Apply patch 6. Cleanup syborg specific variation by allowing the project file to build one specially for it. Fix include macros for test apps. Further tuning how the variant is build appears in later patches. Explicitly including platform_paths seems to make debugging easier for carbide. This might be removed if its bad practice or causes issues.
/*
* Copyright (c) 2009 Symbian Foundation Ltd
* This component and the accompanying materials are made available
* under the terms of the License "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Symbian Foundation Ltd - initial contribution.
*
* Contributors:
*
* Description:
* openvgu mmp file
*/
#include <vg\openvguids.hrh> // For uids
target libopenvgu_sw.dll // Destination filename
targettype dll // Binary build type
uid KUidSharedDllUidValue KUidVGUDllUidValue // File uids
CAPABILITY CAP_GENERAL_DLL
vendorid 0x70000001
//noexportlibrary
userinclude ..\sfopenvg\include //for internal egl functions e.g. do_eglXXX
OS_LAYER_SYSTEMINCLUDE
SYSTEMINCLUDE OS_LAYER_PUBLIC_EXPORT_PATH(vg) // EGL include files
macro __OPENVGHEADERS_USE_VG_1_1
sourcepath ..\openvgu // Relative path to source files
source vgu.cpp
library euser.lib // Mandatory
library sflibopenvgrefimpl.lib
#ifdef WINS
DEFFILE \epoc32\include\def\win32\libopenvgu11.def // WINS/WINSCW def file
#else
DEFFILE \epoc32\include\def\eabi\libopenvgu11.def // ARM def file
#endif // WINS