Merge 3. Improve performance by switching to less aggressive settings for RI_NUM_TESSELLATED_SEGMENTS and RI_MAX_SAMPLES. Ignored the WIN32 specific API decoration defines when doing the merge. Note the code is now optimised in riPath.cpp to change from RI_NUM_TESSELLATED_SEGMENTS to _QUAD, _CUBIC, _ARC settings which are each now set to 8. SVG Tiger now renders in 5 seconds (15 seconds quicker). The quality of the OVG icons is slightly reduced but still very useable.
/*
* Copyright (c) 2009 Symbian Foundation Ltd
* This component and the accompanying materials are made available
* under the terms of the License "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Symbian Foundation Ltd - initial contribution.
*
* Contributors:
*
* Description:
* openvgu mmp file
*/
#include <vg\openvguids.hrh> // For uids
target libopenvgu_sw.dll // Destination filename
targettype dll // Binary build type
uid KUidSharedDllUidValue KUidVGUDllUidValue // File uids
CAPABILITY CAP_GENERAL_DLL
vendorid 0x70000001
//noexportlibrary
userinclude ..\sfopenvg\include //for internal egl functions e.g. do_eglXXX
OS_LAYER_SYSTEMINCLUDE
SYSTEMINCLUDE OS_LAYER_PUBLIC_EXPORT_PATH(vg) // EGL include files
macro __OPENVGHEADERS_USE_VG_1_1
sourcepath ..\openvgu // Relative path to source files
source vgu.cpp
library euser.lib // Mandatory
library sflibopenvgrefimpl.lib
#ifdef WINS
DEFFILE \epoc32\include\def\win32\libopenvgu11.def // WINS/WINSCW def file
#else
DEFFILE \epoc32\include\def\eabi\libopenvgu11.def // ARM def file
#endif // WINS