--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/graphicsdeviceinterface/screendriver/sbit/BMDRAW8M.CPP Tue Feb 02 01:47:50 2010 +0200
@@ -0,0 +1,388 @@
+// Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+//
+
+#include "BMDRAW.H"
+
+// CDrawEightBppBitmapGray
+
+TInt CDrawEightBppBitmapGray::Construct(TSize aSize)
+ {
+ return Construct(aSize, (aSize.iWidth + 3) & ~3);
+ }
+
+TInt CDrawEightBppBitmapGray::Construct(TSize aSize, TInt aStride)
+ {
+ iDispMode = EGray256;
+ return CDrawEightBppBitmapCommon::Construct(aSize, aStride);
+ }
+
+void CDrawEightBppBitmapGray::Shadow(TRgb& aColor)
+ {
+ if (iShadowMode & EFade)
+ aColor = TRgb::_Gray256(FadeGray(aColor._Gray256()));
+
+ if (iShadowMode & EShadow)
+ {
+ TInt gray256 = Max(aColor._Gray256() - 85,0);
+ aColor = TRgb::_Gray256(gray256);
+ }
+ }
+
+TUint8 CDrawEightBppBitmapGray::ShadowAndFade(TInt aGray256)
+ {
+ if (iShadowMode & EFade)
+ aGray256 = FadeGray(aGray256);
+
+ if (iShadowMode & EShadow)
+ aGray256 = Max(aGray256 - 85,0);
+
+ return TUint8(aGray256);
+ }
+
+TRgb CDrawEightBppBitmapGray::ReadRgbNormal(TInt aX,TInt aY) const
+ {
+ return TRgb::_Gray256(*PixelAddress(aX,aY));
+ }
+
+void CDrawEightBppBitmapGray::ShadowArea(const TRect& aRect)
+ {
+ const TRect rect(DeOrientate(aRect));
+
+ __ASSERT_DEBUG(rect.iTl.iX>=0 && rect.iBr.iX<=iSize.iWidth,Panic(EScreenDriverPanicOutOfBounds));
+ __ASSERT_DEBUG(rect.iTl.iY>=0 && rect.iBr.iY<=iSize.iHeight,Panic(EScreenDriverPanicOutOfBounds));
+
+ const TInt longWidth = iLongWidth;
+ TUint8* pixelPtr = PixelAddress(rect.iTl.iX,rect.iTl.iY);
+ const TUint8* pixelRowPtrLimit = pixelPtr + (rect.Height() * longWidth);
+
+ if (iShadowMode & EFade)
+ {
+ TUint8* pixelRowPtr = pixelPtr;
+ TUint8* pixelPtrLimit = pixelPtr + rect.Width();
+
+ while (pixelRowPtr < pixelRowPtrLimit)
+ {
+ TUint8* tempPixelPtr = pixelRowPtr;
+
+ while (tempPixelPtr < pixelPtrLimit)
+ {
+ *tempPixelPtr = FadeGray(*tempPixelPtr);
+ ++tempPixelPtr;
+ }
+
+ pixelRowPtr += longWidth;
+ pixelPtrLimit += longWidth;
+ }
+ }
+
+ if (iShadowMode & EShadow)
+ {
+ TUint8* pixelRowPtr = pixelPtr;
+ TUint8* pixelPtrLimit = pixelPtr + rect.Width();
+
+ while (pixelRowPtr < pixelRowPtrLimit)
+ {
+ TUint8* tempPixelPtr = pixelRowPtr;
+
+ while (tempPixelPtr < pixelPtrLimit)
+ {
+ *tempPixelPtr = TUint8(Max(*tempPixelPtr - 85,0));
+ ++tempPixelPtr;
+ }
+
+ pixelRowPtr += longWidth;
+ pixelPtrLimit += longWidth;
+ }
+ }
+ }
+
+void CDrawEightBppBitmapGray::ShadowBuffer(TInt aLength,TUint32* aBuffer)
+ {
+ __ASSERT_DEBUG(aLength>0,Panic(EScreenDriverPanicInvalidParameter));
+ __ASSERT_DEBUG(aBuffer!=NULL,Panic(EScreenDriverPanicInvalidParameter));
+
+ TUint8* limit = ((TUint8*)aBuffer) + aLength;
+
+ if (iShadowMode & EFade)
+ {
+ TUint8* buffer = (TUint8*)aBuffer;
+
+ while(buffer < limit)
+ {
+ *buffer = FadeGray(*buffer);
+ ++buffer;
+ }
+ }
+
+ if (iShadowMode & EShadow)
+ {
+ TUint8* buffer = (TUint8*)aBuffer;
+
+ while(buffer < limit)
+ {
+ *buffer = TUint8(Max(*buffer - 85,0));
+ ++buffer;
+ }
+ }
+ }
+
+void CDrawEightBppBitmapGray::WriteRgb(TInt aX,TInt aY,TRgb aColor)
+ {
+ CDrawEightBppBitmapCommon::WriteRgb(aX,aY,TUint8(aColor._Gray256()));
+ }
+
+void CDrawEightBppBitmapGray::WriteBinary(TInt aX,TInt aY,TUint32* aData,TInt aLength,TInt aHeight,TRgb aColor)
+ {
+ CDrawEightBppBitmapCommon::WriteBinary(aX,aY,aData,aLength,aHeight,TUint8(aColor._Gray256()));
+ }
+
+void CDrawEightBppBitmapGray::WriteBinaryOp(TInt aX,TInt aY,TUint32* aData,TInt aLength,TInt aHeight,TRgb aColor,CGraphicsContext::TDrawMode aDrawMode)
+ {
+ CDrawEightBppBitmapCommon::WriteBinaryOp(aX,aY,aData,aLength,aHeight,TUint8(aColor._Gray256()),aDrawMode);
+ }
+
+void CDrawEightBppBitmapGray::WriteBinaryLineVertical(TInt aX,TInt aY,TUint32* aData,TInt aLength,TRgb aColor,TBool aUp)
+ {
+ CDrawEightBppBitmapCommon::WriteBinaryLineVertical(aX,aY,aData,aLength,TUint8(aColor._Gray256()),aUp);
+ }
+
+/**
+MAlphaBlend::WriteRgbAlphaLine() implementation.
+@see MAlphaBlend::WriteRgbAlphaLine()
+*/
+void CDrawEightBppBitmapGray::WriteRgbAlphaLine(TInt aX, TInt aY, TInt aLength,
+ const TUint8* aRgbBuffer,
+ const TUint8* aMaskBuffer,
+ MAlphaBlend::TShadowing aShadowing,
+ CGraphicsContext::TDrawMode /*aDrawMode*/)
+ {
+ DeOrientate(aX,aY);
+ TUint8* pixelPtr = PixelAddress(aX,aY);
+ const TInt pixelPtrInc = LogicalPixelAddressIncrement();
+ const TUint8* maskBufferPtrLimit = aMaskBuffer + aLength;
+ TRgb pixelClr;
+
+ while (aMaskBuffer < maskBufferPtrLimit)
+ {
+ TRgb srcColor(aRgbBuffer[2],aRgbBuffer[1],aRgbBuffer[0]);
+ if(aShadowing == MAlphaBlend::EShdwBefore)
+ {
+ Shadow(srcColor);
+ }
+ TInt pixelValue = pixelPtr[0] * (255 - aMaskBuffer[0]);
+ TInt srceValue = (((srcColor.Red() << 1) +
+ srcColor.Green() + (srcColor.Green() << 2) +
+ srcColor.Blue()) >> 3) * aMaskBuffer[0];
+
+ pixelValue += srceValue;
+ pixelClr =TRgb::_Gray256(pixelValue / 255);
+ if(aShadowing == MAlphaBlend::EShdwAfter)
+ {
+ Shadow(pixelClr);
+ }
+ MapColorToUserDisplayMode(pixelClr);
+ pixelPtr[0] = TUint8(pixelClr._Gray256());
+
+ pixelPtr += pixelPtrInc;
+ aRgbBuffer += 4;
+ aMaskBuffer++;
+ }
+ }
+
+void CDrawEightBppBitmapGray::WriteRgbMulti(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor)
+ {
+ CDrawEightBppBitmapCommon::WriteRgbMulti(aX,aY,aLength,aRows,TUint8(aColor._Gray256()));
+ }
+
+void CDrawEightBppBitmapGray::WriteRgbMultiXOR(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor)
+ {
+ CDrawEightBppBitmapCommon::WriteRgbMultiXOR(aX,aY,aLength,aRows,TUint8(aColor._Gray256()));
+ }
+
+void CDrawEightBppBitmapGray::WriteRgbMultiAND(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor)
+ {
+ CDrawEightBppBitmapCommon::WriteRgbMultiAND(aX,aY,aLength,aRows,TUint8(aColor._Gray256()));
+ }
+
+void CDrawEightBppBitmapGray::WriteRgbMultiOR(TInt aX,TInt aY,TInt aLength,TInt aRows,TRgb aColor)
+ {
+ CDrawEightBppBitmapCommon::WriteRgbMultiOR(aX,aY,aLength,aRows,TUint8(aColor._Gray256()));
+ }
+
+void CDrawEightBppBitmapGray::WriteRgbAlphaMulti(TInt aX,TInt aY,TInt aLength,TRgb aColor,const TUint8* aMaskBuffer)
+ {
+ DeOrientate(aX,aY);
+ TUint8* pixelPtr = PixelAddress(aX,aY);
+ const TInt pixelPtrInc = PixelAddressIncrement();
+ const TUint8* maskBufferPtrLimit = aMaskBuffer + aLength;
+
+ if (iShadowMode)
+ Shadow(aColor);
+
+ const TInt gray = aColor._Gray256();
+ while (aMaskBuffer < maskBufferPtrLimit)
+ {
+ pixelPtr[0] = TUint8(((gray * aMaskBuffer[0]) + ((255 - aMaskBuffer[0]) * pixelPtr[0])) / 255);
+
+ pixelPtr += pixelPtrInc;
+ aMaskBuffer++;
+ }
+ }
+
+void CDrawEightBppBitmapGray::MapColorToUserDisplayMode(TRgb& aColor)
+ {
+ switch (iUserDispMode)
+ {
+ case EGray2:
+ aColor = TRgb::_Gray2(aColor._Gray2());
+ break;
+ case EGray4:
+ case EColor16:
+ aColor = TRgb::_Gray4(aColor._Gray4());
+ break;
+ case EGray16:
+ case EColor256:
+ aColor = TRgb::_Gray16(aColor._Gray16());
+ break;
+ default:
+ break;
+ }
+ }
+
+void CDrawEightBppBitmapGray::MapBufferToUserDisplayMode(TInt aLength,TUint32* aBuffer)
+ {
+ TUint8* bufferPtr = (TUint8*)aBuffer;
+ const TUint8* bufferLimit = bufferPtr + aLength;
+
+ switch (iUserDispMode)
+ {
+ case EGray2:
+ while (bufferPtr < bufferLimit)
+ {
+ if (*bufferPtr & 0x80)
+ *bufferPtr++ = 0xff;
+ else
+ *bufferPtr++ = 0;
+ }
+ break;
+ case EGray4:
+ case EColor16:
+ while (bufferPtr < bufferLimit)
+ {
+ TUint8 gray4 = TUint8(*bufferPtr >> 6);
+ gray4 |= (gray4 << 2);
+ *bufferPtr++ = TUint8(gray4 | (gray4 << 4));
+ }
+ break;
+ case EGray16:
+ case EColor256:
+ while (bufferPtr < bufferLimit)
+ {
+ TUint8 gray16 = TUint8(*bufferPtr >> 4);
+ *bufferPtr++ = TUint8(gray16 | (gray16 << 4));
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+TInt CDrawEightBppBitmapGray::WriteRgbOutlineAndShadow(TInt aX, TInt aY, const TInt aLength,
+ TUint32 aOutlinePenColor, TUint32 aShadowColor,
+ TUint32 aFillColor, const TUint8* aDataBuffer)
+ {
+ //This is non-optimised since this screen mode is rarely used and is usually
+ //fast enough without optimisation.
+ DeOrientate(aX,aY);
+ TUint8* pixelPtr = PixelAddress(aX,aY);
+ const TInt pixelPtrInc = LogicalPixelAddressIncrement();
+ const TUint8* dataBufferPtrLimit = aDataBuffer + aLength;
+ TInt blendedRedColor;
+ TInt blendedGreenColor;
+ TInt blendedBlueColor;
+ TUint8 index = 0;
+ TRgb finalColor;
+
+ TRgb outlinePenColor;
+ outlinePenColor.SetInternal(aOutlinePenColor);
+ TRgb shadowColor;
+ shadowColor.SetInternal(aShadowColor);
+ TRgb fillColor;
+ fillColor.SetInternal(aFillColor);
+
+ const TInt redOutlinePenColor = outlinePenColor.Red();
+ const TInt redShadowColor = shadowColor.Red();
+ const TInt redFillColor = fillColor.Red();
+
+ const TInt greenOutlinePenColor = outlinePenColor.Green();
+ const TInt greenShadowColor = shadowColor.Green();
+ const TInt greenFillColor = fillColor.Green();
+
+ const TInt blueOutlinePenColor = outlinePenColor.Blue();
+ const TInt blueShadowColor = shadowColor.Blue();
+ const TInt blueFillColor = fillColor.Blue();
+
+ while (aDataBuffer < dataBufferPtrLimit)
+ {
+ index = *aDataBuffer++;
+ if (255 == FourColorBlendLookup[index][KBackgroundColorIndex])
+ {
+ //background colour
+ //No drawing required so move on to next pixel.
+ pixelPtr += pixelPtrInc;
+ continue;
+ }
+ else if (255 == FourColorBlendLookup[index][KFillColorIndex])
+ {
+ //fill colour
+ finalColor.SetInternal(aFillColor);
+ }
+ else if (255 == FourColorBlendLookup[index][KShadowColorIndex])
+ {
+ //Shadow colour
+ finalColor.SetInternal(aShadowColor);
+ }
+ else if (255 == FourColorBlendLookup[index][KOutlineColorIndex])
+ {
+ //Outline colour
+ finalColor.SetInternal(aOutlinePenColor);
+ }
+ else
+ {
+ TRgb backgroundColor = TRgb::_Gray256(*pixelPtr);
+
+ blendedRedColor = (redOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] +
+ redShadowColor * FourColorBlendLookup[index][KShadowColorIndex] +
+ redFillColor * FourColorBlendLookup[index][KFillColorIndex] +
+ backgroundColor.Red() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8;
+
+ blendedGreenColor = (greenOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] +
+ greenShadowColor * FourColorBlendLookup[index][KShadowColorIndex] +
+ greenFillColor * FourColorBlendLookup[index][KFillColorIndex] +
+ backgroundColor.Green() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8;
+
+ blendedBlueColor = (blueOutlinePenColor * FourColorBlendLookup[index][KOutlineColorIndex] +
+ blueShadowColor * FourColorBlendLookup[index][KShadowColorIndex] +
+ blueFillColor * FourColorBlendLookup[index][KFillColorIndex] +
+ backgroundColor.Blue() * FourColorBlendLookup[index][KBackgroundColorIndex]) >> 8;
+
+ finalColor = TRgb(blendedRedColor, blendedGreenColor, blendedBlueColor);
+ }
+
+ *pixelPtr = TUint8(finalColor._Gray256());
+ pixelPtr += pixelPtrInc;
+ }
+ return KErrNone;
+ }