--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/kernel/eka/ewsrv/co_twin.cpp Mon Oct 19 15:55:17 2009 +0100
@@ -0,0 +1,230 @@
+// Copyright (c) 1995-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of the License "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+// e32\ewsrv\co_twin.cpp
+//
+//
+
+#include "ws_std.h"
+
+extern "C"
+EXPORT_C TAny* NewConsole()
+//
+// Create a new console window.
+//
+ {
+ return new CConsoleTextWin;
+ }
+
+CConsoleTextWin *CConsoleTextWin::NewL(const TDesC &aTitle,TSize aSize)
+//
+// Create a new console window. Leave on any error.
+//
+ {
+
+ CConsoleTextWin *pC=new(ELeave) CConsoleTextWin;
+ User::LeaveIfError(pC->iConsole.Init(aTitle,aSize));
+ return(pC);
+ }
+
+CConsoleTextWin::CConsoleTextWin()
+//
+// Constrcutor
+//
+ {}
+
+CConsoleTextWin::~CConsoleTextWin()
+//
+// Destructor
+//
+ {
+
+ iConsole.Close();
+ }
+
+TInt CConsoleTextWin::Create(const TDesC &aTitle,TSize aSize)
+//
+// Create a new console window.
+//
+ {
+
+ TInt r=iConsole.Init(aTitle,aSize);
+ if (r==KErrNone)
+ {
+ r=iConsole.Control(_L("+Maximize +NewLine -Lock -Wrap"));
+ }
+ return(r);
+ }
+
+void CConsoleTextWin::Read(TRequestStatus &aStatus)
+//
+// Asynchronous get keystroke from window
+//
+ {
+
+ iConsole.Read(iKey,aStatus);
+ }
+
+
+void ConsServerCheck(TInt aResult, TInt aLine)
+ {
+ if(aResult!=KErrNone)
+ {
+#ifdef _DEBUG
+ RDebug::Printf("EConsServerFailed with %d at line %d",aResult,aLine);
+#endif
+ (void)aLine;
+ Panic(EConsServerFailed);
+ }
+ }
+
+
+void CConsoleTextWin::ReadCancel()
+//
+// Cancel asynchronous read request
+//
+ {
+
+ TInt r=iConsole.ReadCancel();
+ ConsServerCheck(r,__LINE__);
+ }
+
+void CConsoleTextWin::Write(const TDesC &aDes)
+//
+// Write to the console.
+//
+ {
+
+ TInt r=iConsole.Write(aDes);
+ ConsServerCheck(r,__LINE__);
+ }
+
+TPoint CConsoleTextWin::CursorPos() const
+//
+// Read current cursor position relative to the window
+//
+ {
+
+ TPoint p;
+ TInt r=iConsole.CursorPos(p);
+ ConsServerCheck(r,__LINE__);
+ return(p);
+ }
+
+void CConsoleTextWin::SetCursorPosAbs(const TPoint &aPosition)
+//
+// Position the cursor in the window buffer
+//
+ {
+
+ TInt r=iConsole.SetCursorPosAbs(aPosition);
+ ConsServerCheck(r,__LINE__);
+ }
+
+void CConsoleTextWin::SetCursorPosRel(const TPoint &aVector)
+//
+// Position the cursor in the window buffer
+//
+ {
+
+ TInt r=iConsole.SetCursorPosRel(aVector);
+ ConsServerCheck(r,__LINE__);
+ }
+
+void CConsoleTextWin::SetCursorHeight(TInt aPercentage)
+//
+// Set the percentage height of the cursor
+//
+ {
+
+ TInt r=iConsole.SetCursorHeight(aPercentage);
+ ConsServerCheck(r,__LINE__);
+ }
+
+void CConsoleTextWin::SetTitle(const TDesC &aTitle)
+//
+// Set the console window title
+//
+ {
+
+ TInt r=iConsole.SetTitle(aTitle);
+ ConsServerCheck(r,__LINE__);
+ }
+
+void CConsoleTextWin::ClearScreen()
+//
+// Clear screen
+//
+ {
+
+ TInt r=iConsole.ClearScreen();
+ ConsServerCheck(r,__LINE__);
+ }
+
+void CConsoleTextWin::ClearToEndOfLine()
+//
+// Clear window from current cursor position to the end of the line
+//
+ {
+
+ TInt r=iConsole.ClearToEndOfLine();
+ ConsServerCheck(r,__LINE__);
+ }
+
+TSize CConsoleTextWin::ScreenSize() const
+//
+// Return the current screen size
+//
+ {
+
+ TSize s;
+ TInt r=iConsole.Size(s);
+ ConsServerCheck(r,__LINE__);
+ return(s);
+ }
+
+TKeyCode CConsoleTextWin::KeyCode() const
+//
+// Return the current keycode
+//
+ {
+
+ return(iKey.Code());
+ }
+
+TUint CConsoleTextWin::KeyModifiers() const
+//
+// Return the current key modifiers
+//
+ {
+
+ return(iKey.Modifiers());
+ }
+
+void CConsoleTextWin::SetTextAttribute(TTextAttribute anAttribute)
+//
+// Set text attribute
+//
+ {
+
+ iConsole.SetTextAttribute(anAttribute);
+ }
+
+RConsole &CConsoleTextWin::Console()
+//
+// Return the console object.
+//
+ {
+
+ return(iConsole);
+ }