openvg/openvgrefimplementation/sfopenvg/group/openvgu.mmp
author Matt Plumtree <matt.plumtree@nokia.com>
Fri, 23 Apr 2010 17:57:02 +0100
branchNewGraphicsArchitecture
changeset 39 a4b63488e0b0
parent 6 250ac10a3d98
child 57 2bf8a359aa2f
child 87 0709f76d91e5
permissions -rw-r--r--
Revise some of the compositor performance improvements to improve correctness. Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm. Move transparency type simplification further up the composition code. Remove some unnecessary fields. Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).

/*
* Copyright (c) 2009 Symbian Foundation Ltd
* This component and the accompanying materials are made available
* under the terms of the License "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Symbian Foundation Ltd - initial contribution.
* 
* Contributors:
*
* Description:
* openvgu mmp file
*/
#include <vg\openvguids.hrh> // For uids

target          libopenvgu_sw.dll		// Destination filename
targettype      dll				// Binary build type
uid             KUidSharedDllUidValue KUidVGUDllUidValue		// File uids
CAPABILITY      CAP_GENERAL_DLL
vendorid        0x70000001
//noexportlibrary

userinclude     ..\sfopenvg\include //for internal egl functions e.g. do_eglXXX

OS_LAYER_SYSTEMINCLUDE
SYSTEMINCLUDE  OS_LAYER_PUBLIC_EXPORT_PATH(vg) // EGL include files

macro __OPENVGHEADERS_USE_VG_1_1

sourcepath      ..\openvgu		// Relative path to source files

source          vgu.cpp

library         euser.lib     		// Mandatory
library			sflibopenvgrefimpl.lib

#ifdef WINS
DEFFILE         \epoc32\include\def\win32\libopenvgu11.def	// WINS/WINSCW def file
#else
DEFFILE         \epoc32\include\def\eabi\libopenvgu11.def	// ARM def file
#endif // WINS