sysperfana/heapanalyser/Libraries/UI/HeapCtrlLib/Renderers/Contents/HeapCellRendererColourByAge.cs
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     1 /*
       
     2 * Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
       
     3 * All rights reserved.
       
     4 *
       
     5 * Redistribution and use in source and binary forms, with or without
       
     6 * modification, are permitted provided that the following conditions are met:
       
     7 *
       
     8 * - Redistributions of source code must retain the above copyright notice,
       
     9 *   this list of conditions and the following disclaimer.
       
    10 * - Redistributions in binary form must reproduce the above copyright notice,
       
    11 *   this list of conditions and the following disclaimer in the documentation
       
    12 *   and/or other materials provided with the distribution.
       
    13 * - Neither the name of Nokia Corporation nor the names of its contributors
       
    14 *   may be used to endorse or promote products derived from this software
       
    15 *   without specific prior written permission.
       
    16 *
       
    17 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
       
    18 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
       
    19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
       
    20 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
       
    21 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
       
    22 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
       
    23 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
       
    24 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
       
    25 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
       
    26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
       
    27 * POSSIBILITY OF SUCH DAMAGE.
       
    28 * 
       
    29 * Initial Contributors:
       
    30 * Nokia Corporation - initial contribution.
       
    31 *
       
    32 * Contributors:
       
    33 *
       
    34 * Description: 
       
    35 *
       
    36 */
       
    37 
       
    38 using System;
       
    39 using System.Drawing;
       
    40 using System.Collections;
       
    41 using HeapLib;
       
    42 using HeapLib.Cells;
       
    43 using HeapLib.Array;
       
    44 using HeapLib.Reconstructor;
       
    45 using SymbianUtils.Graphics;
       
    46 using SymbianUtils.Colour;
       
    47 using HeapCtrlLib.Interfaces;
       
    48 using HeapCtrlLib.Utilities;
       
    49 using HeapCtrlLib.Renderers;
       
    50 using HeapCtrlLib.Renderers.Contents.Bases;
       
    51 
       
    52 namespace HeapCtrlLib.Renderers.Contents
       
    53 {
       
    54     internal class HeapCellRendererColourByAge : HeapCellRendererByColour, IHeapCellRendererContent 
       
    55     {
       
    56         #region Constructors & destructor
       
    57         public HeapCellRendererColourByAge()
       
    58         {
       
    59         }
       
    60         #endregion
       
    61 
       
    62         #region From IHeapCellRendererContent
       
    63         public void Initialise( HeapCellArray aCells, HeapReconstructor aReconstructor, HeapDataRenderer aRenderer )
       
    64         {
       
    65             if  ( aReconstructor != null )
       
    66             {
       
    67                 iHighestCellAllocationNumber = aReconstructor.Statistics.StatsAllocated.CellAllocationNumberLargest.AllocationNumber;
       
    68             }
       
    69         }
       
    70 
       
    71         public void PrepareToNavigate( HeapRenderingNavigator aNavigator )
       
    72         {
       
    73             iLargestRectangleCalculator = new HeapCellLargestRectangleCalculator( aNavigator );
       
    74         }
       
    75 
       
    76         public void HeapCellRenderingComplete( Graphics aGraphics, HeapCell aCell, HeapCellMetaData aMetaData )
       
    77         {
       
    78             Color fillColour = CellColour( aCell );
       
    79             //
       
    80             string text = aCell.SymbolStringWithoutDescriptorPrefix;
       
    81             PaintBoxedTextWithLuminanceHandling( text, aGraphics, fillColour );
       
    82         }
       
    83 
       
    84         public void RenderingComplete( Graphics aGraphics )
       
    85         {
       
    86         }
       
    87 
       
    88         public void PaintContent( Graphics aGraphics, HeapCellMetaData aMetaData, HeapCell aCell, uint aAddress, Point aPosition, Size aBoxSize, Size aPaddingSize )
       
    89         {
       
    90             // Get the cell colour that is associated with the cell symbol object type. This
       
    91             // makes oldest cells very light and youngest cells very dark. We really want
       
    92             // it the other way around...
       
    93             aMetaData.CellBoxColor = CellColour( aCell );
       
    94 
       
    95             // Draw actual cell
       
    96             SymRect boxRect = new SymRect( aPosition, aBoxSize );
       
    97             boxRect.HalfOffset( aPaddingSize );
       
    98 
       
    99             using ( SolidBrush brush = new SolidBrush( aMetaData.CellBoxColor ) )
       
   100             {
       
   101                 aGraphics.FillRectangle( brush, boxRect.Rectangle );
       
   102             }
       
   103         }
       
   104 
       
   105         public bool SupportsFiltering
       
   106         {
       
   107             get { return false; }
       
   108         }
       
   109 
       
   110         public void SetupFilters()
       
   111         {
       
   112         }
       
   113         #endregion
       
   114 
       
   115         #region Internal methods
       
   116         public Color CellColour( HeapCell aCell )
       
   117         {
       
   118             Color fillColour = Color.LightGray;
       
   119             //
       
   120             if  ( aCell.Type == HeapCell.TType.EAllocated )
       
   121             {
       
   122                 // Get the cell colour that is associated with the cell symbol object type. This
       
   123                 // makes oldest cells very light and youngest cells very dark. We really want
       
   124                 // it the other way around...
       
   125                 //
       
   126                 float maxBrightness = KRampBaselineColour.GetBrightness();
       
   127                 float allocationNumberPercentage = ((float) aCell.AllocationNumber / (float) iHighestCellAllocationNumber );
       
   128                 float targetBrightness = allocationNumberPercentage * maxBrightness;
       
   129                 float amountToDarkenBy = maxBrightness - targetBrightness;
       
   130                 fillColour = ColourUtils.Darken( KRampBaselineColour, amountToDarkenBy );
       
   131             }
       
   132             //
       
   133             return fillColour;
       
   134         }
       
   135         #endregion
       
   136 
       
   137         #region Internal constants
       
   138         private Color KRampBaselineColour = Color.LightBlue;
       
   139         #endregion
       
   140 
       
   141         #region Data members
       
   142         private uint iHighestCellAllocationNumber = 0;
       
   143         private Hashtable iColourHashes = new Hashtable();
       
   144         #endregion
       
   145     }
       
   146 }