Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/player_8cpp-source.html
changeset 1 25a17d01db0c
equal deleted inserted replaced
0:89d6a7a84779 1:25a17d01db0c
       
     1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
       
     2 <html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
       
     3 <title>TB10.1 Example Applications: examples/Bluetooth/BTExample1/src/player.cpp Source File</title>
       
     4 <link href="doxygen.css" rel="stylesheet" type="text/css">
       
     5 <link href="tabs.css" rel="stylesheet" type="text/css">
       
     6 </head><body>
       
     7 <!-- Generated by Doxygen 1.5.3 -->
       
     8 <h1>examples/Bluetooth/BTExample1/src/player.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).</span>
       
     9 <a name="l00002"></a>00002 <span class="comment">// All rights reserved.</span>
       
    10 <a name="l00003"></a>00003 <span class="comment">// This component and the accompanying materials are made available</span>
       
    11 <a name="l00004"></a>00004 <span class="comment">// under the terms of "Eclipse Public License v1.0"</span>
       
    12 <a name="l00005"></a>00005 <span class="comment">// which accompanies this distribution, and is available</span>
       
    13 <a name="l00006"></a>00006 <span class="comment">// at the URL "http://www.eclipse.org/legal/epl-v10.html".</span>
       
    14 <a name="l00007"></a>00007 <span class="comment">//</span>
       
    15 <a name="l00008"></a>00008 <span class="comment">// Initial Contributors:</span>
       
    16 <a name="l00009"></a>00009 <span class="comment">// Nokia Corporation - initial contribution.</span>
       
    17 <a name="l00010"></a>00010 <span class="comment">//</span>
       
    18 <a name="l00011"></a>00011 <span class="comment">// Contributors:</span>
       
    19 <a name="l00012"></a>00012 <span class="comment">//</span>
       
    20 <a name="l00013"></a>00013 <span class="comment">// Description:</span>
       
    21 <a name="l00014"></a>00014 <span class="comment">//</span>
       
    22 <a name="l00015"></a>00015 
       
    23 <a name="l00016"></a>00016 <span class="preprocessor">#include &lt;e32cons.h&gt;</span>
       
    24 <a name="l00017"></a>00017 <span class="preprocessor">#include &lt;es_sock.h&gt;</span>
       
    25 <a name="l00018"></a>00018 
       
    26 <a name="l00019"></a>00019 <span class="preprocessor">#include "player.h"</span>
       
    27 <a name="l00020"></a>00020 <span class="preprocessor">#include "cardgameplayer.h"</span>
       
    28 <a name="l00021"></a>00021 
       
    29 <a name="l00022"></a>00022 
       
    30 <a name="l00026"></a><a class="code" href="class_c_scabby_queen_player.html#bee293bd382ccbc153e056bee360ab53">00026</a> <a class="code" href="class_c_scabby_queen_player.html">CScabbyQueenPlayer</a>* <a class="code" href="class_c_scabby_queen_player.html#bee293bd382ccbc153e056bee360ab53">CScabbyQueenPlayer::NewL</a>(CConsoleBase&amp; aConsole, RSocket&amp; aSocket)
       
    31 <a name="l00027"></a>00027         {
       
    32 <a name="l00028"></a>00028         <a class="code" href="class_c_scabby_queen_player.html">CScabbyQueenPlayer</a>* <span class="keyword">self</span> = <span class="keyword">new</span> <a class="code" href="class_c_scabby_queen_player.html#17878fc131e45ace44be44b02881ff82">CScabbyQueenPlayer</a>(aConsole, aSocket);
       
    33 <a name="l00029"></a>00029         <span class="keyword">self</span>-&gt;ConstructL();
       
    34 <a name="l00030"></a>00030         <span class="keywordflow">return</span> <span class="keyword">self</span>;
       
    35 <a name="l00031"></a>00031         }
       
    36 <a name="l00032"></a>00032 
       
    37 <a name="l00033"></a>00033 
       
    38 <a name="l00037"></a><a class="code" href="class_c_scabby_queen_player.html#17878fc131e45ace44be44b02881ff82">00037</a> <a class="code" href="class_c_scabby_queen_player.html#17878fc131e45ace44be44b02881ff82">CScabbyQueenPlayer::CScabbyQueenPlayer</a>(CConsoleBase&amp; aConsole, RSocket&amp; aSocket)
       
    39 <a name="l00038"></a>00038                                                 :iConsole(aConsole)
       
    40 <a name="l00039"></a>00039                                         
       
    41 <a name="l00040"></a>00040         {
       
    42 <a name="l00041"></a>00041         TRAPD(err,<a class="code" href="class_c_card_game_player.html#08cf4848f84a4e252e598f2617e68ca4">CCardGamePlayer::ConstructL</a>(aSocket));
       
    43 <a name="l00042"></a>00042         }
       
    44 <a name="l00043"></a>00043 
       
    45 <a name="l00047"></a><a class="code" href="class_c_scabby_queen_player.html#aee6cd05f718878fbb14a125d1c68ccf">00047</a> <a class="code" href="class_c_scabby_queen_player.html#aee6cd05f718878fbb14a125d1c68ccf">CScabbyQueenPlayer::~CScabbyQueenPlayer</a>()
       
    46 <a name="l00048"></a>00048         {
       
    47 <a name="l00049"></a>00049         <a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Close();
       
    48 <a name="l00050"></a>00050         }
       
    49 <a name="l00051"></a>00051 
       
    50 <a name="l00055"></a><a class="code" href="class_c_scabby_queen_player.html#dd9fdc1316fce0f4060e71b9018aa4e3">00055</a> <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_player.html#dd9fdc1316fce0f4060e71b9018aa4e3">CScabbyQueenPlayer::ConstructL</a>()
       
    51 <a name="l00056"></a>00056         {
       
    52 <a name="l00057"></a>00057         <a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Create(KDeckBufferLength);
       
    53 <a name="l00058"></a>00058         <a class="code" href="class_c_scabby_queen_player.html#4a9c025e9912b23f9cd601d6f0500a5d">iRecvMode</a> = EPlayerRecvNum;
       
    54 <a name="l00059"></a>00059         iCheckSize.Create(<a class="code" href="class_c_scabby_queen_player.html#a7585d174be28cbc1f675ed3e6aa85a5">iPlayerNum</a>);
       
    55 <a name="l00060"></a>00060         <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_player.html#a7585d174be28cbc1f675ed3e6aa85a5">iPlayerNum</a>);
       
    56 <a name="l00061"></a>00061         iCheckSize.Close();
       
    57 <a name="l00062"></a>00062         <a class="code" href="class_c_scabby_queen_player.html#6d8dc743f48ea0c0474d8fd2731016bc">iGameOverBuffer</a> = KErrCompletion;
       
    58 <a name="l00063"></a>00063         }
       
    59 <a name="l00064"></a>00064         
       
    60 <a name="l00065"></a>00065 <span class="keywordtype">void</span> CScabbyQueenPlayer::RecvOfPlayerNumComplete()
       
    61 <a name="l00066"></a>00066         {
       
    62 <a name="l00067"></a>00067         <a class="code" href="class_c_scabby_queen_player.html#4a9c025e9912b23f9cd601d6f0500a5d">iRecvMode</a> = EPlayerRecvHand;
       
    63 <a name="l00068"></a>00068         <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>);
       
    64 <a name="l00069"></a>00069         <a class="code" href="class_c_card_game_base.html#97326461fd478c7ad8daef6fc8554417">StartTimer</a>(KMaxRecvTime);
       
    65 <a name="l00070"></a>00070         }
       
    66 <a name="l00071"></a>00071 
       
    67 <a name="l00072"></a>00072 
       
    68 <a name="l00073"></a><a class="code" href="class_c_scabby_queen_player.html#dc0fb89a4281db6471fb4a12ccc3be71">00073</a> <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_player.html#dc0fb89a4281db6471fb4a12ccc3be71">CScabbyQueenPlayer::SendComplete</a>(TInt aError)
       
    69 <a name="l00074"></a>00074         {
       
    70 <a name="l00075"></a>00075         <span class="keywordflow">switch</span> (<a class="code" href="class_c_scabby_queen_player.html#a8b352f4b31775a4e7836facd1fc97d9">iSendMode</a>)
       
    71 <a name="l00076"></a>00076                 {
       
    72 <a name="l00077"></a>00077                 <span class="keywordflow">case</span> ESendReadyForUpdate:
       
    73 <a name="l00078"></a>00078                         SendReadyForUpdateComplete();
       
    74 <a name="l00079"></a>00079                 <span class="keywordflow">break</span>;
       
    75 <a name="l00080"></a>00080                 
       
    76 <a name="l00081"></a>00081                 <span class="keywordflow">case</span> ESendRecvTokenSuccess:
       
    77 <a name="l00082"></a>00082                         SentTokenRecvSuccess();
       
    78 <a name="l00083"></a>00083                 <span class="keywordflow">break</span>;
       
    79 <a name="l00084"></a>00084                 
       
    80 <a name="l00085"></a>00085                 <span class="keywordflow">case</span> ESendCardRecvNotification:
       
    81 <a name="l00086"></a>00086                         SentCardRecvNotification();
       
    82 <a name="l00087"></a>00087                 <span class="keywordflow">break</span>;
       
    83 <a name="l00088"></a>00088                 
       
    84 <a name="l00089"></a>00089                 <span class="keywordflow">case</span> ESendGameStatus:
       
    85 <a name="l00090"></a>00090                         SentGameStatus();
       
    86 <a name="l00091"></a>00091                 <span class="keywordflow">break</span>;
       
    87 <a name="l00092"></a>00092                 
       
    88 <a name="l00093"></a>00093                 <span class="keywordflow">case</span> ESendReadyForToken:
       
    89 <a name="l00094"></a>00094                         SentReadyForToken();
       
    90 <a name="l00095"></a>00095                 <span class="keywordflow">break</span>;
       
    91 <a name="l00096"></a>00096                 
       
    92 <a name="l00097"></a>00097                 <span class="keywordflow">case</span> ESendCardNumber:
       
    93 <a name="l00098"></a>00098                         SendOfCardNumberComplete();
       
    94 <a name="l00099"></a>00099                 <span class="keywordflow">break</span>;
       
    95 <a name="l00100"></a>00100                 
       
    96 <a name="l00101"></a>00101                 <span class="keywordflow">case</span> ESendOwnHandSize:
       
    97 <a name="l00102"></a>00102                         SendOfHandSizeComplete();
       
    98 <a name="l00103"></a>00103                 <span class="keywordflow">break</span>;
       
    99 <a name="l00104"></a>00104                 
       
   100 <a name="l00105"></a>00105                 <span class="keywordflow">case</span> ESendPlayerCard:
       
   101 <a name="l00106"></a>00106                         SendCardComplete();
       
   102 <a name="l00107"></a>00107                 <span class="keywordflow">break</span>;
       
   103 <a name="l00108"></a>00108                         
       
   104 <a name="l00109"></a>00109                 <span class="keywordflow">case</span> EPlayerSendAckSendCard:
       
   105 <a name="l00110"></a>00110                         SendCard();
       
   106 <a name="l00111"></a>00111                 <span class="keywordflow">break</span>;
       
   107 <a name="l00112"></a>00112                         
       
   108 <a name="l00113"></a>00113                 <span class="keywordflow">case</span> EPlayerSendAckRecvHandSize:
       
   109 <a name="l00114"></a>00114                         PrepareToSendCard();
       
   110 <a name="l00115"></a>00115                 <span class="keywordflow">break</span>;
       
   111 <a name="l00116"></a>00116                         
       
   112 <a name="l00117"></a>00117                 <span class="keywordflow">case</span> EPlayerSendAckRecvCard:
       
   113 <a name="l00118"></a>00118                         RecvOfCardComplete();
       
   114 <a name="l00119"></a>00119                 <span class="keywordflow">break</span>;
       
   115 <a name="l00120"></a>00120                 
       
   116 <a name="l00121"></a>00121                 <span class="keywordflow">case</span> EPlayerSendAckRecvWait:
       
   117 <a name="l00122"></a>00122                         AckSentAfterRecvWait(aError);
       
   118 <a name="l00123"></a>00123                 <span class="keywordflow">break</span>;
       
   119 <a name="l00124"></a>00124                 <span class="keywordflow">default</span>:
       
   120 <a name="l00125"></a>00125                 <span class="keywordflow">break</span>;
       
   121 <a name="l00126"></a>00126                 }
       
   122 <a name="l00127"></a>00127         }
       
   123 <a name="l00128"></a>00128                 
       
   124 <a name="l00129"></a>00129 
       
   125 <a name="l00130"></a><a class="code" href="class_c_scabby_queen_player.html#28fc5c6bcac60e9605e726fb8b8d5df1">00130</a> <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_player.html#28fc5c6bcac60e9605e726fb8b8d5df1">CScabbyQueenPlayer::RecvComplete</a>(TInetAddr <span class="comment">/*aRecvAddr*/</span>, TInt <span class="comment">/*aError*/</span>)
       
   126 <a name="l00131"></a>00131         {
       
   127 <a name="l00132"></a>00132 
       
   128 <a name="l00133"></a>00133         <span class="keywordflow">switch</span> (<a class="code" href="class_c_scabby_queen_player.html#4a9c025e9912b23f9cd601d6f0500a5d">iRecvMode</a>)
       
   129 <a name="l00134"></a>00134                 {
       
   130 <a name="l00135"></a>00135                 <span class="keywordflow">case</span> EPlayerRecvNum:
       
   131 <a name="l00136"></a>00136                         RecvOfPlayerNumComplete();
       
   132 <a name="l00137"></a>00137                 <span class="keywordflow">break</span>;
       
   133 <a name="l00138"></a>00138                 
       
   134 <a name="l00139"></a>00139                 <span class="keywordflow">case</span> EPlayerRecvHand:
       
   135 <a name="l00140"></a>00140                         RecvOfHandComplete();
       
   136 <a name="l00141"></a>00141                 <span class="keywordflow">break</span>;
       
   137 <a name="l00142"></a>00142                 
       
   138 <a name="l00143"></a>00143                 <span class="keywordflow">case</span> EPlayerRecvStatus:
       
   139 <a name="l00144"></a>00144                         RecvOfPlayTokenComplete();
       
   140 <a name="l00145"></a>00145                 <span class="keywordflow">break</span>;
       
   141 <a name="l00146"></a>00146                 
       
   142 <a name="l00147"></a>00147                 <span class="keywordflow">case</span> EGameStatus:
       
   143 <a name="l00148"></a>00148                         SendGameStatus();
       
   144 <a name="l00149"></a>00149                 <span class="keywordflow">break</span>;
       
   145 <a name="l00150"></a>00150                 
       
   146 <a name="l00151"></a>00151                 <span class="keywordflow">case</span> EPlayerUpdate:
       
   147 <a name="l00152"></a>00152                         ReceiveNextRole();
       
   148 <a name="l00153"></a>00153                 <span class="keywordflow">break</span>;
       
   149 <a name="l00154"></a>00154                 
       
   150 <a name="l00155"></a>00155                 <span class="keywordflow">case</span> EDealerReady:
       
   151 <a name="l00156"></a>00156                         RecvUpdate();
       
   152 <a name="l00157"></a>00157                 <span class="keywordflow">break</span>;
       
   153 <a name="l00158"></a>00158                 
       
   154 <a name="l00159"></a>00159                 <span class="keywordflow">case</span> ERecvHandSize:
       
   155 <a name="l00160"></a>00160                         RecvHandSize();
       
   156 <a name="l00161"></a>00161                 <span class="keywordflow">break</span>;
       
   157 <a name="l00162"></a>00162                 
       
   158 <a name="l00163"></a>00163                 <span class="keywordflow">case</span> ERecvCardNum:
       
   159 <a name="l00164"></a>00164                         SendCard();
       
   160 <a name="l00165"></a>00165                 <span class="keywordflow">break</span>;
       
   161 <a name="l00166"></a>00166                 
       
   162 <a name="l00167"></a>00167                 <span class="keywordflow">case</span> ERecvCard:
       
   163 <a name="l00168"></a>00168                         RecvOfCardComplete();
       
   164 <a name="l00169"></a>00169                 <span class="keywordflow">break</span>;
       
   165 <a name="l00170"></a>00170 
       
   166 <a name="l00171"></a>00171                 <span class="keywordflow">default</span>:
       
   167 <a name="l00172"></a>00172                         <span class="keywordflow">break</span>;
       
   168 <a name="l00173"></a>00173                 }
       
   169 <a name="l00174"></a>00174         }
       
   170 <a name="l00175"></a>00175         
       
   171 <a name="l00176"></a>00176 
       
   172 <a name="l00181"></a>00181 <span class="keywordtype">void</span> CScabbyQueenPlayer::RecvOfHandComplete()
       
   173 <a name="l00182"></a>00182         {
       
   174 <a name="l00183"></a>00183         <a class="code" href="class_c_card_game_base.html#72622ed40f0494d10fa94fbeacc3052f">StopTimer</a>();
       
   175 <a name="l00184"></a>00184         <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a> == <a class="code" href="class_c_scabby_queen_player.html#6d8dc743f48ea0c0474d8fd2731016bc">iGameOverBuffer</a>)
       
   176 <a name="l00185"></a>00185                 {
       
   177 <a name="l00186"></a>00186                 <span class="comment">// We haven't recieved our hand but a game over message.</span>
       
   178 <a name="l00187"></a>00187                 iConsole.Printf(_L(<span class="stringliteral">"\nGAME OVER"</span>));
       
   179 <a name="l00188"></a>00188                 }
       
   180 <a name="l00189"></a>00189         <span class="keywordflow">else</span>
       
   181 <a name="l00190"></a>00190                 {
       
   182 <a name="l00191"></a>00191                 TInt handLength = iHandLength();
       
   183 <a name="l00192"></a>00192                 <a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.SetLength(handLength);
       
   184 <a name="l00193"></a>00193                 iConsole.Printf(_L(<span class="stringliteral">"\n%d cards received."</span>), handLength/2);
       
   185 <a name="l00194"></a>00194                 FindPairsAndRemove();
       
   186 <a name="l00195"></a>00195                 <span class="comment">//Wait to receive notification of what we are doing (token)</span>
       
   187 <a name="l00196"></a>00196                 iRecvTimerSet = ETrue;
       
   188 <a name="l00197"></a>00197                 <a class="code" href="class_c_scabby_queen_player.html#4a9c025e9912b23f9cd601d6f0500a5d">iRecvMode</a> = EPlayerRecvStatus;
       
   189 <a name="l00198"></a>00198                 iCheckSize.Create(<a class="code" href="class_c_scabby_queen_player.html#021d52f8661b9002ac2925c885706382">iStatusBuffer</a>);
       
   190 <a name="l00199"></a>00199                 <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_player.html#021d52f8661b9002ac2925c885706382">iStatusBuffer</a>);
       
   191 <a name="l00200"></a>00200                 iCheckSize.Close();
       
   192 <a name="l00201"></a>00201                 <span class="comment">// we should now have our hand</span>
       
   193 <a name="l00202"></a>00202                 }
       
   194 <a name="l00203"></a>00203 
       
   195 <a name="l00204"></a>00204         }
       
   196 <a name="l00205"></a>00205         
       
   197 <a name="l00206"></a>00206 
       
   198 <a name="l00207"></a>00207 
       
   199 <a name="l00213"></a>00213 <span class="keywordtype">void</span> CScabbyQueenPlayer::RecvOfPlayTokenComplete()
       
   200 <a name="l00214"></a>00214         {
       
   201 <a name="l00215"></a>00215         <span class="comment">// We have been called because we have been told that we are the current player</span>
       
   202 <a name="l00216"></a>00216         <a class="code" href="class_c_card_game_base.html#72622ed40f0494d10fa94fbeacc3052f">StopTimer</a>();
       
   203 <a name="l00217"></a>00217         <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#021d52f8661b9002ac2925c885706382">iStatusBuffer</a> == <a class="code" href="class_c_scabby_queen_player.html#6d8dc743f48ea0c0474d8fd2731016bc">iGameOverBuffer</a>)
       
   204 <a name="l00218"></a>00218                 {
       
   205 <a name="l00219"></a>00219                 <span class="comment">// We haven't recieved our hand but a game over message.</span>
       
   206 <a name="l00220"></a>00220                 iConsole.Printf(_L(<span class="stringliteral">"\nGAME OVER"</span>));
       
   207 <a name="l00221"></a>00221                 }
       
   208 <a name="l00222"></a>00222         <span class="keywordflow">else</span>
       
   209 <a name="l00223"></a>00223                 {
       
   210 <a name="l00224"></a>00224                 iCurrentStatus = <a class="code" href="class_c_scabby_queen_player.html#021d52f8661b9002ac2925c885706382">iStatusBuffer</a>();
       
   211 <a name="l00225"></a>00225                 <span class="keywordflow">switch</span> (iCurrentStatus)
       
   212 <a name="l00226"></a>00226                         {
       
   213 <a name="l00227"></a>00227                         <span class="keywordflow">case</span> EWaiting:
       
   214 <a name="l00228"></a>00228                                 iConsole.Printf(_L(<span class="stringliteral">"\nYou are not in play this time"</span>));
       
   215 <a name="l00229"></a>00229                                 <span class="comment">// need to wait to recv size of the update, then continue as with </span>
       
   216 <a name="l00230"></a>00230                                 <span class="comment">// the other two players.</span>
       
   217 <a name="l00231"></a>00231                                 <a class="code" href="class_c_scabby_queen_player.html#4a9c025e9912b23f9cd601d6f0500a5d">iRecvMode</a> = EDealerReady; <span class="comment">// this will then call RecvUpdate</span>
       
   218 <a name="l00232"></a>00232                                 iCheckSize.Create(<a class="code" href="class_c_scabby_queen_player.html#db63461280911cf9d3416a6ed439137d">iUpdateSize</a>);
       
   219 <a name="l00233"></a>00233                                 <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_player.html#db63461280911cf9d3416a6ed439137d">iUpdateSize</a>);
       
   220 <a name="l00234"></a>00234                                 iCheckSize.Close();
       
   221 <a name="l00235"></a>00235                                 <span class="comment">// Send Ack back to dealer</span>
       
   222 <a name="l00236"></a>00236                                 <a class="code" href="class_c_scabby_queen_player.html#9756b26cd420c6baff518e3df7d2e77e">iAck</a> = KErrNone;
       
   223 <a name="l00237"></a>00237                                 <a class="code" href="class_c_scabby_queen_player.html#a8b352f4b31775a4e7836facd1fc97d9">iSendMode</a> = EPlayerSendAckRecvWait;
       
   224 <a name="l00238"></a>00238                                 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_player.html#9756b26cd420c6baff518e3df7d2e77e">iAck</a>, KDealerIpAddr);
       
   225 <a name="l00239"></a>00239                         <span class="keywordflow">break</span>;
       
   226 <a name="l00240"></a>00240                         
       
   227 <a name="l00241"></a>00241                         <span class="keywordflow">case</span> EReceiving:
       
   228 <a name="l00242"></a>00242                                 {
       
   229 <a name="l00243"></a>00243                                 <span class="comment">// we need to set card reciever</span>
       
   230 <a name="l00244"></a>00244                                 <a class="code" href="class_c_scabby_queen_player.html#9756b26cd420c6baff518e3df7d2e77e">iAck</a> = KErrNone;
       
   231 <a name="l00245"></a>00245                                 <a class="code" href="class_c_scabby_queen_player.html#a8b352f4b31775a4e7836facd1fc97d9">iSendMode</a> = ESendRecvTokenSuccess;
       
   232 <a name="l00246"></a>00246                                 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_player.html#9756b26cd420c6baff518e3df7d2e77e">iAck</a>, KDealerIpAddr);
       
   233 <a name="l00247"></a>00247                                 }
       
   234 <a name="l00248"></a>00248                         <span class="keywordflow">break</span>;
       
   235 <a name="l00249"></a>00249                         
       
   236 <a name="l00250"></a>00250                         <span class="keywordflow">case</span> ESending:
       
   237 <a name="l00251"></a>00251                                 {
       
   238 <a name="l00252"></a>00252                                 iConsole.Printf(_L(<span class="stringliteral">"\nYou are not in play this time"</span>));
       
   239 <a name="l00253"></a>00253                                 SendHandSize();
       
   240 <a name="l00254"></a>00254                                 }
       
   241 <a name="l00255"></a>00255                         <span class="keywordflow">break</span>;
       
   242 <a name="l00256"></a>00256                         
       
   243 <a name="l00257"></a>00257                         <span class="keywordflow">default</span>:
       
   244 <a name="l00258"></a>00258                         <span class="keywordflow">break</span>;
       
   245 <a name="l00259"></a>00259                         }
       
   246 <a name="l00260"></a>00260                 }
       
   247 <a name="l00261"></a>00261         }
       
   248 <a name="l00262"></a>00262 
       
   249 <a name="l00263"></a>00263 
       
   250 <a name="l00264"></a>00264 
       
   251 <a name="l00270"></a>00270 <span class="keywordtype">void</span> CScabbyQueenPlayer::SendHandSize()
       
   252 <a name="l00271"></a>00271         {
       
   253 <a name="l00272"></a>00272         <span class="comment">// send the size of our hand</span>
       
   254 <a name="l00273"></a>00273         <a class="code" href="class_c_scabby_queen_player.html#a8b352f4b31775a4e7836facd1fc97d9">iSendMode</a> = ESendOwnHandSize;
       
   255 <a name="l00274"></a>00274         <a class="code" href="class_c_scabby_queen_player.html#861583a8b670560f6c51b4958484bdd4">iOwnHandSize</a> = <a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Length();
       
   256 <a name="l00275"></a>00275         <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_player.html#861583a8b670560f6c51b4958484bdd4">iOwnHandSize</a>, KDealerIpAddr);
       
   257 <a name="l00276"></a>00276         }
       
   258 <a name="l00277"></a>00277 
       
   259 <a name="l00278"></a>00278 
       
   260 <a name="l00279"></a>00279 
       
   261 <a name="l00285"></a>00285 <span class="keywordtype">void</span> CScabbyQueenPlayer::SendOfHandSizeComplete()
       
   262 <a name="l00286"></a>00286         {
       
   263 <a name="l00287"></a>00287         <span class="comment">// they have recv'd our hand size, proceed and setup recv of card num </span>
       
   264 <a name="l00288"></a>00288         <a class="code" href="class_c_scabby_queen_player.html#4a9c025e9912b23f9cd601d6f0500a5d">iRecvMode</a> = ERecvCardNum;
       
   265 <a name="l00289"></a>00289         iCheckSize.Create(<a class="code" href="class_c_scabby_queen_player.html#4cf11761ced1d870e735d92ec25e9f9e">iCardNum</a>);
       
   266 <a name="l00290"></a>00290         <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_player.html#4cf11761ced1d870e735d92ec25e9f9e">iCardNum</a>);
       
   267 <a name="l00291"></a>00291         iCheckSize.Close();
       
   268 <a name="l00292"></a>00292         }
       
   269 <a name="l00293"></a>00293         
       
   270 <a name="l00294"></a>00294 
       
   271 <a name="l00300"></a><a class="code" href="class_c_scabby_queen_player.html#585a26b848b1f4a604d74c2a5b56fb21">00300</a> <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_player.html#585a26b848b1f4a604d74c2a5b56fb21">CScabbyQueenPlayer::TimerComplete</a>()
       
   272 <a name="l00301"></a>00301         {
       
   273 <a name="l00302"></a>00302         iConsole.Printf(_L(<span class="stringliteral">"\nTimed out!"</span>));
       
   274 <a name="l00303"></a>00303         iConsole.Printf(_L(<span class="stringliteral">"\nWaited too long to hear from the dealer, sorry."</span>));
       
   275 <a name="l00304"></a>00304         }
       
   276 <a name="l00305"></a>00305 
       
   277 <a name="l00311"></a>00311 <span class="keywordtype">void</span> CScabbyQueenPlayer::SentTokenRecvSuccess()
       
   278 <a name="l00312"></a>00312         {
       
   279 <a name="l00313"></a>00313         <span class="comment">// Get ready to receive hand size</span>
       
   280 <a name="l00314"></a>00314         <span class="comment">// We don't care if there was an error in sending because the </span>
       
   281 <a name="l00315"></a>00315         <span class="comment">// Dealer will inform us next time of a Game Over</span>
       
   282 <a name="l00316"></a>00316         <a class="code" href="class_c_scabby_queen_player.html#4a9c025e9912b23f9cd601d6f0500a5d">iRecvMode</a> = ERecvHandSize;
       
   283 <a name="l00317"></a>00317         iCheckSize.Create(<a class="code" href="class_c_scabby_queen_player.html#e1e3f150539ca2cb233d3faba4c24b7f">iPeerHandSize</a>);
       
   284 <a name="l00318"></a>00318         <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_player.html#e1e3f150539ca2cb233d3faba4c24b7f">iPeerHandSize</a>);
       
   285 <a name="l00319"></a>00319         iCheckSize.Close();
       
   286 <a name="l00320"></a>00320         }
       
   287 <a name="l00321"></a>00321 
       
   288 <a name="l00326"></a>00326 <span class="keywordtype">void</span> CScabbyQueenPlayer::RecvHandSize()
       
   289 <a name="l00327"></a>00327         {
       
   290 <a name="l00328"></a>00328         <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#e1e3f150539ca2cb233d3faba4c24b7f">iPeerHandSize</a> == <a class="code" href="class_c_scabby_queen_player.html#6d8dc743f48ea0c0474d8fd2731016bc">iGameOverBuffer</a>)
       
   291 <a name="l00329"></a>00329                 {
       
   292 <a name="l00330"></a>00330                 <span class="comment">// We have receved a game over message</span>
       
   293 <a name="l00331"></a>00331                 iConsole.Printf(_L(<span class="stringliteral">"\nGAME OVER"</span>));
       
   294 <a name="l00332"></a>00332                 }
       
   295 <a name="l00333"></a>00333         <span class="keywordflow">else</span>
       
   296 <a name="l00334"></a>00334                 {
       
   297 <a name="l00335"></a>00335                 <a class="code" href="class_c_scabby_queen_player.html#a8b352f4b31775a4e7836facd1fc97d9">iSendMode</a> = EPlayerSendAckRecvHandSize;
       
   298 <a name="l00336"></a>00336                 <a class="code" href="class_c_scabby_queen_player.html#9756b26cd420c6baff518e3df7d2e77e">iAck</a> = KErrNone;
       
   299 <a name="l00337"></a>00337                 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_player.html#9756b26cd420c6baff518e3df7d2e77e">iAck</a>, KDealerIpAddr);
       
   300 <a name="l00338"></a>00338                 <span class="comment">// now we will go back to the menu and we will give the option to send a card number</span>
       
   301 <a name="l00339"></a>00339                 }
       
   302 <a name="l00340"></a>00340 
       
   303 <a name="l00341"></a>00341         }
       
   304 <a name="l00342"></a>00342 
       
   305 <a name="l00347"></a>00347 <span class="keywordtype">void</span> CScabbyQueenPlayer::PrepareToSendCard()
       
   306 <a name="l00348"></a>00348         {
       
   307 <a name="l00349"></a>00349         <span class="comment">// We have sent the ack to say we have receive the peer hand size.</span>
       
   308 <a name="l00350"></a>00350         <a class="code" href="class_c_scabby_queen_player.html#143868759802fb1069f34f0047286bb5">iCurrentPlayer</a> = ETrue;
       
   309 <a name="l00351"></a>00351         iConsole.Printf(_L(<span class="stringliteral">"\nPress any key..."</span>));
       
   310 <a name="l00352"></a>00352         }
       
   311 <a name="l00353"></a>00353 
       
   312 <a name="l00354"></a>00354 
       
   313 <a name="l00358"></a><a class="code" href="class_c_scabby_queen_player.html#322f4b7790c5bd0d14ad8aa3d06b0208">00358</a> <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_player.html#322f4b7790c5bd0d14ad8aa3d06b0208">CScabbyQueenPlayer::ShowHandL</a>()
       
   314 <a name="l00359"></a>00359         {
       
   315 <a name="l00360"></a>00360         TInt cardNum;
       
   316 <a name="l00361"></a>00361         iConsole.Printf(_L(<span class="stringliteral">"\nYour hand...\n"</span>));
       
   317 <a name="l00362"></a>00362         <span class="keywordflow">for</span> (TInt i=0; i&lt;=<a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Length()-2; i=i+2)
       
   318 <a name="l00363"></a>00363                 {
       
   319 <a name="l00364"></a>00364                 <span class="keywordflow">if</span> (i==0)
       
   320 <a name="l00365"></a>00365                         cardNum = i;
       
   321 <a name="l00366"></a>00366                 <span class="keywordflow">else</span>
       
   322 <a name="l00367"></a>00367                         cardNum = i/2;
       
   323 <a name="l00368"></a>00368                 HBufC16* buffer = HBufC16::NewL(4);
       
   324 <a name="l00369"></a>00369                 CleanupStack::PushL(buffer);
       
   325 <a name="l00370"></a>00370                 buffer-&gt;Des().Copy(<a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Mid(i,2));
       
   326 <a name="l00371"></a>00371                 iConsole.Printf(_L(<span class="stringliteral">"%d &lt;%S&gt;|"</span>),cardNum,buffer);
       
   327 <a name="l00372"></a>00372                 CleanupStack::PopAndDestroy(buffer);
       
   328 <a name="l00373"></a>00373                 }
       
   329 <a name="l00374"></a>00374         iConsole.Getch();
       
   330 <a name="l00375"></a>00375         }
       
   331 <a name="l00376"></a>00376 
       
   332 <a name="l00381"></a>00381 <span class="keywordtype">void</span> CScabbyQueenPlayer::FindPairsAndRemove()
       
   333 <a name="l00382"></a>00382         {
       
   334 <a name="l00383"></a>00383         TInt lastCardIndex = <a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Length();
       
   335 <a name="l00384"></a>00384         <span class="keywordflow">while</span> (lastCardIndex &gt;= 4)
       
   336 <a name="l00385"></a>00385                 {
       
   337 <a name="l00386"></a>00386                 lastCardIndex = lastCardIndex-KCardLength;
       
   338 <a name="l00387"></a>00387                 TPtrC8 ptrWholeCard = <a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Mid(lastCardIndex, KCardLength);<span class="comment">// pointer to last card</span>
       
   339 <a name="l00388"></a>00388                 TPtrC8 ptr = <a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Mid(lastCardIndex);<span class="comment">// pointer to value of last card</span>
       
   340 <a name="l00389"></a>00389                 TInt result = <a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Locate(ptr[0]);<span class="comment">// search the hand for duplicate</span>
       
   341 <a name="l00390"></a>00390                 <span class="keywordflow">if</span> (result == lastCardIndex)
       
   342 <a name="l00391"></a>00391                         {
       
   343 <a name="l00392"></a>00392                         <span class="comment">// This card is unique</span>
       
   344 <a name="l00393"></a>00393                         <span class="comment">// no match was found, dont throw away</span>
       
   345 <a name="l00394"></a>00394                         }
       
   346 <a name="l00395"></a>00395                 <span class="keywordflow">else</span>
       
   347 <a name="l00396"></a>00396                         {
       
   348 <a name="l00397"></a>00397                         <span class="comment">// we have a match!</span>
       
   349 <a name="l00398"></a>00398                         <a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Delete(lastCardIndex, KCardLength);<span class="comment">// delete the last card</span>
       
   350 <a name="l00399"></a>00399                         <a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Delete(result, KCardLength);<span class="comment">// delete the card that matched it</span>
       
   351 <a name="l00400"></a>00400                         <span class="comment">// we have removed an extra card, index of last will now be 2 less</span>
       
   352 <a name="l00401"></a>00401                         lastCardIndex = lastCardIndex-KCardLength;
       
   353 <a name="l00402"></a>00402                         }
       
   354 <a name="l00403"></a>00403                 }
       
   355 <a name="l00404"></a>00404 
       
   356 <a name="l00405"></a>00405         }
       
   357 <a name="l00406"></a>00406 
       
   358 <a name="l00410"></a><a class="code" href="class_c_scabby_queen_player.html#4871f690508127ff7fd50a21d3f094a5">00410</a> <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_player.html#4871f690508127ff7fd50a21d3f094a5">CScabbyQueenPlayer::GetRightHandPlayerCard</a>()
       
   359 <a name="l00411"></a>00411         {
       
   360 <a name="l00412"></a>00412         TInt numOfCards = <a class="code" href="class_c_scabby_queen_player.html#e1e3f150539ca2cb233d3faba4c24b7f">iPeerHandSize</a>()/2;
       
   361 <a name="l00413"></a>00413         iConsole.Printf(_L(<span class="stringliteral">"Select a card between 0 - %d: "</span>), numOfCards-1);
       
   362 <a name="l00414"></a>00414         }
       
   363 <a name="l00415"></a>00415 
       
   364 <a name="l00416"></a>00416         
       
   365 <a name="l00421"></a><a class="code" href="class_c_scabby_queen_player.html#59a8469dec43a2d7993837e7fb433bc5">00421</a> TInt <a class="code" href="class_c_scabby_queen_player.html#59a8469dec43a2d7993837e7fb433bc5">CScabbyQueenPlayer::SendCardNum</a>(TInt aCardNum)
       
   366 <a name="l00422"></a>00422         {
       
   367 <a name="l00423"></a>00423         
       
   368 <a name="l00424"></a>00424         <span class="keywordflow">if</span> (aCardNum &gt;= <a class="code" href="class_c_scabby_queen_player.html#e1e3f150539ca2cb233d3faba4c24b7f">iPeerHandSize</a>())
       
   369 <a name="l00425"></a>00425                 {
       
   370 <a name="l00426"></a>00426                 iConsole.Printf(_L(<span class="stringliteral">"\nInvalid selection, try again numb nuts"</span>));
       
   371 <a name="l00427"></a>00427                 <span class="keywordflow">return</span> (KErrTooBig);    
       
   372 <a name="l00428"></a>00428                 }
       
   373 <a name="l00429"></a>00429         <span class="keywordflow">else</span>
       
   374 <a name="l00430"></a>00430                 {
       
   375 <a name="l00431"></a>00431                 <span class="comment">// Get ready to recv </span>
       
   376 <a name="l00432"></a>00432                 <a class="code" href="class_c_scabby_queen_player.html#4cf11761ced1d870e735d92ec25e9f9e">iCardNum</a> = aCardNum;
       
   377 <a name="l00433"></a>00433                 <a class="code" href="class_c_scabby_queen_player.html#a8b352f4b31775a4e7836facd1fc97d9">iSendMode</a> = ESendCardNumber;
       
   378 <a name="l00434"></a>00434                 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_player.html#4cf11761ced1d870e735d92ec25e9f9e">iCardNum</a>, KDealerIpAddr);
       
   379 <a name="l00435"></a>00435                 }
       
   380 <a name="l00436"></a>00436 
       
   381 <a name="l00437"></a>00437         <span class="keywordflow">return</span> (KErrNone);
       
   382 <a name="l00438"></a>00438         }
       
   383 <a name="l00439"></a>00439         
       
   384 <a name="l00440"></a>00440 
       
   385 <a name="l00445"></a>00445 <span class="keywordtype">void</span> CScabbyQueenPlayer::SendOfCardNumberComplete()
       
   386 <a name="l00446"></a>00446         {
       
   387 <a name="l00447"></a>00447         <span class="comment">// now recv card</span>
       
   388 <a name="l00448"></a>00448         <span class="comment">// This function is called as soon as Send of card num to the dealer</span>
       
   389 <a name="l00449"></a>00449         <span class="comment">// has completed. We wont error check as dealer will tell us if game is over</span>
       
   390 <a name="l00450"></a>00450         <a class="code" href="class_c_scabby_queen_player.html#4a9c025e9912b23f9cd601d6f0500a5d">iRecvMode</a> = ERecvCard;
       
   391 <a name="l00451"></a>00451         <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_player.html#3baeb16aac0d5522265872d594f9c5c4">iReceivedCard</a>);
       
   392 <a name="l00452"></a>00452         }
       
   393 <a name="l00453"></a>00453         
       
   394 <a name="l00454"></a>00454 
       
   395 <a name="l00455"></a>00455 
       
   396 <a name="l00461"></a>00461 <span class="keywordtype">void</span> CScabbyQueenPlayer::RecvOfCardComplete()
       
   397 <a name="l00462"></a>00462         {
       
   398 <a name="l00463"></a>00463         <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#3baeb16aac0d5522265872d594f9c5c4">iReceivedCard</a> == <a class="code" href="class_c_scabby_queen_player.html#6d8dc743f48ea0c0474d8fd2731016bc">iGameOverBuffer</a>)
       
   399 <a name="l00464"></a>00464                 {
       
   400 <a name="l00465"></a>00465                 <span class="comment">// its true. the game is over.</span>
       
   401 <a name="l00466"></a>00466                 <a class="code" href="class_c_card_game_base.html#3f3a2d3ce8947f9bdccfb7a0cb401e9f">BaseCancelRecvFrom</a>();
       
   402 <a name="l00467"></a>00467                 iConsole.Printf(_L(<span class="stringliteral">"\nDealer Says: GAME OVER"</span>));
       
   403 <a name="l00468"></a>00468                 }
       
   404 <a name="l00469"></a>00469         <span class="keywordflow">else</span>
       
   405 <a name="l00470"></a>00470                 {
       
   406 <a name="l00471"></a>00471                 iConsole.Printf(_L(<span class="stringliteral">"Recevied Card"</span>));
       
   407 <a name="l00472"></a>00472                 <a class="code" href="class_c_scabby_queen_player.html#143868759802fb1069f34f0047286bb5">iCurrentPlayer</a> = EFalse;
       
   408 <a name="l00473"></a>00473                 <a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Append(<a class="code" href="class_c_scabby_queen_player.html#3baeb16aac0d5522265872d594f9c5c4">iReceivedCard</a>);<span class="comment">//add card to hand</span>
       
   409 <a name="l00474"></a>00474                 FindPairsAndRemove();<span class="comment">// Check for pairs</span>
       
   410 <a name="l00475"></a>00475                 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Length() == 0)
       
   411 <a name="l00476"></a>00476                         <a class="code" href="class_c_scabby_queen_player.html#f85e2a1941387c472cd8d3ac662fffcc">iFinished</a> = ETrue;
       
   412 <a name="l00477"></a>00477                 <span class="comment">// Tell the dealer that we have received the card</span>
       
   413 <a name="l00478"></a>00478                 <span class="comment">// This is the ack that they are expecting</span>
       
   414 <a name="l00479"></a>00479                 <a class="code" href="class_c_scabby_queen_player.html#a8b352f4b31775a4e7836facd1fc97d9">iSendMode</a> = ESendCardRecvNotification;
       
   415 <a name="l00480"></a>00480                 <a class="code" href="class_c_scabby_queen_player.html#021d52f8661b9002ac2925c885706382">iStatusBuffer</a> = EReceivedCard;
       
   416 <a name="l00481"></a>00481                 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_player.html#021d52f8661b9002ac2925c885706382">iStatusBuffer</a>, KDealerIpAddr);
       
   417 <a name="l00482"></a>00482                 }
       
   418 <a name="l00483"></a>00483         }
       
   419 <a name="l00484"></a>00484 
       
   420 <a name="l00485"></a>00485 
       
   421 <a name="l00491"></a>00491 <span class="keywordtype">void</span> CScabbyQueenPlayer::SentCardRecvNotification()
       
   422 <a name="l00492"></a>00492         {
       
   423 <a name="l00493"></a>00493         <span class="comment">// recv request to send our game status</span>
       
   424 <a name="l00494"></a>00494         <a class="code" href="class_c_scabby_queen_player.html#4a9c025e9912b23f9cd601d6f0500a5d">iRecvMode</a> = EGameStatus;
       
   425 <a name="l00495"></a>00495         iCheckSize.Create(<a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a>);
       
   426 <a name="l00496"></a>00496         <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a>);
       
   427 <a name="l00497"></a>00497         iCheckSize.Close();
       
   428 <a name="l00498"></a>00498         }
       
   429 <a name="l00499"></a>00499 
       
   430 <a name="l00500"></a>00500 
       
   431 <a name="l00506"></a>00506 <span class="keywordtype">void</span> CScabbyQueenPlayer::RecvUpdate()
       
   432 <a name="l00507"></a>00507         {
       
   433 <a name="l00508"></a>00508         <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#db63461280911cf9d3416a6ed439137d">iUpdateSize</a> == <a class="code" href="class_c_scabby_queen_player.html#6d8dc743f48ea0c0474d8fd2731016bc">iGameOverBuffer</a>)
       
   434 <a name="l00509"></a>00509                 {
       
   435 <a name="l00510"></a>00510                 <span class="comment">// We were expecting an update size but got a game over</span>
       
   436 <a name="l00511"></a>00511                 iConsole.Printf(_L(<span class="stringliteral">"\nDealer Says: GAME OVER"</span>));
       
   437 <a name="l00512"></a>00512                 }
       
   438 <a name="l00513"></a>00513         <span class="keywordflow">else</span>
       
   439 <a name="l00514"></a>00514                 {
       
   440 <a name="l00515"></a>00515                 <a class="code" href="class_c_scabby_queen_player.html#3a34ad82e43147875e4eba59ad67f161">iPlayerUpdate</a>.SetLength(<a class="code" href="class_c_scabby_queen_player.html#db63461280911cf9d3416a6ed439137d">iUpdateSize</a>());<span class="comment">// set size of update to size just recv from dealer</span>
       
   441 <a name="l00516"></a>00516                 <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EReadyForUpdate;
       
   442 <a name="l00517"></a>00517                 <a class="code" href="class_c_scabby_queen_player.html#a8b352f4b31775a4e7836facd1fc97d9">iSendMode</a> = ESendReadyForUpdate;
       
   443 <a name="l00518"></a>00518                 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a>, KDealerIpAddr);
       
   444 <a name="l00519"></a>00519                 }
       
   445 <a name="l00520"></a>00520 
       
   446 <a name="l00521"></a>00521         }
       
   447 <a name="l00522"></a>00522 
       
   448 <a name="l00523"></a>00523 
       
   449 <a name="l00528"></a>00528 <span class="keywordtype">void</span> CScabbyQueenPlayer::SendReadyForUpdateComplete()
       
   450 <a name="l00529"></a>00529         {
       
   451 <a name="l00530"></a>00530         <span class="comment">// Now we have said we are read for the update, get ready to receive it!</span>
       
   452 <a name="l00531"></a>00531         <a class="code" href="class_c_scabby_queen_player.html#4a9c025e9912b23f9cd601d6f0500a5d">iRecvMode</a> = EPlayerUpdate;
       
   453 <a name="l00532"></a>00532         <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_player.html#3a34ad82e43147875e4eba59ad67f161">iPlayerUpdate</a>);
       
   454 <a name="l00533"></a>00533         }
       
   455 <a name="l00534"></a>00534 
       
   456 <a name="l00535"></a>00535 
       
   457 <a name="l00539"></a>00539 <span class="keywordtype">void</span> CScabbyQueenPlayer::SendGameStatus()
       
   458 <a name="l00540"></a>00540         {
       
   459 <a name="l00541"></a>00541 
       
   460 <a name="l00542"></a>00542         <span class="comment">// Called after we have received game status request from dealer</span>
       
   461 <a name="l00543"></a>00543         <span class="comment">// Decide which player we are and send the necessary game status</span>
       
   462 <a name="l00544"></a>00544         <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a>() == EGameStatusRequest)
       
   463 <a name="l00545"></a>00545                 {
       
   464 <a name="l00546"></a>00546                 <span class="keywordflow">switch</span> (<a class="code" href="class_c_scabby_queen_player.html#a7585d174be28cbc1f675ed3e6aa85a5">iPlayerNum</a>())
       
   465 <a name="l00547"></a>00547                         {
       
   466 <a name="l00548"></a>00548                         <span class="keywordflow">case</span> 0:
       
   467 <a name="l00549"></a>00549                                 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#f85e2a1941387c472cd8d3ac662fffcc">iFinished</a>)
       
   468 <a name="l00550"></a>00550                                         <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EFinishedZero;
       
   469 <a name="l00551"></a>00551                                 <span class="keywordflow">else</span>
       
   470 <a name="l00552"></a>00552                                         <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EPlayingZero;
       
   471 <a name="l00553"></a>00553                         <span class="keywordflow">break</span>;
       
   472 <a name="l00554"></a>00554                         
       
   473 <a name="l00555"></a>00555                         <span class="keywordflow">case</span> 1:
       
   474 <a name="l00556"></a>00556                                 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#f85e2a1941387c472cd8d3ac662fffcc">iFinished</a>)
       
   475 <a name="l00557"></a>00557                                         <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EFinishedOne;
       
   476 <a name="l00558"></a>00558                                 <span class="keywordflow">else</span>
       
   477 <a name="l00559"></a>00559                                         <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EPlayingOne;
       
   478 <a name="l00560"></a>00560                         <span class="keywordflow">break</span>;
       
   479 <a name="l00561"></a>00561                                 
       
   480 <a name="l00562"></a>00562                         <span class="keywordflow">case</span> 2:
       
   481 <a name="l00563"></a>00563                                 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#f85e2a1941387c472cd8d3ac662fffcc">iFinished</a>)
       
   482 <a name="l00564"></a>00564                                         <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EFinishedTwo;
       
   483 <a name="l00565"></a>00565                                 <span class="keywordflow">else</span>
       
   484 <a name="l00566"></a>00566                                         <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EPlayingTwo;
       
   485 <a name="l00567"></a>00567                         <span class="keywordflow">break</span>;
       
   486 <a name="l00568"></a>00568                                 
       
   487 <a name="l00569"></a>00569                         <span class="keywordflow">case</span> 3:
       
   488 <a name="l00570"></a>00570                                 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#f85e2a1941387c472cd8d3ac662fffcc">iFinished</a>)
       
   489 <a name="l00571"></a>00571                                         <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EFinishedThree;
       
   490 <a name="l00572"></a>00572                                 <span class="keywordflow">else</span>
       
   491 <a name="l00573"></a>00573                                         <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EPlayingThree;
       
   492 <a name="l00574"></a>00574                         <span class="keywordflow">break</span>;
       
   493 <a name="l00575"></a>00575                                 
       
   494 <a name="l00576"></a>00576                         <span class="keywordflow">case</span> 4:
       
   495 <a name="l00577"></a>00577                                 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#f85e2a1941387c472cd8d3ac662fffcc">iFinished</a>)
       
   496 <a name="l00578"></a>00578                                         <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EFinishedFour;
       
   497 <a name="l00579"></a>00579                                 <span class="keywordflow">else</span>
       
   498 <a name="l00580"></a>00580                                         <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EPlayingFour;
       
   499 <a name="l00581"></a>00581                         <span class="keywordflow">break</span>;
       
   500 <a name="l00582"></a>00582                         
       
   501 <a name="l00583"></a>00583                         <span class="keywordflow">case</span> 5:
       
   502 <a name="l00584"></a>00584                                 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#f85e2a1941387c472cd8d3ac662fffcc">iFinished</a>)
       
   503 <a name="l00585"></a>00585                                         <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EFinishedFive;
       
   504 <a name="l00586"></a>00586                                 <span class="keywordflow">else</span>
       
   505 <a name="l00587"></a>00587                                         <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EPlayingFive;
       
   506 <a name="l00588"></a>00588                         <span class="keywordflow">break</span>;
       
   507 <a name="l00589"></a>00589                                 
       
   508 <a name="l00590"></a>00590                         <span class="keywordflow">case</span> 6:
       
   509 <a name="l00591"></a>00591                                 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#f85e2a1941387c472cd8d3ac662fffcc">iFinished</a>)
       
   510 <a name="l00592"></a>00592                                         <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EFinishedSix;
       
   511 <a name="l00593"></a>00593                                 <span class="keywordflow">else</span>
       
   512 <a name="l00594"></a>00594                                         <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EPlayingSix;
       
   513 <a name="l00595"></a>00595                         <span class="keywordflow">break</span>;
       
   514 <a name="l00596"></a>00596 
       
   515 <a name="l00597"></a>00597                         <span class="keywordflow">case</span> 7:
       
   516 <a name="l00598"></a>00598                                 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#f85e2a1941387c472cd8d3ac662fffcc">iFinished</a>)
       
   517 <a name="l00599"></a>00599                                         <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EFinishedSeven;
       
   518 <a name="l00600"></a>00600                                 <span class="keywordflow">else</span>
       
   519 <a name="l00601"></a>00601                                         <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EPlayingSeven;
       
   520 <a name="l00602"></a>00602                         <span class="keywordflow">break</span>;
       
   521 <a name="l00603"></a>00603                         }
       
   522 <a name="l00604"></a>00604                 <a class="code" href="class_c_scabby_queen_player.html#a8b352f4b31775a4e7836facd1fc97d9">iSendMode</a> = ESendGameStatus;                    
       
   523 <a name="l00605"></a>00605                 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a>, KDealerIpAddr);
       
   524 <a name="l00606"></a>00606                 }
       
   525 <a name="l00607"></a>00607                 
       
   526 <a name="l00608"></a>00608         <span class="keywordflow">else</span> <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> == <a class="code" href="class_c_scabby_queen_player.html#6d8dc743f48ea0c0474d8fd2731016bc">iGameOverBuffer</a>)
       
   527 <a name="l00609"></a>00609                 {
       
   528 <a name="l00610"></a>00610                 iConsole.Printf(_L(<span class="stringliteral">"\nDealer Says: GAME OVER"</span>));
       
   529 <a name="l00611"></a>00611                 }
       
   530 <a name="l00612"></a>00612         }
       
   531 <a name="l00613"></a>00613         
       
   532 <a name="l00614"></a>00614 
       
   533 <a name="l00619"></a>00619 <span class="keywordtype">void</span> CScabbyQueenPlayer::SentGameStatus()
       
   534 <a name="l00620"></a>00620         {
       
   535 <a name="l00621"></a>00621         <a class="code" href="class_c_scabby_queen_player.html#4a9c025e9912b23f9cd601d6f0500a5d">iRecvMode</a> = EDealerReady; <span class="comment">// this will then call RecvUpdate</span>
       
   536 <a name="l00622"></a>00622         iCheckSize.Create(<a class="code" href="class_c_scabby_queen_player.html#db63461280911cf9d3416a6ed439137d">iUpdateSize</a>);
       
   537 <a name="l00623"></a>00623         <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_player.html#db63461280911cf9d3416a6ed439137d">iUpdateSize</a>);
       
   538 <a name="l00624"></a>00624         iCheckSize.Close();
       
   539 <a name="l00625"></a>00625         }
       
   540 <a name="l00626"></a>00626         
       
   541 <a name="l00632"></a>00632 <span class="keywordtype">void</span> CScabbyQueenPlayer::ReceiveNextRole()
       
   542 <a name="l00633"></a>00633         {
       
   543 <a name="l00634"></a>00634         <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#3a34ad82e43147875e4eba59ad67f161">iPlayerUpdate</a> == <a class="code" href="class_c_scabby_queen_player.html#6d8dc743f48ea0c0474d8fd2731016bc">iGameOverBuffer</a>)
       
   544 <a name="l00635"></a>00635                 {
       
   545 <a name="l00636"></a>00636                 iConsole.Printf(_L(<span class="stringliteral">"\nDealer Says: GAME OVER"</span>));
       
   546 <a name="l00637"></a>00637                 }
       
   547 <a name="l00638"></a>00638         <span class="keywordflow">else</span>
       
   548 <a name="l00639"></a>00639                 {
       
   549 <a name="l00640"></a>00640                 <span class="comment">// Break down the update descriptor and display the result</span>
       
   550 <a name="l00641"></a>00641                 TBufC&lt;20&gt; buffer;
       
   551 <a name="l00642"></a>00642                 buffer.Des().Copy(<a class="code" href="class_c_scabby_queen_player.html#3a34ad82e43147875e4eba59ad67f161">iPlayerUpdate</a>);       
       
   552 <a name="l00643"></a>00643                 iConsole.Printf(_L(<span class="stringliteral">"\n\nUpdate from the dealer...%S\n"</span>), &amp;buffer);
       
   553 <a name="l00644"></a>00644                 TInt position;
       
   554 <a name="l00645"></a>00645                 TPtrC8 ptr(<a class="code" href="class_c_scabby_queen_player.html#3a34ad82e43147875e4eba59ad67f161">iPlayerUpdate</a>);
       
   555 <a name="l00646"></a>00646                 TLex8 lex;
       
   556 <a name="l00647"></a>00647                 TInt player;
       
   557 <a name="l00648"></a>00648                 TBool stillIn = EFalse;
       
   558 <a name="l00649"></a>00649                 iConsole.Printf(_L(<span class="stringliteral">"\n  Number of players: %d\n"</span>), <a class="code" href="class_c_scabby_queen_player.html#3a34ad82e43147875e4eba59ad67f161">iPlayerUpdate</a>.Length()-1);
       
   559 <a name="l00650"></a>00650         
       
   560 <a name="l00651"></a>00651                 TInt stillInCount = 0;
       
   561 <a name="l00652"></a>00652                 <span class="keywordflow">for</span> (TInt i=0; i&lt;<a class="code" href="class_c_scabby_queen_player.html#3a34ad82e43147875e4eba59ad67f161">iPlayerUpdate</a>.Length();i++)
       
   562 <a name="l00653"></a>00653                         {
       
   563 <a name="l00654"></a>00654                         TChar inspect = ptr[i];
       
   564 <a name="l00655"></a>00655                 
       
   565 <a name="l00656"></a>00656                         <span class="keywordflow">if</span> (inspect != <span class="charliteral">'F'</span>)
       
   566 <a name="l00657"></a>00657                                 {
       
   567 <a name="l00658"></a>00658                                 TBuf8&lt;2&gt; buff;
       
   568 <a name="l00659"></a>00659                                 buff.Append(inspect);
       
   569 <a name="l00660"></a>00660                                 lex.Assign(buff);
       
   570 <a name="l00661"></a>00661                                 lex.Val(player);
       
   571 <a name="l00662"></a>00662                                 
       
   572 <a name="l00663"></a>00663                                 <span class="keywordflow">if</span> (stillIn)
       
   573 <a name="l00664"></a>00664                                         {
       
   574 <a name="l00665"></a>00665                                         TBufC16&lt;2&gt; buff;
       
   575 <a name="l00666"></a>00666                                         buff.Des().Append(inspect);
       
   576 <a name="l00667"></a>00667                                         iConsole.Printf(_L(<span class="stringliteral">"\n  Player %S still in play"</span>), &amp;buff);
       
   577 <a name="l00668"></a>00668                                         stillInCount++;
       
   578 <a name="l00669"></a>00669                                         }
       
   579 <a name="l00670"></a>00670                                 <span class="keywordflow">else</span>
       
   580 <a name="l00671"></a>00671                                         {
       
   581 <a name="l00672"></a>00672                                         position = i+1;
       
   582 <a name="l00673"></a>00673                                         <span class="keywordflow">if</span> (i == 0)
       
   583 <a name="l00674"></a>00674                                                 {
       
   584 <a name="l00675"></a>00675                                                 iConsole.Printf(_L(<span class="stringliteral">"\n The winner is player %d"</span>), player);
       
   585 <a name="l00676"></a>00676                                                 }
       
   586 <a name="l00677"></a>00677                                         <span class="keywordflow">else</span>
       
   587 <a name="l00678"></a>00678                                                 {
       
   588 <a name="l00679"></a>00679                                                 iConsole.Printf(_L(<span class="stringliteral">"\n  In position %d is player %d"</span>), position, player);
       
   589 <a name="l00680"></a>00680                                                 }
       
   590 <a name="l00681"></a>00681                                         }               
       
   591 <a name="l00682"></a>00682                                 }
       
   592 <a name="l00683"></a>00683                         <span class="keywordflow">else</span> 
       
   593 <a name="l00684"></a>00684                                 {
       
   594 <a name="l00685"></a>00685                                 stillIn = ETrue;
       
   595 <a name="l00686"></a>00686                                 }
       
   596 <a name="l00687"></a>00687                         }
       
   597 <a name="l00688"></a>00688         
       
   598 <a name="l00689"></a>00689                 <span class="keywordflow">if</span> (stillInCount == 1)
       
   599 <a name="l00690"></a>00690                         {
       
   600 <a name="l00691"></a>00691                         <span class="comment">// If there is only one player left the game is over.</span>
       
   601 <a name="l00692"></a>00692                         <a class="code" href="class_c_scabby_queen_player.html#d1a94cca6a1c4c9f13a9dfa3f05af186">iGameOver</a> = ETrue;
       
   602 <a name="l00693"></a>00693                         iConsole.Printf(_L(<span class="stringliteral">"\nThe loser is player %d, give them a smack"</span>), player);
       
   603 <a name="l00694"></a>00694                         iConsole.Printf(_L(<span class="stringliteral">"\n\nDealer Says: GAME OVER"</span>));
       
   604 <a name="l00695"></a>00695                         }
       
   605 <a name="l00696"></a>00696                 <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EReadyForToken;
       
   606 <a name="l00697"></a>00697                 <a class="code" href="class_c_scabby_queen_player.html#a8b352f4b31775a4e7836facd1fc97d9">iSendMode</a> = ESendReadyForToken;
       
   607 <a name="l00698"></a>00698                 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a>, KDealerIpAddr);
       
   608 <a name="l00699"></a>00699                 }
       
   609 <a name="l00700"></a>00700         
       
   610 <a name="l00701"></a>00701         }
       
   611 <a name="l00702"></a>00702 
       
   612 <a name="l00703"></a>00703 
       
   613 <a name="l00708"></a>00708 <span class="keywordtype">void</span> CScabbyQueenPlayer::SentReadyForToken()
       
   614 <a name="l00709"></a>00709         {
       
   615 <a name="l00710"></a>00710         <span class="comment">// Told the dealer we are ready, setup Recv of our next status</span>
       
   616 <a name="l00711"></a>00711         <a class="code" href="class_c_scabby_queen_player.html#4a9c025e9912b23f9cd601d6f0500a5d">iRecvMode</a> = EPlayerRecvStatus;
       
   617 <a name="l00712"></a>00712         iCheckSize.Create(<a class="code" href="class_c_scabby_queen_player.html#021d52f8661b9002ac2925c885706382">iStatusBuffer</a>);
       
   618 <a name="l00713"></a>00713         <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_player.html#021d52f8661b9002ac2925c885706382">iStatusBuffer</a>);
       
   619 <a name="l00714"></a>00714         iCheckSize.Close();
       
   620 <a name="l00715"></a>00715         }
       
   621 <a name="l00716"></a>00716 
       
   622 <a name="l00717"></a>00717 
       
   623 <a name="l00722"></a>00722 <span class="keywordtype">void</span> CScabbyQueenPlayer::SendCard()
       
   624 <a name="l00723"></a>00723         {
       
   625 <a name="l00724"></a>00724         <span class="comment">// we have ack'd the send of card num from the dealer.</span>
       
   626 <a name="l00725"></a>00725                 
       
   627 <a name="l00726"></a>00726         <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#4cf11761ced1d870e735d92ec25e9f9e">iCardNum</a> == <a class="code" href="class_c_scabby_queen_player.html#6d8dc743f48ea0c0474d8fd2731016bc">iGameOverBuffer</a>)
       
   628 <a name="l00727"></a>00727                 {
       
   629 <a name="l00728"></a>00728                 <span class="comment">// dealer has told us that we have lost a player</span>
       
   630 <a name="l00729"></a>00729                 <span class="comment">// and that the game is over</span>
       
   631 <a name="l00730"></a>00730                 iConsole.Printf(_L(<span class="stringliteral">"Dealer Says: GAME OVER"</span>));
       
   632 <a name="l00731"></a>00731                 }
       
   633 <a name="l00732"></a>00732         <span class="keywordflow">else</span>
       
   634 <a name="l00733"></a>00733                 {               
       
   635 <a name="l00734"></a>00734                 <span class="comment">// send the card requested</span>
       
   636 <a name="l00735"></a>00735                 <a class="code" href="class_c_scabby_queen_player.html#a8b352f4b31775a4e7836facd1fc97d9">iSendMode</a> = ESendPlayerCard;
       
   637 <a name="l00736"></a>00736                 TBuf8&lt;2&gt; buffer(<a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Mid(<a class="code" href="class_c_scabby_queen_player.html#4cf11761ced1d870e735d92ec25e9f9e">iCardNum</a>(),2));
       
   638 <a name="l00737"></a>00737                 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(buffer, KDealerIpAddr);
       
   639 <a name="l00738"></a>00738                 
       
   640 <a name="l00739"></a>00739                 }
       
   641 <a name="l00740"></a>00740 
       
   642 <a name="l00741"></a>00741         }
       
   643 <a name="l00742"></a>00742 
       
   644 <a name="l00743"></a>00743 
       
   645 <a name="l00747"></a>00747 <span class="keywordtype">void</span> CScabbyQueenPlayer::SendAckAfterRecvCard()
       
   646 <a name="l00748"></a>00748         {
       
   647 <a name="l00749"></a>00749         <span class="comment">//deler is expecting an ack to show that we have received the card</span>
       
   648 <a name="l00750"></a>00750         <a class="code" href="class_c_scabby_queen_player.html#9756b26cd420c6baff518e3df7d2e77e">iAck</a> = KErrNone;
       
   649 <a name="l00751"></a>00751         <a class="code" href="class_c_scabby_queen_player.html#a8b352f4b31775a4e7836facd1fc97d9">iSendMode</a> = EPlayerSendAckRecvCard;
       
   650 <a name="l00752"></a>00752         <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_player.html#9756b26cd420c6baff518e3df7d2e77e">iAck</a>, KDealerIpAddr);
       
   651 <a name="l00753"></a>00753         }
       
   652 <a name="l00754"></a>00754         
       
   653 <a name="l00760"></a>00760 <span class="keywordtype">void</span> CScabbyQueenPlayer::SendCardComplete()
       
   654 <a name="l00761"></a>00761         {
       
   655 <a name="l00762"></a>00762         <span class="comment">// Send of card has completed</span>
       
   656 <a name="l00763"></a>00763         <a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Delete(<a class="code" href="class_c_scabby_queen_player.html#4cf11761ced1d870e735d92ec25e9f9e">iCardNum</a>(),2);<span class="comment">// delete card from hand</span>
       
   657 <a name="l00764"></a>00764         <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Length() == 0)
       
   658 <a name="l00765"></a>00765                 <a class="code" href="class_c_scabby_queen_player.html#f85e2a1941387c472cd8d3ac662fffcc">iFinished</a> = ETrue;
       
   659 <a name="l00766"></a>00766         <a class="code" href="class_c_scabby_queen_player.html#4a9c025e9912b23f9cd601d6f0500a5d">iRecvMode</a> = EGameStatus;<span class="comment">// recv request to send our game status</span>
       
   660 <a name="l00767"></a>00767         iCheckSize.Create(<a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a>);
       
   661 <a name="l00768"></a>00768         <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a>);
       
   662 <a name="l00769"></a>00769         iCheckSize.Close();
       
   663 <a name="l00770"></a>00770         }
       
   664 <a name="l00771"></a>00771         
       
   665 <a name="l00772"></a>00772 <span class="keywordtype">void</span> CScabbyQueenPlayer::AckSentAfterRecvWait(TInt aError)
       
   666 <a name="l00773"></a>00773         {
       
   667 <a name="l00774"></a>00774         <span class="keywordflow">if</span> (aError != KErrNone)
       
   668 <a name="l00775"></a>00775                 {
       
   669 <a name="l00776"></a>00776                 <span class="comment">// The send of the ack has failed</span>
       
   670 <a name="l00777"></a>00777                 <span class="comment">// GAME OVER</span>
       
   671 <a name="l00778"></a>00778                 <a class="code" href="class_c_card_game_base.html#3f3a2d3ce8947f9bdccfb7a0cb401e9f">BaseCancelRecvFrom</a>();
       
   672 <a name="l00779"></a>00779                 iConsole.Printf(_L(<span class="stringliteral">"\nDealer Says: GAME OVER"</span>));
       
   673 <a name="l00780"></a>00780                 }
       
   674 <a name="l00781"></a>00781         }
       
   675 <a name="l00782"></a>00782         
       
   676 </pre></div><hr size="1"><address style="text-align: right;"><small>Generated on Thu Jan 21 10:32:57 2010 for TB10.1 Example Applications by&nbsp;
       
   677 <a href="http://www.doxygen.org/index.html">
       
   678 <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.3 </small></address>
       
   679 </body>
       
   680 </html>