Initial contribution of the Adaptation Documentation.
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<!DOCTYPE concept
PUBLIC "-//OASIS//DTD DITA Concept//EN" "concept.dtd">
<concept id="GUID-60BF8840-CB87-5A39-A46E-76F8D4EDB50C" xml:lang="en"><title>How
to implement two-phase construction</title><shortdesc>This doccument illustrates two-phase construction with example
code.</shortdesc><prolog><metadata><keywords/></metadata></prolog><conbody>
<p>The example code shown below illustrates the provision of cleanup stack
support for <codeph>CBase</codeph> -derived classes, and specifically details
the motivation behind using a two-phase construction strategy for creating
compound objects. It presents two implementations of a <codeph>CCompound</codeph> class,
one which uses the usual C++ construction strategy, and a second which uses
two-phase construction. </p>
<section id="GUID-4219D886-CBB9-4AEC-9B45-7F31BAEE4689"><title>Example classes</title> <p>This section will use the following
classes as examples.</p> <p><codeph>CSimple</codeph> is a simple class whose
members do not refer to external resources:</p> <codeblock id="GUID-ED0CC311-9A9D-5325-81F9-D9D75EF6A69A" xml:space="preserve">class CSimple : public CBase
{
public:
CSimple(TInt);
void Display();
private:
TInt iVal;
};</codeblock> <p><codeph>CCompound</codeph> owns other objects:</p> <codeblock id="GUID-2621235F-B455-5909-8622-D4562506A51A" xml:space="preserve">class CCompound : public CBase
{
public:
void Display();
~CCompound();
static CCompound* NewL(TInt aVal);
static CCompound* NewLC(TInt aVal);
protected:
CCompound(TInt aVal);
void ConstructL();
private:
TInt iVal;
CSimple* iChild;
};</codeblock> <p>Note that the constructor is <codeph>protected</codeph>,
so that <codeph>CCompound</codeph> objects can only be created through the
public static <codeph>NewL()</codeph> and <codeph>NewLC()</codeph> functions.</p> </section>
<section id="GUID-057A405E-3A7B-4C01-887E-38E97A3860C2"><title>Incorrect construction allowing a memory leak</title> <p>First
consider what would happen if the <codeph>CSimple</codeph> object owned by
the <codeph>CCompound</codeph> were allocated and constructed by the <codeph>CCompound</codeph>'s
constructor, for example:</p> <codeblock id="GUID-1A336A31-5C82-5712-8038-D14F70AB03E7" xml:space="preserve">CCompound::CCompound(TInt aVal)
{
iVal=aVal;
iChild = new (ELeave) CSimple(aVal);
}</codeblock> <p>The problem with this approach is that, if the <codeph>new</codeph> in
the <codeph>CCompound</codeph>'s constructor leaves, then:</p> <ul>
<li id="GUID-FC0C62D4-207D-5A1E-9FE6-967358FF4832"><p>memory has already been
allocated for the <codeph>CCompound</codeph> object</p> </li>
<li id="GUID-F51CD3ED-2968-500F-89B5-ADD103CF8981"><p>because of the leave,
there is no valid pointer for the partially-constructed <codeph>CCompound</codeph> object</p> </li>
<li id="GUID-7464BB53-FA84-5D6D-BF43-EB527EDA98DB"><p>without a valid pointer,
there is no way to clean up the <codeph>CCompound</codeph> object</p> </li>
</ul> </section>
<section id="GUID-261B247A-A683-4F29-93CE-DE1EFC3EBD71"><title>Two-phase construction</title> <p>The solution is to allocate
the <codeph>CCompound</codeph> object first, push a pointer to the clean-up
stack, and then complete its construction. Any construction which might leave
must be performed after the partially-constructed <codeph>CCompound</codeph> object's
address has been pushed to the clean-up stack.</p> <ol id="GUID-02F5717B-1797-5C0F-B4DF-131DA5509226">
<li id="GUID-C83A43D7-48D7-553D-9EF2-B2E7783D0D74"><p>Push the object to the
clean-up stack after it has been allocated.</p> </li>
<li id="GUID-5D99B96E-405D-533A-98FE-885AA60C0862"><p>Call the <codeph>ConstructL()</codeph> function
to complete construction. </p> </li>
</ol> <p><b>NewLC()
example</b> </p> <codeblock id="GUID-46969146-4CE4-52F9-BF2D-9569CDAFF737" xml:space="preserve">// NewLC with two stage construction
CCompound* CCompound::NewLC(TInt aVal)
{
// get new, leave if can't
CCompound* self=new (ELeave) CCompound(aVal);
// push onto cleanup stack in case self->ConstructL leaves
CleanupStack::PushL(self);
// complete construction with second phase constructor
self->ConstructL();
return self;
}</codeblock> <p>Now the <codeph>ConstructL()</codeph> function is defined
instead of the C++ constructor. It performs essentially the same functions
as the C++ constructor in the single-phase case:</p> <p><b>ConstructL() example</b> </p> <codeblock id="GUID-CA730E71-CE47-54E0-A4CF-A3CAC2FC560B" xml:space="preserve">void CCompound::ConstructL()
{
// NB. function may leave, as creating a new CSimple object
// may leave.
iChild = new (ELeave) CSimple (iVal);
}</codeblock> <p><b>NewL()
example</b> </p> <p>Implement <codeph>NewL()</codeph> by doing a <codeph>NewLC()</codeph>,
followed by popping the pushed pointer from the cleanup stack:</p> <codeblock id="GUID-883DDCC5-8234-5319-B39E-A57C95A27882" xml:space="preserve">CCompound* CCompound::NewL(TInt aVal)
{
CCompound* self=NewLC(aVal);
CleanupStack::Pop();
return self;
}</codeblock> <p><b>Note</b> </p> <ul>
<li id="GUID-E12FC4FE-9ED0-560A-9282-F8BE4238CE7D"><p>Two-stage construction
for a class could be avoided by including a <codeph>CleanupStack::PushL(this)</codeph> at
the start of the class's C++ constructor. This would achieve the same effect
as using <codeph>ConstructL()</codeph>. However if the class is to be used
as a base class, the constructor of any classes derived from it will incur
the overhead of one push and pop in the constructor called at each level in
the inheritance hierarchy, rather than one pop and push in its own <codeph>NewLC()</codeph>.</p> </li>
</ul> </section>
</conbody></concept>