Refactored eglbringuptest to separate EGL and VG code
This allows for a more complex demo (e.g. one which includes
animated rendering) to be implemented simply by writing a new
class derived from CEglRendering, and modifying CWsApp::ConstructL
to create an instance of this new class.
/*
* Copyright (c) 2009 Symbian Foundation Ltd
* This component and the accompanying materials are made available
* under the terms of the License "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Symbian Foundation Ltd - initial contribution.
*
* Contributors:
*
* Description:
* openvgu mmp file
*/
#include <vg\openvguids.hrh> // For uids
target libopenvgu_sw.dll // Destination filename
targettype dll // Binary build type
uid KUidSharedDllUidValue KUidVGUDllUidValue // File uids
CAPABILITY CAP_GENERAL_DLL
vendorid 0x70000001
//noexportlibrary
userinclude ..\sfopenvg\include //for internal egl functions e.g. do_eglXXX
OS_LAYER_SYSTEMINCLUDE
SYSTEMINCLUDE OS_LAYER_PUBLIC_EXPORT_PATH(vg) // EGL include files
macro __OPENVGHEADERS_USE_VG_1_1
sourcepath ..\openvgu // Relative path to source files
source vgu.cpp
library euser.lib // Mandatory
library sflibopenvgrefimpl.lib
#ifdef WINS
DEFFILE \epoc32\include\def\win32\libopenvgu11.def // WINS/WINSCW def file
#else
DEFFILE \epoc32\include\def\eabi\libopenvgu11.def // ARM def file
#endif // WINS