/*
* Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description:
*
*/
#include <platform_paths.hrh>
TARGET toolsstarterclient.dll
TARGETTYPE dll
UID 0x1000008d 0x200170B4
capability All -Tcb
USERINCLUDE ../inc
USERINCLUDE ../../common
USERINCLUDE ../../toolsstarterserver/inc
//SYSTEMINCLUDE \epoc32\include
MW_LAYER_SYSTEMINCLUDE
SOURCEPATH ../src
SOURCE toolsclientdefs.cpp toolsclientdllmain.cpp toolsclientutils.cpp toolsclientsession.cpp
// In order to use .def files to freeze code you must use one or more DEFFILE lines;
// see the ones commented out below for examples.
// By default, the build tools look for the WINSCW def file in a BWINS directory
// (at the same level as the directory containing the mmp file),
// the GCC ARM def file in a BMARM directory, and the ARMV5 def file in a EABI directory.
// If your .def files are stored in these default locations, you can simply specify the
// .def filename(s) with no path. If you want to store .def files in non-default
// locations, you will need to specify the paths in the DEFFILE statement(s).
//The following commented out code shows how the build system uses the implicit
// location for defiles. To create the DEF files Choose Project > Freeze Exports from Carbide
// or run 'abld freeze' from the command-line
//#ifdef MARM
DEFFILE ../eabi/toolsstarterclient.def
//#endif
nostrictdef
LIBRARY euser.lib