Symbian3/Examples/guid-6013a680-57f9-415b-8851-c4fa63356636/player_8cpp-source.html
Addition of the PDK content and example code for Documentation_content according to Feature bug 1607 and bug 1608
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
<title>TB10.1 Example Applications: examples/Bluetooth/BTExample1/src/player.cpp Source File</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
<link href="tabs.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.5.3 -->
<h1>examples/Bluetooth/BTExample1/src/player.cpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).</span>
<a name="l00002"></a>00002 <span class="comment">// All rights reserved.</span>
<a name="l00003"></a>00003 <span class="comment">// This component and the accompanying materials are made available</span>
<a name="l00004"></a>00004 <span class="comment">// under the terms of "Eclipse Public License v1.0"</span>
<a name="l00005"></a>00005 <span class="comment">// which accompanies this distribution, and is available</span>
<a name="l00006"></a>00006 <span class="comment">// at the URL "http://www.eclipse.org/legal/epl-v10.html".</span>
<a name="l00007"></a>00007 <span class="comment">//</span>
<a name="l00008"></a>00008 <span class="comment">// Initial Contributors:</span>
<a name="l00009"></a>00009 <span class="comment">// Nokia Corporation - initial contribution.</span>
<a name="l00010"></a>00010 <span class="comment">//</span>
<a name="l00011"></a>00011 <span class="comment">// Contributors:</span>
<a name="l00012"></a>00012 <span class="comment">//</span>
<a name="l00013"></a>00013 <span class="comment">// Description:</span>
<a name="l00014"></a>00014 <span class="comment">//</span>
<a name="l00015"></a>00015
<a name="l00016"></a>00016 <span class="preprocessor">#include <e32cons.h></span>
<a name="l00017"></a>00017 <span class="preprocessor">#include <es_sock.h></span>
<a name="l00018"></a>00018
<a name="l00019"></a>00019 <span class="preprocessor">#include "player.h"</span>
<a name="l00020"></a>00020 <span class="preprocessor">#include "cardgameplayer.h"</span>
<a name="l00021"></a>00021
<a name="l00022"></a>00022
<a name="l00026"></a><a class="code" href="class_c_scabby_queen_player.html#bee293bd382ccbc153e056bee360ab53">00026</a> <a class="code" href="class_c_scabby_queen_player.html">CScabbyQueenPlayer</a>* <a class="code" href="class_c_scabby_queen_player.html#bee293bd382ccbc153e056bee360ab53">CScabbyQueenPlayer::NewL</a>(CConsoleBase& aConsole, RSocket& aSocket)
<a name="l00027"></a>00027 {
<a name="l00028"></a>00028 <a class="code" href="class_c_scabby_queen_player.html">CScabbyQueenPlayer</a>* <span class="keyword">self</span> = <span class="keyword">new</span> <a class="code" href="class_c_scabby_queen_player.html#17878fc131e45ace44be44b02881ff82">CScabbyQueenPlayer</a>(aConsole, aSocket);
<a name="l00029"></a>00029 <span class="keyword">self</span>->ConstructL();
<a name="l00030"></a>00030 <span class="keywordflow">return</span> <span class="keyword">self</span>;
<a name="l00031"></a>00031 }
<a name="l00032"></a>00032
<a name="l00033"></a>00033
<a name="l00037"></a><a class="code" href="class_c_scabby_queen_player.html#17878fc131e45ace44be44b02881ff82">00037</a> <a class="code" href="class_c_scabby_queen_player.html#17878fc131e45ace44be44b02881ff82">CScabbyQueenPlayer::CScabbyQueenPlayer</a>(CConsoleBase& aConsole, RSocket& aSocket)
<a name="l00038"></a>00038 :iConsole(aConsole)
<a name="l00039"></a>00039
<a name="l00040"></a>00040 {
<a name="l00041"></a>00041 TRAPD(err,<a class="code" href="class_c_card_game_player.html#08cf4848f84a4e252e598f2617e68ca4">CCardGamePlayer::ConstructL</a>(aSocket));
<a name="l00042"></a>00042 }
<a name="l00043"></a>00043
<a name="l00047"></a><a class="code" href="class_c_scabby_queen_player.html#aee6cd05f718878fbb14a125d1c68ccf">00047</a> <a class="code" href="class_c_scabby_queen_player.html#aee6cd05f718878fbb14a125d1c68ccf">CScabbyQueenPlayer::~CScabbyQueenPlayer</a>()
<a name="l00048"></a>00048 {
<a name="l00049"></a>00049 <a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Close();
<a name="l00050"></a>00050 }
<a name="l00051"></a>00051
<a name="l00055"></a><a class="code" href="class_c_scabby_queen_player.html#dd9fdc1316fce0f4060e71b9018aa4e3">00055</a> <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_player.html#dd9fdc1316fce0f4060e71b9018aa4e3">CScabbyQueenPlayer::ConstructL</a>()
<a name="l00056"></a>00056 {
<a name="l00057"></a>00057 <a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Create(KDeckBufferLength);
<a name="l00058"></a>00058 <a class="code" href="class_c_scabby_queen_player.html#4a9c025e9912b23f9cd601d6f0500a5d">iRecvMode</a> = EPlayerRecvNum;
<a name="l00059"></a>00059 iCheckSize.Create(<a class="code" href="class_c_scabby_queen_player.html#a7585d174be28cbc1f675ed3e6aa85a5">iPlayerNum</a>);
<a name="l00060"></a>00060 <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_player.html#a7585d174be28cbc1f675ed3e6aa85a5">iPlayerNum</a>);
<a name="l00061"></a>00061 iCheckSize.Close();
<a name="l00062"></a>00062 <a class="code" href="class_c_scabby_queen_player.html#6d8dc743f48ea0c0474d8fd2731016bc">iGameOverBuffer</a> = KErrCompletion;
<a name="l00063"></a>00063 }
<a name="l00064"></a>00064
<a name="l00065"></a>00065 <span class="keywordtype">void</span> CScabbyQueenPlayer::RecvOfPlayerNumComplete()
<a name="l00066"></a>00066 {
<a name="l00067"></a>00067 <a class="code" href="class_c_scabby_queen_player.html#4a9c025e9912b23f9cd601d6f0500a5d">iRecvMode</a> = EPlayerRecvHand;
<a name="l00068"></a>00068 <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>);
<a name="l00069"></a>00069 <a class="code" href="class_c_card_game_base.html#97326461fd478c7ad8daef6fc8554417">StartTimer</a>(KMaxRecvTime);
<a name="l00070"></a>00070 }
<a name="l00071"></a>00071
<a name="l00072"></a>00072
<a name="l00073"></a><a class="code" href="class_c_scabby_queen_player.html#dc0fb89a4281db6471fb4a12ccc3be71">00073</a> <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_player.html#dc0fb89a4281db6471fb4a12ccc3be71">CScabbyQueenPlayer::SendComplete</a>(TInt aError)
<a name="l00074"></a>00074 {
<a name="l00075"></a>00075 <span class="keywordflow">switch</span> (<a class="code" href="class_c_scabby_queen_player.html#a8b352f4b31775a4e7836facd1fc97d9">iSendMode</a>)
<a name="l00076"></a>00076 {
<a name="l00077"></a>00077 <span class="keywordflow">case</span> ESendReadyForUpdate:
<a name="l00078"></a>00078 SendReadyForUpdateComplete();
<a name="l00079"></a>00079 <span class="keywordflow">break</span>;
<a name="l00080"></a>00080
<a name="l00081"></a>00081 <span class="keywordflow">case</span> ESendRecvTokenSuccess:
<a name="l00082"></a>00082 SentTokenRecvSuccess();
<a name="l00083"></a>00083 <span class="keywordflow">break</span>;
<a name="l00084"></a>00084
<a name="l00085"></a>00085 <span class="keywordflow">case</span> ESendCardRecvNotification:
<a name="l00086"></a>00086 SentCardRecvNotification();
<a name="l00087"></a>00087 <span class="keywordflow">break</span>;
<a name="l00088"></a>00088
<a name="l00089"></a>00089 <span class="keywordflow">case</span> ESendGameStatus:
<a name="l00090"></a>00090 SentGameStatus();
<a name="l00091"></a>00091 <span class="keywordflow">break</span>;
<a name="l00092"></a>00092
<a name="l00093"></a>00093 <span class="keywordflow">case</span> ESendReadyForToken:
<a name="l00094"></a>00094 SentReadyForToken();
<a name="l00095"></a>00095 <span class="keywordflow">break</span>;
<a name="l00096"></a>00096
<a name="l00097"></a>00097 <span class="keywordflow">case</span> ESendCardNumber:
<a name="l00098"></a>00098 SendOfCardNumberComplete();
<a name="l00099"></a>00099 <span class="keywordflow">break</span>;
<a name="l00100"></a>00100
<a name="l00101"></a>00101 <span class="keywordflow">case</span> ESendOwnHandSize:
<a name="l00102"></a>00102 SendOfHandSizeComplete();
<a name="l00103"></a>00103 <span class="keywordflow">break</span>;
<a name="l00104"></a>00104
<a name="l00105"></a>00105 <span class="keywordflow">case</span> ESendPlayerCard:
<a name="l00106"></a>00106 SendCardComplete();
<a name="l00107"></a>00107 <span class="keywordflow">break</span>;
<a name="l00108"></a>00108
<a name="l00109"></a>00109 <span class="keywordflow">case</span> EPlayerSendAckSendCard:
<a name="l00110"></a>00110 SendCard();
<a name="l00111"></a>00111 <span class="keywordflow">break</span>;
<a name="l00112"></a>00112
<a name="l00113"></a>00113 <span class="keywordflow">case</span> EPlayerSendAckRecvHandSize:
<a name="l00114"></a>00114 PrepareToSendCard();
<a name="l00115"></a>00115 <span class="keywordflow">break</span>;
<a name="l00116"></a>00116
<a name="l00117"></a>00117 <span class="keywordflow">case</span> EPlayerSendAckRecvCard:
<a name="l00118"></a>00118 RecvOfCardComplete();
<a name="l00119"></a>00119 <span class="keywordflow">break</span>;
<a name="l00120"></a>00120
<a name="l00121"></a>00121 <span class="keywordflow">case</span> EPlayerSendAckRecvWait:
<a name="l00122"></a>00122 AckSentAfterRecvWait(aError);
<a name="l00123"></a>00123 <span class="keywordflow">break</span>;
<a name="l00124"></a>00124 <span class="keywordflow">default</span>:
<a name="l00125"></a>00125 <span class="keywordflow">break</span>;
<a name="l00126"></a>00126 }
<a name="l00127"></a>00127 }
<a name="l00128"></a>00128
<a name="l00129"></a>00129
<a name="l00130"></a><a class="code" href="class_c_scabby_queen_player.html#28fc5c6bcac60e9605e726fb8b8d5df1">00130</a> <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_player.html#28fc5c6bcac60e9605e726fb8b8d5df1">CScabbyQueenPlayer::RecvComplete</a>(TInetAddr <span class="comment">/*aRecvAddr*/</span>, TInt <span class="comment">/*aError*/</span>)
<a name="l00131"></a>00131 {
<a name="l00132"></a>00132
<a name="l00133"></a>00133 <span class="keywordflow">switch</span> (<a class="code" href="class_c_scabby_queen_player.html#4a9c025e9912b23f9cd601d6f0500a5d">iRecvMode</a>)
<a name="l00134"></a>00134 {
<a name="l00135"></a>00135 <span class="keywordflow">case</span> EPlayerRecvNum:
<a name="l00136"></a>00136 RecvOfPlayerNumComplete();
<a name="l00137"></a>00137 <span class="keywordflow">break</span>;
<a name="l00138"></a>00138
<a name="l00139"></a>00139 <span class="keywordflow">case</span> EPlayerRecvHand:
<a name="l00140"></a>00140 RecvOfHandComplete();
<a name="l00141"></a>00141 <span class="keywordflow">break</span>;
<a name="l00142"></a>00142
<a name="l00143"></a>00143 <span class="keywordflow">case</span> EPlayerRecvStatus:
<a name="l00144"></a>00144 RecvOfPlayTokenComplete();
<a name="l00145"></a>00145 <span class="keywordflow">break</span>;
<a name="l00146"></a>00146
<a name="l00147"></a>00147 <span class="keywordflow">case</span> EGameStatus:
<a name="l00148"></a>00148 SendGameStatus();
<a name="l00149"></a>00149 <span class="keywordflow">break</span>;
<a name="l00150"></a>00150
<a name="l00151"></a>00151 <span class="keywordflow">case</span> EPlayerUpdate:
<a name="l00152"></a>00152 ReceiveNextRole();
<a name="l00153"></a>00153 <span class="keywordflow">break</span>;
<a name="l00154"></a>00154
<a name="l00155"></a>00155 <span class="keywordflow">case</span> EDealerReady:
<a name="l00156"></a>00156 RecvUpdate();
<a name="l00157"></a>00157 <span class="keywordflow">break</span>;
<a name="l00158"></a>00158
<a name="l00159"></a>00159 <span class="keywordflow">case</span> ERecvHandSize:
<a name="l00160"></a>00160 RecvHandSize();
<a name="l00161"></a>00161 <span class="keywordflow">break</span>;
<a name="l00162"></a>00162
<a name="l00163"></a>00163 <span class="keywordflow">case</span> ERecvCardNum:
<a name="l00164"></a>00164 SendCard();
<a name="l00165"></a>00165 <span class="keywordflow">break</span>;
<a name="l00166"></a>00166
<a name="l00167"></a>00167 <span class="keywordflow">case</span> ERecvCard:
<a name="l00168"></a>00168 RecvOfCardComplete();
<a name="l00169"></a>00169 <span class="keywordflow">break</span>;
<a name="l00170"></a>00170
<a name="l00171"></a>00171 <span class="keywordflow">default</span>:
<a name="l00172"></a>00172 <span class="keywordflow">break</span>;
<a name="l00173"></a>00173 }
<a name="l00174"></a>00174 }
<a name="l00175"></a>00175
<a name="l00176"></a>00176
<a name="l00181"></a>00181 <span class="keywordtype">void</span> CScabbyQueenPlayer::RecvOfHandComplete()
<a name="l00182"></a>00182 {
<a name="l00183"></a>00183 <a class="code" href="class_c_card_game_base.html#72622ed40f0494d10fa94fbeacc3052f">StopTimer</a>();
<a name="l00184"></a>00184 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a> == <a class="code" href="class_c_scabby_queen_player.html#6d8dc743f48ea0c0474d8fd2731016bc">iGameOverBuffer</a>)
<a name="l00185"></a>00185 {
<a name="l00186"></a>00186 <span class="comment">// We haven't recieved our hand but a game over message.</span>
<a name="l00187"></a>00187 iConsole.Printf(_L(<span class="stringliteral">"\nGAME OVER"</span>));
<a name="l00188"></a>00188 }
<a name="l00189"></a>00189 <span class="keywordflow">else</span>
<a name="l00190"></a>00190 {
<a name="l00191"></a>00191 TInt handLength = iHandLength();
<a name="l00192"></a>00192 <a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.SetLength(handLength);
<a name="l00193"></a>00193 iConsole.Printf(_L(<span class="stringliteral">"\n%d cards received."</span>), handLength/2);
<a name="l00194"></a>00194 FindPairsAndRemove();
<a name="l00195"></a>00195 <span class="comment">//Wait to receive notification of what we are doing (token)</span>
<a name="l00196"></a>00196 iRecvTimerSet = ETrue;
<a name="l00197"></a>00197 <a class="code" href="class_c_scabby_queen_player.html#4a9c025e9912b23f9cd601d6f0500a5d">iRecvMode</a> = EPlayerRecvStatus;
<a name="l00198"></a>00198 iCheckSize.Create(<a class="code" href="class_c_scabby_queen_player.html#021d52f8661b9002ac2925c885706382">iStatusBuffer</a>);
<a name="l00199"></a>00199 <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_player.html#021d52f8661b9002ac2925c885706382">iStatusBuffer</a>);
<a name="l00200"></a>00200 iCheckSize.Close();
<a name="l00201"></a>00201 <span class="comment">// we should now have our hand</span>
<a name="l00202"></a>00202 }
<a name="l00203"></a>00203
<a name="l00204"></a>00204 }
<a name="l00205"></a>00205
<a name="l00206"></a>00206
<a name="l00207"></a>00207
<a name="l00213"></a>00213 <span class="keywordtype">void</span> CScabbyQueenPlayer::RecvOfPlayTokenComplete()
<a name="l00214"></a>00214 {
<a name="l00215"></a>00215 <span class="comment">// We have been called because we have been told that we are the current player</span>
<a name="l00216"></a>00216 <a class="code" href="class_c_card_game_base.html#72622ed40f0494d10fa94fbeacc3052f">StopTimer</a>();
<a name="l00217"></a>00217 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#021d52f8661b9002ac2925c885706382">iStatusBuffer</a> == <a class="code" href="class_c_scabby_queen_player.html#6d8dc743f48ea0c0474d8fd2731016bc">iGameOverBuffer</a>)
<a name="l00218"></a>00218 {
<a name="l00219"></a>00219 <span class="comment">// We haven't recieved our hand but a game over message.</span>
<a name="l00220"></a>00220 iConsole.Printf(_L(<span class="stringliteral">"\nGAME OVER"</span>));
<a name="l00221"></a>00221 }
<a name="l00222"></a>00222 <span class="keywordflow">else</span>
<a name="l00223"></a>00223 {
<a name="l00224"></a>00224 iCurrentStatus = <a class="code" href="class_c_scabby_queen_player.html#021d52f8661b9002ac2925c885706382">iStatusBuffer</a>();
<a name="l00225"></a>00225 <span class="keywordflow">switch</span> (iCurrentStatus)
<a name="l00226"></a>00226 {
<a name="l00227"></a>00227 <span class="keywordflow">case</span> EWaiting:
<a name="l00228"></a>00228 iConsole.Printf(_L(<span class="stringliteral">"\nYou are not in play this time"</span>));
<a name="l00229"></a>00229 <span class="comment">// need to wait to recv size of the update, then continue as with </span>
<a name="l00230"></a>00230 <span class="comment">// the other two players.</span>
<a name="l00231"></a>00231 <a class="code" href="class_c_scabby_queen_player.html#4a9c025e9912b23f9cd601d6f0500a5d">iRecvMode</a> = EDealerReady; <span class="comment">// this will then call RecvUpdate</span>
<a name="l00232"></a>00232 iCheckSize.Create(<a class="code" href="class_c_scabby_queen_player.html#db63461280911cf9d3416a6ed439137d">iUpdateSize</a>);
<a name="l00233"></a>00233 <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_player.html#db63461280911cf9d3416a6ed439137d">iUpdateSize</a>);
<a name="l00234"></a>00234 iCheckSize.Close();
<a name="l00235"></a>00235 <span class="comment">// Send Ack back to dealer</span>
<a name="l00236"></a>00236 <a class="code" href="class_c_scabby_queen_player.html#9756b26cd420c6baff518e3df7d2e77e">iAck</a> = KErrNone;
<a name="l00237"></a>00237 <a class="code" href="class_c_scabby_queen_player.html#a8b352f4b31775a4e7836facd1fc97d9">iSendMode</a> = EPlayerSendAckRecvWait;
<a name="l00238"></a>00238 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_player.html#9756b26cd420c6baff518e3df7d2e77e">iAck</a>, KDealerIpAddr);
<a name="l00239"></a>00239 <span class="keywordflow">break</span>;
<a name="l00240"></a>00240
<a name="l00241"></a>00241 <span class="keywordflow">case</span> EReceiving:
<a name="l00242"></a>00242 {
<a name="l00243"></a>00243 <span class="comment">// we need to set card reciever</span>
<a name="l00244"></a>00244 <a class="code" href="class_c_scabby_queen_player.html#9756b26cd420c6baff518e3df7d2e77e">iAck</a> = KErrNone;
<a name="l00245"></a>00245 <a class="code" href="class_c_scabby_queen_player.html#a8b352f4b31775a4e7836facd1fc97d9">iSendMode</a> = ESendRecvTokenSuccess;
<a name="l00246"></a>00246 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_player.html#9756b26cd420c6baff518e3df7d2e77e">iAck</a>, KDealerIpAddr);
<a name="l00247"></a>00247 }
<a name="l00248"></a>00248 <span class="keywordflow">break</span>;
<a name="l00249"></a>00249
<a name="l00250"></a>00250 <span class="keywordflow">case</span> ESending:
<a name="l00251"></a>00251 {
<a name="l00252"></a>00252 iConsole.Printf(_L(<span class="stringliteral">"\nYou are not in play this time"</span>));
<a name="l00253"></a>00253 SendHandSize();
<a name="l00254"></a>00254 }
<a name="l00255"></a>00255 <span class="keywordflow">break</span>;
<a name="l00256"></a>00256
<a name="l00257"></a>00257 <span class="keywordflow">default</span>:
<a name="l00258"></a>00258 <span class="keywordflow">break</span>;
<a name="l00259"></a>00259 }
<a name="l00260"></a>00260 }
<a name="l00261"></a>00261 }
<a name="l00262"></a>00262
<a name="l00263"></a>00263
<a name="l00264"></a>00264
<a name="l00270"></a>00270 <span class="keywordtype">void</span> CScabbyQueenPlayer::SendHandSize()
<a name="l00271"></a>00271 {
<a name="l00272"></a>00272 <span class="comment">// send the size of our hand</span>
<a name="l00273"></a>00273 <a class="code" href="class_c_scabby_queen_player.html#a8b352f4b31775a4e7836facd1fc97d9">iSendMode</a> = ESendOwnHandSize;
<a name="l00274"></a>00274 <a class="code" href="class_c_scabby_queen_player.html#861583a8b670560f6c51b4958484bdd4">iOwnHandSize</a> = <a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Length();
<a name="l00275"></a>00275 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_player.html#861583a8b670560f6c51b4958484bdd4">iOwnHandSize</a>, KDealerIpAddr);
<a name="l00276"></a>00276 }
<a name="l00277"></a>00277
<a name="l00278"></a>00278
<a name="l00279"></a>00279
<a name="l00285"></a>00285 <span class="keywordtype">void</span> CScabbyQueenPlayer::SendOfHandSizeComplete()
<a name="l00286"></a>00286 {
<a name="l00287"></a>00287 <span class="comment">// they have recv'd our hand size, proceed and setup recv of card num </span>
<a name="l00288"></a>00288 <a class="code" href="class_c_scabby_queen_player.html#4a9c025e9912b23f9cd601d6f0500a5d">iRecvMode</a> = ERecvCardNum;
<a name="l00289"></a>00289 iCheckSize.Create(<a class="code" href="class_c_scabby_queen_player.html#4cf11761ced1d870e735d92ec25e9f9e">iCardNum</a>);
<a name="l00290"></a>00290 <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_player.html#4cf11761ced1d870e735d92ec25e9f9e">iCardNum</a>);
<a name="l00291"></a>00291 iCheckSize.Close();
<a name="l00292"></a>00292 }
<a name="l00293"></a>00293
<a name="l00294"></a>00294
<a name="l00300"></a><a class="code" href="class_c_scabby_queen_player.html#585a26b848b1f4a604d74c2a5b56fb21">00300</a> <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_player.html#585a26b848b1f4a604d74c2a5b56fb21">CScabbyQueenPlayer::TimerComplete</a>()
<a name="l00301"></a>00301 {
<a name="l00302"></a>00302 iConsole.Printf(_L(<span class="stringliteral">"\nTimed out!"</span>));
<a name="l00303"></a>00303 iConsole.Printf(_L(<span class="stringliteral">"\nWaited too long to hear from the dealer, sorry."</span>));
<a name="l00304"></a>00304 }
<a name="l00305"></a>00305
<a name="l00311"></a>00311 <span class="keywordtype">void</span> CScabbyQueenPlayer::SentTokenRecvSuccess()
<a name="l00312"></a>00312 {
<a name="l00313"></a>00313 <span class="comment">// Get ready to receive hand size</span>
<a name="l00314"></a>00314 <span class="comment">// We don't care if there was an error in sending because the </span>
<a name="l00315"></a>00315 <span class="comment">// Dealer will inform us next time of a Game Over</span>
<a name="l00316"></a>00316 <a class="code" href="class_c_scabby_queen_player.html#4a9c025e9912b23f9cd601d6f0500a5d">iRecvMode</a> = ERecvHandSize;
<a name="l00317"></a>00317 iCheckSize.Create(<a class="code" href="class_c_scabby_queen_player.html#e1e3f150539ca2cb233d3faba4c24b7f">iPeerHandSize</a>);
<a name="l00318"></a>00318 <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_player.html#e1e3f150539ca2cb233d3faba4c24b7f">iPeerHandSize</a>);
<a name="l00319"></a>00319 iCheckSize.Close();
<a name="l00320"></a>00320 }
<a name="l00321"></a>00321
<a name="l00326"></a>00326 <span class="keywordtype">void</span> CScabbyQueenPlayer::RecvHandSize()
<a name="l00327"></a>00327 {
<a name="l00328"></a>00328 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#e1e3f150539ca2cb233d3faba4c24b7f">iPeerHandSize</a> == <a class="code" href="class_c_scabby_queen_player.html#6d8dc743f48ea0c0474d8fd2731016bc">iGameOverBuffer</a>)
<a name="l00329"></a>00329 {
<a name="l00330"></a>00330 <span class="comment">// We have receved a game over message</span>
<a name="l00331"></a>00331 iConsole.Printf(_L(<span class="stringliteral">"\nGAME OVER"</span>));
<a name="l00332"></a>00332 }
<a name="l00333"></a>00333 <span class="keywordflow">else</span>
<a name="l00334"></a>00334 {
<a name="l00335"></a>00335 <a class="code" href="class_c_scabby_queen_player.html#a8b352f4b31775a4e7836facd1fc97d9">iSendMode</a> = EPlayerSendAckRecvHandSize;
<a name="l00336"></a>00336 <a class="code" href="class_c_scabby_queen_player.html#9756b26cd420c6baff518e3df7d2e77e">iAck</a> = KErrNone;
<a name="l00337"></a>00337 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_player.html#9756b26cd420c6baff518e3df7d2e77e">iAck</a>, KDealerIpAddr);
<a name="l00338"></a>00338 <span class="comment">// now we will go back to the menu and we will give the option to send a card number</span>
<a name="l00339"></a>00339 }
<a name="l00340"></a>00340
<a name="l00341"></a>00341 }
<a name="l00342"></a>00342
<a name="l00347"></a>00347 <span class="keywordtype">void</span> CScabbyQueenPlayer::PrepareToSendCard()
<a name="l00348"></a>00348 {
<a name="l00349"></a>00349 <span class="comment">// We have sent the ack to say we have receive the peer hand size.</span>
<a name="l00350"></a>00350 <a class="code" href="class_c_scabby_queen_player.html#143868759802fb1069f34f0047286bb5">iCurrentPlayer</a> = ETrue;
<a name="l00351"></a>00351 iConsole.Printf(_L(<span class="stringliteral">"\nPress any key..."</span>));
<a name="l00352"></a>00352 }
<a name="l00353"></a>00353
<a name="l00354"></a>00354
<a name="l00358"></a><a class="code" href="class_c_scabby_queen_player.html#322f4b7790c5bd0d14ad8aa3d06b0208">00358</a> <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_player.html#322f4b7790c5bd0d14ad8aa3d06b0208">CScabbyQueenPlayer::ShowHandL</a>()
<a name="l00359"></a>00359 {
<a name="l00360"></a>00360 TInt cardNum;
<a name="l00361"></a>00361 iConsole.Printf(_L(<span class="stringliteral">"\nYour hand...\n"</span>));
<a name="l00362"></a>00362 <span class="keywordflow">for</span> (TInt i=0; i<=<a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Length()-2; i=i+2)
<a name="l00363"></a>00363 {
<a name="l00364"></a>00364 <span class="keywordflow">if</span> (i==0)
<a name="l00365"></a>00365 cardNum = i;
<a name="l00366"></a>00366 <span class="keywordflow">else</span>
<a name="l00367"></a>00367 cardNum = i/2;
<a name="l00368"></a>00368 HBufC16* buffer = HBufC16::NewL(4);
<a name="l00369"></a>00369 CleanupStack::PushL(buffer);
<a name="l00370"></a>00370 buffer->Des().Copy(<a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Mid(i,2));
<a name="l00371"></a>00371 iConsole.Printf(_L(<span class="stringliteral">"%d <%S>|"</span>),cardNum,buffer);
<a name="l00372"></a>00372 CleanupStack::PopAndDestroy(buffer);
<a name="l00373"></a>00373 }
<a name="l00374"></a>00374 iConsole.Getch();
<a name="l00375"></a>00375 }
<a name="l00376"></a>00376
<a name="l00381"></a>00381 <span class="keywordtype">void</span> CScabbyQueenPlayer::FindPairsAndRemove()
<a name="l00382"></a>00382 {
<a name="l00383"></a>00383 TInt lastCardIndex = <a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Length();
<a name="l00384"></a>00384 <span class="keywordflow">while</span> (lastCardIndex >= 4)
<a name="l00385"></a>00385 {
<a name="l00386"></a>00386 lastCardIndex = lastCardIndex-KCardLength;
<a name="l00387"></a>00387 TPtrC8 ptrWholeCard = <a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Mid(lastCardIndex, KCardLength);<span class="comment">// pointer to last card</span>
<a name="l00388"></a>00388 TPtrC8 ptr = <a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Mid(lastCardIndex);<span class="comment">// pointer to value of last card</span>
<a name="l00389"></a>00389 TInt result = <a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Locate(ptr[0]);<span class="comment">// search the hand for duplicate</span>
<a name="l00390"></a>00390 <span class="keywordflow">if</span> (result == lastCardIndex)
<a name="l00391"></a>00391 {
<a name="l00392"></a>00392 <span class="comment">// This card is unique</span>
<a name="l00393"></a>00393 <span class="comment">// no match was found, dont throw away</span>
<a name="l00394"></a>00394 }
<a name="l00395"></a>00395 <span class="keywordflow">else</span>
<a name="l00396"></a>00396 {
<a name="l00397"></a>00397 <span class="comment">// we have a match!</span>
<a name="l00398"></a>00398 <a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Delete(lastCardIndex, KCardLength);<span class="comment">// delete the last card</span>
<a name="l00399"></a>00399 <a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Delete(result, KCardLength);<span class="comment">// delete the card that matched it</span>
<a name="l00400"></a>00400 <span class="comment">// we have removed an extra card, index of last will now be 2 less</span>
<a name="l00401"></a>00401 lastCardIndex = lastCardIndex-KCardLength;
<a name="l00402"></a>00402 }
<a name="l00403"></a>00403 }
<a name="l00404"></a>00404
<a name="l00405"></a>00405 }
<a name="l00406"></a>00406
<a name="l00410"></a><a class="code" href="class_c_scabby_queen_player.html#4871f690508127ff7fd50a21d3f094a5">00410</a> <span class="keywordtype">void</span> <a class="code" href="class_c_scabby_queen_player.html#4871f690508127ff7fd50a21d3f094a5">CScabbyQueenPlayer::GetRightHandPlayerCard</a>()
<a name="l00411"></a>00411 {
<a name="l00412"></a>00412 TInt numOfCards = <a class="code" href="class_c_scabby_queen_player.html#e1e3f150539ca2cb233d3faba4c24b7f">iPeerHandSize</a>()/2;
<a name="l00413"></a>00413 iConsole.Printf(_L(<span class="stringliteral">"Select a card between 0 - %d: "</span>), numOfCards-1);
<a name="l00414"></a>00414 }
<a name="l00415"></a>00415
<a name="l00416"></a>00416
<a name="l00421"></a><a class="code" href="class_c_scabby_queen_player.html#59a8469dec43a2d7993837e7fb433bc5">00421</a> TInt <a class="code" href="class_c_scabby_queen_player.html#59a8469dec43a2d7993837e7fb433bc5">CScabbyQueenPlayer::SendCardNum</a>(TInt aCardNum)
<a name="l00422"></a>00422 {
<a name="l00423"></a>00423
<a name="l00424"></a>00424 <span class="keywordflow">if</span> (aCardNum >= <a class="code" href="class_c_scabby_queen_player.html#e1e3f150539ca2cb233d3faba4c24b7f">iPeerHandSize</a>())
<a name="l00425"></a>00425 {
<a name="l00426"></a>00426 iConsole.Printf(_L(<span class="stringliteral">"\nInvalid selection, try again numb nuts"</span>));
<a name="l00427"></a>00427 <span class="keywordflow">return</span> (KErrTooBig);
<a name="l00428"></a>00428 }
<a name="l00429"></a>00429 <span class="keywordflow">else</span>
<a name="l00430"></a>00430 {
<a name="l00431"></a>00431 <span class="comment">// Get ready to recv </span>
<a name="l00432"></a>00432 <a class="code" href="class_c_scabby_queen_player.html#4cf11761ced1d870e735d92ec25e9f9e">iCardNum</a> = aCardNum;
<a name="l00433"></a>00433 <a class="code" href="class_c_scabby_queen_player.html#a8b352f4b31775a4e7836facd1fc97d9">iSendMode</a> = ESendCardNumber;
<a name="l00434"></a>00434 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_player.html#4cf11761ced1d870e735d92ec25e9f9e">iCardNum</a>, KDealerIpAddr);
<a name="l00435"></a>00435 }
<a name="l00436"></a>00436
<a name="l00437"></a>00437 <span class="keywordflow">return</span> (KErrNone);
<a name="l00438"></a>00438 }
<a name="l00439"></a>00439
<a name="l00440"></a>00440
<a name="l00445"></a>00445 <span class="keywordtype">void</span> CScabbyQueenPlayer::SendOfCardNumberComplete()
<a name="l00446"></a>00446 {
<a name="l00447"></a>00447 <span class="comment">// now recv card</span>
<a name="l00448"></a>00448 <span class="comment">// This function is called as soon as Send of card num to the dealer</span>
<a name="l00449"></a>00449 <span class="comment">// has completed. We wont error check as dealer will tell us if game is over</span>
<a name="l00450"></a>00450 <a class="code" href="class_c_scabby_queen_player.html#4a9c025e9912b23f9cd601d6f0500a5d">iRecvMode</a> = ERecvCard;
<a name="l00451"></a>00451 <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_player.html#3baeb16aac0d5522265872d594f9c5c4">iReceivedCard</a>);
<a name="l00452"></a>00452 }
<a name="l00453"></a>00453
<a name="l00454"></a>00454
<a name="l00455"></a>00455
<a name="l00461"></a>00461 <span class="keywordtype">void</span> CScabbyQueenPlayer::RecvOfCardComplete()
<a name="l00462"></a>00462 {
<a name="l00463"></a>00463 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#3baeb16aac0d5522265872d594f9c5c4">iReceivedCard</a> == <a class="code" href="class_c_scabby_queen_player.html#6d8dc743f48ea0c0474d8fd2731016bc">iGameOverBuffer</a>)
<a name="l00464"></a>00464 {
<a name="l00465"></a>00465 <span class="comment">// its true. the game is over.</span>
<a name="l00466"></a>00466 <a class="code" href="class_c_card_game_base.html#3f3a2d3ce8947f9bdccfb7a0cb401e9f">BaseCancelRecvFrom</a>();
<a name="l00467"></a>00467 iConsole.Printf(_L(<span class="stringliteral">"\nDealer Says: GAME OVER"</span>));
<a name="l00468"></a>00468 }
<a name="l00469"></a>00469 <span class="keywordflow">else</span>
<a name="l00470"></a>00470 {
<a name="l00471"></a>00471 iConsole.Printf(_L(<span class="stringliteral">"Recevied Card"</span>));
<a name="l00472"></a>00472 <a class="code" href="class_c_scabby_queen_player.html#143868759802fb1069f34f0047286bb5">iCurrentPlayer</a> = EFalse;
<a name="l00473"></a>00473 <a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Append(<a class="code" href="class_c_scabby_queen_player.html#3baeb16aac0d5522265872d594f9c5c4">iReceivedCard</a>);<span class="comment">//add card to hand</span>
<a name="l00474"></a>00474 FindPairsAndRemove();<span class="comment">// Check for pairs</span>
<a name="l00475"></a>00475 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Length() == 0)
<a name="l00476"></a>00476 <a class="code" href="class_c_scabby_queen_player.html#f85e2a1941387c472cd8d3ac662fffcc">iFinished</a> = ETrue;
<a name="l00477"></a>00477 <span class="comment">// Tell the dealer that we have received the card</span>
<a name="l00478"></a>00478 <span class="comment">// This is the ack that they are expecting</span>
<a name="l00479"></a>00479 <a class="code" href="class_c_scabby_queen_player.html#a8b352f4b31775a4e7836facd1fc97d9">iSendMode</a> = ESendCardRecvNotification;
<a name="l00480"></a>00480 <a class="code" href="class_c_scabby_queen_player.html#021d52f8661b9002ac2925c885706382">iStatusBuffer</a> = EReceivedCard;
<a name="l00481"></a>00481 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_player.html#021d52f8661b9002ac2925c885706382">iStatusBuffer</a>, KDealerIpAddr);
<a name="l00482"></a>00482 }
<a name="l00483"></a>00483 }
<a name="l00484"></a>00484
<a name="l00485"></a>00485
<a name="l00491"></a>00491 <span class="keywordtype">void</span> CScabbyQueenPlayer::SentCardRecvNotification()
<a name="l00492"></a>00492 {
<a name="l00493"></a>00493 <span class="comment">// recv request to send our game status</span>
<a name="l00494"></a>00494 <a class="code" href="class_c_scabby_queen_player.html#4a9c025e9912b23f9cd601d6f0500a5d">iRecvMode</a> = EGameStatus;
<a name="l00495"></a>00495 iCheckSize.Create(<a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a>);
<a name="l00496"></a>00496 <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a>);
<a name="l00497"></a>00497 iCheckSize.Close();
<a name="l00498"></a>00498 }
<a name="l00499"></a>00499
<a name="l00500"></a>00500
<a name="l00506"></a>00506 <span class="keywordtype">void</span> CScabbyQueenPlayer::RecvUpdate()
<a name="l00507"></a>00507 {
<a name="l00508"></a>00508 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#db63461280911cf9d3416a6ed439137d">iUpdateSize</a> == <a class="code" href="class_c_scabby_queen_player.html#6d8dc743f48ea0c0474d8fd2731016bc">iGameOverBuffer</a>)
<a name="l00509"></a>00509 {
<a name="l00510"></a>00510 <span class="comment">// We were expecting an update size but got a game over</span>
<a name="l00511"></a>00511 iConsole.Printf(_L(<span class="stringliteral">"\nDealer Says: GAME OVER"</span>));
<a name="l00512"></a>00512 }
<a name="l00513"></a>00513 <span class="keywordflow">else</span>
<a name="l00514"></a>00514 {
<a name="l00515"></a>00515 <a class="code" href="class_c_scabby_queen_player.html#3a34ad82e43147875e4eba59ad67f161">iPlayerUpdate</a>.SetLength(<a class="code" href="class_c_scabby_queen_player.html#db63461280911cf9d3416a6ed439137d">iUpdateSize</a>());<span class="comment">// set size of update to size just recv from dealer</span>
<a name="l00516"></a>00516 <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EReadyForUpdate;
<a name="l00517"></a>00517 <a class="code" href="class_c_scabby_queen_player.html#a8b352f4b31775a4e7836facd1fc97d9">iSendMode</a> = ESendReadyForUpdate;
<a name="l00518"></a>00518 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a>, KDealerIpAddr);
<a name="l00519"></a>00519 }
<a name="l00520"></a>00520
<a name="l00521"></a>00521 }
<a name="l00522"></a>00522
<a name="l00523"></a>00523
<a name="l00528"></a>00528 <span class="keywordtype">void</span> CScabbyQueenPlayer::SendReadyForUpdateComplete()
<a name="l00529"></a>00529 {
<a name="l00530"></a>00530 <span class="comment">// Now we have said we are read for the update, get ready to receive it!</span>
<a name="l00531"></a>00531 <a class="code" href="class_c_scabby_queen_player.html#4a9c025e9912b23f9cd601d6f0500a5d">iRecvMode</a> = EPlayerUpdate;
<a name="l00532"></a>00532 <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_player.html#3a34ad82e43147875e4eba59ad67f161">iPlayerUpdate</a>);
<a name="l00533"></a>00533 }
<a name="l00534"></a>00534
<a name="l00535"></a>00535
<a name="l00539"></a>00539 <span class="keywordtype">void</span> CScabbyQueenPlayer::SendGameStatus()
<a name="l00540"></a>00540 {
<a name="l00541"></a>00541
<a name="l00542"></a>00542 <span class="comment">// Called after we have received game status request from dealer</span>
<a name="l00543"></a>00543 <span class="comment">// Decide which player we are and send the necessary game status</span>
<a name="l00544"></a>00544 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a>() == EGameStatusRequest)
<a name="l00545"></a>00545 {
<a name="l00546"></a>00546 <span class="keywordflow">switch</span> (<a class="code" href="class_c_scabby_queen_player.html#a7585d174be28cbc1f675ed3e6aa85a5">iPlayerNum</a>())
<a name="l00547"></a>00547 {
<a name="l00548"></a>00548 <span class="keywordflow">case</span> 0:
<a name="l00549"></a>00549 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#f85e2a1941387c472cd8d3ac662fffcc">iFinished</a>)
<a name="l00550"></a>00550 <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EFinishedZero;
<a name="l00551"></a>00551 <span class="keywordflow">else</span>
<a name="l00552"></a>00552 <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EPlayingZero;
<a name="l00553"></a>00553 <span class="keywordflow">break</span>;
<a name="l00554"></a>00554
<a name="l00555"></a>00555 <span class="keywordflow">case</span> 1:
<a name="l00556"></a>00556 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#f85e2a1941387c472cd8d3ac662fffcc">iFinished</a>)
<a name="l00557"></a>00557 <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EFinishedOne;
<a name="l00558"></a>00558 <span class="keywordflow">else</span>
<a name="l00559"></a>00559 <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EPlayingOne;
<a name="l00560"></a>00560 <span class="keywordflow">break</span>;
<a name="l00561"></a>00561
<a name="l00562"></a>00562 <span class="keywordflow">case</span> 2:
<a name="l00563"></a>00563 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#f85e2a1941387c472cd8d3ac662fffcc">iFinished</a>)
<a name="l00564"></a>00564 <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EFinishedTwo;
<a name="l00565"></a>00565 <span class="keywordflow">else</span>
<a name="l00566"></a>00566 <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EPlayingTwo;
<a name="l00567"></a>00567 <span class="keywordflow">break</span>;
<a name="l00568"></a>00568
<a name="l00569"></a>00569 <span class="keywordflow">case</span> 3:
<a name="l00570"></a>00570 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#f85e2a1941387c472cd8d3ac662fffcc">iFinished</a>)
<a name="l00571"></a>00571 <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EFinishedThree;
<a name="l00572"></a>00572 <span class="keywordflow">else</span>
<a name="l00573"></a>00573 <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EPlayingThree;
<a name="l00574"></a>00574 <span class="keywordflow">break</span>;
<a name="l00575"></a>00575
<a name="l00576"></a>00576 <span class="keywordflow">case</span> 4:
<a name="l00577"></a>00577 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#f85e2a1941387c472cd8d3ac662fffcc">iFinished</a>)
<a name="l00578"></a>00578 <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EFinishedFour;
<a name="l00579"></a>00579 <span class="keywordflow">else</span>
<a name="l00580"></a>00580 <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EPlayingFour;
<a name="l00581"></a>00581 <span class="keywordflow">break</span>;
<a name="l00582"></a>00582
<a name="l00583"></a>00583 <span class="keywordflow">case</span> 5:
<a name="l00584"></a>00584 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#f85e2a1941387c472cd8d3ac662fffcc">iFinished</a>)
<a name="l00585"></a>00585 <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EFinishedFive;
<a name="l00586"></a>00586 <span class="keywordflow">else</span>
<a name="l00587"></a>00587 <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EPlayingFive;
<a name="l00588"></a>00588 <span class="keywordflow">break</span>;
<a name="l00589"></a>00589
<a name="l00590"></a>00590 <span class="keywordflow">case</span> 6:
<a name="l00591"></a>00591 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#f85e2a1941387c472cd8d3ac662fffcc">iFinished</a>)
<a name="l00592"></a>00592 <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EFinishedSix;
<a name="l00593"></a>00593 <span class="keywordflow">else</span>
<a name="l00594"></a>00594 <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EPlayingSix;
<a name="l00595"></a>00595 <span class="keywordflow">break</span>;
<a name="l00596"></a>00596
<a name="l00597"></a>00597 <span class="keywordflow">case</span> 7:
<a name="l00598"></a>00598 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#f85e2a1941387c472cd8d3ac662fffcc">iFinished</a>)
<a name="l00599"></a>00599 <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EFinishedSeven;
<a name="l00600"></a>00600 <span class="keywordflow">else</span>
<a name="l00601"></a>00601 <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EPlayingSeven;
<a name="l00602"></a>00602 <span class="keywordflow">break</span>;
<a name="l00603"></a>00603 }
<a name="l00604"></a>00604 <a class="code" href="class_c_scabby_queen_player.html#a8b352f4b31775a4e7836facd1fc97d9">iSendMode</a> = ESendGameStatus;
<a name="l00605"></a>00605 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a>, KDealerIpAddr);
<a name="l00606"></a>00606 }
<a name="l00607"></a>00607
<a name="l00608"></a>00608 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> == <a class="code" href="class_c_scabby_queen_player.html#6d8dc743f48ea0c0474d8fd2731016bc">iGameOverBuffer</a>)
<a name="l00609"></a>00609 {
<a name="l00610"></a>00610 iConsole.Printf(_L(<span class="stringliteral">"\nDealer Says: GAME OVER"</span>));
<a name="l00611"></a>00611 }
<a name="l00612"></a>00612 }
<a name="l00613"></a>00613
<a name="l00614"></a>00614
<a name="l00619"></a>00619 <span class="keywordtype">void</span> CScabbyQueenPlayer::SentGameStatus()
<a name="l00620"></a>00620 {
<a name="l00621"></a>00621 <a class="code" href="class_c_scabby_queen_player.html#4a9c025e9912b23f9cd601d6f0500a5d">iRecvMode</a> = EDealerReady; <span class="comment">// this will then call RecvUpdate</span>
<a name="l00622"></a>00622 iCheckSize.Create(<a class="code" href="class_c_scabby_queen_player.html#db63461280911cf9d3416a6ed439137d">iUpdateSize</a>);
<a name="l00623"></a>00623 <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_player.html#db63461280911cf9d3416a6ed439137d">iUpdateSize</a>);
<a name="l00624"></a>00624 iCheckSize.Close();
<a name="l00625"></a>00625 }
<a name="l00626"></a>00626
<a name="l00632"></a>00632 <span class="keywordtype">void</span> CScabbyQueenPlayer::ReceiveNextRole()
<a name="l00633"></a>00633 {
<a name="l00634"></a>00634 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#3a34ad82e43147875e4eba59ad67f161">iPlayerUpdate</a> == <a class="code" href="class_c_scabby_queen_player.html#6d8dc743f48ea0c0474d8fd2731016bc">iGameOverBuffer</a>)
<a name="l00635"></a>00635 {
<a name="l00636"></a>00636 iConsole.Printf(_L(<span class="stringliteral">"\nDealer Says: GAME OVER"</span>));
<a name="l00637"></a>00637 }
<a name="l00638"></a>00638 <span class="keywordflow">else</span>
<a name="l00639"></a>00639 {
<a name="l00640"></a>00640 <span class="comment">// Break down the update descriptor and display the result</span>
<a name="l00641"></a>00641 TBufC<20> buffer;
<a name="l00642"></a>00642 buffer.Des().Copy(<a class="code" href="class_c_scabby_queen_player.html#3a34ad82e43147875e4eba59ad67f161">iPlayerUpdate</a>);
<a name="l00643"></a>00643 iConsole.Printf(_L(<span class="stringliteral">"\n\nUpdate from the dealer...%S\n"</span>), &buffer);
<a name="l00644"></a>00644 TInt position;
<a name="l00645"></a>00645 TPtrC8 ptr(<a class="code" href="class_c_scabby_queen_player.html#3a34ad82e43147875e4eba59ad67f161">iPlayerUpdate</a>);
<a name="l00646"></a>00646 TLex8 lex;
<a name="l00647"></a>00647 TInt player;
<a name="l00648"></a>00648 TBool stillIn = EFalse;
<a name="l00649"></a>00649 iConsole.Printf(_L(<span class="stringliteral">"\n Number of players: %d\n"</span>), <a class="code" href="class_c_scabby_queen_player.html#3a34ad82e43147875e4eba59ad67f161">iPlayerUpdate</a>.Length()-1);
<a name="l00650"></a>00650
<a name="l00651"></a>00651 TInt stillInCount = 0;
<a name="l00652"></a>00652 <span class="keywordflow">for</span> (TInt i=0; i<<a class="code" href="class_c_scabby_queen_player.html#3a34ad82e43147875e4eba59ad67f161">iPlayerUpdate</a>.Length();i++)
<a name="l00653"></a>00653 {
<a name="l00654"></a>00654 TChar inspect = ptr[i];
<a name="l00655"></a>00655
<a name="l00656"></a>00656 <span class="keywordflow">if</span> (inspect != <span class="charliteral">'F'</span>)
<a name="l00657"></a>00657 {
<a name="l00658"></a>00658 TBuf8<2> buff;
<a name="l00659"></a>00659 buff.Append(inspect);
<a name="l00660"></a>00660 lex.Assign(buff);
<a name="l00661"></a>00661 lex.Val(player);
<a name="l00662"></a>00662
<a name="l00663"></a>00663 <span class="keywordflow">if</span> (stillIn)
<a name="l00664"></a>00664 {
<a name="l00665"></a>00665 TBufC16<2> buff;
<a name="l00666"></a>00666 buff.Des().Append(inspect);
<a name="l00667"></a>00667 iConsole.Printf(_L(<span class="stringliteral">"\n Player %S still in play"</span>), &buff);
<a name="l00668"></a>00668 stillInCount++;
<a name="l00669"></a>00669 }
<a name="l00670"></a>00670 <span class="keywordflow">else</span>
<a name="l00671"></a>00671 {
<a name="l00672"></a>00672 position = i+1;
<a name="l00673"></a>00673 <span class="keywordflow">if</span> (i == 0)
<a name="l00674"></a>00674 {
<a name="l00675"></a>00675 iConsole.Printf(_L(<span class="stringliteral">"\n The winner is player %d"</span>), player);
<a name="l00676"></a>00676 }
<a name="l00677"></a>00677 <span class="keywordflow">else</span>
<a name="l00678"></a>00678 {
<a name="l00679"></a>00679 iConsole.Printf(_L(<span class="stringliteral">"\n In position %d is player %d"</span>), position, player);
<a name="l00680"></a>00680 }
<a name="l00681"></a>00681 }
<a name="l00682"></a>00682 }
<a name="l00683"></a>00683 <span class="keywordflow">else</span>
<a name="l00684"></a>00684 {
<a name="l00685"></a>00685 stillIn = ETrue;
<a name="l00686"></a>00686 }
<a name="l00687"></a>00687 }
<a name="l00688"></a>00688
<a name="l00689"></a>00689 <span class="keywordflow">if</span> (stillInCount == 1)
<a name="l00690"></a>00690 {
<a name="l00691"></a>00691 <span class="comment">// If there is only one player left the game is over.</span>
<a name="l00692"></a>00692 <a class="code" href="class_c_scabby_queen_player.html#d1a94cca6a1c4c9f13a9dfa3f05af186">iGameOver</a> = ETrue;
<a name="l00693"></a>00693 iConsole.Printf(_L(<span class="stringliteral">"\nThe loser is player %d, give them a smack"</span>), player);
<a name="l00694"></a>00694 iConsole.Printf(_L(<span class="stringliteral">"\n\nDealer Says: GAME OVER"</span>));
<a name="l00695"></a>00695 }
<a name="l00696"></a>00696 <a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a> = EReadyForToken;
<a name="l00697"></a>00697 <a class="code" href="class_c_scabby_queen_player.html#a8b352f4b31775a4e7836facd1fc97d9">iSendMode</a> = ESendReadyForToken;
<a name="l00698"></a>00698 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a>, KDealerIpAddr);
<a name="l00699"></a>00699 }
<a name="l00700"></a>00700
<a name="l00701"></a>00701 }
<a name="l00702"></a>00702
<a name="l00703"></a>00703
<a name="l00708"></a>00708 <span class="keywordtype">void</span> CScabbyQueenPlayer::SentReadyForToken()
<a name="l00709"></a>00709 {
<a name="l00710"></a>00710 <span class="comment">// Told the dealer we are ready, setup Recv of our next status</span>
<a name="l00711"></a>00711 <a class="code" href="class_c_scabby_queen_player.html#4a9c025e9912b23f9cd601d6f0500a5d">iRecvMode</a> = EPlayerRecvStatus;
<a name="l00712"></a>00712 iCheckSize.Create(<a class="code" href="class_c_scabby_queen_player.html#021d52f8661b9002ac2925c885706382">iStatusBuffer</a>);
<a name="l00713"></a>00713 <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_player.html#021d52f8661b9002ac2925c885706382">iStatusBuffer</a>);
<a name="l00714"></a>00714 iCheckSize.Close();
<a name="l00715"></a>00715 }
<a name="l00716"></a>00716
<a name="l00717"></a>00717
<a name="l00722"></a>00722 <span class="keywordtype">void</span> CScabbyQueenPlayer::SendCard()
<a name="l00723"></a>00723 {
<a name="l00724"></a>00724 <span class="comment">// we have ack'd the send of card num from the dealer.</span>
<a name="l00725"></a>00725
<a name="l00726"></a>00726 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#4cf11761ced1d870e735d92ec25e9f9e">iCardNum</a> == <a class="code" href="class_c_scabby_queen_player.html#6d8dc743f48ea0c0474d8fd2731016bc">iGameOverBuffer</a>)
<a name="l00727"></a>00727 {
<a name="l00728"></a>00728 <span class="comment">// dealer has told us that we have lost a player</span>
<a name="l00729"></a>00729 <span class="comment">// and that the game is over</span>
<a name="l00730"></a>00730 iConsole.Printf(_L(<span class="stringliteral">"Dealer Says: GAME OVER"</span>));
<a name="l00731"></a>00731 }
<a name="l00732"></a>00732 <span class="keywordflow">else</span>
<a name="l00733"></a>00733 {
<a name="l00734"></a>00734 <span class="comment">// send the card requested</span>
<a name="l00735"></a>00735 <a class="code" href="class_c_scabby_queen_player.html#a8b352f4b31775a4e7836facd1fc97d9">iSendMode</a> = ESendPlayerCard;
<a name="l00736"></a>00736 TBuf8<2> buffer(<a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Mid(<a class="code" href="class_c_scabby_queen_player.html#4cf11761ced1d870e735d92ec25e9f9e">iCardNum</a>(),2));
<a name="l00737"></a>00737 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(buffer, KDealerIpAddr);
<a name="l00738"></a>00738
<a name="l00739"></a>00739 }
<a name="l00740"></a>00740
<a name="l00741"></a>00741 }
<a name="l00742"></a>00742
<a name="l00743"></a>00743
<a name="l00747"></a>00747 <span class="keywordtype">void</span> CScabbyQueenPlayer::SendAckAfterRecvCard()
<a name="l00748"></a>00748 {
<a name="l00749"></a>00749 <span class="comment">//deler is expecting an ack to show that we have received the card</span>
<a name="l00750"></a>00750 <a class="code" href="class_c_scabby_queen_player.html#9756b26cd420c6baff518e3df7d2e77e">iAck</a> = KErrNone;
<a name="l00751"></a>00751 <a class="code" href="class_c_scabby_queen_player.html#a8b352f4b31775a4e7836facd1fc97d9">iSendMode</a> = EPlayerSendAckRecvCard;
<a name="l00752"></a>00752 <a class="code" href="class_c_card_game_base.html#4db6ed7b3f2bed729fd8f37069cd0030">BaseSendTo</a>(<a class="code" href="class_c_scabby_queen_player.html#9756b26cd420c6baff518e3df7d2e77e">iAck</a>, KDealerIpAddr);
<a name="l00753"></a>00753 }
<a name="l00754"></a>00754
<a name="l00760"></a>00760 <span class="keywordtype">void</span> CScabbyQueenPlayer::SendCardComplete()
<a name="l00761"></a>00761 {
<a name="l00762"></a>00762 <span class="comment">// Send of card has completed</span>
<a name="l00763"></a>00763 <a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Delete(<a class="code" href="class_c_scabby_queen_player.html#4cf11761ced1d870e735d92ec25e9f9e">iCardNum</a>(),2);<span class="comment">// delete card from hand</span>
<a name="l00764"></a>00764 <span class="keywordflow">if</span> (<a class="code" href="class_c_scabby_queen_player.html#fc6b5243adb9a806b7ec2f7761bd80db">iHand</a>.Length() == 0)
<a name="l00765"></a>00765 <a class="code" href="class_c_scabby_queen_player.html#f85e2a1941387c472cd8d3ac662fffcc">iFinished</a> = ETrue;
<a name="l00766"></a>00766 <a class="code" href="class_c_scabby_queen_player.html#4a9c025e9912b23f9cd601d6f0500a5d">iRecvMode</a> = EGameStatus;<span class="comment">// recv request to send our game status</span>
<a name="l00767"></a>00767 iCheckSize.Create(<a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a>);
<a name="l00768"></a>00768 <a class="code" href="class_c_card_game_base.html#4d0567134dc6cb1a750abec9c8d2b51e">BaseRecvFrom</a>(<a class="code" href="class_c_scabby_queen_player.html#bc2eb211fa36858944e369e252b6d599">iGameStatus</a>);
<a name="l00769"></a>00769 iCheckSize.Close();
<a name="l00770"></a>00770 }
<a name="l00771"></a>00771
<a name="l00772"></a>00772 <span class="keywordtype">void</span> CScabbyQueenPlayer::AckSentAfterRecvWait(TInt aError)
<a name="l00773"></a>00773 {
<a name="l00774"></a>00774 <span class="keywordflow">if</span> (aError != KErrNone)
<a name="l00775"></a>00775 {
<a name="l00776"></a>00776 <span class="comment">// The send of the ack has failed</span>
<a name="l00777"></a>00777 <span class="comment">// GAME OVER</span>
<a name="l00778"></a>00778 <a class="code" href="class_c_card_game_base.html#3f3a2d3ce8947f9bdccfb7a0cb401e9f">BaseCancelRecvFrom</a>();
<a name="l00779"></a>00779 iConsole.Printf(_L(<span class="stringliteral">"\nDealer Says: GAME OVER"</span>));
<a name="l00780"></a>00780 }
<a name="l00781"></a>00781 }
<a name="l00782"></a>00782
</pre></div><hr size="1"><address style="text-align: right;"><small>Generated on Thu Jan 21 10:32:57 2010 for TB10.1 Example Applications by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.3 </small></address>
</body>
</html>