Bug 3673 - Seeking via grabbing the Music Player progress bar does not work.
// Copyright (c) 2002-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#include "MmfAudioInput.h"
#include <ecom/implementationproxy.h>
#include <mmf/server/mmfformat.h>
#include <mmf/plugin/mmfaudioiointerfaceuids.hrh>
void Panic(TInt aPanicCode)
{
_LIT(KMMFAudioInputPanicCategory, "MMFAudioInput");
User::Panic(KMMFAudioInputPanicCategory, aPanicCode);
}
/**
Static standard SymbianOS 2 phase constuction method.
Constucts this audio device.
@return A pointer to a MDataSource returned on successful construction.
*/
MDataSource* CMMFAudioInput::NewSourceL()
{
CMMFAudioInput* self = new (ELeave) CMMFAudioInput ;
CleanupStack::PushL(self);
self->ConstructL();
CleanupStack::Pop();
return STATIC_CAST( MDataSource*, self );
}
/**
Standard SymbianOS ConstructL.
Used to initialise member varibles with device specific behaviour.
*/
void CMMFAudioInput::ConstructL()
{
iDataTypeCode = KMMFFourCCCodePCM16;
iActiveSchedulerWait = new(ELeave) CActiveSchedulerWait;
}
/**
Standard SymbianOS destructor.
*/
CMMFAudioInput::~CMMFAudioInput()
{
delete iActiveSchedulerWait;
if (iMMFDevSound)
{
iMMFDevSound->Stop();
delete iMMFDevSound;
}
}
/**
Overridable constuctor specific to this datasource.
@param aInitData
The initialisation data.
*/
void CMMFAudioInput::ConstructSourceL( const TDesC8& /*aInitData*/ )
{
}
/**
@deprecated
Gets audio from hardware device abstracted MMFDevsound (not used).
@param aBuffer
The data to read in from a Hardware Device
@param aConsumer
The MDataSink consuming the data contained in aBuffer.
*/
void CMMFAudioInput::HWFillBufferL(CMMFBuffer* /*aBuffer*/, MDataSink* /*aConsumer*/)
{
}
/**
Gets audio from MMFDevsound.
@pre
iMMFDevSound must be loaded.
@param aBuffer
The data to read in from a Devsound device.
@param aConsumer
The MDataSink consuming the data contained in aBuffer.
@param aMediaId
Type of data supplied - currently ignored.
*/
void CMMFAudioInput::FillBufferL(CMMFBuffer* aBuffer, MDataSink* aConsumer, TMediaId /* aMediaId */)
{
iConsumer = aConsumer;
if (!iMMFDevSound)
Panic(EMMFAudioInputDevSoundNotLoaded);
if ((iState == EPaused) && (iPausePending != EFalse) && (iFirstBufferRequested) )
{
User::Leave(KErrNotReady);
}
if ((aBuffer != NULL) && (!CMMFBuffer::IsSupportedDataBuffer(aBuffer->Type())))
User::Leave(KErrNotSupported);
if (aConsumer == NULL)
User::Leave(KErrArgument);
//this is a one-shot "prime" funtion for MMFDevSound as first buffer is uninitialised
if (!iFirstBufferRequested)
{
iMMFDevSound->RecordInitL();
iFirstBufferRequested = ETrue;
return;
}
if (iState != EDevSoundReady && iState != EPaused)
{
User::Leave(KErrNotReady);
}
iMMFDevSound->RecordData();
}
/**
Indicates the data sink has emptied the buffer.
Called by the data path's MDataSink when it has emptied the buffer.
The default implementation is empty.
@param aBuffer
The data buffer that has been emptied (not used).
*/
void CMMFAudioInput::BufferEmptiedL(CMMFBuffer* /*aBuffer*/)
{
}
/**
Tests whether a source buffer can be created.
The default imlpementation returns true.
@return A boolean indicating if the buffer can be made. ETrue if the buffer can be created, false
otherwise.
*/
TBool CMMFAudioInput::CanCreateSourceBuffer()
{
return ETrue;
}
/**
Creates a source buffer.
Intended for asynchronous usage (buffers supplied by Devsound device)
@param aMediaId
The Media ID. Not used in the default implementation.
@param aReference
A boolean indicating if MDataSource owns the buffer. ETrue if it does, EFalse if it does
not.
@return The buffer created (this will always be NULL when asychronous).
*/
CMMFBuffer* CMMFAudioInput::CreateSourceBufferL(TMediaId /*aMediaId*/, TBool &aReference)
{
CMMFDataBuffer* buf = NULL;
aReference = ETrue; // This is a reference from DevSound
return buf;
}
/**
Creates a source buffer.
Intended for synchronous usage.
@param aMediaId
The Media ID. Not used in the default implementation.
@return The buffer created
*/
CMMFBuffer* CMMFAudioInput::CreateSourceBufferL(TMediaId /*aMediaId*/)
{
CMMFDataBuffer* buf = CMMFDataBuffer::NewL(KAudioInputDefaultFrameSize);
return buf;
}
/**
Primes the source.
This is a virtual function that each derived class must implement, but may be left blank for
default behaviour.
Overridable PrimeL method. Additional Prime method specific to this DataSource.
*/
void CMMFAudioInput::SourcePrimeL()
{
iState = EDevSoundReady;
}
/**
Pauses the source.
This is a virtual function that each derived class must implement, but may be left blank for default
behaviour.
Overridable PauseL method. Additional Pause method specific to this DataSource.
*/
void CMMFAudioInput::SourcePauseL()
{
if (iState == EDevSoundReady)
{//not waiting on a buffer being played so stop devsound now
iState = EPaused;
if (iFirstBufferRead)
{
if (!iMMFDevSound)
Panic(EMMFAudioInputDevSoundNotLoaded);
else
iMMFDevSound->Pause();
}
else
iPausePending = ETrue; // Wait for recording to get started.
}
//else if Devsound isn't ready then no point in stopping it
}
/**
Stops the source.
This is a virtual function that each derived class must implement, but may be left blank for default
behaviour.
Overridable StopL method. Additional Stop method specific to this DataSource.
*/
void CMMFAudioInput::SourceStopL()
{
iStopped = ETrue;
// This is done in Audio Output as well, not sure whether its needed here or not.
// Pause will be called before SourceStopL() and pause will take care of closing
// DevSound
if (iState == EDevSoundReady || iState == EPaused)
{//not waiting on a buffer being played so stop devsound now
iState = EIdle;
if (iFirstBufferRequested)
{
if (!iMMFDevSound)
Panic(EMMFAudioInputDevSoundNotLoaded);
else
{
iMMFDevSound->Stop();
}
iFirstBufferRequested = EFalse;
iFirstBufferRead = EFalse;
}
}
//else if Devsound isn't ready then no point in stopping it
}
/**
Plays the source.
This is a virtual function that each derived class must implement, but may be left blank for default
behaviour.
Overridable PlayL method. Additional Play method specific to this DataSource.
*/
void CMMFAudioInput::SourcePlayL()
{
}
/**
Logs on the source thread.
Thread specific initialization procedure for this device. Runs automatically on thread construction.
@param aEventHandler
The event handler.
@return An error code indicating if the function call was successful. KErrNone on success, otherwise
another of the system-wide error codes.
*/
TInt CMMFAudioInput::SourceThreadLogon(MAsyncEventHandler& aEventHandler)
{
iEventHandler = &aEventHandler;
TInt err = KErrNone;
if (!iDevSoundLoaded)
TRAP(err, LoadL());
return err;
}
/**
Logs off the source thread.
Thread specific destruction procedure for this device. Runs automatically on thread destruction.
*/
void CMMFAudioInput::SourceThreadLogoff()
{
if(iMMFDevSound)
{
iMMFDevSound->Stop();
delete iMMFDevSound;
iMMFDevSound = NULL;
}
iDevSoundLoaded = EFalse;
iState = EIdle;
}
/*
@internaTechnology
@pre
dev sound should be created and loaded.
*/
void CMMFAudioInput::ConfigDevSoundL()
{
//[precondition dev sound created ]
ASSERT( iMMFDevSound );
// Query DevSound capabilities and Try to use DevSound sample rate and
// mono/stereo capability
TMMFCapabilities devSoundCaps = iMMFDevSound->Capabilities();
// get current config
TMMFCapabilities devSoundConfig = iMMFDevSound->Config();
// Default PCM16
devSoundConfig.iEncoding = EMMFSoundEncoding16BitPCM;
// 1 = Monophonic and 2 == Stereo
if (((iSinkChannels == 1) && (devSoundCaps.iChannels & EMMFMono)) ||
((iSinkChannels == 2) && (devSoundCaps.iChannels & EMMFStereo)))
devSoundConfig.iChannels = iSinkChannels;
// Check for std sample rates.
if ((iSinkSampleRate == 96000) && (devSoundCaps.iRate & EMMFSampleRate96000Hz))
devSoundConfig.iRate = EMMFSampleRate96000Hz;
else if ((iSinkSampleRate == 88200) && (devSoundCaps.iRate & EMMFSampleRate88200Hz))
devSoundConfig.iRate = EMMFSampleRate88200Hz;
else if ((iSinkSampleRate == 64000) && (devSoundCaps.iRate & EMMFSampleRate64000Hz))
devSoundConfig.iRate = EMMFSampleRate64000Hz;
else if ((iSinkSampleRate == 48000) && (devSoundCaps.iRate & EMMFSampleRate48000Hz))
devSoundConfig.iRate = EMMFSampleRate48000Hz;
else if ((iSinkSampleRate == 44100) && (devSoundCaps.iRate & EMMFSampleRate44100Hz))
devSoundConfig.iRate = EMMFSampleRate44100Hz;
else if ((iSinkSampleRate == 32000) && (devSoundCaps.iRate & EMMFSampleRate32000Hz))
devSoundConfig.iRate = EMMFSampleRate32000Hz;
else if ((iSinkSampleRate == 24000) && (devSoundCaps.iRate & EMMFSampleRate24000Hz))
devSoundConfig.iRate = EMMFSampleRate24000Hz;
else if ((iSinkSampleRate == 22050) && (devSoundCaps.iRate & EMMFSampleRate22050Hz))
devSoundConfig.iRate = EMMFSampleRate22050Hz;
else if ((iSinkSampleRate == 16000) && (devSoundCaps.iRate & EMMFSampleRate16000Hz))
devSoundConfig.iRate = EMMFSampleRate16000Hz;
else if ((iSinkSampleRate == 12000) && (devSoundCaps.iRate & EMMFSampleRate12000Hz))
devSoundConfig.iRate = EMMFSampleRate12000Hz;
else if ((iSinkSampleRate == 11025) && (devSoundCaps.iRate & EMMFSampleRate11025Hz))
devSoundConfig.iRate = EMMFSampleRate11025Hz;
else if ((iSinkSampleRate == 8000) && (devSoundCaps.iRate & EMMFSampleRate8000Hz))
devSoundConfig.iRate = EMMFSampleRate8000Hz;
else
{
// pick the maximum sample rate available
if (devSoundCaps.iRate & EMMFSampleRate96000Hz)
devSoundConfig.iRate = EMMFSampleRate96000Hz;
else if (devSoundCaps.iRate & EMMFSampleRate88200Hz)
devSoundConfig.iRate = EMMFSampleRate88200Hz;
else if (devSoundCaps.iRate & EMMFSampleRate64000Hz)
devSoundConfig.iRate = EMMFSampleRate64000Hz;
else if (devSoundCaps.iRate & EMMFSampleRate48000Hz)
devSoundConfig.iRate = EMMFSampleRate48000Hz;
else if (devSoundCaps.iRate & EMMFSampleRate44100Hz)
devSoundConfig.iRate = EMMFSampleRate44100Hz;
else if (devSoundCaps.iRate & EMMFSampleRate32000Hz)
devSoundConfig.iRate = EMMFSampleRate32000Hz;
else if (devSoundCaps.iRate & EMMFSampleRate24000Hz)
devSoundConfig.iRate = EMMFSampleRate24000Hz;
else if (devSoundCaps.iRate & EMMFSampleRate22050Hz)
devSoundConfig.iRate = EMMFSampleRate22050Hz;
else if (devSoundCaps.iRate & EMMFSampleRate16000Hz)
devSoundConfig.iRate = EMMFSampleRate16000Hz;
else if (devSoundCaps.iRate & EMMFSampleRate12000Hz)
devSoundConfig.iRate = EMMFSampleRate12000Hz;
else if (devSoundCaps.iRate & EMMFSampleRate11025Hz)
devSoundConfig.iRate = EMMFSampleRate11025Hz;
else if (devSoundCaps.iRate & EMMFSampleRate8000Hz)
devSoundConfig.iRate = EMMFSampleRate8000Hz;
else
ASSERT(EFalse); // if we don't support any sample rates, there is not much we can do
}
iMMFDevSound->SetConfigL(devSoundConfig);
}
/**
Negotiates with the sink.
Called if the source's setup depends on sink.
@param aSink
The Data sink. Takes an MDataSink reference so a DataSource can negotiate with this
MDataSource.
*/
void CMMFAudioInput::NegotiateSourceL(MDataSink& aSink)
{
if (aSink.DataSinkType() == KUidMmfFormatEncode)
{//sink is a clip so for now set sink settings to match sink
iSinkSampleRate = ((CMMFFormatEncode&)aSink).SampleRate();
iSinkChannels = ((CMMFFormatEncode&)aSink).NumChannels();
iSinkFourCC.Set(aSink.SinkDataTypeCode(TMediaId(KUidMediaTypeAudio)));
// if the sink's sample rate is undefined, try to obtain and use a
// default sample rate from the sink. If this is zero, use 8K
if (iSinkSampleRate == 0)
{
iSinkSampleRate = ((CMMFFormatEncode&)aSink).GetDefaultSampleRate();
if (iSinkSampleRate == 0)
iSinkSampleRate = 8000;
}
}
if (iMMFDevSound == NULL)
User::Leave(KErrNotReady);
TMMFState prioritySettingsState = iPrioritySettings.iState; //should be EMMFStateRecording
//to use the GetSupportedOutputDatatypes but we'll save it just in case it's not
iPrioritySettings.iState = EMMFStateRecording; //if playing does not support any output data types
RArray<TFourCC> supportedDataTypes;
//note Output data types becuase if we are recording audio ie audio input
//the data is sent as an output from DevSound
TRAPD(err, iMMFDevSound->GetSupportedOutputDataTypesL(supportedDataTypes, iPrioritySettings));
iPrioritySettings.iState = prioritySettingsState;
if (err == KErrNone)
{
if (supportedDataTypes.Find(iSinkFourCC) == KErrNotFound)
{//the source fourCC code could not be found in the list of
//data types supported by the Devsound therefor default to pcm16
iDataTypeCode = KMMFFourCCCodePCM16;
}
else
{
//the DevSound does support the same datatype as the source
//so set the fourcc to that of the source
iDataTypeCode = iSinkFourCC;
}
}
supportedDataTypes.Close();
if (err == KErrNotSupported)
{//if the Devsound does not support the GetSupportedOutputDataTypesL method
//then assume that the DevSound is pcm16 only
iDataTypeCode = KMMFFourCCCodePCM16;
}
else if (err != KErrNone) //we had a real leave error from GetSupportedOuputDataTypesL
{
User::Leave(err);
}
// Prevent defect when SourcePrimeL is called before NegotiateSourceL()
// since characterization is ambiguous
if(iState == EDevSoundReady)
{
iState = EIdle;
}
// moved from LoadL - fix for DEF037168 - AD
iMMFDevSound->InitializeL(*this, iDataTypeCode, EMMFStateRecording);
// In some implementations InitializeComplete is sent
// in context, so check before starting activeSchedulerWait.
if (iState != EDevSoundReady)
{
iInitializeState = KRequestPending;
iActiveSchedulerWait->Start();
}
User::LeaveIfError(iInitializeState);
iMMFDevSound->SetPrioritySettings(iPrioritySettings);
// Attempt to configure DevSound to the same settings as the sink.
// Need to do this after calling CMMFDevSound::InitializeL() as
// this sets up the device capabilities
// (returned by iMMFDevSound->Capabilities()).
ConfigDevSoundL();
}
/**
Sets the source's priority settings.
@param aPrioritySettings
The source priority settings. Takes enumerations to determine audio record priority. Higher
numbers mean high priority (can interrupt lower priorities).
*/
void CMMFAudioInput::SetSourcePrioritySettings(const TMMFPrioritySettings& aPrioritySettings)
{
iPrioritySettings = aPrioritySettings;
if (!iMMFDevSound)
Panic(EMMFAudioInputDevSoundNotLoaded);
else
iMMFDevSound->SetPrioritySettings(iPrioritySettings);
}
/**
Gets the data type code for the source specified by the media ID.
@param aMediaId
An optional parameter to specifiy a specific stream when the datasource contains more than
one stream of data.
@return The 4CC of the data supplied by this source.
*/
TFourCC CMMFAudioInput::SourceDataTypeCode(TMediaId /*aMediaId*/)
{
return iDataTypeCode;
}
/**
Sets the data type code for the source.
@param aSourceFourCC
The 4CC of the data supplied by this source.
@param aMediaId
The Media ID. An optional parameter to specifiy specific stream when datasource contains
more than one stream of data.
@return An error code indicating if the function call was successful. KErrNone on success, otherwise
another of the system-wide error codes.
*/
TInt CMMFAudioInput::SetSourceDataTypeCode(TFourCC aSourceFourCC, TMediaId /*aMediaId*/)
{
iDataTypeCode = aSourceFourCC;
return KErrNone;
}
/**
Gets the number of bytes played.
@return The number of bytes played. If 16-bit divide this number returned by 2 to get word length.
*/
TInt CMMFAudioInput::BytesPlayed()
{
if (!iMMFDevSound)
Panic(EMMFAudioInputDevSoundNotLoaded);
return iMMFDevSound->SamplesPlayed();
}
/**
Returns the sound device.
@pre
Dev Sound should be loaded.
Accessor function exposing public CMMFDevsound methods.
@return A reference to a CMMFDevSound objector.
*/
CMMFDevSound& CMMFAudioInput::SoundDevice()
{
if (!iMMFDevSound)
{
Panic(EMMFAudioInputDevSoundNotLoaded);
}
return *iMMFDevSound;
}
/**
@deprecated
This method should not be used - it is provided to maintain SC with v7.0s.
@param aAudioType
The 4CC of the data supplied by this source.
*/
void CMMFAudioInput::SetDataTypeL(TFourCC aAudioType)
{
if (aAudioType != KMMFFourCCCodePCM16)
{
User::Leave(KErrNotSupported);
}
}
/**
@deprecated
This method should not be used - it is provided to maintain SC with v7.0s.
@return The 4CC of the data supplied by this source.
*/
TFourCC CMMFAudioInput::DataType() const
{
return KMMFFourCCCodePCM16;
}
/**
Loads audio device drivers and initialise this device.
*/
void CMMFAudioInput::LoadL()
{
//[ do all the work that can fail first
// before we modify the internal state ]
iMMFDevSound = CMMFDevSound::NewL();
iFirstBufferRequested = EFalse;
iFirstBufferRead = EFalse;
if (iState != EDevSoundReady)
{
iState = EIdle;
}
iDevSoundLoaded = ETrue;
//[ assert dev sound has been constructed]
ASSERT( iMMFDevSound );
ASSERT( iDevSoundLoaded );
ASSERT( !iFirstBufferRead );
}
void CMMFAudioInput::DeviceMessage(TUid /*aMessageType*/, const TDesC8& /* aMsg */)
{
}
void CMMFAudioInput::InitializeComplete(TInt aError)
{
if (aError == KErrNone)
{
iState = EDevSoundReady;
}
if(iInitializeState == KRequestPending)
{
iInitializeState = aError;
iActiveSchedulerWait->AsyncStop();
}
}
/**
ToneFinished MMFDevSoundObserver - should never get called.
*/
void CMMFAudioInput::ToneFinished(TInt /*aError*/)
{
//we should never get here during a record session!
__ASSERT_DEBUG(EFalse,Panic(EMMFAudioInputPanicToneFinishedNotSupported));
}
/**
BuffferToBeEmptied MMFDevSoundObserver
Called when stopped due to error.
*/
void CMMFAudioInput::BufferToBeEmptied(CMMFBuffer* aBuffer)
{
iDevSoundBuf = aBuffer;
if (iFirstBufferRequested)
{
if (iPausePending)
{
aBuffer->SetLastBuffer(ETrue);
iPausePending = EFalse;
}
#ifdef _DEBUG
TRAPD(err, iConsumer->BufferFilledL(aBuffer));
__ASSERT_DEBUG(!err, Panic(err));
#else
TRAP_IGNORE(iConsumer->BufferFilledL(aBuffer));
#endif
iFirstBufferRead = ETrue;
}
}
/**
RecordError MMFDevSoundObserver
Called when stopped due to error.
*/
void CMMFAudioInput::RecordError(TInt aError)
{
//[ two event categories will be used
// which mirrors the datapath response ]
//[ record the error ]
iMMFDevsoundError = aError;
TMMFEvent event( KMMFEventCategoryPlaybackComplete, aError);
//[ send the event to the client.
SendEventToClient(event);
// clear flags if there is an error.
iPausePending = EFalse;
//[ we are not going to stop devsound ]
}
/**
BufferToBeFilled MMFDevSoundObserver - should never get called.
*/
void CMMFAudioInput::BufferToBeFilled(CMMFBuffer* /*aBuffer*/)
{
//we should never get here during a play session!
__ASSERT_DEBUG(EFalse, Panic(EMMFAudioInputPanicPlayerDataUsedNotSupported));
}
/**
PlayError MMFDevSoundObserver - should never get called.
*/
void CMMFAudioInput::PlayError(TInt /*aError*/)
{
//we should never get here during a record session!
__ASSERT_DEBUG(EFalse, Panic(EMMFAudioInputPanicPlayErrorNotSupported));
}
/**
ConvertError MMFDevSoundObserver - should never get called.
*/
void CMMFAudioInput::ConvertError(TInt /*aError*/)
{
}
void CMMFAudioInput::SendEventToClient(const TMMFEvent& aEvent)
{
iEventHandler->SendEventToClient(aEvent);
}
// _________________________________________________________________________
// Exported proxy for instantiation method resolution
// Define the interface UIDs
const TImplementationProxy ImplementationTable[] =
{
IMPLEMENTATION_PROXY_ENTRY(KMmfUidAudioInputInterface, CMMFAudioInput::NewSourceL)
};
EXPORT_C const TImplementationProxy* ImplementationGroupProxy(TInt& aTableCount)
{
aTableCount = sizeof(ImplementationTable) / sizeof(TImplementationProxy);
return ImplementationTable;
}