--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/hti/HtiServicePlugins/HtiIpProxyServicePlugin/IPProxyEngine/Src/CUDPSender.cpp Wed Oct 13 16:17:58 2010 +0300
@@ -0,0 +1,232 @@
+/*
+* Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0"
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description: UDP packet sender
+*
+*/
+
+
+
+// INCLUDE FILES
+#include "CUDPSender.h"
+#include "MUDPSenderObserver.h"
+
+#include <badesca.h>
+
+#define DEBUG_FILENAME "IPProxyEngine.log"
+#include "DebugPrint.h"
+
+
+const TInt KServerBusyWaiting = 200000; //200 ms delay
+const TInt KUDPSenderSlots = 50;
+
+// ============================ MEMBER FUNCTIONS ===============================
+
+// -----------------------------------------------------------------------------
+// CUDPSender::CUDPSender
+// -----------------------------------------------------------------------------
+//
+CUDPSender::CUDPSender( MUDPSenderObserver* aObserver ) :
+ CActive( EPriorityStandard ), iObserver( aObserver )
+ {
+ __ASSERT_DEBUG( iObserver, User::Invariant() );
+ }
+
+// -----------------------------------------------------------------------------
+// CUDPSender::ConstructL
+// -----------------------------------------------------------------------------
+//
+void CUDPSender::ConstructL()
+ {
+ User::LeaveIfError( iSocketServ.Connect( KUDPSenderSlots ) );
+
+ // Create the socket
+ User::LeaveIfError( iSocket.Open( iSocketServ, KAfInet, KSockDatagram,
+ KProtocolInetUdp ) );
+
+ iRemoteAddr.SetAddress(KInetAddrLoop);
+
+ iTransferBufferArray = new (ELeave) CDesC8ArraySeg( 10 );
+ User::LeaveIfError( iTimer.CreateLocal() );
+ CActiveScheduler::Add( this );
+ }
+
+// -----------------------------------------------------------------------------
+// CUDPSender::NewL
+// -----------------------------------------------------------------------------
+//
+CUDPSender* CUDPSender::NewL( MUDPSenderObserver* aObserver )
+ {
+ CUDPSender* self = CUDPSender::NewLC( aObserver );
+ CleanupStack::Pop();
+
+ return self;
+ }
+
+// -----------------------------------------------------------------------------
+// CUDPSender::NewLC
+// -----------------------------------------------------------------------------
+//
+CUDPSender* CUDPSender::NewLC( MUDPSenderObserver* aObserver )
+ {
+ CUDPSender* self = new( ELeave ) CUDPSender( aObserver );
+ CleanupStack::PushL( self );
+
+ self->ConstructL();
+ return self;
+ }
+
+
+// Destructor
+CUDPSender::~CUDPSender()
+ {
+ Cancel();
+
+ iSocket.Close();
+ iSocketServ.Close();
+
+ iTimer.Close();
+ delete iTransferBufferArray;
+ }
+
+// -----------------------------------------------------------------------------
+// CUDPSender::IssueWriteL
+// -----------------------------------------------------------------------------
+//
+void CUDPSender::IssueWriteL( TUint aPort, const TDesC8& aData )
+ {
+ iRemoteAddr.SetPort(aPort);
+
+ // slice the size of data if bigger than KWriteBufferSize
+
+ TInt dsize = aData.Size();
+
+ for ( TInt i = 0; i < dsize; i+=KWriteBufferSize )
+ {
+ if ( i + KWriteBufferSize - 1 >= dsize )
+ {
+ __ASSERT_DEBUG( i + aData.Mid( i ).Size() == dsize ,
+ User::Panic( _L( "writer" ), 100 ) );
+ iTransferBufferArray->AppendL( aData.Mid(i) );
+ }
+ else
+ {
+ iTransferBufferArray->AppendL( aData.Mid( i, KWriteBufferSize ) );
+ }
+ }
+
+ if ( !IsActive() )
+ {
+ IssueWrite();
+ }
+ }
+
+// -----------------------------------------------------------------------------
+// CUDPSender::IssueWrite
+// -----------------------------------------------------------------------------
+void CUDPSender::IssueWrite()
+ {
+ DEBUG_PRINT( DEBUG_STRING(
+ "CUDPSender::IssueWrite" ) );
+ iWriteBuffer = (*iTransferBufferArray)[ 0 ];
+
+ DEBUG_PRINT( DEBUG_STRING(
+ "CSocketWriter::IssueWrite()" ) );
+
+ iSocket.SendTo( iWriteBuffer, iRemoteAddr, 0, iStatus );
+
+ SetActive();
+ }
+
+// -----------------------------------------------------------------------------
+// CUDPSender::ContinueAfterError
+// -----------------------------------------------------------------------------
+void CUDPSender::ContinueAfterError()
+ {
+ if ( iTransferBufferArray->Count() > 0 )
+ {
+ IssueWrite();
+ }
+ }
+
+// -----------------------------------------------------------------------------
+// CUDPSender::ResetTransferBuffer
+// -----------------------------------------------------------------------------
+void CUDPSender::ResetTransferBuffer()
+ {
+ iTransferBufferArray->Reset();
+ }
+
+// -----------------------------------------------------------------------------
+// CUDPSender::RunL
+// -----------------------------------------------------------------------------
+//
+void CUDPSender::RunL()
+ {
+ TInt status = iStatus.Int();
+ if ( status == KErrNone )
+ {
+ if ( iWaiting )
+ {
+ DEBUG_PRINT( DEBUG_STRING(
+ "Trying to write again..." ) );
+
+ iWaiting = EFalse;
+ IssueWrite();
+ }
+ else
+ {
+ iTransferBufferArray->Delete( 0 );
+ if ( iTransferBufferArray->Count() > 0 )
+ {
+ IssueWrite();
+ }
+ }
+ }
+ else
+ {
+ DEBUG_PRINT( DEBUG_STRING(
+ "CUDPSender::RunL(), iStatus=%d" ), status );
+ iObserver->UDPSenderErrorL( status );
+ //If Socket server is busy, wait for a while and try again
+ if ( status == KErrServerBusy )
+ {
+ DEBUG_PRINT( DEBUG_STRING(
+ "Socket server busy. Waiting for a while..." ) );
+ iWaiting = ETrue;
+ iTimer.After( iStatus, KServerBusyWaiting );
+ SetActive();
+ }
+ }
+ }
+
+// -----------------------------------------------------------------------------
+// CUDPSender::DoCancel
+// -----------------------------------------------------------------------------
+//
+void CUDPSender::DoCancel()
+ {
+ iTimer.Cancel();
+ iSocket.CancelWrite();
+ }
+
+// -----------------------------------------------------------------------------
+// CUDPSender::RunError
+// -----------------------------------------------------------------------------
+//
+TInt CUDPSender::RunError( TInt aError )
+ {
+ iObserver->UDPSenderLeavedL( aError );
+ return KErrNone;
+ }
+