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/*
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* Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:
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*
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*/
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/**************************************************************************************
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*
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* Packetisation transport for STAT -- for packet based network layers
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*
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*************************************************************************************/
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#include <e32std.h>
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#include <e32base.h>
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/**************************************************************************************
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*
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* Local Includes
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*
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*************************************************************************************/
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#include "assert.h"
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#include "stat.h"
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#include "stat_packetisation.h"
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#include "dataconsumer_memory.h"
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#include "dataconsumer_file.h"
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/*************************************************************************
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*
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* Definitions
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*
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*************************************************************************/
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#define KMinDataSize 64
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#define KMinPacketSize KHeaderSize + KMinDataSize
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/**************************************************************************************
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*
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* CStatTransportPacketisation - Construction
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*
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*************************************************************************************/
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CStatTransportPacketisation *CStatTransportPacketisation::NewL( MNotifyStatEngine *aStatEngine, MStatNetwork *aStatNetwork, TUint aPacketSize )
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{
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CStatTransportPacketisation *self = new (ELeave) CStatTransportPacketisation();
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CleanupStack::PushL(self);
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self->ConstructL( aStatEngine, aStatNetwork, aPacketSize );
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CleanupStack::Pop();
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return self;
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}
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CStatTransportPacketisation::CStatTransportPacketisation() :
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iDataSupplier( NULL )
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{
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}
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void CStatTransportPacketisation::ConstructL( MNotifyStatEngine *aStatEngine, MStatNetwork *aStatNetwork, TUint aPacketSize )
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{
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// check params
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asserte( aStatEngine != NULL );
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asserte( aStatNetwork != NULL );
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asserte( aPacketSize >= KMinPacketSize );
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// setup general members
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iStatEngine = aStatEngine;
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iStatNetwork = aStatNetwork;
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iTransportStatus = EIdle;
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iSendStatus = ESendIdle;
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iRecvStatus = EReceiveIdle;
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iDataPacketSize = aPacketSize;
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// setup send buffer members
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iSendFragment = NULL;
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iSendCommand = 0;
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iSendDataLength = 0;
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iSendDataWritten = 0;
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iSendDataAcknowledged = 0;
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// setup recv buffer members
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iRecvCommand = 0;
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iRecvDataLength = 0;
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iRecvDataReceived = 0;
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}
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CStatTransportPacketisation::~CStatTransportPacketisation()
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{
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if( iSendFragment != NULL )
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{
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delete iSendFragment;
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iSendFragment = NULL;
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}
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if( iDataConsumer )
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{
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iDataConsumer->Delete( );
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iDataConsumer = NULL;
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}
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}
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/**************************************************************************************
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*
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* CStatTransportPacketisation - MStatApiTransport - all calls except for send are
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* passed straight through to the network layer (a flag is recorded for receive as
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* well). See the STAT design spec doc for the packetisation protocol.
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*
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*************************************************************************************/
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TInt CStatTransportPacketisation::InitialiseL( void )
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{
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return iStatNetwork->InitialiseL( this );
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}
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TInt CStatTransportPacketisation::ConnectL( TDesC *aRemoteHost )
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{
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return iStatNetwork->ConnectL( aRemoteHost );
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}
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TInt CStatTransportPacketisation::RequestReceive( void )
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{
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// set the state and wait for the header
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iTransportStatus = EReceivePending;
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iRecvStatus = EReceivingInitialHeader;
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return iStatNetwork->RequestReceive( KHeaderSize );
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}
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TInt CStatTransportPacketisation::Disconnect( void )
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{
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return iStatNetwork->Disconnect();
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}
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TInt CStatTransportPacketisation::Release( void )
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{
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return iStatNetwork->Release();
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}
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TText8 *CStatTransportPacketisation::Error( void )
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{
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return iStatNetwork->Error();
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}
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TInt CStatTransportPacketisation::RequestSend( const TUint aCommand, MDataSupplier *const aDataSupplier)
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{
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TInt err = KErrNone;
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// make sure a packet can fit the header and at least some data -- otherwise it's useless
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asserte( iDataPacketSize >= KMinPacketSize );
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// check the state is as expected
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asserte( iTransportStatus == EIdle );
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asserte( iSendStatus == ESendIdle );
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// Take a copy of the pointer to the data supplier.
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iDataSupplier = aDataSupplier;
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// save the command and its data
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iSendCommand = aCommand;
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iSendDataLength = 0;
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if(iDataSupplier)
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{
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TInt dataLength = 0;
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err = iDataSupplier->GetTotalSize( dataLength );
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if( err == KErrNone )
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{
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iSendDataLength = static_cast<TUint>(dataLength);
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}
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}
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iSendDataWritten = 0;
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if( err == KErrNone )
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{
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// create and send the initial header
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SendHeaderPacket( iSendCommand, iSendDataLength );
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err = KSTErrAsynchronous;
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}
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return (err);
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}
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/**************************************************************************************
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*
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* CStatTransportPacketisation - MNotifyStatTransport - all events except HandleSend
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* and HandleReceive are sent straight through to the engine.
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*
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*************************************************************************************/
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void CStatTransportPacketisation::HandleInitialise( TInt aResult )
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{
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iStatEngine->HandleInitialise( aResult );
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}
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void CStatTransportPacketisation::HandleConnect( TInt aResult )
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{
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iStatEngine->HandleConnect( aResult );
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}
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void CStatTransportPacketisation::HandleDisconnect( TInt aResult )
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{
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iStatEngine->HandleDisconnect( aResult );
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}
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void CStatTransportPacketisation::HandleRelease( TInt aResult )
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{
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iStatEngine->HandleRelease( aResult );
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}
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void CStatTransportPacketisation::HandleError( TInt aError, void *aErrorData )
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{
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iStatEngine->HandleError( aError, aErrorData );
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}
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void CStatTransportPacketisation::HandleInfo( const TDesC *aInfo )
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{
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iStatEngine->HandleInfo( aInfo );
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}
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/**************************************************************************************
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*
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* CStatTransportPacketisation - HandleSend
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*
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*************************************************************************************/
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void CStatTransportPacketisation::HandleSend( TInt aResult )
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{
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TUint remainingBytes, packetSize, err;
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// handle each state
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switch( iSendStatus ) {
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case ESendingInitialHeader:
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// wait for an acknowledgement for the header
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iTransportStatus = EReceivePending;
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iRecvStatus = EReceivingFragmentAck;
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iSendStatus = ESendIdle;
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err = iStatNetwork->RequestReceive( KHeaderSize );
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asserte( err == KSTErrAsynchronous );
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break;
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case ESendingFragmentHeader:
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// if there is data left to send then send it -- otherwise we have completed a send
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if( iSendDataWritten == iSendDataLength ) {
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NotifyEngineSend( aResult );
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} else {
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remainingBytes = iSendDataLength - iSendDataWritten;
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packetSize = ((remainingBytes < iDataPacketSize) ? remainingBytes : iDataPacketSize);
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asserte( packetSize <= iDataPacketSize );
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iSendFragment = HBufC8::NewMax(packetSize);
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if(iSendFragment)
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{
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TInt dataCopied = 0;
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iDataSupplier->GetData( *iSendFragment, packetSize, dataCopied );
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// When we do the sending the data we send
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// is of size 'bufferSize' but we must only
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// add 'packetSize' to the running total of
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// data written.
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iTransportStatus = ESendPending;
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iSendStatus = ESendingFragmentData;
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iSendDataWritten += packetSize;
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err = iStatNetwork->RequestSend( iSendFragment, packetSize );
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asserte( err == KSTErrAsynchronous );
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}
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}
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break;
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case ESendingFragmentData:
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// if we have just sent some data then free the buffer
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asserte( iSendFragment != NULL );
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delete iSendFragment;
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iSendFragment = NULL;
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// if we are not packetising data then we have completed the send otherwise we are
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// packetising data then the remote host will send an acknowledgement
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if( iSendDataLength <= iDataPacketSize ) {
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NotifyEngineSend( aResult );
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} else {
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iTransportStatus = EReceivePending;
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iRecvStatus = EReceivingFragmentAck;
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iSendStatus = ESendIdle;
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err = iStatNetwork->RequestReceive( KHeaderSize );
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asserte( err == KSTErrAsynchronous );
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}
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break;
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case ESendingFragmentAck:
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// if we have just sent a fragment ack then wait for the next fragment header
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iTransportStatus = EReceivePending;
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iRecvStatus = EReceivingFragmentHeader;
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iSendStatus = ESendIdle;
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err = iStatNetwork->RequestReceive( KHeaderSize );
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asserte( err == KSTErrAsynchronous );
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break;
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case ESendIdle:
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;
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break;
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}
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}
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/**************************************************************************************
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*
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* CStatTransportPacketisation - HandleReceive
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*
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*************************************************************************************/
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void CStatTransportPacketisation::HandleReceive( TInt aResult, TDesC8 *aData, TUint aDataLength )
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{
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TUint *pData, packetSize, remainingBytes, recvCommand, recvLength = 0;
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TInt err;
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// make sure that we thought we were waiting to receive
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asserte( aResult == KErrNone );
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asserte( iTransportStatus == EReceivePending );
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asserte( iRecvStatus != EReceiveIdle );
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// Handle a special case where we receive a modem query
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// from the (Windows) system. There is a chance that we
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// will recieve a series of modem query strings of three
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// lots of 'AT'. When that happens we need to ignore it.
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// Usually we use the 'L' macro and let the preprocessor
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// sort out the length of the character but we have to
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// force it here because in a UNICODE build the serial
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// port still delivers 8 bit characters.
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static const TInt modemQueryLength = 8;
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static const TLitC8<modemQueryLength + 1> modemQuery = { modemQueryLength, "AT\rAT\rAT" };
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if( (static_cast<TInt>(aDataLength) == modemQueryLength) &&
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(0 == aData->Compare(modemQuery.operator const TDesC8&()) ))
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{
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return;
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}
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// End special case of modem query.
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// STEP 1: process the incoming message
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switch( iRecvStatus ) {
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case EReceivingInitialHeader:
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// extract the header info and setup the local receive state
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pData = (TUint*)aData->Ptr();
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iRecvCommand = iStatNetwork->NtoHl( pData[0] );
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iRecvDataLength = iStatNetwork->NtoHl( pData[1] );
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// if this is a resync then abort the connection
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if( iRecvCommand == RESYNC_ID ) {
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iStatEngine->HandleError( KSTErrResyncCommand, (void*)0 );
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iSendStatus = ESendIdle;
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iRecvStatus = EReceiveIdle;
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iTransportStatus = EIdle;
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return;
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}
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// allocate the data buffers
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asserte( iRecvDataReceived == 0 );
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if( iRecvDataLength > 0 )
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{
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// Determine if we use a memory receive buffer
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// or a temporary file. Purely arbitary size.
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static const unsigned int maxSizeOfMemoryConsumer = (1024 * 4);
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if( iRecvDataLength < maxSizeOfMemoryConsumer )
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{
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iDataConsumer = CDataConsumerMemory::NewL( );
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}
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else
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{
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iDataConsumer = CDataConsumerFile::NewL( );
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}
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}
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// If the data length is greater that iDataPacketSize then the desktop will
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// packetise the data into fragments each with a header. If the data is not
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// packetised then the initial header is equivalent to a fragment header.
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if( iRecvDataLength <= iDataPacketSize ) {
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iRecvStatus = EReceivingFragmentHeader;
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recvCommand = iRecvCommand;
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recvLength = iRecvDataLength;
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}
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break;
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case EReceivingFragmentHeader:
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// check that this is a fragment header as expected
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asserte( aDataLength == KHeaderSize );
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pData = (TUint*)aData->Ptr();
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recvCommand = iStatNetwork->NtoHl( pData[0] );
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recvLength = iStatNetwork->NtoHl( pData[1] );
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// if this is not the expected command (e.g. a resync) then throw an error
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if( (recvCommand != iRecvCommand) ) {
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iStatEngine->HandleError( KSTErrUnexpectedFragmentCommand, (void*)recvCommand );
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iSendStatus = ESendIdle;
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iRecvStatus = EReceiveIdle;
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iTransportStatus = EIdle;
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return;
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}
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break;
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case EReceivingData:
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{
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// received data is placed into the receive buffer
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asserte( (iRecvDataReceived + aDataLength) <= iRecvDataLength );
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iDataConsumer->AddData( *aData );
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iRecvDataReceived += aDataLength;
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break;
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}
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case EReceivingFragmentAck:
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// check that this is a fragment ack as expected
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asserte( aDataLength == KHeaderSize );
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pData = (TUint*)aData->Ptr();
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recvCommand = iStatNetwork->NtoHl( pData[0] );
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recvLength = iStatNetwork->NtoHl( pData[1] );
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// if this is not the expected command (e.g. a resync) then throw an error
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if( (recvCommand != iSendCommand) ) {
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iStatEngine->HandleError( KSTErrUnexpectedFragmentCommand, (void*)recvCommand );
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iSendStatus = ESendIdle;
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iRecvStatus = EReceiveIdle;
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iTransportStatus = EIdle;
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return;
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}
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asserte( recvLength == 0 );
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// update the number of bytes acknowledged
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442 |
iSendDataAcknowledged = iSendDataWritten;
|
|
443 |
break;
|
|
444 |
|
|
445 |
case EReceiveIdle:
|
|
446 |
;
|
|
447 |
break;
|
|
448 |
}
|
|
449 |
|
|
450 |
// STEP 2: decide what to do next
|
|
451 |
switch( iRecvStatus ) {
|
|
452 |
|
|
453 |
case EReceivingInitialHeader:
|
|
454 |
|
|
455 |
// send an acknowledgement for the initial header
|
|
456 |
SendAckPacket( iRecvCommand );
|
|
457 |
break;
|
|
458 |
|
|
459 |
case EReceivingFragmentHeader:
|
|
460 |
|
|
461 |
// if there is more data then wait for it -- otherwise the receive is complete
|
|
462 |
if( recvLength > 0 ) {
|
|
463 |
iTransportStatus = EReceivePending;
|
|
464 |
iRecvStatus = EReceivingData;
|
|
465 |
err = iStatNetwork->RequestReceive( recvLength );
|
|
466 |
asserte( err == KSTErrAsynchronous );
|
|
467 |
} else {
|
|
468 |
NotifyEngineReceive( aResult );
|
|
469 |
}
|
|
470 |
break;
|
|
471 |
|
|
472 |
case EReceivingData:
|
|
473 |
|
|
474 |
// If we have received some packetised data then we have to acknowledge it. Otherwise
|
|
475 |
// we have completed a receive and should notify the engine and clean up.
|
|
476 |
if( iRecvDataLength > iDataPacketSize)
|
|
477 |
SendAckPacket( iRecvCommand );
|
|
478 |
else
|
|
479 |
NotifyEngineReceive( aResult );
|
|
480 |
break;
|
|
481 |
|
|
482 |
case EReceivingFragmentAck:
|
|
483 |
|
|
484 |
// if the desktop has just acknowledged a fragment then we send the next fragment header,
|
|
485 |
// even if there are no more bytes to send.
|
|
486 |
remainingBytes = iSendDataLength - iSendDataWritten;
|
|
487 |
packetSize = ((remainingBytes < iDataPacketSize) ? remainingBytes : iDataPacketSize);
|
|
488 |
SendHeaderPacket( iSendCommand, packetSize );
|
|
489 |
break;
|
|
490 |
|
|
491 |
case EReceiveIdle:
|
|
492 |
;
|
|
493 |
break;
|
|
494 |
}
|
|
495 |
}
|
|
496 |
|
|
497 |
/**************************************************************************************
|
|
498 |
*
|
|
499 |
* Helper functions
|
|
500 |
*
|
|
501 |
*************************************************************************************/
|
|
502 |
void CStatTransportPacketisation::SendHeaderPacket( TUint aCommand, TUint aDataLength )
|
|
503 |
{
|
|
504 |
TUint err;
|
|
505 |
|
|
506 |
// construct the header in iSendHeader
|
|
507 |
BuildHeader( aCommand, aDataLength );
|
|
508 |
|
|
509 |
// set the state
|
|
510 |
iTransportStatus = ESendPending;
|
|
511 |
iRecvStatus = EReceiveIdle;
|
|
512 |
iSendStatus = ((aDataLength > iDataPacketSize) ? ESendingInitialHeader : ESendingFragmentHeader);
|
|
513 |
|
|
514 |
// send it
|
|
515 |
err = iStatNetwork->RequestSend( &iSendHeader, KHeaderSize );
|
|
516 |
asserte( err == KSTErrAsynchronous );
|
|
517 |
}
|
|
518 |
|
|
519 |
void CStatTransportPacketisation::SendAckPacket( TUint aCommand )
|
|
520 |
{
|
|
521 |
TUint err;
|
|
522 |
|
|
523 |
// construct the header in iSendHeader
|
|
524 |
BuildHeader( aCommand, 0 );
|
|
525 |
|
|
526 |
// set the state
|
|
527 |
iTransportStatus = ESendPending;
|
|
528 |
iRecvStatus = EReceiveIdle;
|
|
529 |
iSendStatus = ESendingFragmentAck;
|
|
530 |
|
|
531 |
// send it
|
|
532 |
err = iStatNetwork->RequestSend( &iSendHeader, KHeaderSize );
|
|
533 |
asserte( err == KSTErrAsynchronous );
|
|
534 |
}
|
|
535 |
|
|
536 |
void CStatTransportPacketisation::BuildHeader( TUint aCommand, TUint aDataLength )
|
|
537 |
{
|
|
538 |
TInt nbCommand, nbLength;
|
|
539 |
TUint *buff;
|
|
540 |
|
|
541 |
// create the header
|
|
542 |
nbCommand = iStatNetwork->HtoNl( aCommand );
|
|
543 |
nbLength = iStatNetwork->HtoNl( aDataLength );
|
|
544 |
iSendHeader.SetLength( 0 );
|
|
545 |
buff = (TUint*)iSendHeader.Ptr();
|
|
546 |
buff[0] = nbCommand;
|
|
547 |
buff[1] = nbLength;
|
|
548 |
iSendHeader.SetLength( KHeaderSize );
|
|
549 |
}
|
|
550 |
|
|
551 |
void CStatTransportPacketisation::NotifyEngineSend( TUint aResult )
|
|
552 |
{
|
|
553 |
// check the state is as expected
|
|
554 |
asserte( iSendDataWritten == iSendDataLength );
|
|
555 |
asserte( (iSendDataLength <= iDataPacketSize) || (iSendDataAcknowledged == iSendDataLength) );
|
|
556 |
|
|
557 |
// clear the state
|
|
558 |
iSendCommand = 0;
|
|
559 |
iSendDataLength = 0;
|
|
560 |
iSendDataWritten = 0;
|
|
561 |
iSendDataAcknowledged = 0;
|
|
562 |
|
|
563 |
iTransportStatus = EIdle;
|
|
564 |
iSendStatus = ESendIdle;
|
|
565 |
|
|
566 |
// notify the engine
|
|
567 |
iStatEngine->HandleSend( aResult );
|
|
568 |
}
|
|
569 |
|
|
570 |
void CStatTransportPacketisation::NotifyEngineReceive( TUint aResult )
|
|
571 |
{
|
|
572 |
// check the state is as expected
|
|
573 |
asserte( iRecvDataLength == iRecvDataReceived || iRecvDataLength==(unsigned long)-1);
|
|
574 |
asserte( (iRecvDataLength == 0) || (iDataConsumer != NULL) );
|
|
575 |
|
|
576 |
// clear the send state (allows sending from the receive handler) but don't clear
|
|
577 |
// the recvstatus since the buffers are still in use. This could be solved by
|
|
578 |
// creating multiple buffers but there is no need now and this would be slow
|
|
579 |
iTransportStatus = EIdle;
|
|
580 |
iSendStatus = ESendIdle;
|
|
581 |
|
|
582 |
// notify the engine
|
|
583 |
iStatEngine->HandleReceive( aResult, iRecvCommand, iDataConsumer );
|
|
584 |
|
|
585 |
// clear the status state
|
|
586 |
iRecvStatus = EReceiveIdle;
|
|
587 |
|
|
588 |
// clear the recv buffer state
|
|
589 |
iRecvCommand = 0;
|
|
590 |
iRecvDataLength = 0;
|
|
591 |
iRecvDataReceived = 0;
|
|
592 |
iRecvDataAcknowledged = 0;
|
|
593 |
|
|
594 |
if(iDataConsumer)
|
|
595 |
{
|
|
596 |
iDataConsumer->Delete( );
|
|
597 |
iDataConsumer = NULL;
|
|
598 |
}
|
|
599 |
}
|
|
600 |
|