Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
/*
* Copyright (c) 2009 Symbian Foundation Ltd
* This component and the accompanying materials are made available
* under the terms of the License "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Symbian Foundation Ltd - initial contribution.
*
* Contributors:
*
* Description:
* openvgu mmp file
*/
#include <vg\openvguids.hrh> // For uids
target libopenvgu_sw.dll // Destination filename
targettype dll // Binary build type
uid KUidSharedDllUidValue KUidVGUDllUidValue // File uids
CAPABILITY CAP_GENERAL_DLL
vendorid 0x70000001
//noexportlibrary
userinclude ..\sfopenvg\include //for internal egl functions e.g. do_eglXXX
OS_LAYER_SYSTEMINCLUDE
SYSTEMINCLUDE OS_LAYER_PUBLIC_EXPORT_PATH(vg) // EGL include files
macro __OPENVGHEADERS_USE_VG_1_1
sourcepath ..\openvgu // Relative path to source files
source vgu.cpp
library euser.lib // Mandatory
library sflibopenvgrefimpl.lib
#ifdef WINS
DEFFILE \epoc32\include\def\win32\libopenvgu11.def // WINS/WINSCW def file
#else
DEFFILE \epoc32\include\def\eabi\libopenvgu11.def // ARM def file
#endif // WINS