devsoundextensions/effectspresets/AudioEqualizerUtility/src/TempAudioEqualizer.cpp
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/devsoundextensions/effectspresets/AudioEqualizerUtility/src/TempAudioEqualizer.cpp Tue Feb 02 01:56:55 2010 +0200
@@ -0,0 +1,234 @@
+/*
+* Copyright (c) 2004 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: Implementation of the audio equalizer proxy class
+*
+*/
+
+
+
+
+// INCLUDE FILES
+
+#ifdef _DEBUG
+#include <e32svr.h>
+#endif
+
+#include "TempAudioEqualizer.h"
+
+// ============================ MEMBER FUNCTIONS ===============================
+
+// -----------------------------------------------------------------------------
+// CTempAudioEqualizer::CTempAudioEqualizer
+// C++ default constructor can NOT contain any code, that
+// might leave.
+// -----------------------------------------------------------------------------
+//
+CTempAudioEqualizer::CTempAudioEqualizer()
+ {
+ }
+
+// Destructor
+CTempAudioEqualizer::~CTempAudioEqualizer()
+ {
+ }
+
+// -----------------------------------------------------------------------------
+// CTempAudioEqualizer::NewL
+// Static function for creating an instance of the Audio Equalizer object.
+// -----------------------------------------------------------------------------
+//
+EXPORT_C CTempAudioEqualizer* CTempAudioEqualizer::NewL(TInt aNumberOfBands,CAudioEqualizer* aAudioEqualizer)
+ {
+#ifdef _DEBUG
+ RDebug::Print(_L("CTempAudioEqualizer::NewL"));
+#endif
+
+ CTempAudioEqualizer* self = new (ELeave) CTempAudioEqualizer();
+ CleanupStack::PushL( self );
+ self->ConstructL(aNumberOfBands,aAudioEqualizer);
+ CleanupStack::Pop(self);
+ return self;
+ }
+
+// -----------------------------------------------------------------------------
+// CTempAudioEqualizer::ConstructL
+// -----------------------------------------------------------------------------
+//
+void CTempAudioEqualizer::ConstructL(TInt aNumberOfBands, CAudioEqualizer* aAudioEqualizer)
+ {
+#ifdef _DEBUG
+ RDebug::Print(_L("CTempAudioEqualizer::ConstructL"));
+#endif
+
+ iAudioEqualizer = aAudioEqualizer;
+ iNumberOfBands = aNumberOfBands;
+
+ TEfAudioEqualizerBand bandData;
+ for(TInt i=0; i< aNumberOfBands; i++)
+ {
+ if(iBandsData.Append(bandData))
+ {
+ User::Leave(KErrNoMemory);
+ }
+ }
+
+
+ }
+
+
+// -----------------------------------------------------------------------------
+// CTempAudioEqualizer::ApplyL
+// Apply the Audio Equalizer settings.
+// -----------------------------------------------------------------------------
+//
+EXPORT_C void CTempAudioEqualizer::ApplyL()
+ {
+#ifdef _DEBUG
+ RDebug::Print(_L("CTempAudioEqualizer::Apply"));
+#endif
+
+ for(TInt i = 1; i <= iNumberOfBands; i++)
+ {
+ if(BandLevel(i) != iAudioEqualizer->BandLevel(i))
+ {
+#ifdef _DEBUG
+ RDebug::Print(_L("CTempAudioEqualizer::Band %d Level %d"),i,BandLevel(i));
+#endif
+
+ iAudioEqualizer->SetBandLevelL(i,BandLevel(i));
+ }
+ }
+ if(iAudioEqualizer)
+ {
+ iAudioEqualizer->EnableL();
+ // iAudioEqualizer->ApplyL();
+ }
+
+ }
+
+
+// -----------------------------------------------------------------------------
+// CTempAudioEqualizer::EnableL
+// Enable the Audio EnvironmentalReverb settings.
+// -----------------------------------------------------------------------------
+//
+EXPORT_C void CTempAudioEqualizer::EnableL()
+ {
+ #ifdef _DEBUG
+ RDebug::Print(_L("CTempAudioEqualizer::EnableL"));
+ #endif
+
+ iEnabled = ETrue;
+ ApplyL();
+ }
+
+// -----------------------------------------------------------------------------
+// CTempAudioEqualizer::DisableL
+// Disable the Audio EnvironmentalReverb settings.
+// -----------------------------------------------------------------------------
+//
+EXPORT_C void CTempAudioEqualizer::DisableL()
+ {
+ #ifdef _DEBUG
+ RDebug::Print(_L("CTempAudioEqualizer::DisableL"));
+ #endif
+
+ iEnabled = EFalse;
+
+ if(iAudioEqualizer)
+ iAudioEqualizer->DisableL();
+ }
+
+// -----------------------------------------------------------------------------
+// CTempAudioEqualizer::IsEnableL
+// Return enable flag.
+// -----------------------------------------------------------------------------
+//
+EXPORT_C TBool CTempAudioEqualizer::IsEnabled() const
+ {
+ #ifdef _DEBUG
+ RDebug::Print(_L("CTempAudioEqualizer::IsEnabled"));
+ #endif
+
+ TBool ifEnabled = EFalse;
+ if(iAudioEqualizer)
+ ifEnabled = iAudioEqualizer->IsEnabled();
+
+ return ifEnabled;
+ }
+
+
+
+// -----------------------------------------------------------------------------
+// CTempAudioEqualizer::IsEnforced
+// Return enForce flag
+// -----------------------------------------------------------------------------
+//
+EXPORT_C TBool CTempAudioEqualizer::IsEnforced() const
+ {
+ #ifdef _DEBUG
+ RDebug::Print(_L("CTempAudioEqualizer::IsEnforced"));
+ #endif
+
+ TBool ifEnforced = EFalse;
+ if(iAudioEqualizer)
+ ifEnforced = iAudioEqualizer->IsEnforced();
+
+ return ifEnforced;
+
+ }
+
+// -----------------------------------------------------------------------------
+// CTempAudioEqualizer::EnforceL
+// Enforce the effect
+// -----------------------------------------------------------------------------
+//
+EXPORT_C void CTempAudioEqualizer::EnforceL( TBool aEnforced )
+ {
+ #ifdef _DEBUG
+ RDebug::Print(_L("CTempAudioEqualizer::EnforceL"));
+ #endif
+
+ iEnforced = aEnforced;
+
+ if(iAudioEqualizer)
+ iAudioEqualizer->EnforceL(aEnforced);
+ }
+
+
+
+// -----------------------------------------------------------------------------
+// CTempAudioEqualizer::HaveUpdateRights
+// Return enForce flag
+// -----------------------------------------------------------------------------
+//
+EXPORT_C TBool CTempAudioEqualizer::HaveUpdateRights() const
+ {
+ #ifdef _DEBUG
+ RDebug::Print(_L("CTempAudioEqualizer::HaveUpdateRights"));
+ #endif
+
+ TBool ifHaveUpdateRights = EFalse;
+ if(iAudioEqualizer)
+ ifHaveUpdateRights = iAudioEqualizer->HaveUpdateRights();
+
+ return ifHaveUpdateRights;
+
+ }
+
+
+
+// ========================== OTHER EXPORTED FUNCTIONS =========================
+
+// End of File