devsoundextensions/effectspresets/AudioEqualizerUtility/src/TempAudioEqualizer.cpp
Bug 3673 - Seeking via grabbing the Music Player progress bar does not work.
/*
* Copyright (c) 2004 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Implementation of the audio equalizer proxy class
*
*/
// INCLUDE FILES
#ifdef _DEBUG
#include <e32svr.h>
#endif
#include "TempAudioEqualizer.h"
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CTempAudioEqualizer::CTempAudioEqualizer
// C++ default constructor can NOT contain any code, that
// might leave.
// -----------------------------------------------------------------------------
//
CTempAudioEqualizer::CTempAudioEqualizer()
{
}
// Destructor
CTempAudioEqualizer::~CTempAudioEqualizer()
{
}
// -----------------------------------------------------------------------------
// CTempAudioEqualizer::NewL
// Static function for creating an instance of the Audio Equalizer object.
// -----------------------------------------------------------------------------
//
EXPORT_C CTempAudioEqualizer* CTempAudioEqualizer::NewL(TInt aNumberOfBands,CAudioEqualizer* aAudioEqualizer)
{
#ifdef _DEBUG
RDebug::Print(_L("CTempAudioEqualizer::NewL"));
#endif
CTempAudioEqualizer* self = new (ELeave) CTempAudioEqualizer();
CleanupStack::PushL( self );
self->ConstructL(aNumberOfBands,aAudioEqualizer);
CleanupStack::Pop(self);
return self;
}
// -----------------------------------------------------------------------------
// CTempAudioEqualizer::ConstructL
// -----------------------------------------------------------------------------
//
void CTempAudioEqualizer::ConstructL(TInt aNumberOfBands, CAudioEqualizer* aAudioEqualizer)
{
#ifdef _DEBUG
RDebug::Print(_L("CTempAudioEqualizer::ConstructL"));
#endif
iAudioEqualizer = aAudioEqualizer;
iNumberOfBands = aNumberOfBands;
TEfAudioEqualizerBand bandData;
for(TInt i=0; i< aNumberOfBands; i++)
{
if(iBandsData.Append(bandData))
{
User::Leave(KErrNoMemory);
}
}
}
// -----------------------------------------------------------------------------
// CTempAudioEqualizer::ApplyL
// Apply the Audio Equalizer settings.
// -----------------------------------------------------------------------------
//
EXPORT_C void CTempAudioEqualizer::ApplyL()
{
#ifdef _DEBUG
RDebug::Print(_L("CTempAudioEqualizer::Apply"));
#endif
for(TInt i = 1; i <= iNumberOfBands; i++)
{
if(BandLevel(i) != iAudioEqualizer->BandLevel(i))
{
#ifdef _DEBUG
RDebug::Print(_L("CTempAudioEqualizer::Band %d Level %d"),i,BandLevel(i));
#endif
iAudioEqualizer->SetBandLevelL(i,BandLevel(i));
}
}
if(iAudioEqualizer)
{
iAudioEqualizer->EnableL();
// iAudioEqualizer->ApplyL();
}
}
// -----------------------------------------------------------------------------
// CTempAudioEqualizer::EnableL
// Enable the Audio EnvironmentalReverb settings.
// -----------------------------------------------------------------------------
//
EXPORT_C void CTempAudioEqualizer::EnableL()
{
#ifdef _DEBUG
RDebug::Print(_L("CTempAudioEqualizer::EnableL"));
#endif
iEnabled = ETrue;
ApplyL();
}
// -----------------------------------------------------------------------------
// CTempAudioEqualizer::DisableL
// Disable the Audio EnvironmentalReverb settings.
// -----------------------------------------------------------------------------
//
EXPORT_C void CTempAudioEqualizer::DisableL()
{
#ifdef _DEBUG
RDebug::Print(_L("CTempAudioEqualizer::DisableL"));
#endif
iEnabled = EFalse;
if(iAudioEqualizer)
iAudioEqualizer->DisableL();
}
// -----------------------------------------------------------------------------
// CTempAudioEqualizer::IsEnableL
// Return enable flag.
// -----------------------------------------------------------------------------
//
EXPORT_C TBool CTempAudioEqualizer::IsEnabled() const
{
#ifdef _DEBUG
RDebug::Print(_L("CTempAudioEqualizer::IsEnabled"));
#endif
TBool ifEnabled = EFalse;
if(iAudioEqualizer)
ifEnabled = iAudioEqualizer->IsEnabled();
return ifEnabled;
}
// -----------------------------------------------------------------------------
// CTempAudioEqualizer::IsEnforced
// Return enForce flag
// -----------------------------------------------------------------------------
//
EXPORT_C TBool CTempAudioEqualizer::IsEnforced() const
{
#ifdef _DEBUG
RDebug::Print(_L("CTempAudioEqualizer::IsEnforced"));
#endif
TBool ifEnforced = EFalse;
if(iAudioEqualizer)
ifEnforced = iAudioEqualizer->IsEnforced();
return ifEnforced;
}
// -----------------------------------------------------------------------------
// CTempAudioEqualizer::EnforceL
// Enforce the effect
// -----------------------------------------------------------------------------
//
EXPORT_C void CTempAudioEqualizer::EnforceL( TBool aEnforced )
{
#ifdef _DEBUG
RDebug::Print(_L("CTempAudioEqualizer::EnforceL"));
#endif
iEnforced = aEnforced;
if(iAudioEqualizer)
iAudioEqualizer->EnforceL(aEnforced);
}
// -----------------------------------------------------------------------------
// CTempAudioEqualizer::HaveUpdateRights
// Return enForce flag
// -----------------------------------------------------------------------------
//
EXPORT_C TBool CTempAudioEqualizer::HaveUpdateRights() const
{
#ifdef _DEBUG
RDebug::Print(_L("CTempAudioEqualizer::HaveUpdateRights"));
#endif
TBool ifHaveUpdateRights = EFalse;
if(iAudioEqualizer)
ifHaveUpdateRights = iAudioEqualizer->HaveUpdateRights();
return ifHaveUpdateRights;
}
// ========================== OTHER EXPORTED FUNCTIONS =========================
// End of File