Bug 3673 - Seeking via grabbing the Music Player progress bar does not work.
/*
* Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
/**
@file
@publishedPartner
@released
*/
#ifndef MAUDIOSTREAM_H
#define MAUDIOSTREAM_H
#include <e32base.h>
#include <f32file.h>
#include <mmf/common/mmfcontroller.h>
#include <a3f/a3fbase.h>
class MAudioStreamObserver;
class MAudioCodecObserver;
class MAudioCodec;
class MAudioProcessingUnit;
/**
* this is the main control interface for the state of a processing unit chain.
*
* An AudioStream object binds together audio components processing the same data.
* An AudioStrem executes the audio processing states as requested by the client. The processing units
* attached to a stream will follow the state of the stream.
*
* The possible states of an AudioStream object are:
* EUninitialized: The state which the chain is in initially.
* The logical chain can be constructed.
* The settings in the logical chain cannot be related to the adaptation because no adaptation has been selected yet.
*
* EInitialized: this state is set after a successful initialization request.
* EIdle: All the chain resources are allocated, however, no processing time
* (other than expended to put the chain into EIdle state) is consumed in this phase.
* EPrimed: As per EIdle, but the stream can consume processing time, by filling its buffers.
* EActive: The chain has all the resources as per EIdle and EPrimed but also has started to
* process the actions requested by the client.
* EDead: The stream can no longer function due to fatal error.
* The logical chain still exists, but any physical resources should be reclaimed by the adaptation.
*
* The MAudioStreamObserver includes completion callbacks for many of the methods of MAudioStream.
* The protocol is such that when an asynchronous method is called and KErrNone is returned,
* then the call will be followed by a corresponding callback. if the returned error code from
* the asynchronous function is other than KErrNone, then a callback will not be made as
* a result of that method call. The callbacks will always occur out-of-context.
* Note that many of the functions will also require a context commit for the actual processing to take place.
*/
class MAudioStream
{
public:
/**
* Registers an audio stream observer.
*
* Note that this function is meant for clients of the Audio Stream.
* The client should unregister using UnregisterAudioStreamObserver() when applicable.
*
* @param aObserver reference to the observer to register.
* @return an error code. KErrNone if successful.
* KErrAlreadyExists if the client is already registered.
* KErrOutOfMemory in case of memory exhaustion.
*/
virtual TInt RegisterAudioStreamObserver(MAudioStreamObserver& aObserver)=0;
/**
* Unregisters an audio stream observer.
*
* @param aObserver reference to the observer to unregister.
* @return an error code. KErrNone if successful. KErrNotFound if the client has not been registered as observer.
*/
virtual void UnregisterAudioStreamObserver(MAudioStreamObserver& aObserver)=0;
/**
* Sets the type of audio being processed in this context.
*
* The audio type settings are used by the resource control subsystem when it arbitrates between multiple clients
* trying to access the same resource. Additionally it may impact the availability of certain audio features for the client.
* It may also have an effect on other aspects, including, but not limited to routing and automatically applied effects.
* The audio types available for the client may be limited by the platform security capabilities, vendorId etc of the client application.
*
* @param aAudioTypeSettings defines the settings associated with this stream.
* @return an error code. KErrNone if successful, otherwise one of the system wide error codes.
*/
virtual TInt SetAudioType(const TAudioTypeSettings& aAudioTypeSettings)=0;
/**
* Fetch the type of audio being processed in this stream.
*
* @param aAudioTypeSettings On return contains the audio type of this stream.
*/
virtual void GetAudioType(TAudioTypeSettings& aAudioTypeSettings) const = 0;
/**
* Requests a transition to the EInitialized state.
*
* this function is asynchronous, and its successful return merely issues a request which is acted upon on Commit(),
* and while will lead to a StateEvent() callback. this function is only allowed while the stream is in EUninitialized state.
* A call in any other state will cause an error code of KErrNotReady to be returned.
*
* @return an error code. if KErrNone, the state transition has been requested,
* and there will be a StateEvent() callback following Commit().
* On error, there is no request made: KErrNotReady states the stream if not in valid current state,
* otherwise one of the system-wide error codes.
*/
virtual TInt Initialize()=0;
/**
* Requests a transition to the EIdle state.
*
* this function is asynchronous, and its successful return merely issues a request which is acted upon on Commit(),
* and while will lead to a StateEvent() callback. this function is only allowed while the stream is in EInitialized state.
* A call in any other state will cause an error code of KErrNotReady to be returned
*
* The resources must be released using Unload() when they are no longer needed.
* Note that it is recommended that the resources are not kept reserved for long periods of inactivity,
* since it may prevent other audio streams from becoming active by stealing resources they need to use
*
* @return An error code. if KErrNone, the state transition has been requested,
* and there will be a StateEvent() callback following Commit().
* On error, there is no request made: KErrNotReady states the stream if not in valid current state,
* otherwise one of the system-wide error codes.
*/
virtual TInt Load()=0;
/**
* Starts the audio processing. this function is only allowed while the stream is in EIdle or EPrimed states.
*
* The start-up procedures include requesting permission for audio processing from audio policy.
*
* @return an error code. A call in any state different to EIdle or EPrimed will cause an error code of KErrNotReady.
* if permission to start is denied by audio policy, a state change back to EPrimed will occur with error code KErrAccessDenied
*/
virtual TInt Activate()=0;
/**
* Requests a transition to the Idle state – stopping the ongoing operation.
*
* this function is asynchronous, and its successful return merely issues a request which is acted upon on Commit(),
* and while will lead to a StateEvent() callback this function is only allowed while the stream is either Active or Primed.
* A call in any other state will cause an error code of KErrNotReady to be returned.
* @return An error code. if KErrNone, the state transition has been requested, and there will be a StateEvent() callback
* following Commit(). On error, there is no request made: KErrNotReady states the stream if not in valid current state,
* otherwise one of the system-wide error codes
*/
virtual TInt Stop()=0;
/**
* Prepares the audio stream for releasing the resources reserved for it and for the processing units attached to the stream.
*
* this function is only allowed while the stream is EIdle state.
* A call in any other state will cause an error code of KErrNotReady to be returned.
*
* During this call the stream will query all attached processing units whether they are ready to unload.
* if a processing unit indicates that it is not ready to uninitialize, then an error code other than KErrNone will be returned.
* Provided that this call succeeds, the actual unloading process will begins once Commit() is called for the context of this stream.
*
* @return An error code. KErrNone if successful.
* KErrNotReady if called while the stream is not in correct state.
* Other system wide error codes are also possible.
*/
virtual TInt Unload()=0;
/**
* Requests a transition to the Unitialized state – returning the stream to its initial state.
*
* this function is asynchronous, and its successful return merely issues a request which is acted upon on Commit(),
* and while will lead to a StateEvent() callback. this function is only allowed while the stream is in Initialized state.
* A call in any other state will cause an error code of KErrNotReady to be returned.
*
* @return an error code. if KErrNone, the state transition has been requested, and there will be a StateEvent() callback
* following Commit(). On error, there is no request made: KErrNotReady states the stream if not in valid current state,
* otherwise one of the system-wide error codes.
*/
virtual TInt Uninitialize()=0;
/**
* Requests a transition to the EPrime state.
*
* this function is asynchronous, and its successful return merely issues a request which is acted upon on Commit(),
* and while will lead to a StateEvent() callback. this function is only allowed while the stream is in EActive
* (semantics of Prime in EActive– go into a buffering pause) or EIdle state (semantics of Prime in EIdle – start to buffer).
* A call in any other state will cause an error code of KErrNotReady to be returned. Not all streams support Prime.
*
* @return an error code. if KErrNone, the state transition has been requested, and there will be a StateEvent() callback
* following Commit(). On error, there is no request made: KErrNotReady states the stream if not in valid current state,
* otherwise one of the system-wide error codes
*/
virtual TInt Prime()=0;
/**
* Empty any buffers that have been filled.
*
* Reclain any outstanding buffers from the client, if required.
* this function is only allowed while the stream is in Idle state. this is an asynchronous operation.
* if the call returns KErrNone it merely indicates a flush has been requested and there will be a subsequent FlushComplete() callback.
* Note that this does not relate to the Commit() cycle, and is not considered transactional.
*
* @return a system wide error code. KErrNone if successful.
* KErrNotReady if called while the stream is not in correct state. Other system wide error codes are also possible.
*/
virtual TInt Flush()=0;
/**
* Adds an audio source to this stream.
*
* A stream cannot operate before a source has been set.
* The source must be removed from the stream before the sink or the stream is destroyed.
* The source can only be set while the stream is in uninitialized state.
* this is an asynchronous call and the completion will be indicated to the
* client via a callback in the stream observer interface.
*
* @param aSource the audio source for this stream.
* @return an error code. KErrNone if successful, there will be a subsequent callback on MAudioStreamObserver::AddProcessingUnitComplete().
* KErrInUse a source has already been set fot this stream.
* KErrNotReady the stream is not in correct state.
*/
virtual TInt AddSource(MAudioProcessingUnit* aSource)=0;
/**
* Adds sink for this stream.
*
* Stream cannot operate before source and sink have been set.
* The sink must be removed from the stream before it is destroyed.
* The sink can only be set while the stream is in uninitialized state.
* this is an asynchronous call and the completion will be indicated to the
* client via a callback in the stream observer interface.
*
* @param aSink the sink for this stream
* @return an error code. KErrNone if successful, there will be a subsequent callback on MAudioStreamObserver::AddProcessingUnitComplete().
* KErrInUse a sink has already been set fot this stream.
* KErrNotReady the stream is not in correct state,
*/
virtual TInt AddSink(MAudioProcessingUnit* aSink)=0;
/**
* Adds an codec for this stream.
*
* The codec must be removed from the stream before the codec or the stream
* is deleted. The codec can only be set while the stream is in uninitialized state.
* this is an asynchronous call and the completion will be indicated to
* the client via a callback in the stream observer interface.
*
* @param aCodec the codec for this stream
* @return an error code. KErrNone if successful, there will be a subsequent callback on MAudioStreamObserver::AddProcessingUnitComplete().
* KErrInUse a codec has already been set fot this stream.
* KErrNotReady the stream is not in correct state.
*/
virtual TInt AddAudioCodec(MAudioProcessingUnit* aCodec)=0;
/**
* Adds an audio processing unit to this stream.
*
* The processing unit must be removed from the stream before the processing unit or the stream is removed from the context.
* The supplied component must implement the AudioGainControl feature.
*
* @param aGainControl the gain control to add to this stream.
* @return KErrNone if succesful returned, there will be a subsequent callback on MAudioStreamObserver::AddProcessingUnitComplete().
* KErrInUse a gain control has already been set fot this stream.
* KErrNotReady the stream is not in correct state.
*/
virtual TInt AddGainControl(MAudioProcessingUnit* aGainControl)=0;
/**
* Removes any audio processing unit from this stream, whether it has been added by AddSource(), AddSink(), AddCodec() or AddGainControl().
* this is an asynchronous function, on successful call there will be a subsequent RemoveProcessingUnitComplete() callback.
* @param aProcessingUnit the processing unit to remove.
* @return a system wide error code, KErrNone if successful, or the processing unit had not been added to the stream.
* KErrNotReady the decoder is not in correct state. Other system wide error codes are also possible.
*/
virtual TInt RemoveProcessingUnit(MAudioProcessingUnit* aProcessingUnit)=0;
/**
* Resets the duration counter.
*
* Used to differentiate between when a stream has been momentarily interrupted and when
* a different conceptual use-case is underway. Defined for EIdle.
*/
virtual TInt ResetStreamTime()=0;
/**
* Returns the duration of audio that has been processed from the hardware device perspective.
* The time is reset when the MAudioStream object transfers from Initialized state to Idle.
* as a result of calling Load(). It can be reset at other times using ResetStreamTime().
*/
virtual TInt GetStreamTime(TTimeIntervalMicroSeconds& aStreamTime)=0;
/**
* A mechanism to obtain additional control APIs on the stream.
*
* These can be used to extend the basic play/record, pause, stop with future use-cases such as seek play.
*
* @param aType Uid that denotes the type of the interface.
* @return the pointer to the specified interface, or NULL if it does not exist. Must be cast to correct type by the user..
*/
virtual TAny* Interface(TUid aType)=0;
/**
* Returns the component instance id.
*
* @return component instance id.
*/
virtual TAudioStreamId InstanceId() const =0;
};
#endif // MAUDIOSTREAM_H