sdkcreationmw/sdkruntimes/NMIT/dscli/dscli.dsp
changeset 0 b26acd06ea60
child 1 ac50fd48361b
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/sdkcreationmw/sdkruntimes/NMIT/dscli/dscli.dsp	Mon Mar 08 12:09:11 2010 +0530
@@ -0,0 +1,188 @@
+# Microsoft Developer Studio Project File - Name="dscli" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=dscli - Win32 Debug Console
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE 
+!MESSAGE NMAKE /f "dscli.mak".
+!MESSAGE 
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE 
+!MESSAGE NMAKE /f "dscli.mak" CFG="dscli - Win32 Debug Console"
+!MESSAGE 
+!MESSAGE Possible choices for configuration are:
+!MESSAGE 
+!MESSAGE "dscli - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "dscli - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE "dscli - Win32 Debug Console" (based on "Win32 (x86) Console Application")
+!MESSAGE "dscli - Win32 Release Console" (based on "Win32 (x86) Console Application")
+!MESSAGE 
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF  "$(CFG)" == "dscli - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "build\release\windows"
+# PROP Intermediate_Dir "build\release\windows"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../NmitShared/src/native" /I "../lib/include" /I "../../emumenubar/group" /D "WIN32" /D "NDEBUG" /FR /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib ws2_32.lib /nologo /entry:"mainCRTStartup" /subsystem:windows /machine:I386 /out:"build\release\windows\sdkw.exe"
+# SUBTRACT LINK32 /pdb:none
+# Begin Special Build Tool
+TargetPath=.\build\release\windows\sdkw.exe
+TargetName=sdkw
+SOURCE="$(InputPath)"
+PostBuild_Desc=Copying release files...
+PostBuild_Cmds=if exist ..\..\..\..\epoc32\release\wins\urel echo ..\..\..\..\epoc32\release\wins\urel\$(TargetName).exe	if exist ..\..\..\..\epoc32\release\wins\urel copy $(TargetPath) ..\..\..\..\epoc32\release\wins\urel\$(TargetName).exe	if exist ..\..\..\..\epoc32\release\winscw\urel echo ..\..\..\..\epoc32\release\winscw\urel\$(TargetName).exe	if exist ..\..\..\..\epoc32\release\winscw\urel copy $(TargetPath) ..\..\..\..\epoc32\release\winscw\urel\$(TargetName).exe	if exist ..\..\..\..\epoc32\release\winscw\udeb echo ..\..\..\..\epoc32\release\winscw\udeb\$(TargetName).exe	if exist ..\..\..\..\epoc32\release\winscw\udeb copy $(TargetPath) ..\..\..\..\epoc32\release\winscw\udeb\$(TargetName).exe
+# End Special Build Tool
+
+!ELSEIF  "$(CFG)" == "dscli - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "build\debug\windows"
+# PROP Intermediate_Dir "build\debug\windows"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "../../NmitShared/src/native" /I "../lib/include" /I "../../emumenubar/group" /D "WIN32" /D "_DEBUG" /FR /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib ws2_32.lib /nologo /entry:"mainCRTStartup" /subsystem:windows /debug /machine:I386 /out:"build\debug\windows\sdkw.exe" /pdbtype:sept
+# SUBTRACT LINK32 /pdb:none
+# Begin Special Build Tool
+TargetPath=.\build\debug\windows\sdkw.exe
+TargetName=sdkw
+SOURCE="$(InputPath)"
+PostBuild_Desc=Copying debug files...
+PostBuild_Cmds=if exist ..\..\..\..\epoc32\release\wins\udeb echo ..\..\..\..\epoc32\release\wins\udeb\$(TargetName).exe	if exist ..\..\..\..\epoc32\release\wins\udeb copy $(TargetPath) ..\..\..\..\epoc32\release\wins\udeb\$(TargetName).exe
+# End Special Build Tool
+
+!ELSEIF  "$(CFG)" == "dscli - Win32 Debug Console"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "build\debug\console"
+# PROP BASE Intermediate_Dir "build\debug\console"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "build\debug\console"
+# PROP Intermediate_Dir "build\debug\console"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "../../NmitShared/src/native" /I "../lib/include" /I "../../emumenubar/group" /D "WIN32" /D "_DEBUG" /FR /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "../../NmitShared/src/native" /I "../lib/include" /I "../../emumenubar/group" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /FR /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib ws2_32.lib /nologo /subsystem:console /debug /machine:I386 /out:"build/debug/sdkw.exe" /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib ws2_32.lib slibd.lib wlibd.lib xrpcd.lib xregd.lib expatd.lib ucs2libd.lib /nologo /subsystem:console /debug /machine:I386 /out:"build\debug\console\sdk.exe" /pdbtype:sept /libpath:"..\..\..\NmitShared\src\native\slib" /libpath:"..\..\..\NmitShared\src\native\wlib\build\debug" /libpath:"..\..\..\NmitShared\src\native\xrpc\build\xrpc\debug" /libpath:"..\..\..\NmitShared\src\native\xrpc\build\xreg\debug" /libpath:"..\..\..\NmitShared\src\native\expat\build\debug" /libpath:"..\..\..\NmitShared\src\native\ucs2lib\build\debug"
+# Begin Special Build Tool
+TargetPath=.\build\debug\console\sdk.exe
+TargetName=sdk
+SOURCE="$(InputPath)"
+PostBuild_Desc=Copying debug files...
+PostBuild_Cmds=if exist ..\..\..\..\epoc32\release\wins\udeb echo ..\..\..\..\epoc32\release\wins\udeb\$(TargetName).exe	if exist ..\..\..\..\epoc32\release\wins\udeb copy $(TargetPath) ..\..\..\..\epoc32\release\wins\udeb\$(TargetName).exe
+# End Special Build Tool
+
+!ELSEIF  "$(CFG)" == "dscli - Win32 Release Console"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "build\release\console"
+# PROP BASE Intermediate_Dir "build\release\console"
+# PROP BASE Ignore_Export_Lib 0
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "build\release\console"
+# PROP Intermediate_Dir "build\release\console"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "../../NmitShared/src/native" /I "../lib/include" /I "../../emumenubar/group" /D "WIN32" /D "NDEBUG" /FR /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "../../NmitShared/src/native" /I "../lib/include" /I "../../emumenubar/group" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /FR /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib ws2_32.lib /nologo /entry:"mainCRTStartup" /subsystem:windows /machine:I386 /out:"build/release/sdkw.exe"
+# SUBTRACT BASE LINK32 /pdb:none
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib advapi32.lib ws2_32.lib slib.lib wlib.lib xrpc.lib xreg.lib expat.lib ucs2lib.lib /nologo /subsystem:console /machine:I386 /out:"build\release\console\sdk.exe" /libpath:"..\..\NmitShared\src\native\slib" /libpath:"..\..\NmitShared\src\native\wlib\build\release" /libpath:"..\..\NmitShared\src\native\xrpc\build\xrpc\release" /libpath:"..\..\NmitShared\src\native\xrpc\build\xreg\release" /libpath:"..\..\NmitShared\src\native\expat\build\release" /libpath:"..\..\NmitShared\src\native\ucs2lib\build\release"
+# SUBTRACT LINK32 /pdb:none
+# Begin Special Build Tool
+TargetPath=.\build\release\console\sdk.exe
+TargetName=sdk
+SOURCE="$(InputPath)"
+PostBuild_Desc=Copying release files...
+PostBuild_Cmds=if exist ..\..\..\..\epoc32\release\wins\urel echo ..\..\..\..\epoc32\release\wins\urel\$(TargetName).exe	if exist ..\..\..\..\epoc32\release\wins\urel copy $(TargetPath) ..\..\..\..\epoc32\release\wins\urel\$(TargetName).exe	if exist ..\..\..\..\epoc32\release\winscw\urel echo ..\..\..\..\epoc32\release\winscw\urel\$(TargetName).exe	if exist ..\..\..\..\epoc32\release\winscw\urel copy $(TargetPath) ..\..\..\..\epoc32\release\winscw\urel\$(TargetName).exe	if exist ..\..\..\..\epoc32\release\winscw\udeb echo ..\..\..\..\epoc32\release\winscw\udeb\$(TargetName).exe	if exist ..\..\..\..\epoc32\release\winscw\udeb copy $(TargetPath) ..\..\..\..\epoc32\release\winscw\udeb\$(TargetName).exe
+# End Special Build Tool
+
+!ENDIF 
+
+# Begin Target
+
+# Name "dscli - Win32 Release"
+# Name "dscli - Win32 Debug"
+# Name "dscli - Win32 Debug Console"
+# Name "dscli - Win32 Release Console"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=.\dscli.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# End Group
+# End Target
+# End Project