symbian-qemu-0.9.1-12/libsdl-trunk/src/video/quartz/SDL_QuartzWM.m
changeset 1 2fb8b9db1c86
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/symbian-qemu-0.9.1-12/libsdl-trunk/src/video/quartz/SDL_QuartzWM.m	Fri Jul 31 15:01:17 2009 +0100
@@ -0,0 +1,448 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2003  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "SDL_QuartzVideo.h"
+#include "SDL_QuartzWM.h"
+
+
+void QZ_FreeWMCursor     (_THIS, WMcursor *cursor) { 
+
+    if ( cursor != NULL ) {
+        [ cursor->nscursor release ];
+        free (cursor);
+    }
+}
+
+WMcursor*    QZ_CreateWMCursor   (_THIS, Uint8 *data, Uint8 *mask, 
+                                         int w, int h, int hot_x, int hot_y) { 
+    WMcursor *cursor;
+    NSBitmapImageRep *imgrep;
+    NSImage *img;
+    unsigned char *planes[5];
+    int i;
+    NSAutoreleasePool *pool;
+    
+    pool = [ [ NSAutoreleasePool alloc ] init ];
+    
+    /* Allocate the cursor memory */
+    cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor));
+    if (cursor == NULL) goto outOfMemory;
+    
+    /* create the image representation and get the pointers to its storage */
+    imgrep = [ [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes: NULL pixelsWide: w pixelsHigh: h bitsPerSample: 1 samplesPerPixel: 2 hasAlpha: YES isPlanar: YES colorSpaceName: NSDeviceBlackColorSpace bytesPerRow: (w+7)/8 bitsPerPixel: 0 ] autorelease ];
+    if (imgrep == nil) goto outOfMemory;
+    [ imgrep getBitmapDataPlanes: planes ];
+    
+    /* copy data and mask, extending the mask to all black pixels because the inversion effect doesn't work with Cocoa's alpha-blended cursors */
+    for (i = 0; i < (w+7)/8*h; i++) {
+        planes[0][i] = data[i];
+        planes[1][i] = mask[i] | data[i];
+    }
+    
+    /* create image and cursor */
+    img = [ [ [ NSImage alloc ] initWithSize: NSMakeSize(w, h) ] autorelease ];
+    if (img == nil) goto outOfMemory;
+    [ img addRepresentation: imgrep ];
+    if (system_version < 0x1030) { /* on 10.2, cursors must be 16*16 */
+        if (w > 16 || h > 16) { /* too big: scale it down */
+            [ img setScalesWhenResized: YES ];
+            hot_x = hot_x*16/w;
+            hot_y = hot_y*16/h;
+        }
+        else { /* too small (or just right): extend it (from the bottom left corner, so hot_y must be adjusted) */
+            hot_y += 16 - h;
+        }
+        [ img setSize: NSMakeSize(16, 16) ];
+    }
+    cursor->nscursor = [ [ NSCursor alloc ] initWithImage: img hotSpot: NSMakePoint(hot_x, hot_y) ];
+    if (cursor->nscursor == nil) goto outOfMemory;
+    
+    [ pool release ];
+    return(cursor);
+
+outOfMemory:
+    [ pool release ];
+    if (cursor != NULL) SDL_free(cursor);
+    SDL_OutOfMemory();
+    return(NULL);
+}
+
+void QZ_UpdateCursor (_THIS) {
+    BOOL state;
+
+    if (cursor_should_be_visible || !(SDL_GetAppState() & SDL_APPMOUSEFOCUS)) {
+        state = YES;
+    } else {
+        state = NO;
+    }
+    if (state != cursor_visible) {
+        if (state) {
+            [ NSCursor unhide ];
+        } else {
+            [ NSCursor hide ];
+        }
+        cursor_visible = state;
+    }
+}
+
+BOOL QZ_IsMouseInWindow (_THIS) {
+    if (qz_window == nil || (mode_flags & SDL_FULLSCREEN)) return YES; /*fullscreen*/
+    else {
+        NSPoint p = [ qz_window mouseLocationOutsideOfEventStream ];
+        p.y -= 1.0f; /* Apparently y goes from 1 to h, not from 0 to h-1 (i.e. the "location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" */
+        return NSPointInRect(p, [ window_view frame ]);
+    }
+}
+
+int QZ_ShowWMCursor (_THIS, WMcursor *cursor) { 
+
+    if ( cursor == NULL) {
+        if ( cursor_should_be_visible ) {
+            cursor_should_be_visible = NO;
+            QZ_ChangeGrabState (this, QZ_HIDECURSOR);
+        }
+        QZ_UpdateCursor(this);
+    }
+    else {
+        if (qz_window ==nil || (mode_flags & SDL_FULLSCREEN)) {
+            [ cursor->nscursor set ];
+        }
+        else {
+            [ qz_window invalidateCursorRectsForView: [ qz_window contentView ] ];
+        }
+        if ( ! cursor_should_be_visible ) {
+            cursor_should_be_visible = YES;
+            QZ_ChangeGrabState (this, QZ_SHOWCURSOR);
+        }
+        QZ_UpdateCursor(this);
+    }
+
+    return 1;
+}
+
+/*
+    Coordinate conversion functions, for convenience
+    Cocoa sets the origin at the lower left corner of the window/screen
+    SDL, CoreGraphics/WindowServer, and QuickDraw use the origin at the upper left corner
+    The routines were written so they could be called before SetVideoMode() has finished;
+    this might have limited usefulness at the moment, but the extra cost is trivial.
+*/
+
+/* Convert Cocoa screen coordinate to Cocoa window coordinate */
+void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p) {
+
+    *p = [ qz_window convertScreenToBase:*p ];
+}
+
+
+/* Convert Cocoa window coordinate to Cocoa screen coordinate */
+void QZ_PrivateLocalToGlobal (_THIS, NSPoint *p) {
+
+    *p = [ qz_window convertBaseToScreen:*p ];
+}
+
+/* Convert SDL coordinate to Cocoa coordinate */
+void QZ_PrivateSDLToCocoa (_THIS, NSPoint *p) {
+
+    if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */
+    
+        p->y = CGDisplayPixelsHigh (display_id) - p->y;
+    }
+    else {
+       
+        *p = [ window_view convertPoint:*p toView: nil ];
+        
+        /* We need a workaround in OpenGL mode */
+        if ( SDL_VideoSurface->flags & SDL_OPENGL ) {
+            p->y = [window_view frame].size.height - p->y;
+        }
+    }
+}
+
+/* Convert Cocoa coordinate to SDL coordinate */
+void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p) {
+
+    if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */
+    
+        p->y = CGDisplayPixelsHigh (display_id) - p->y;
+    }
+    else {
+
+        *p = [ window_view convertPoint:*p fromView: nil ];
+        
+        /* We need a workaround in OpenGL mode */
+        if ( SDL_VideoSurface != NULL && (SDL_VideoSurface->flags & SDL_OPENGL) ) {
+            p->y = [window_view frame].size.height - p->y;
+        }
+    }
+}
+
+/* Convert SDL coordinate to window server (CoreGraphics) coordinate */
+CGPoint QZ_PrivateSDLToCG (_THIS, NSPoint *p) {
+    
+    CGPoint cgp;
+    
+    if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */
+    
+        int height;
+        
+        QZ_PrivateSDLToCocoa (this, p);
+        QZ_PrivateLocalToGlobal (this, p);
+        
+        height = CGDisplayPixelsHigh (display_id);
+        p->y = height - p->y;
+    }
+    
+    cgp.x = p->x;
+    cgp.y = p->y;
+    
+    return cgp;
+}
+
+#if 0 /* Dead code */
+/* Convert window server (CoreGraphics) coordinate to SDL coordinate */
+void QZ_PrivateCGToSDL (_THIS, NSPoint *p) {
+            
+    if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */
+    
+        int height;
+
+        /* Convert CG Global to Cocoa Global */
+        height = CGDisplayPixelsHigh (display_id);
+        p->y = height - p->y;
+
+        QZ_PrivateGlobalToLocal (this, p);
+        QZ_PrivateCocoaToSDL (this, p);
+    }
+}
+#endif /* Dead code */
+
+void  QZ_PrivateWarpCursor (_THIS, int x, int y) {
+    
+    NSPoint p;
+    CGPoint cgp;
+    
+    p = NSMakePoint (x, y);
+    cgp = QZ_PrivateSDLToCG (this, &p);
+    
+    /* this is the magic call that fixes cursor "freezing" after warp */
+    CGSetLocalEventsSuppressionInterval (0.0);
+    CGWarpMouseCursorPosition (cgp);
+}
+
+void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y) {
+
+    /* Only allow warping when in foreground */
+    if ( ! [ NSApp isActive ] )
+        return;
+            
+    /* Do the actual warp */
+    if (grab_state != QZ_INVISIBLE_GRAB) QZ_PrivateWarpCursor (this, x, y);
+
+    /* Generate the mouse moved event */
+    SDL_PrivateMouseMotion (0, 0, x, y);
+}
+
+void QZ_MoveWMCursor     (_THIS, int x, int y) { }
+void QZ_CheckMouseMode   (_THIS) { }
+
+void QZ_SetCaption    (_THIS, const char *title, const char *icon) {
+
+    if ( qz_window != nil ) {
+        NSString *string;
+        if ( title != NULL ) {
+            string = [ [ NSString alloc ] initWithUTF8String:title ];
+            [ qz_window setTitle:string ];
+            [ string release ];
+        }
+        if ( icon != NULL ) {
+            string = [ [ NSString alloc ] initWithUTF8String:icon ];
+            [ qz_window setMiniwindowTitle:string ];
+            [ string release ];
+        }
+    }
+}
+
+void QZ_SetIcon       (_THIS, SDL_Surface *icon, Uint8 *mask)
+{
+    NSBitmapImageRep *imgrep;
+    NSImage *img;
+    SDL_Surface *mergedSurface;
+    NSAutoreleasePool *pool;
+    Uint8 *pixels;
+    SDL_bool iconSrcAlpha;
+    Uint8 iconAlphaValue;
+    int i, j, maskPitch, index;
+    
+    pool = [ [ NSAutoreleasePool alloc ] init ];
+    
+    imgrep = [ [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes: NULL pixelsWide: icon->w pixelsHigh: icon->h bitsPerSample: 8 samplesPerPixel: 4 hasAlpha: YES isPlanar: NO colorSpaceName: NSDeviceRGBColorSpace bytesPerRow: 4*icon->w bitsPerPixel: 32 ] autorelease ];
+    if (imgrep == nil) goto freePool;
+    pixels = [ imgrep bitmapData ];
+    SDL_memset(pixels, 0, 4*icon->w*icon->h); /* make the background, which will survive in colorkeyed areas, completely transparent */
+    
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+#define BYTEORDER_DEPENDENT_RGBA_MASKS 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
+#else
+#define BYTEORDER_DEPENDENT_RGBA_MASKS 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
+#endif
+    mergedSurface = SDL_CreateRGBSurfaceFrom(pixels, icon->w, icon->h, 32, 4*icon->w, BYTEORDER_DEPENDENT_RGBA_MASKS);
+    if (mergedSurface == NULL) goto freePool;
+    
+    /* blit, with temporarily cleared SRCALPHA flag because we want to copy, not alpha-blend */
+    iconSrcAlpha = ((icon->flags & SDL_SRCALPHA) != 0);
+    iconAlphaValue = icon->format->alpha;
+    SDL_SetAlpha(icon, 0, 255);
+    SDL_BlitSurface(icon, NULL, mergedSurface, NULL);
+    if (iconSrcAlpha) SDL_SetAlpha(icon, SDL_SRCALPHA, iconAlphaValue);
+    
+    SDL_FreeSurface(mergedSurface);
+    
+    /* apply mask, source alpha, and premultiply color values by alpha */
+    maskPitch = (icon->w+7)/8;
+    for (i = 0; i < icon->h; i++) {
+        for (j = 0; j < icon->w; j++) {
+            index = i*4*icon->w + j*4;
+            if (!(mask[i*maskPitch + j/8] & (128 >> j%8))) {
+                pixels[index + 3] = 0;
+            }
+            else {
+                if (iconSrcAlpha) {
+                    if (icon->format->Amask == 0) pixels[index + 3] = icon->format->alpha;
+                }
+                else {
+                    pixels[index + 3] = 255;
+                }
+            }
+            if (pixels[index + 3] < 255) {
+                pixels[index + 0] = (Uint16)pixels[index + 0]*pixels[index + 3]/255;
+                pixels[index + 1] = (Uint16)pixels[index + 1]*pixels[index + 3]/255;
+                pixels[index + 2] = (Uint16)pixels[index + 2]*pixels[index + 3]/255;
+            }
+        }
+    }
+    
+    img = [ [ [ NSImage alloc ] initWithSize: NSMakeSize(icon->w, icon->h) ] autorelease ];
+    if (img == nil) goto freePool;
+    [ img addRepresentation: imgrep ];
+    [ NSApp setApplicationIconImage:img ];
+    
+freePool:
+    [ pool release ];
+}
+
+int  QZ_IconifyWindow (_THIS) { 
+
+    if ( ! [ qz_window isMiniaturized ] ) {
+        [ qz_window miniaturize:nil ];
+        if ( ! [ qz_window isMiniaturized ] ) {
+            SDL_SetError ("window iconification failed");
+            return 0;
+        }
+        return 1;
+    }
+    else {
+        SDL_SetError ("window already iconified");
+        return 0;
+    }
+}
+
+/*
+int  QZ_GetWMInfo  (_THIS, SDL_SysWMinfo *info) { 
+    info->nsWindowPtr = qz_window;
+    return 0; 
+}*/
+
+void QZ_ChangeGrabState (_THIS, int action) {
+
+    /* 
+        Figure out what the next state should be based on the action.
+        Ignore actions that can't change the current state.
+    */
+    if ( grab_state == QZ_UNGRABBED ) {
+        if ( action == QZ_ENABLE_GRAB ) {
+            if ( cursor_should_be_visible )
+                grab_state = QZ_VISIBLE_GRAB;
+            else
+                grab_state = QZ_INVISIBLE_GRAB;
+        }
+    }
+    else if ( grab_state == QZ_VISIBLE_GRAB ) {
+        if ( action == QZ_DISABLE_GRAB )
+            grab_state = QZ_UNGRABBED;
+        else if ( action == QZ_HIDECURSOR )
+            grab_state = QZ_INVISIBLE_GRAB;
+    }
+    else {
+        assert( grab_state == QZ_INVISIBLE_GRAB );
+        
+        if ( action == QZ_DISABLE_GRAB )
+            grab_state = QZ_UNGRABBED;
+        else if ( action == QZ_SHOWCURSOR )
+            grab_state = QZ_VISIBLE_GRAB;
+    }
+    
+    /* now apply the new state */
+    if (grab_state == QZ_UNGRABBED) {
+    
+        CGAssociateMouseAndMouseCursorPosition (1);
+    }
+    else if (grab_state == QZ_VISIBLE_GRAB) {
+    
+        CGAssociateMouseAndMouseCursorPosition (1);
+    }
+    else {
+        assert( grab_state == QZ_INVISIBLE_GRAB );
+
+        QZ_PrivateWarpCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2);
+        CGAssociateMouseAndMouseCursorPosition (0);
+    }
+}
+
+SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) {
+
+    int doGrab = grab_mode & SDL_GRAB_ON;
+    /*int fullscreen = grab_mode & SDL_GRAB_FULLSCREEN;*/
+
+    if ( this->screen == NULL ) {
+        SDL_SetError ("QZ_GrabInput: screen is NULL");
+        return SDL_GRAB_OFF;
+    }
+        
+    if ( ! video_set ) {
+        /*SDL_SetError ("QZ_GrabInput: video is not set, grab will take effect on mode switch"); */
+        current_grab_mode = grab_mode;
+        return grab_mode;       /* Will be set later on mode switch */
+    }
+
+    if ( grab_mode != SDL_GRAB_QUERY ) {
+        if ( doGrab )
+            QZ_ChangeGrabState (this, QZ_ENABLE_GRAB);
+        else
+            QZ_ChangeGrabState (this, QZ_DISABLE_GRAB);
+        
+        current_grab_mode = doGrab ? SDL_GRAB_ON : SDL_GRAB_OFF;
+    }
+
+    return current_grab_mode;
+}