/*
* Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* - Neither the name of Nokia Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
using System;
using System.Drawing;
using System.Text;
using System.Collections;
using System.Collections.Generic;
using HeapCtrlLib.Interfaces;
using HeapCtrlLib.Popups.Managers;
using HeapCtrlLib.Renderers.Headers;
using HeapCtrlLib.Renderers.SelectionBorders;
using HeapCtrlLib.Renderers.Contents;
using HeapCtrlLib.Renderers.ContentBorders;
using HeapCtrlLib.Utilities;
using HeapLib.Reconstructor;
using HeapLib.Statistics.Tracking.Base;
using SymbianUtils.Colour;
namespace HeapCtrlLib.Factories
{
internal class FactoryBySymbol : Factory
{
#region Constructors & destructor
public FactoryBySymbol()
{
base.Renderers.Header = new HeapCellRendererRowHeader();
base.Renderers.SelectionBorder = new HeapCellRendererSelectionBorder();
base.Renderers.Content = new HeapCellRendererColourBySymbol();
base.Renderers.ContentBorder = new HeapCellRendererContentBorder3d();
//
PopupManager = new PopupManagerBySymbol();
}
#endregion
#region API
internal void PrepareColourHashes( HeapReconstructor aReconstructor, List<KnownColor> aStandardColours )
{
if ( iColourHashes.Count == 0 )
{
// Pick colours at random from the standard colours until we have used them all
System.Random random = new Random( 0 );
// How many objects do we have to colourise?
int count = aReconstructor.Statistics.StatsAllocated.TrackerSymbols.Count;
for ( int i = 0; i < count; i++ )
{
// Get associated symbol item
TrackingInfo item = aReconstructor.Statistics.StatsAllocated.TrackerSymbols[ i ];
// Form caption
string caption = item.Symbol.NameWithoutVTablePrefix;
// If we still have some system colours left, then we'll
// try to use them up. Otherwise, we'll resort to generating
// random colors.
Color col = Color.Black;
//
if ( aStandardColours.Count > 0 )
{
// Get system colour index
int colItemIndex = random.Next( 0, aStandardColours.Count - 1 );
// Link colour with symbol
KnownColor knownCol = (KnownColor) aStandardColours[ colItemIndex ];
col = Color.FromKnownColor( knownCol );
// Remove known colour so we don't use it again
aStandardColours.RemoveAt( colItemIndex );
}
else
{
// Get random known colour
col = iColorUtil.GenerateRandomColour( random );
}
// Associate object with colour
string hash = HeapCellRendererColourBySymbol.MakeColourHash( item.Symbol );
iColourHashes.Add( hash, caption, col, item );
}
}
}
#endregion
#region Properties
internal HeapCellFilterTripletDictionary ColourHashes
{
get { return iColourHashes; }
set { iColourHashes = value; }
}
#endregion
#region Data members
private HeapCellFilterTripletDictionary iColourHashes = new HeapCellFilterTripletDictionary();
private ColourGenerationUtil iColorUtil = new ColourGenerationUtil();
#endregion
}
}