColor, const TUint8* aDataBuffer)
+	{
+	//This is non-optimised since this screen mode is rarely used and is usually 
+	//fast enough without optimisation.
+	DeOrientate(aX,aY);
+	TUint8* pixelPtr = PixelAddress(aX,aY);
+	const TInt pixelPtrInc = LogicalPixelAddressIncrement();
+	const TUint8* dataBufferPtrLimit = aDataBuffer + aLength;
+	TInt blendedRedColor;
+	TInt blendedGreenColor;
+	TInt blendedBlueColor;
+	TUint8 index = 0;
+	TRgb finalColor;
+
+	TRgb outlinePenColor;
+	outlinePenColor.SetInternal(aOutlinePenColor);
+	TRgb shadowColor;
+	shadowColor.SetInternal(aShadowColor);
+	TRgb fillColor;
+	fillColor.SetInternal(aFillColor);
+
+	const TInt redOutlinePenColor = outlinePenColor.Red();
+	const TInt redShadowColor = shadowColor.Red();
+	const TInt redFillColor = fillColor.Red();
+
+	const TInt greenOutlinePenColor = outlinePenColor.Green();
+	const TInt greenShadowColor = shadowColor.Green();
+	const TInt greenFillColor = fillColor.Green();
+
+	const TInt blueOutlinePenColor = outlinePenColor.Blue();
+	const TInt blueShadowColor = shadowColor.Blue();
+	const TInt blueFillColor = fillColor.Blue();
+	
+	while (aDataBuffer < dataBufferPtrLimit)
+		{
+		index = *aDataBuffer++;
+		if (255 == FourColorBlendLookup[index][KBackgroundColorIndex])
+			{
+			//background colour
+			//No drawing required so move on to next pixel.
+			pixelPtr += pixelPtrInc;
+			continue;
+			}
+		else if (255 == FourColorBlendLookup[index][KFillColorIndex])
+			{
+			//fill colour
+			finalColor.SetInternal(aFillColor);
+			}
+		else if (255 == FourColorBlendLookup[index][KShadowColorIndex])
+			{
+			//Shadow colour
+			finalColor.SetInternal(aShadowColor);
+			}
+		else if (255 == FourColorBlendLookup[index][KOutlineColorIndex])
+			{
+			//Outline colour
+			finalColor.SetInternal(aOutlinePenColor);
+			}
+		else
+			{
+			TRgb backgroundColor = TRgb::Color256(*pixelPtr);
+	
+			blendedRedColor = (redOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] + 
+						   		redShadowColor * FourColorBlendLookup[index][KShadowColorIndex] +
+						  		redFillColor * FourColorBlendLookup[index][KFillColorIndex] + 
+						  		backgroundColor.Red() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8;
+
+			blendedGreenColor = (greenOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] + 
+								greenShadowColor * FourColorBlendLookup[index][KShadowColorIndex] +
+								greenFillColor * FourColorBlendLookup[index][KFillColorIndex] + 
+								backgroundColor.Green() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8;
+
+			blendedBlueColor = (blueOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] + 
+								blueShadowColor * FourColorBlendLookup[index][KShadowColorIndex] +
+								blueFillColor * FourColorBlendLookup[index][KFillColorIndex] + 
+								backgroundColor.Blue() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8;
+
+			finalColor = TRgb(blendedRedColor, blendedGreenColor, blendedBlueColor);
+			}
+
+		*pixelPtr = TUint8(finalColor.Color256());
+		pixelPtr += pixelPtrInc;
+		}
+	return KErrNone;
+	}
+