Bug 3673 - Seeking via grabbing the Music Player progress bar does not work.
/*
* Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#ifndef SOUNDDEVICEBODY_INL
#define SOUNDDEVICEBODY_INL
/*
*
* Returns the supported Audio settings.
*
* @return "TMMFCapabilities"
* Device settings.
*/
inline TMMFCapabilities CMMFDevSound::CBody::Capabilities()
{
return iDevSoundProxy->Capabilities();
}
/*
* Returns the current audio settings.
*
* @return "TMMFCapabilities"
* Device settings.
*/
inline TMMFCapabilities CMMFDevSound::CBody::Config() const
{
return iDevSoundProxy->Config();
}
/*
* Configure CMMFDevSound::CBody object for the settings in aConfig.
*
* Use this to set sampling rate, Encoding and Mono/Stereo.
*
* @param "aConfig"
* Attribute values to which CMMFDevSound::CBody object will be
* configured to.
*/
inline void CMMFDevSound::CBody::SetConfigL(const TMMFCapabilities& aConfig)
{
iDevSoundProxy->SetConfigL(aConfig);
}
/*
* Returns an integer representing the maximum volume.
*
* This is the maximum value which can be passed to
* CMMFDevSound::CBody::SetVolume.
*
* @return "TInt"
* The maximum volume. This value is platform dependent but is always
* greater than or equal to one.
*
*/
inline TInt CMMFDevSound::CBody::MaxVolume()
{
return iDevSoundProxy->MaxVolume();
}
/*
* Returns an integer representing the current volume.
*
* @return "TInt"
* The current volume level.
*/
inline TInt CMMFDevSound::CBody::Volume()
{
return iDevSoundProxy->Volume();
}
/*
* Changes the current playback volume to a specified value.
*
* The volume can be changed before or during playback and is effective
* immediately.
*
* @param "aVolume"
* The volume setting. This can be any value from zero to the value
* returned by a call to CMMFDevSound::CBody::MaxVolume(). If the
* volume is not within this range, the volume is automatically set to
* minimum or maximum value based on the value that is being passed.
* Setting a zero value mutes the sound. Setting the maximum value
* results in the loudest possible sound.
*/
inline void CMMFDevSound::CBody::SetVolume(TInt aVolume)
{
iDevSoundProxy->SetVolume(aVolume);
}
/*
* Returns an integer representing the maximum gain.
*
* This is the maximum value which can be passed to
* CMMFDevSound::CBody::SetGain.
*
* @return "TInt"
* The maximum gain. This value is platform dependent but is always
* greater than or equal to one.
*
*/
inline TInt CMMFDevSound::CBody::MaxGain()
{
return iDevSoundProxy->MaxGain();
}
/*
* Returns an integer representing the current gain.
*
* @return "TInt"
* The current gain level.
*/
inline TInt CMMFDevSound::CBody::Gain()
{
return iDevSoundProxy->Gain();
}
/*
* Changes the current recording gain to a specified value.
*
* The gain can be changed before or during recording and is effective
* immediately.
*
* @param "TInt aGain"
* The gain setting. This can be any value from zero to the value
* returned by a call to CMMFDevSound::CBody::MaxGain(). If the
* volume is not within this range, the gain is automatically set to
* minimum or maximum value based on the value that is being passed.
* Setting a zero value mutes the sound. Setting the maximum value
* results in the loudest possible sound.
*/
inline void CMMFDevSound::CBody::SetGain(TInt aGain)
{
iDevSoundProxy->SetGain(aGain);
}
/*
* Returns the speaker balance set for playing.
*
* Leaves on failure.
*
* @param "aLeftPrecentage"
* On return contains the left speaker volume percentage.
*
* @param "aRightPercentage"
* On return contains the right speaker volume percentage.
*/
inline void CMMFDevSound::CBody::GetPlayBalanceL(TInt& aLeftPercentage,
TInt& aRightPercentage)
{
iDevSoundProxy->GetPlayBalanceL(aLeftPercentage, aRightPercentage);
}
/*
* Sets the speaker balance for playing.
*
* The speaker balance can be changed before or during playback and is
* effective immediately.
*
* @param "aLeftPercentage"
* On return contains left speaker volume perecentage. This can be any
* value from zero to 100. Setting a zero value mutes the sound on left
* speaker.
*
* @param "aRightPercentage"
* On return contains right speaker volume perecentage. This can be any
* value from zero to 100. Setting a zero value mutes the sound on
* right speaker.
*/
inline void CMMFDevSound::CBody::SetPlayBalanceL(TInt aLeftPercentage,
TInt aRightPercentage)
{
iDevSoundProxy->SetPlayBalanceL(aLeftPercentage, aRightPercentage);
}
/*
* Returns the microphone gain balance set for recording.
*
* Leaves on failure.
*
* @param "aLeftPercentage"
* On return contains the left microphone gain percentage.
*
* @param "aRightPercentage"
* On return contains the right microphone gain percentage.
*/
inline void CMMFDevSound::CBody::GetRecordBalanceL(
TInt& aLeftPercentage,
TInt& aRightPercentage)
{
iDevSoundProxy->GetRecordBalanceL(aLeftPercentage, aRightPercentage);
}
/*
* Sets the microphone gain balance for recording.
*
* The microphone gain balance can be changed before or during recording and
* is effective immediately.
*
* @param "aLeftPercentage"
* Left microphone gain precentage. This can be any value from zero to
* 100. Setting a zero value mutes the gain on left microphone.
*
* @param "aRightPercentage"
* Right microphone gain precentage. This can be any value from zero to
* 100. Setting a zero value mutes the gain on right microphone.
*/
inline void CMMFDevSound::CBody::SetRecordBalanceL(TInt aLeftPercentage,
TInt aRightPercentage)
{
iDevSoundProxy->SetRecordBalanceL(aLeftPercentage, aRightPercentage);
}
/*
* Initializes audio device and start play process. This method queries and
* acquires the audio policy before initializing audio device. If there was an
* error during policy initialization, PlayError() method will be called on
* the observer with error code KErrAccessDenied, otherwise BufferToBeFilled()
* method will be called with a buffer reference. After reading data into the
* buffer reference passed, the client should call PlayData() to play data.
*
* The amount of data that can be played is specified in
* CMMFBuffer::RequestSize(). Any data that is read into buffer beyond this
* size will be ignored.
*
* Leaves on failure.
*/
inline void CMMFDevSound::CBody::PlayInitL()
{
iDevSoundProxy->PlayInitL();
}
/*
* Initializes audio device and start record process. This method queries and
* acquires the audio policy before initializing audio device. If there was an
* error during policy initialization, RecordError() method will be called on
* the observer with error code KErrAccessDenied, otherwise BufferToBeEmptied()
* method will be called with a buffer reference. This buffer contains recorded
* or encoded data. After processing data in the buffer reference passed, the
* client should call RecordData() to continue recording process.
*
* The amount of data that is available is specified in
* CMMFBuffer::RequestSize().
*
* Leaves on failure.
*/
inline void CMMFDevSound::CBody::RecordInitL()
{
iDevSoundProxy->RecordInitL();
}
/*
* Plays data in the buffer at the current volume. The client should fill
* the buffer with audio data before calling this method. The Observer gets
* reference to buffer along with callback BufferToBeFilled(). When playing of
* the audio sample is complete, successfully or otherwise, the method
* PlayError() on observer is called.
*/
inline void CMMFDevSound::CBody::PlayData()
{
iDevSoundProxy->PlayData();
}
/*
* Contine the process of recording. Once the buffer is filled with recorded
* data, the Observer gets reference to buffer along with callback
* BufferToBeEmptied(). After processing the buffer (copying over to a
* different buffer or writing to file) the client should call this
* method to continue recording process.
*/
inline void CMMFDevSound::CBody::RecordData()
{
iDevSoundProxy->RecordData();
}
/*
* Stops the ongoing operation (Play, Record, TonePlay)
*/
inline void CMMFDevSound::CBody::Stop()
{
iDevSoundProxy->Stop();
}
/*
* Temporarily Stops the ongoing operation (Play, Record, TonePlay)
*/
inline void CMMFDevSound::CBody::Pause()
{
iDevSoundProxy->Pause();
}
/*
* Returns the sample recorded so far.
*
* @return "TInt"
* Returns the samples recorded.
*/
inline TInt CMMFDevSound::CBody::SamplesRecorded()
{
return iDevSoundProxy->SamplesRecorded();
}
/*
* Returns the sample played so far.
*
* @return "TInt"
* Returns the samples recorded.
*/
inline TInt CMMFDevSound::CBody::SamplesPlayed()
{
return iDevSoundProxy->SamplesPlayed();
}
/*
* Initializes audio device and start playing tone. Tone is played with
* frequency and for duration specified.
*
* Leaves on failure.
*
* @param "aFrequency"
* Frequency at with the tone will be played.
*
* @param "aDuration"
* The period over which the tone will be played. A zero value causes
* the no tone to be played (Verify this with test app).
*/
inline void CMMFDevSound::CBody::PlayToneL(
TInt aFrequency,
const TTimeIntervalMicroSeconds& aDuration)
{
iDevSoundProxy->PlayToneL(aFrequency, aDuration);
}
/*
* Initializes audio device and start playing a dual tone.
* The tone consists of two sine waves of different frequencies summed together
* Dual Tone is played with specified frequencies and for specified duration.
*
* @param "aFrequencyOne"
* First frequency of dual tone
*
* @param "aFrequencyTwo"
* Second frequency of dual tone
*
* @param "aDuration"
* The period over which the tone will be played. A zero value causes
* the no tone to be played (Verify this with test app).
*/
inline void CMMFDevSound::CBody::PlayDualToneL(
TInt aFrequencyOne,
TInt aFrequencyTwo,
const TTimeIntervalMicroSeconds& aDuration)
{
iDevSoundProxy->PlayDualToneL(aFrequencyOne, aFrequencyTwo, aDuration);
}
/*
* Initializes audio device and start playing DTMF string aDTMFString.
*
* Leaves on failure.
*
* @param "aDTMFString"
* DTMF sequence in a descriptor.
*/
inline void CMMFDevSound::CBody::PlayDTMFStringL(const TDesC& aDTMFString)
{
iDevSoundProxy->PlayDTMFStringL(aDTMFString);
}
/*
* Initializes audio device and start playing tone sequence.
*
* Leaves on failure.
*
* @param "TDesC8& aData"
* Tone sequence in a descriptor.
*/
inline void CMMFDevSound::CBody::PlayToneSequenceL(const TDesC8& aData)
{
iDevSoundProxy->PlayToneSequenceL(aData);
}
/*
* Defines the number of times the audio is to be repeated during the tone
* playback operation.
*
* A period of silence can follow each playing of tone. The tone playing can
* be repeated indefinitely.
*
* @param " aRepeatCount"
* The number of times the tone, together with the trailing silence,
* is to be repeated. If this is set to KMdaRepeatForever, then the
* tone, together with the trailing silence, is repeated indefinitely
* or until Stop() is called. If this is set to zero, then the tone is
* not repeated.
*
* Supported only during tone playing.
*/
inline void CMMFDevSound::CBody::SetToneRepeats(
TInt aRepeatCount,
const TTimeIntervalMicroSeconds& aRepeatTrailingSilence)
{
iDevSoundProxy->SetToneRepeats(aRepeatCount, aRepeatTrailingSilence);
}
/*
* Defines the duration of tone on, tone off and tone pause to be used during
* the DTMF tone playback operation.
*
* Supported only during tone playing.
*
* @param "aToneOnLength"
* The period over which the tone will be played. If this is set to
* zero, then the tone is not played.
*
* @param "aToneOffLength"
* The period over which the no tone will be played.
*
* @param "aPauseLength"
* The period over which the tone playing will be paused.
*/
inline void CMMFDevSound::CBody::SetDTMFLengths(
TTimeIntervalMicroSeconds32& aToneOnLength,
TTimeIntervalMicroSeconds32& aToneOffLength,
TTimeIntervalMicroSeconds32& aPauseLength)
{
iDevSoundProxy->SetDTMFLengths(aToneOnLength,
aToneOffLength,
aPauseLength);
}
/*
* Defines the period over which the volume level is to rise smoothly from
* nothing to the normal volume level.
*
* @param "aRampDuration"
* The period over which the volume is to rise. A zero value causes
* the tone sample to be played at the normal level for the full
* duration of the playback. A value, which is longer than the duration
* of the tone sample, that the sample never reaches its normal
* volume level.
*/
inline void CMMFDevSound::CBody::SetVolumeRamp(
const TTimeIntervalMicroSeconds& aRampDuration)
{
iDevSoundProxy->SetVolumeRamp(aRampDuration);
}
/*
* Defines the priority settings that should be used for this instance.
*
* @param "aPrioritySettings"
* An class type representing the client's priority, priority
* preference and state.
*/
inline void CMMFDevSound::CBody::SetPrioritySettings(
const TMMFPrioritySettings& aPrioritySettings)
{
iDevSoundProxy->SetPrioritySettings(aPrioritySettings);
}
/*
* Returns a list of supported input data types that can be sent to the
* DevSound for playing audio.
*/
inline void CMMFDevSound::CBody::GetSupportedInputDataTypesL(
RArray<TFourCC>& aSupportedDataTypes,
const TMMFPrioritySettings& aPrioritySettings) const
{
iDevSoundProxy->GetSupportedInputDataTypesL(aSupportedDataTypes,
aPrioritySettings);
}
/*
* Returns a list of supported output data types that can be received from
* the DevSound for recording audio.
*/
inline void CMMFDevSound::CBody::GetSupportedOutputDataTypesL(
RArray<TFourCC>& aSupportedDataTypes,
const TMMFPrioritySettings& aPrioritySettings) const
{
iDevSoundProxy->GetSupportedOutputDataTypesL(aSupportedDataTypes,
aPrioritySettings);
}
/* Registers the client for notification
*/
inline TInt CMMFDevSound::CBody::RegisterAsClient(TUid aEventType, const TDesC8& aNotificationRegistrationData)
{
return iDevSoundProxy->RegisterAsClient(aEventType,aNotificationRegistrationData);
}
/* Cancels the registered notification
*/
inline TInt CMMFDevSound::CBody::CancelRegisterAsClient(TUid aEventType)
{
return iDevSoundProxy->CancelRegisterAsClient(aEventType);
}
/* Get the notification data to resume
*/
inline TInt CMMFDevSound::CBody::GetResourceNotificationData(TUid aEventType,TDes8& aNotificationData)
{
return iDevSoundProxy->GetResourceNotificationData(aEventType,aNotificationData);
}
/*if client need more than the default timeout period
*/
inline TInt CMMFDevSound::CBody::WillResumePlay()
{
return iDevSoundProxy->WillResumePlay();
}
/*
* Empties the buffers below DevSound without
* causing the codec to be deleted.
*/
inline TInt CMMFDevSound::CBody::EmptyBuffers()
{
return iDevSoundProxy->EmptyBuffers();
}
/*
* Cancels the initialization process
*/
inline TInt CMMFDevSound::CBody::CancelInitialize()
{
return iDevSoundProxy->CancelInitialize();
}
/*
* Queries about if Resume operation is supported
*/
inline TBool CMMFDevSound::CBody::IsResumeSupported()
{
return iDevSoundProxy->IsResumeSupported();
}
/*
* Resume the temporarily stoppped ongoing operation (Play, Record, TonePlay)
*/
inline TInt CMMFDevSound::CBody::Resume()
{
return iDevSoundProxy->Resume();
}
inline TInt CMMFDevSound::CBody::SyncCustomCommand(TUid aUid, const TDesC8& aParam1, const TDesC8& aParam2, TDes8* aOutParam)
{
return iDevSoundProxy->SyncCustomCommand(aUid, aParam1, aParam2, aOutParam);
}
inline void CMMFDevSound::CBody::AsyncCustomCommand(TUid aUid, TRequestStatus& aStatus, const TDesC8& aParam1, const TDesC8& aParam2, TDes8* aOutParam)
{
iDevSoundProxy->AsyncCustomCommand(aUid, aStatus, aParam1, aParam2, aOutParam);
}
#endif // SOUNDDEVICEBODY_INL
// End of File