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1 # Microsoft Developer Studio Project File - Name="dscli" - Package Owner=<4> |
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2 # Microsoft Developer Studio Generated Build File, Format Version 6.00 |
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3 # ** DO NOT EDIT ** |
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4 |
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5 # TARGTYPE "Win32 (x86) Console Application" 0x0103 |
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6 |
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7 CFG=dscli - Win32 Debug Console |
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8 !MESSAGE This is not a valid makefile. To build this project using NMAKE, |
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9 !MESSAGE use the Export Makefile command and run |
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10 !MESSAGE |
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11 !MESSAGE NMAKE /f "dscli.mak". |
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12 !MESSAGE |
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13 !MESSAGE You can specify a configuration when running NMAKE |
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14 !MESSAGE by defining the macro CFG on the command line. For example: |
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15 !MESSAGE |
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16 !MESSAGE NMAKE /f "dscli.mak" CFG="dscli - Win32 Debug Console" |
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17 !MESSAGE |
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18 !MESSAGE Possible choices for configuration are: |
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19 !MESSAGE |
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20 !MESSAGE "dscli - Win32 Release" (based on "Win32 (x86) Console Application") |
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21 !MESSAGE "dscli - Win32 Debug" (based on "Win32 (x86) Console Application") |
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22 !MESSAGE "dscli - Win32 Debug Console" (based on "Win32 (x86) Console Application") |
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23 !MESSAGE "dscli - Win32 Release Console" (based on "Win32 (x86) Console Application") |
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24 !MESSAGE |
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25 |
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26 # Begin Project |
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27 # PROP AllowPerConfigDependencies 0 |
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28 # PROP Scc_ProjName "" |
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29 # PROP Scc_LocalPath "" |
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30 CPP=cl.exe |
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31 RSC=rc.exe |
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32 |
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33 !IF "$(CFG)" == "dscli - Win32 Release" |
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34 |
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35 # PROP BASE Use_MFC 0 |
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36 # PROP BASE Use_Debug_Libraries 0 |
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37 # PROP BASE Output_Dir "Release" |
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38 # PROP BASE Intermediate_Dir "Release" |
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39 # PROP BASE Target_Dir "" |
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40 # PROP Use_MFC 0 |
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41 # PROP Use_Debug_Libraries 0 |
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42 # PROP Output_Dir "build\release\windows" |
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43 # PROP Intermediate_Dir "build\release\windows" |
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44 # PROP Ignore_Export_Lib 0 |
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45 # PROP Target_Dir "" |
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46 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c |
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47 # ADD CPP /nologo /MD /W3 /GX /O2 /I "../../NmitShared/src/native" /I "../lib/include" /I "../../emumenubar/group" /D "WIN32" /D "NDEBUG" /FR /YX /FD /c |
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48 # ADD BASE RSC /l 0x409 /d "NDEBUG" |
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49 # ADD RSC /l 0x409 /d "NDEBUG" |
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50 BSC32=bscmake.exe |
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51 # ADD BASE BSC32 /nologo |
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52 # ADD BSC32 /nologo |
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53 LINK32=link.exe |
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54 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 |
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55 # ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib ws2_32.lib /nologo /entry:"mainCRTStartup" /subsystem:windows /machine:I386 /out:"build\release\windows\sdkw.exe" |
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56 # SUBTRACT LINK32 /pdb:none |
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57 # Begin Special Build Tool |
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58 TargetPath=.\build\release\windows\sdkw.exe |
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59 TargetName=sdkw |
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60 SOURCE="$(InputPath)" |
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61 PostBuild_Desc=Copying release files... |
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62 PostBuild_Cmds=if exist ..\..\..\..\epoc32\release\wins\urel echo ..\..\..\..\epoc32\release\wins\urel\$(TargetName).exe if exist ..\..\..\..\epoc32\release\wins\urel copy $(TargetPath) ..\..\..\..\epoc32\release\wins\urel\$(TargetName).exe if exist ..\..\..\..\epoc32\release\winscw\urel echo ..\..\..\..\epoc32\release\winscw\urel\$(TargetName).exe if exist ..\..\..\..\epoc32\release\winscw\urel copy $(TargetPath) ..\..\..\..\epoc32\release\winscw\urel\$(TargetName).exe if exist ..\..\..\..\epoc32\release\winscw\udeb echo ..\..\..\..\epoc32\release\winscw\udeb\$(TargetName).exe if exist ..\..\..\..\epoc32\release\winscw\udeb copy $(TargetPath) ..\..\..\..\epoc32\release\winscw\udeb\$(TargetName).exe |
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63 # End Special Build Tool |
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64 |
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65 !ELSEIF "$(CFG)" == "dscli - Win32 Debug" |
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66 |
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67 # PROP BASE Use_MFC 0 |
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68 # PROP BASE Use_Debug_Libraries 1 |
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69 # PROP BASE Output_Dir "Debug" |
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70 # PROP BASE Intermediate_Dir "Debug" |
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71 # PROP BASE Target_Dir "" |
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72 # PROP Use_MFC 0 |
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73 # PROP Use_Debug_Libraries 1 |
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74 # PROP Output_Dir "build\debug\windows" |
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75 # PROP Intermediate_Dir "build\debug\windows" |
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76 # PROP Ignore_Export_Lib 0 |
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77 # PROP Target_Dir "" |
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78 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c |
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79 # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "../../NmitShared/src/native" /I "../lib/include" /I "../../emumenubar/group" /D "WIN32" /D "_DEBUG" /FR /YX /FD /GZ /c |
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80 # ADD BASE RSC /l 0x409 /d "_DEBUG" |
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81 # ADD RSC /l 0x409 /d "_DEBUG" |
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82 BSC32=bscmake.exe |
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83 # ADD BASE BSC32 /nologo |
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84 # ADD BSC32 /nologo |
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85 LINK32=link.exe |
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86 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept |
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87 # ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib ws2_32.lib /nologo /entry:"mainCRTStartup" /subsystem:windows /debug /machine:I386 /out:"build\debug\windows\sdkw.exe" /pdbtype:sept |
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88 # SUBTRACT LINK32 /pdb:none |
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89 # Begin Special Build Tool |
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90 TargetPath=.\build\debug\windows\sdkw.exe |
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91 TargetName=sdkw |
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92 SOURCE="$(InputPath)" |
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93 PostBuild_Desc=Copying debug files... |
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94 PostBuild_Cmds=if exist ..\..\..\..\epoc32\release\wins\udeb echo ..\..\..\..\epoc32\release\wins\udeb\$(TargetName).exe if exist ..\..\..\..\epoc32\release\wins\udeb copy $(TargetPath) ..\..\..\..\epoc32\release\wins\udeb\$(TargetName).exe |
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95 # End Special Build Tool |
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96 |
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97 !ELSEIF "$(CFG)" == "dscli - Win32 Debug Console" |
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98 |
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99 # PROP BASE Use_MFC 0 |
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100 # PROP BASE Use_Debug_Libraries 1 |
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101 # PROP BASE Output_Dir "build\debug\console" |
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102 # PROP BASE Intermediate_Dir "build\debug\console" |
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103 # PROP BASE Ignore_Export_Lib 0 |
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104 # PROP BASE Target_Dir "" |
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105 # PROP Use_MFC 0 |
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106 # PROP Use_Debug_Libraries 1 |
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107 # PROP Output_Dir "build\debug\console" |
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108 # PROP Intermediate_Dir "build\debug\console" |
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109 # PROP Ignore_Export_Lib 0 |
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110 # PROP Target_Dir "" |
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111 # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "../../NmitShared/src/native" /I "../lib/include" /I "../../emumenubar/group" /D "WIN32" /D "_DEBUG" /FR /YX /FD /GZ /c |
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112 # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "../../NmitShared/src/native" /I "../lib/include" /I "../../emumenubar/group" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /FR /YX /FD /GZ /c |
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113 # ADD BASE RSC /l 0x409 /d "_DEBUG" |
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114 # ADD RSC /l 0x409 /d "_DEBUG" |
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115 BSC32=bscmake.exe |
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116 # ADD BASE BSC32 /nologo |
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117 # ADD BSC32 /nologo |
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118 LINK32=link.exe |
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119 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /out:"build/debug/sdkw.exe" /pdbtype:sept |
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120 # ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib ws2_32.lib slibd.lib wlibd.lib xrpcd.lib xregd.lib expatd.lib ucs2libd.lib /nologo /subsystem:console /debug /machine:I386 /out:"build\debug\console\sdk.exe" /pdbtype:sept /libpath:"..\..\..\NmitShared\src\native\slib" /libpath:"..\..\..\NmitShared\src\native\wlib\build\debug" /libpath:"..\..\..\NmitShared\src\native\xrpc\build\xrpc\debug" /libpath:"..\..\..\NmitShared\src\native\xrpc\build\xreg\debug" /libpath:"..\..\..\NmitShared\src\native\expat\build\debug" /libpath:"..\..\..\NmitShared\src\native\ucs2lib\build\debug" |
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121 # Begin Special Build Tool |
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122 TargetPath=.\build\debug\console\sdk.exe |
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123 TargetName=sdk |
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124 SOURCE="$(InputPath)" |
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125 PostBuild_Desc=Copying debug files... |
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126 PostBuild_Cmds=if exist ..\..\..\..\epoc32\release\wins\udeb echo ..\..\..\..\epoc32\release\wins\udeb\$(TargetName).exe if exist ..\..\..\..\epoc32\release\wins\udeb copy $(TargetPath) ..\..\..\..\epoc32\release\wins\udeb\$(TargetName).exe |
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127 # End Special Build Tool |
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128 |
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129 !ELSEIF "$(CFG)" == "dscli - Win32 Release Console" |
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130 |
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131 # PROP BASE Use_MFC 0 |
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132 # PROP BASE Use_Debug_Libraries 0 |
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133 # PROP BASE Output_Dir "build\release\console" |
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134 # PROP BASE Intermediate_Dir "build\release\console" |
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135 # PROP BASE Ignore_Export_Lib 0 |
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136 # PROP BASE Target_Dir "" |
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137 # PROP Use_MFC 0 |
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138 # PROP Use_Debug_Libraries 0 |
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139 # PROP Output_Dir "build\release\console" |
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140 # PROP Intermediate_Dir "build\release\console" |
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141 # PROP Ignore_Export_Lib 0 |
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142 # PROP Target_Dir "" |
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143 # ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "../../NmitShared/src/native" /I "../lib/include" /I "../../emumenubar/group" /D "WIN32" /D "NDEBUG" /FR /YX /FD /c |
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144 # ADD CPP /nologo /MD /W3 /GX /O2 /I "../../NmitShared/src/native" /I "../lib/include" /I "../../emumenubar/group" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /FR /YX /FD /c |
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145 # ADD BASE RSC /l 0x409 /d "NDEBUG" |
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146 # ADD RSC /l 0x409 /d "NDEBUG" |
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147 BSC32=bscmake.exe |
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148 # ADD BASE BSC32 /nologo |
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149 # ADD BSC32 /nologo |
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150 LINK32=link.exe |
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151 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib ws2_32.lib /nologo /entry:"mainCRTStartup" /subsystem:windows /machine:I386 /out:"build/release/sdkw.exe" |
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152 # SUBTRACT BASE LINK32 /pdb:none |
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153 # ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib ws2_32.lib slib.lib wlib.lib xrpc.lib xreg.lib expat.lib ucs2lib.lib /nologo /subsystem:console /machine:I386 /out:"build\release\console\sdk.exe" /libpath:"..\..\NmitShared\src\native\slib" /libpath:"..\..\NmitShared\src\native\wlib\build\release" /libpath:"..\..\NmitShared\src\native\xrpc\build\xrpc\release" /libpath:"..\..\NmitShared\src\native\xrpc\build\xreg\release" /libpath:"..\..\NmitShared\src\native\expat\build\release" /libpath:"..\..\NmitShared\src\native\ucs2lib\build\release" |
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154 # SUBTRACT LINK32 /pdb:none |
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155 # Begin Special Build Tool |
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156 TargetPath=.\build\release\console\sdk.exe |
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157 TargetName=sdk |
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158 SOURCE="$(InputPath)" |
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159 PostBuild_Desc=Copying release files... |
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160 PostBuild_Cmds=if exist ..\..\..\..\epoc32\release\wins\urel echo ..\..\..\..\epoc32\release\wins\urel\$(TargetName).exe if exist ..\..\..\..\epoc32\release\wins\urel copy $(TargetPath) ..\..\..\..\epoc32\release\wins\urel\$(TargetName).exe if exist ..\..\..\..\epoc32\release\winscw\urel echo ..\..\..\..\epoc32\release\winscw\urel\$(TargetName).exe if exist ..\..\..\..\epoc32\release\winscw\urel copy $(TargetPath) ..\..\..\..\epoc32\release\winscw\urel\$(TargetName).exe if exist ..\..\..\..\epoc32\release\winscw\udeb echo ..\..\..\..\epoc32\release\winscw\udeb\$(TargetName).exe if exist ..\..\..\..\epoc32\release\winscw\udeb copy $(TargetPath) ..\..\..\..\epoc32\release\winscw\udeb\$(TargetName).exe |
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161 # End Special Build Tool |
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162 |
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163 !ENDIF |
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164 |
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165 # Begin Target |
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166 |
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167 # Name "dscli - Win32 Release" |
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168 # Name "dscli - Win32 Debug" |
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169 # Name "dscli - Win32 Debug Console" |
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170 # Name "dscli - Win32 Release Console" |
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171 # Begin Group "Source Files" |
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172 |
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173 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" |
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174 # Begin Source File |
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175 |
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176 SOURCE=.\dscli.c |
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177 # End Source File |
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178 # End Group |
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179 # Begin Group "Header Files" |
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180 |
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181 # PROP Default_Filter "h;hpp;hxx;hm;inl" |
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182 # End Group |
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183 # Begin Group "Resource Files" |
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184 |
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185 # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" |
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186 # End Group |
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187 # End Target |
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188 # End Project |