symbian-qemu-0.9.1-12/libsdl-trunk/src/video/quartz/SDL_QuartzWM.m
changeset 1 2fb8b9db1c86
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0:ffa851df0825 1:2fb8b9db1c86
       
     1 /*
       
     2     SDL - Simple DirectMedia Layer
       
     3     Copyright (C) 1997-2003  Sam Lantinga
       
     4 
       
     5     This library is free software; you can redistribute it and/or
       
     6     modify it under the terms of the GNU Library General Public
       
     7     License as published by the Free Software Foundation; either
       
     8     version 2 of the License, or (at your option) any later version.
       
     9 
       
    10     This library is distributed in the hope that it will be useful,
       
    11     but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
       
    13     Library General Public License for more details.
       
    14 
       
    15     You should have received a copy of the GNU Library General Public
       
    16     License along with this library; if not, write to the Free
       
    17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
       
    18 
       
    19     Sam Lantinga
       
    20     slouken@libsdl.org
       
    21 */
       
    22 #include "SDL_config.h"
       
    23 
       
    24 #include "SDL_QuartzVideo.h"
       
    25 #include "SDL_QuartzWM.h"
       
    26 
       
    27 
       
    28 void QZ_FreeWMCursor     (_THIS, WMcursor *cursor) { 
       
    29 
       
    30     if ( cursor != NULL ) {
       
    31         [ cursor->nscursor release ];
       
    32         free (cursor);
       
    33     }
       
    34 }
       
    35 
       
    36 WMcursor*    QZ_CreateWMCursor   (_THIS, Uint8 *data, Uint8 *mask, 
       
    37                                          int w, int h, int hot_x, int hot_y) { 
       
    38     WMcursor *cursor;
       
    39     NSBitmapImageRep *imgrep;
       
    40     NSImage *img;
       
    41     unsigned char *planes[5];
       
    42     int i;
       
    43     NSAutoreleasePool *pool;
       
    44     
       
    45     pool = [ [ NSAutoreleasePool alloc ] init ];
       
    46     
       
    47     /* Allocate the cursor memory */
       
    48     cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor));
       
    49     if (cursor == NULL) goto outOfMemory;
       
    50     
       
    51     /* create the image representation and get the pointers to its storage */
       
    52     imgrep = [ [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes: NULL pixelsWide: w pixelsHigh: h bitsPerSample: 1 samplesPerPixel: 2 hasAlpha: YES isPlanar: YES colorSpaceName: NSDeviceBlackColorSpace bytesPerRow: (w+7)/8 bitsPerPixel: 0 ] autorelease ];
       
    53     if (imgrep == nil) goto outOfMemory;
       
    54     [ imgrep getBitmapDataPlanes: planes ];
       
    55     
       
    56     /* copy data and mask, extending the mask to all black pixels because the inversion effect doesn't work with Cocoa's alpha-blended cursors */
       
    57     for (i = 0; i < (w+7)/8*h; i++) {
       
    58         planes[0][i] = data[i];
       
    59         planes[1][i] = mask[i] | data[i];
       
    60     }
       
    61     
       
    62     /* create image and cursor */
       
    63     img = [ [ [ NSImage alloc ] initWithSize: NSMakeSize(w, h) ] autorelease ];
       
    64     if (img == nil) goto outOfMemory;
       
    65     [ img addRepresentation: imgrep ];
       
    66     if (system_version < 0x1030) { /* on 10.2, cursors must be 16*16 */
       
    67         if (w > 16 || h > 16) { /* too big: scale it down */
       
    68             [ img setScalesWhenResized: YES ];
       
    69             hot_x = hot_x*16/w;
       
    70             hot_y = hot_y*16/h;
       
    71         }
       
    72         else { /* too small (or just right): extend it (from the bottom left corner, so hot_y must be adjusted) */
       
    73             hot_y += 16 - h;
       
    74         }
       
    75         [ img setSize: NSMakeSize(16, 16) ];
       
    76     }
       
    77     cursor->nscursor = [ [ NSCursor alloc ] initWithImage: img hotSpot: NSMakePoint(hot_x, hot_y) ];
       
    78     if (cursor->nscursor == nil) goto outOfMemory;
       
    79     
       
    80     [ pool release ];
       
    81     return(cursor);
       
    82 
       
    83 outOfMemory:
       
    84     [ pool release ];
       
    85     if (cursor != NULL) SDL_free(cursor);
       
    86     SDL_OutOfMemory();
       
    87     return(NULL);
       
    88 }
       
    89 
       
    90 void QZ_UpdateCursor (_THIS) {
       
    91     BOOL state;
       
    92 
       
    93     if (cursor_should_be_visible || !(SDL_GetAppState() & SDL_APPMOUSEFOCUS)) {
       
    94         state = YES;
       
    95     } else {
       
    96         state = NO;
       
    97     }
       
    98     if (state != cursor_visible) {
       
    99         if (state) {
       
   100             [ NSCursor unhide ];
       
   101         } else {
       
   102             [ NSCursor hide ];
       
   103         }
       
   104         cursor_visible = state;
       
   105     }
       
   106 }
       
   107 
       
   108 BOOL QZ_IsMouseInWindow (_THIS) {
       
   109     if (qz_window == nil || (mode_flags & SDL_FULLSCREEN)) return YES; /*fullscreen*/
       
   110     else {
       
   111         NSPoint p = [ qz_window mouseLocationOutsideOfEventStream ];
       
   112         p.y -= 1.0f; /* Apparently y goes from 1 to h, not from 0 to h-1 (i.e. the "location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" */
       
   113         return NSPointInRect(p, [ window_view frame ]);
       
   114     }
       
   115 }
       
   116 
       
   117 int QZ_ShowWMCursor (_THIS, WMcursor *cursor) { 
       
   118 
       
   119     if ( cursor == NULL) {
       
   120         if ( cursor_should_be_visible ) {
       
   121             cursor_should_be_visible = NO;
       
   122             QZ_ChangeGrabState (this, QZ_HIDECURSOR);
       
   123         }
       
   124         QZ_UpdateCursor(this);
       
   125     }
       
   126     else {
       
   127         if (qz_window ==nil || (mode_flags & SDL_FULLSCREEN)) {
       
   128             [ cursor->nscursor set ];
       
   129         }
       
   130         else {
       
   131             [ qz_window invalidateCursorRectsForView: [ qz_window contentView ] ];
       
   132         }
       
   133         if ( ! cursor_should_be_visible ) {
       
   134             cursor_should_be_visible = YES;
       
   135             QZ_ChangeGrabState (this, QZ_SHOWCURSOR);
       
   136         }
       
   137         QZ_UpdateCursor(this);
       
   138     }
       
   139 
       
   140     return 1;
       
   141 }
       
   142 
       
   143 /*
       
   144     Coordinate conversion functions, for convenience
       
   145     Cocoa sets the origin at the lower left corner of the window/screen
       
   146     SDL, CoreGraphics/WindowServer, and QuickDraw use the origin at the upper left corner
       
   147     The routines were written so they could be called before SetVideoMode() has finished;
       
   148     this might have limited usefulness at the moment, but the extra cost is trivial.
       
   149 */
       
   150 
       
   151 /* Convert Cocoa screen coordinate to Cocoa window coordinate */
       
   152 void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p) {
       
   153 
       
   154     *p = [ qz_window convertScreenToBase:*p ];
       
   155 }
       
   156 
       
   157 
       
   158 /* Convert Cocoa window coordinate to Cocoa screen coordinate */
       
   159 void QZ_PrivateLocalToGlobal (_THIS, NSPoint *p) {
       
   160 
       
   161     *p = [ qz_window convertBaseToScreen:*p ];
       
   162 }
       
   163 
       
   164 /* Convert SDL coordinate to Cocoa coordinate */
       
   165 void QZ_PrivateSDLToCocoa (_THIS, NSPoint *p) {
       
   166 
       
   167     if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */
       
   168     
       
   169         p->y = CGDisplayPixelsHigh (display_id) - p->y;
       
   170     }
       
   171     else {
       
   172        
       
   173         *p = [ window_view convertPoint:*p toView: nil ];
       
   174         
       
   175         /* We need a workaround in OpenGL mode */
       
   176         if ( SDL_VideoSurface->flags & SDL_OPENGL ) {
       
   177             p->y = [window_view frame].size.height - p->y;
       
   178         }
       
   179     }
       
   180 }
       
   181 
       
   182 /* Convert Cocoa coordinate to SDL coordinate */
       
   183 void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p) {
       
   184 
       
   185     if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */
       
   186     
       
   187         p->y = CGDisplayPixelsHigh (display_id) - p->y;
       
   188     }
       
   189     else {
       
   190 
       
   191         *p = [ window_view convertPoint:*p fromView: nil ];
       
   192         
       
   193         /* We need a workaround in OpenGL mode */
       
   194         if ( SDL_VideoSurface != NULL && (SDL_VideoSurface->flags & SDL_OPENGL) ) {
       
   195             p->y = [window_view frame].size.height - p->y;
       
   196         }
       
   197     }
       
   198 }
       
   199 
       
   200 /* Convert SDL coordinate to window server (CoreGraphics) coordinate */
       
   201 CGPoint QZ_PrivateSDLToCG (_THIS, NSPoint *p) {
       
   202     
       
   203     CGPoint cgp;
       
   204     
       
   205     if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */
       
   206     
       
   207         int height;
       
   208         
       
   209         QZ_PrivateSDLToCocoa (this, p);
       
   210         QZ_PrivateLocalToGlobal (this, p);
       
   211         
       
   212         height = CGDisplayPixelsHigh (display_id);
       
   213         p->y = height - p->y;
       
   214     }
       
   215     
       
   216     cgp.x = p->x;
       
   217     cgp.y = p->y;
       
   218     
       
   219     return cgp;
       
   220 }
       
   221 
       
   222 #if 0 /* Dead code */
       
   223 /* Convert window server (CoreGraphics) coordinate to SDL coordinate */
       
   224 void QZ_PrivateCGToSDL (_THIS, NSPoint *p) {
       
   225             
       
   226     if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */
       
   227     
       
   228         int height;
       
   229 
       
   230         /* Convert CG Global to Cocoa Global */
       
   231         height = CGDisplayPixelsHigh (display_id);
       
   232         p->y = height - p->y;
       
   233 
       
   234         QZ_PrivateGlobalToLocal (this, p);
       
   235         QZ_PrivateCocoaToSDL (this, p);
       
   236     }
       
   237 }
       
   238 #endif /* Dead code */
       
   239 
       
   240 void  QZ_PrivateWarpCursor (_THIS, int x, int y) {
       
   241     
       
   242     NSPoint p;
       
   243     CGPoint cgp;
       
   244     
       
   245     p = NSMakePoint (x, y);
       
   246     cgp = QZ_PrivateSDLToCG (this, &p);
       
   247     
       
   248     /* this is the magic call that fixes cursor "freezing" after warp */
       
   249     CGSetLocalEventsSuppressionInterval (0.0);
       
   250     CGWarpMouseCursorPosition (cgp);
       
   251 }
       
   252 
       
   253 void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y) {
       
   254 
       
   255     /* Only allow warping when in foreground */
       
   256     if ( ! [ NSApp isActive ] )
       
   257         return;
       
   258             
       
   259     /* Do the actual warp */
       
   260     if (grab_state != QZ_INVISIBLE_GRAB) QZ_PrivateWarpCursor (this, x, y);
       
   261 
       
   262     /* Generate the mouse moved event */
       
   263     SDL_PrivateMouseMotion (0, 0, x, y);
       
   264 }
       
   265 
       
   266 void QZ_MoveWMCursor     (_THIS, int x, int y) { }
       
   267 void QZ_CheckMouseMode   (_THIS) { }
       
   268 
       
   269 void QZ_SetCaption    (_THIS, const char *title, const char *icon) {
       
   270 
       
   271     if ( qz_window != nil ) {
       
   272         NSString *string;
       
   273         if ( title != NULL ) {
       
   274             string = [ [ NSString alloc ] initWithUTF8String:title ];
       
   275             [ qz_window setTitle:string ];
       
   276             [ string release ];
       
   277         }
       
   278         if ( icon != NULL ) {
       
   279             string = [ [ NSString alloc ] initWithUTF8String:icon ];
       
   280             [ qz_window setMiniwindowTitle:string ];
       
   281             [ string release ];
       
   282         }
       
   283     }
       
   284 }
       
   285 
       
   286 void QZ_SetIcon       (_THIS, SDL_Surface *icon, Uint8 *mask)
       
   287 {
       
   288     NSBitmapImageRep *imgrep;
       
   289     NSImage *img;
       
   290     SDL_Surface *mergedSurface;
       
   291     NSAutoreleasePool *pool;
       
   292     Uint8 *pixels;
       
   293     SDL_bool iconSrcAlpha;
       
   294     Uint8 iconAlphaValue;
       
   295     int i, j, maskPitch, index;
       
   296     
       
   297     pool = [ [ NSAutoreleasePool alloc ] init ];
       
   298     
       
   299     imgrep = [ [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes: NULL pixelsWide: icon->w pixelsHigh: icon->h bitsPerSample: 8 samplesPerPixel: 4 hasAlpha: YES isPlanar: NO colorSpaceName: NSDeviceRGBColorSpace bytesPerRow: 4*icon->w bitsPerPixel: 32 ] autorelease ];
       
   300     if (imgrep == nil) goto freePool;
       
   301     pixels = [ imgrep bitmapData ];
       
   302     SDL_memset(pixels, 0, 4*icon->w*icon->h); /* make the background, which will survive in colorkeyed areas, completely transparent */
       
   303     
       
   304 #if SDL_BYTEORDER == SDL_BIG_ENDIAN
       
   305 #define BYTEORDER_DEPENDENT_RGBA_MASKS 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
       
   306 #else
       
   307 #define BYTEORDER_DEPENDENT_RGBA_MASKS 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
       
   308 #endif
       
   309     mergedSurface = SDL_CreateRGBSurfaceFrom(pixels, icon->w, icon->h, 32, 4*icon->w, BYTEORDER_DEPENDENT_RGBA_MASKS);
       
   310     if (mergedSurface == NULL) goto freePool;
       
   311     
       
   312     /* blit, with temporarily cleared SRCALPHA flag because we want to copy, not alpha-blend */
       
   313     iconSrcAlpha = ((icon->flags & SDL_SRCALPHA) != 0);
       
   314     iconAlphaValue = icon->format->alpha;
       
   315     SDL_SetAlpha(icon, 0, 255);
       
   316     SDL_BlitSurface(icon, NULL, mergedSurface, NULL);
       
   317     if (iconSrcAlpha) SDL_SetAlpha(icon, SDL_SRCALPHA, iconAlphaValue);
       
   318     
       
   319     SDL_FreeSurface(mergedSurface);
       
   320     
       
   321     /* apply mask, source alpha, and premultiply color values by alpha */
       
   322     maskPitch = (icon->w+7)/8;
       
   323     for (i = 0; i < icon->h; i++) {
       
   324         for (j = 0; j < icon->w; j++) {
       
   325             index = i*4*icon->w + j*4;
       
   326             if (!(mask[i*maskPitch + j/8] & (128 >> j%8))) {
       
   327                 pixels[index + 3] = 0;
       
   328             }
       
   329             else {
       
   330                 if (iconSrcAlpha) {
       
   331                     if (icon->format->Amask == 0) pixels[index + 3] = icon->format->alpha;
       
   332                 }
       
   333                 else {
       
   334                     pixels[index + 3] = 255;
       
   335                 }
       
   336             }
       
   337             if (pixels[index + 3] < 255) {
       
   338                 pixels[index + 0] = (Uint16)pixels[index + 0]*pixels[index + 3]/255;
       
   339                 pixels[index + 1] = (Uint16)pixels[index + 1]*pixels[index + 3]/255;
       
   340                 pixels[index + 2] = (Uint16)pixels[index + 2]*pixels[index + 3]/255;
       
   341             }
       
   342         }
       
   343     }
       
   344     
       
   345     img = [ [ [ NSImage alloc ] initWithSize: NSMakeSize(icon->w, icon->h) ] autorelease ];
       
   346     if (img == nil) goto freePool;
       
   347     [ img addRepresentation: imgrep ];
       
   348     [ NSApp setApplicationIconImage:img ];
       
   349     
       
   350 freePool:
       
   351     [ pool release ];
       
   352 }
       
   353 
       
   354 int  QZ_IconifyWindow (_THIS) { 
       
   355 
       
   356     if ( ! [ qz_window isMiniaturized ] ) {
       
   357         [ qz_window miniaturize:nil ];
       
   358         if ( ! [ qz_window isMiniaturized ] ) {
       
   359             SDL_SetError ("window iconification failed");
       
   360             return 0;
       
   361         }
       
   362         return 1;
       
   363     }
       
   364     else {
       
   365         SDL_SetError ("window already iconified");
       
   366         return 0;
       
   367     }
       
   368 }
       
   369 
       
   370 /*
       
   371 int  QZ_GetWMInfo  (_THIS, SDL_SysWMinfo *info) { 
       
   372     info->nsWindowPtr = qz_window;
       
   373     return 0; 
       
   374 }*/
       
   375 
       
   376 void QZ_ChangeGrabState (_THIS, int action) {
       
   377 
       
   378     /* 
       
   379         Figure out what the next state should be based on the action.
       
   380         Ignore actions that can't change the current state.
       
   381     */
       
   382     if ( grab_state == QZ_UNGRABBED ) {
       
   383         if ( action == QZ_ENABLE_GRAB ) {
       
   384             if ( cursor_should_be_visible )
       
   385                 grab_state = QZ_VISIBLE_GRAB;
       
   386             else
       
   387                 grab_state = QZ_INVISIBLE_GRAB;
       
   388         }
       
   389     }
       
   390     else if ( grab_state == QZ_VISIBLE_GRAB ) {
       
   391         if ( action == QZ_DISABLE_GRAB )
       
   392             grab_state = QZ_UNGRABBED;
       
   393         else if ( action == QZ_HIDECURSOR )
       
   394             grab_state = QZ_INVISIBLE_GRAB;
       
   395     }
       
   396     else {
       
   397         assert( grab_state == QZ_INVISIBLE_GRAB );
       
   398         
       
   399         if ( action == QZ_DISABLE_GRAB )
       
   400             grab_state = QZ_UNGRABBED;
       
   401         else if ( action == QZ_SHOWCURSOR )
       
   402             grab_state = QZ_VISIBLE_GRAB;
       
   403     }
       
   404     
       
   405     /* now apply the new state */
       
   406     if (grab_state == QZ_UNGRABBED) {
       
   407     
       
   408         CGAssociateMouseAndMouseCursorPosition (1);
       
   409     }
       
   410     else if (grab_state == QZ_VISIBLE_GRAB) {
       
   411     
       
   412         CGAssociateMouseAndMouseCursorPosition (1);
       
   413     }
       
   414     else {
       
   415         assert( grab_state == QZ_INVISIBLE_GRAB );
       
   416 
       
   417         QZ_PrivateWarpCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2);
       
   418         CGAssociateMouseAndMouseCursorPosition (0);
       
   419     }
       
   420 }
       
   421 
       
   422 SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) {
       
   423 
       
   424     int doGrab = grab_mode & SDL_GRAB_ON;
       
   425     /*int fullscreen = grab_mode & SDL_GRAB_FULLSCREEN;*/
       
   426 
       
   427     if ( this->screen == NULL ) {
       
   428         SDL_SetError ("QZ_GrabInput: screen is NULL");
       
   429         return SDL_GRAB_OFF;
       
   430     }
       
   431         
       
   432     if ( ! video_set ) {
       
   433         /*SDL_SetError ("QZ_GrabInput: video is not set, grab will take effect on mode switch"); */
       
   434         current_grab_mode = grab_mode;
       
   435         return grab_mode;       /* Will be set later on mode switch */
       
   436     }
       
   437 
       
   438     if ( grab_mode != SDL_GRAB_QUERY ) {
       
   439         if ( doGrab )
       
   440             QZ_ChangeGrabState (this, QZ_ENABLE_GRAB);
       
   441         else
       
   442             QZ_ChangeGrabState (this, QZ_DISABLE_GRAB);
       
   443         
       
   444         current_grab_mode = doGrab ? SDL_GRAB_ON : SDL_GRAB_OFF;
       
   445     }
       
   446 
       
   447     return current_grab_mode;
       
   448 }