graphicstest/uibench/s60/src/windows/tflowwindowopengl.cpp
changeset 0 5d03bc08d59c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/graphicstest/uibench/s60/src/windows/tflowwindowopengl.cpp	Tue Feb 02 01:47:50 2010 +0200
@@ -0,0 +1,76 @@
+// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+//
+
+/**
+ @file
+ @test
+ @internalComponent - Internal Symbian test code 
+*/
+
+
+#include "tflowwindowopengl.h"
+
+
+CTWindow* CTFlowWindowOpenGL::NewL(RWsSession &aWs, 
+        const RWindowTreeNode &aParent, 
+        const TPoint& aStartingPoint,
+        const TSize& aWindowSize)
+    {
+    CTFlowWindowOpenGL* self = new (ELeave)CTFlowWindowOpenGL(aStartingPoint, aWindowSize);
+    CleanupStack::PushL(self);
+    self->ConstructL(aWs, aParent);
+    CleanupStack::Pop(self);
+    return self;
+    }
+
+CTFlowWindowOpenGL::CTFlowWindowOpenGL(const TPoint& aStartingPoint, const TSize& aWindowSize) :
+        CTWindow(aStartingPoint, aWindowSize)
+	{
+	// empty
+	}
+
+/**
+ * Constructs EGL environment, model and output objects which are used to render
+ * OpenGL ES content.
+ * 
+ */
+void CTFlowWindowOpenGL::ConstructL(RWsSession &aWs, const RWindowTreeNode &aParent)
+    {
+    CTWindow::ConstructL(aWs, aParent);
+    iEglEnvironment = CEglEnvironment::NewL(iWindow);
+    iModel = CModel::NewL(iEglEnvironment->Display(), iEglEnvironment->Surface());
+    }
+
+CTFlowWindowOpenGL::~CTFlowWindowOpenGL()
+	{
+	delete iEglEnvironment;
+	delete iModel;
+	}
+
+/**
+ * Render one OpenGL ES scene and draw it to the screen.
+ */
+void CTFlowWindowOpenGL::RenderL()
+	{
+	CTWindow::RenderL();
+	iTime++;
+	iModel->DrawToBuffer(iTime);
+	iEglEnvironment->DrawToWindow();
+	}
+
+void CTFlowWindowOpenGL::SetResolutionL(TInt aResolution)
+    {
+    iModel->SetResolutionL(aResolution);
+    }