fontservices/textshaperplugin/IcuSource/common/uvector.h
changeset 0 1fb32624e06b
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/fontservices/textshaperplugin/IcuSource/common/uvector.h	Tue Feb 02 02:02:46 2010 +0200
@@ -0,0 +1,416 @@
+/*
+**********************************************************************
+*   Copyright (C) 1999-2004, International Business Machines
+*   Corporation and others.  All Rights Reserved.
+**********************************************************************
+*   Date        Name        Description
+*   10/22/99    alan        Creation.  This is an internal header.
+*                           It should not be exported.
+**********************************************************************
+*/
+
+#ifndef UVECTOR_H
+#define UVECTOR_H
+
+#include "unicode/utypes.h"
+#include "unicode/uobject.h"
+#include "uhash.h"
+
+U_NAMESPACE_BEGIN
+
+/**
+ * A token comparison function.
+ * @param tok1 A token (object or integer)
+ * @param tok2 A token (object or integer)
+ * @return 0 if the two tokens are equal, -1 if tok1 is < tok2, or
+ * +1 if tok1 is > tok2.
+ */
+typedef int8_t U_CALLCONV USortComparator(UHashTok tok1,
+                                          UHashTok tok2);
+
+/**
+ * A token assignment function.  It may copy an integer, copy
+ * a pointer, or clone a pointer, as appropriate.
+ * @param dst The token to be assigned to
+ * @param src The token to assign from
+ */
+typedef void U_CALLCONV UTokenAssigner(UHashTok *dst,
+                                       UHashTok *src);
+
+/**
+ * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector
+ * that is (mostly) compatible with java.util.Vector.
+ *
+ * <p>This is a very simple implementation, written to satisfy an
+ * immediate porting need.  As such, it is not completely fleshed out,
+ * and it aims for simplicity and conformity.  Nonetheless, it serves
+ * its purpose (porting code from java that uses java.util.Vector)
+ * well, and it could be easily made into a more robust vector class.
+ *
+ * <p><b>Design notes</b>
+ *
+ * <p>There is index bounds checking, but little is done about it.  If
+ * indices are out of bounds, either nothing happens, or zero is
+ * returned.  We <em>do</em> avoid indexing off into the weeds.
+ *
+ * <p>There is detection of out of memory, but the handling is very
+ * coarse-grained -- similar to UnicodeString's protocol, but even
+ * coarser.  The class contains <em>one static flag</em> that is set
+ * when any call to <tt>new</tt> returns zero.  This allows the caller
+ * to use several vectors and make just one check at the end to see if
+ * a memory failure occurred.  This is more efficient than making a
+ * check after each call on each vector when doing many operations on
+ * multiple vectors.  The single static flag works best when memory
+ * failures are infrequent, and when recovery options are limited or
+ * nonexistent.
+ *
+ * <p>Since we don't have garbage collection, UVector was given the
+ * option to <em>own</em>its contents.  To employ this, set a deleter
+ * function.  The deleter is called on a void* pointer when that
+ * pointer is released by the vector, either when the vector itself is
+ * destructed, or when a call to setElementAt() overwrites an element,
+ * or when a call to remove() or one of its variants explicitly
+ * removes an element.  If no deleter is set, or the deleter is set to
+ * zero, then it is assumed that the caller will delete elements as
+ * needed.
+ *
+ * <p>In order to implement methods such as contains() and indexOf(),
+ * UVector needs a way to compare objects for equality.  To do so, it
+ * uses a comparison frunction, or "comparer."  If the comparer is not
+ * set, or is set to zero, then all such methods will act as if the
+ * vector contains no element.  That is, indexOf() will always return
+ * -1, contains() will always return FALSE, etc.
+ *
+ * <p><b>To do</b>
+ *
+ * <p>Improve the handling of index out of bounds errors.
+ *
+ * @author Alan Liu
+ */
+class U_COMMON_API UVector : public UObject {
+    // NOTE: UVector uses the UHashKey (union of void* and int32_t) as
+    // its basic storage type.  It uses UKeyComparator as its
+    // comparison function.  It uses UObjectDeleter as its deleter
+    // function.  These are named for hashtables, but used here as-is
+    // rather than duplicating the type.  This allows sharing of
+    // support functions.
+
+private:
+    int32_t count;
+
+    int32_t capacity;
+
+    UHashTok* elements;
+
+    UObjectDeleter *deleter;
+
+    UKeyComparator *comparer;
+
+public:
+    UVector(UErrorCode &status);
+
+    UVector(int32_t initialCapacity, UErrorCode &status);
+
+    UVector(UObjectDeleter *d, UKeyComparator *c, UErrorCode &status);
+
+    UVector(UObjectDeleter *d, UKeyComparator *c, int32_t initialCapacity, UErrorCode &status);
+
+    virtual ~UVector();
+
+    /**
+     * Assign this object to another (make this a copy of 'other').
+     * Use the 'assign' function to assign each element.
+     */
+    void assign(const UVector& other, UTokenAssigner *assign, UErrorCode &ec);
+
+    /**
+     * Compare this vector with another.  They will be considered
+     * equal if they are of the same size and all elements are equal,
+     * as compared using this object's comparer.
+     */
+    UBool operator==(const UVector& other);
+
+    /**
+     * Equivalent to !operator==()
+     */
+    inline UBool operator!=(const UVector& other);
+
+    //------------------------------------------------------------
+    // java.util.Vector API
+    //------------------------------------------------------------
+
+    void addElement(void* obj, UErrorCode &status);
+
+    void addElement(int32_t elem, UErrorCode &status);
+
+    void setElementAt(void* obj, int32_t index);
+
+    void setElementAt(int32_t elem, int32_t index);
+
+    void insertElementAt(void* obj, int32_t index, UErrorCode &status);
+
+    void insertElementAt(int32_t elem, int32_t index, UErrorCode &status);
+    
+    void* elementAt(int32_t index) const;
+
+    int32_t elementAti(int32_t index) const;
+
+    UBool equals(const UVector &other) const;
+
+    void* firstElement(void) const;
+
+    void* lastElement(void) const;
+
+    int32_t lastElementi(void) const;
+
+    int32_t indexOf(void* obj, int32_t startIndex = 0) const;
+
+    int32_t indexOf(int32_t obj, int32_t startIndex = 0) const;
+
+    UBool contains(void* obj) const;
+
+    UBool contains(int32_t obj) const;
+
+    UBool containsAll(const UVector& other) const;
+
+    UBool removeAll(const UVector& other);
+
+    UBool retainAll(const UVector& other);
+
+    void removeElementAt(int32_t index);
+
+    UBool removeElement(void* obj);
+
+    void removeAllElements();
+
+    int32_t size(void) const;
+
+    UBool isEmpty(void) const;
+
+    UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
+
+    /**
+     * Change the size of this vector as follows: If newSize is
+     * smaller, then truncate the array, possibly deleting held
+     * elements for i >= newSize.  If newSize is larger, grow the
+     * array, filling in new slows with NULL.
+     */
+    void setSize(int32_t newSize);
+
+    /**
+     * Fill in the given array with all elements of this vector.
+     */
+    void** toArray(void** result) const;
+
+    //------------------------------------------------------------
+    // New API
+    //------------------------------------------------------------
+
+    UObjectDeleter *setDeleter(UObjectDeleter *d);
+
+    UKeyComparator *setComparer(UKeyComparator *c);
+
+    void* operator[](int32_t index) const;
+
+    /**
+     * Removes the element at the given index from this vector and
+     * transfer ownership of it to the caller.  After this call, the
+     * caller owns the result and must delete it and the vector entry
+     * at 'index' is removed, shifting all subsequent entries back by
+     * one index and shortening the size of the vector by one.  If the
+     * index is out of range or if there is no item at the given index
+     * then 0 is returned and the vector is unchanged.
+     */
+    void* orphanElementAt(int32_t index);
+
+    /**
+     * Returns true if this vector contains none of the elements
+     * of the given vector.
+     * @param other vector to be checked for containment
+     * @return true if the test condition is met
+     */
+    UBool containsNone(const UVector& other) const;
+
+    /**
+     * Insert the given object into this vector at its sorted position
+     * as defined by 'compare'.  The current elements are assumed to
+     * be sorted already.
+     */
+    void sortedInsert(void* obj, USortComparator *compare, UErrorCode& ec);
+
+    /**
+     * Insert the given integer into this vector at its sorted position
+     * as defined by 'compare'.  The current elements are assumed to
+     * be sorted already.
+     */
+    void sortedInsert(int32_t obj, USortComparator *compare, UErrorCode& ec);
+
+    /**
+     * ICU "poor man's RTTI", returns a UClassID for this class.
+     *
+     * @draft ICU 2.2
+     */
+    static UClassID U_EXPORT2 getStaticClassID();
+
+    /**
+     * ICU "poor man's RTTI", returns a UClassID for the actual class.
+     *
+     * @draft ICU 2.2
+     */
+    virtual UClassID getDynamicClassID() const;
+
+private:
+    void _init(int32_t initialCapacity, UErrorCode &status);
+
+    int32_t indexOf(UHashTok key, int32_t startIndex = 0, int8_t hint = 0) const;
+
+    void sortedInsert(UHashTok tok, USortComparator *compare, UErrorCode& ec);
+
+    // Disallow
+    UVector(const UVector&);
+
+    // Disallow
+    UVector& operator=(const UVector&);
+
+};
+
+
+/**
+ * <p>Ultralightweight C++ implementation of a <tt>void*</tt> stack
+ * that is (mostly) compatible with java.util.Stack.  As in java, this
+ * is merely a paper thin layer around UVector.  See the UVector
+ * documentation for further information.
+ *
+ * <p><b>Design notes</b>
+ *
+ * <p>The element at index <tt>n-1</tt> is (of course) the top of the
+ * stack.
+ *
+ * <p>The poorly named <tt>empty()</tt> method doesn't empty the
+ * stack; it determines if the stack is empty.
+ *
+ * @author Alan Liu
+ */
+class U_COMMON_API UStack : public UVector {
+public:
+    UStack(UErrorCode &status);
+
+    UStack(int32_t initialCapacity, UErrorCode &status);
+
+    UStack(UObjectDeleter *d, UKeyComparator *c, UErrorCode &status);
+
+    UStack(UObjectDeleter *d, UKeyComparator *c, int32_t initialCapacity, UErrorCode &status);
+
+    virtual ~UStack();
+
+    // It's okay not to have a virtual destructor (in UVector)
+    // because UStack has no special cleanup to do.
+
+    UBool empty(void) const;
+
+    void* peek(void) const;
+
+    int32_t peeki(void) const;
+    
+    void* pop(void);
+    
+    int32_t popi(void);
+    
+    void* push(void* obj, UErrorCode &status);
+
+    int32_t push(int32_t i, UErrorCode &status);
+
+    /*
+    If the object o occurs as an item in this stack,
+    this method returns the 1-based distance from the top of the stack.
+    */
+    int32_t search(void* obj) const;
+
+    /**
+     * ICU "poor man's RTTI", returns a UClassID for this class.
+     *
+     * @draft ICU 2.2
+     */
+    static UClassID U_EXPORT2 getStaticClassID();
+
+    /**
+     * ICU "poor man's RTTI", returns a UClassID for the actual class.
+     *
+     * @draft ICU 2.2
+     */
+    virtual UClassID getDynamicClassID() const;
+
+private:
+    // Disallow
+    UStack(const UStack&);
+
+    // Disallow
+    UStack& operator=(const UStack&);
+};
+
+
+// UVector inlines
+
+inline int32_t UVector::size(void) const {
+    return count;
+}
+
+inline UBool UVector::isEmpty(void) const {
+    return count == 0;
+}
+
+inline UBool UVector::contains(void* obj) const {
+    return indexOf(obj) >= 0;
+}
+
+inline UBool UVector::contains(int32_t obj) const {
+    return indexOf(obj) >= 0;
+}
+
+inline void* UVector::firstElement(void) const {
+    return elementAt(0);
+}
+
+inline void* UVector::lastElement(void) const {
+    return elementAt(count-1);
+}
+
+inline int32_t UVector::lastElementi(void) const {
+    return elementAti(count-1);
+}
+
+inline void* UVector::operator[](int32_t index) const {
+    return elementAt(index);
+}
+
+inline UBool UVector::operator!=(const UVector& other) {
+    return !operator==(other);
+}
+
+// UStack inlines
+
+inline UBool UStack::empty(void) const {
+    return isEmpty();
+}
+
+inline void* UStack::peek(void) const {
+    return lastElement();
+}
+
+inline int32_t UStack::peeki(void) const {
+    return lastElementi();
+}
+
+inline void* UStack::push(void* obj, UErrorCode &status) {
+    addElement(obj, status);
+    return obj;
+}
+
+inline int32_t UStack::push(int32_t i, UErrorCode &status) {
+    addElement(i, status);
+    return i;
+}
+
+U_NAMESPACE_END
+
+#endif