symbian-qemu-0.9.1-12/libsdl-trunk/src/video/svga/SDL_svgavideo.c
changeset 1 2fb8b9db1c86
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/symbian-qemu-0.9.1-12/libsdl-trunk/src/video/svga/SDL_svgavideo.c	Fri Jul 31 15:01:17 2009 +0100
@@ -0,0 +1,584 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* SVGAlib based SDL video driver implementation.
+*/
+
+#include <unistd.h>
+#include <sys/stat.h>
+#include <sys/types.h>
+#include <sys/ioctl.h>
+#include <fcntl.h>
+
+#if defined(__LINUX__)
+#include <linux/vt.h>
+#elif defined(__FREEBSD__)
+#include <sys/consio.h>
+#else
+#error You must choose your operating system here
+#endif
+#include <vga.h>
+#include <vgamouse.h>
+#include <vgakeyboard.h>
+
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+#include "../../events/SDL_events_c.h"
+#include "SDL_svgavideo.h"
+#include "SDL_svgaevents_c.h"
+#include "SDL_svgamouse_c.h"
+
+/* Initialization/Query functions */
+static int SVGA_VideoInit(_THIS, SDL_PixelFormat *vformat);
+static SDL_Rect **SVGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
+static SDL_Surface *SVGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
+static int SVGA_SetColors(_THIS, int firstcolor, int ncolors,
+			  SDL_Color *colors);
+static void SVGA_VideoQuit(_THIS);
+
+/* Hardware surface functions */
+static int SVGA_AllocHWSurface(_THIS, SDL_Surface *surface);
+static int SVGA_LockHWSurface(_THIS, SDL_Surface *surface);
+static int SVGA_FlipHWSurface(_THIS, SDL_Surface *surface);
+static void SVGA_UnlockHWSurface(_THIS, SDL_Surface *surface);
+static void SVGA_FreeHWSurface(_THIS, SDL_Surface *surface);
+
+/* SVGAlib driver bootstrap functions */
+
+static int SVGA_Available(void)
+{
+	/* Check to see if we are root and stdin is a virtual console */
+	int console;
+	
+	/* SVGALib 1.9.x+ doesn't require root (via /dev/svga) */
+	int svgalib2 = -1;
+
+	/* See if we are connected to a virtual terminal */
+	console = STDIN_FILENO;
+#if 0 /* This is no longer needed, SVGAlib can switch consoles for us */
+	if ( console >= 0 ) {
+		struct stat sb;
+		struct vt_mode dummy;
+
+		if ( (fstat(console, &sb) < 0) ||
+		     (ioctl(console, VT_GETMODE, &dummy) < 0) ) {
+			console = -1;
+		}
+	}
+#endif /* 0 */
+
+	/* See if SVGAlib 2.0 is available */
+	svgalib2 = open("/dev/svga", O_RDONLY);
+	if (svgalib2 != -1) {
+		close(svgalib2);
+	}
+
+	return(((svgalib2 != -1) || (geteuid() == 0)) && (console >= 0));
+}
+
+static void SVGA_DeleteDevice(SDL_VideoDevice *device)
+{
+	SDL_free(device->hidden);
+	SDL_free(device);
+}
+
+static SDL_VideoDevice *SVGA_CreateDevice(int devindex)
+{
+	SDL_VideoDevice *device;
+
+	/* Initialize all variables that we clean on shutdown */
+	device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
+	if ( device ) {
+		SDL_memset(device, 0, (sizeof *device));
+		device->hidden = (struct SDL_PrivateVideoData *)
+				SDL_malloc((sizeof *device->hidden));
+	}
+	if ( (device == NULL) || (device->hidden == NULL) ) {
+		SDL_OutOfMemory();
+		if ( device ) {
+			SDL_free(device);
+		}
+		return(0);
+	}
+	SDL_memset(device->hidden, 0, (sizeof *device->hidden));
+
+	/* Set the function pointers */
+	device->VideoInit = SVGA_VideoInit;
+	device->ListModes = SVGA_ListModes;
+	device->SetVideoMode = SVGA_SetVideoMode;
+	device->SetColors = SVGA_SetColors;
+	device->UpdateRects = NULL;
+	device->VideoQuit = SVGA_VideoQuit;
+	device->AllocHWSurface = SVGA_AllocHWSurface;
+	device->CheckHWBlit = NULL;
+	device->FillHWRect = NULL;
+	device->SetHWColorKey = NULL;
+	device->SetHWAlpha = NULL;
+	device->LockHWSurface = SVGA_LockHWSurface;
+	device->UnlockHWSurface = SVGA_UnlockHWSurface;
+	device->FlipHWSurface = SVGA_FlipHWSurface;
+	device->FreeHWSurface = SVGA_FreeHWSurface;
+	device->SetCaption = NULL;
+	device->SetIcon = NULL;
+	device->IconifyWindow = NULL;
+	device->GrabInput = NULL;
+	device->GetWMInfo = NULL;
+	device->InitOSKeymap = SVGA_InitOSKeymap;
+	device->PumpEvents = SVGA_PumpEvents;
+
+	device->free = SVGA_DeleteDevice;
+
+	return device;
+}
+
+VideoBootStrap SVGALIB_bootstrap = {
+	"svgalib", "SVGAlib",
+	SVGA_Available, SVGA_CreateDevice
+};
+
+static int SVGA_AddMode(_THIS, int mode, int actually_add)
+{
+	int i, j;
+	vga_modeinfo *modeinfo;
+
+	modeinfo = vga_getmodeinfo(mode);
+
+	i = modeinfo->bytesperpixel-1;
+	if ( i < 0 ) {
+		return 0;
+	}
+	if ( actually_add ) {
+		SDL_Rect saved_rect[2];
+		int      saved_mode[2];
+		int b;
+
+		/* Add the mode, sorted largest to smallest */
+		b = 0;
+		j = 0;
+		while ( (SDL_modelist[i][j]->w > modeinfo->width) ||
+			(SDL_modelist[i][j]->h > modeinfo->height) ) {
+			++j;
+		}
+		/* Skip modes that are already in our list */
+		if ( (SDL_modelist[i][j]->w == modeinfo->width) &&
+		     (SDL_modelist[i][j]->h == modeinfo->height) ) {
+			return(0);
+		}
+		/* Insert the new mode */
+		saved_rect[b] = *SDL_modelist[i][j];
+		saved_mode[b] = SDL_vgamode[i][j];
+		SDL_modelist[i][j]->w = modeinfo->width;
+		SDL_modelist[i][j]->h = modeinfo->height;
+		SDL_vgamode[i][j] = mode;
+		/* Everybody scoot down! */
+		if ( saved_rect[b].w && saved_rect[b].h ) {
+		    for ( ++j; SDL_modelist[i][j]->w; ++j ) {
+			saved_rect[!b] = *SDL_modelist[i][j];
+			saved_mode[!b] = SDL_vgamode[i][j];
+			*SDL_modelist[i][j] = saved_rect[b];
+			SDL_vgamode[i][j] = saved_mode[b];
+			b = !b;
+		    }
+		    *SDL_modelist[i][j] = saved_rect[b];
+		    SDL_vgamode[i][j] = saved_mode[b];
+		}
+	} else {
+		++SDL_nummodes[i];
+	}
+	return(1);
+}
+
+static void SVGA_UpdateVideoInfo(_THIS)
+{
+	vga_modeinfo *modeinfo;
+
+	this->info.wm_available = 0;
+	this->info.hw_available = (banked ? 0 : 1);
+	modeinfo = vga_getmodeinfo(vga_getcurrentmode());
+	this->info.video_mem = modeinfo->memory;
+	/* FIXME: Add hardware accelerated blit information */
+#ifdef SVGALIB_DEBUG
+	printf("Hardware accelerated blit: %savailable\n", modeinfo->haveblit ? "" : "not ");
+#endif
+}
+
+int SVGA_VideoInit(_THIS, SDL_PixelFormat *vformat)
+{
+	int keyboard;
+	int i, j;
+	int mode, total_modes;
+
+	/* Initialize all variables that we clean on shutdown */
+	for ( i=0; i<NUM_MODELISTS; ++i ) {
+		SDL_nummodes[i] = 0;
+		SDL_modelist[i] = NULL;
+		SDL_vgamode[i] = NULL;
+	}
+
+	/* Initialize the library */
+	vga_disabledriverreport();
+	if ( vga_init() < 0 ) {
+		SDL_SetError("Unable to initialize SVGAlib");
+		return(-1);
+	}
+	vga_setmode(TEXT);
+
+	/* Enable mouse and keyboard support */
+	vga_setmousesupport(1);
+	keyboard = keyboard_init_return_fd();
+	if ( keyboard < 0 ) {
+		SDL_SetError("Unable to initialize keyboard");
+		return(-1);
+	}
+	if ( SVGA_initkeymaps(keyboard) < 0 ) {
+		return(-1);
+	}
+	keyboard_seteventhandler(SVGA_keyboardcallback);
+
+	/* Determine the current screen size */
+	this->info.current_w = 0;
+	this->info.current_h = 0;
+
+	/* Determine the screen depth (use default 8-bit depth) */
+	vformat->BitsPerPixel = 8;
+
+	/* Enumerate the available fullscreen modes */
+	total_modes = 0;
+	for ( mode=vga_lastmodenumber(); mode; --mode ) {
+		if ( vga_hasmode(mode) ) {
+			if ( SVGA_AddMode(this, mode, 0) ) {
+				++total_modes;
+			}
+		}
+	}
+	if ( SVGA_AddMode(this, G320x200x256, 0) ) ++total_modes;
+	if ( total_modes == 0 ) {
+		SDL_SetError("No linear video modes available");
+		return(-1);
+	}
+	for ( i=0; i<NUM_MODELISTS; ++i ) {
+		SDL_vgamode[i] = (int *)SDL_malloc(SDL_nummodes[i]*sizeof(int));
+		if ( SDL_vgamode[i] == NULL ) {
+			SDL_OutOfMemory();
+			return(-1);
+		}
+		SDL_modelist[i] = (SDL_Rect **)
+				SDL_malloc((SDL_nummodes[i]+1)*sizeof(SDL_Rect *));
+		if ( SDL_modelist[i] == NULL ) {
+			SDL_OutOfMemory();
+			return(-1);
+		}
+		for ( j=0; j<SDL_nummodes[i]; ++j ) {
+			SDL_modelist[i][j]=(SDL_Rect *)SDL_malloc(sizeof(SDL_Rect));
+			if ( SDL_modelist[i][j] == NULL ) {
+				SDL_OutOfMemory();
+				return(-1);
+			}
+			SDL_memset(SDL_modelist[i][j], 0, sizeof(SDL_Rect));
+		}
+		SDL_modelist[i][j] = NULL;
+	}
+	for ( mode=vga_lastmodenumber(); mode; --mode ) {
+		if ( vga_hasmode(mode) ) {
+			SVGA_AddMode(this, mode, 1);
+		}
+	}
+	SVGA_AddMode(this, G320x200x256, 1);
+
+	/* Free extra (duplicated) modes */
+	for ( i=0; i<NUM_MODELISTS; ++i ) {
+		j = 0;
+		while ( SDL_modelist[i][j] && SDL_modelist[i][j]->w ) {
+			j++;
+		}
+		while ( SDL_modelist[i][j] ) {
+			SDL_free(SDL_modelist[i][j]);
+			SDL_modelist[i][j] = NULL;
+			j++;
+		}
+	}
+
+	/* Fill in our hardware acceleration capabilities */
+	SVGA_UpdateVideoInfo(this);
+
+	/* We're done! */
+	return(0);
+}
+
+SDL_Rect **SVGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
+{
+	return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]);
+}
+
+/* Various screen update functions available */
+static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
+static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect *rects);
+
+SDL_Surface *SVGA_SetVideoMode(_THIS, SDL_Surface *current,
+				int width, int height, int bpp, Uint32 flags)
+{
+	int mode;
+	int vgamode;
+	vga_modeinfo *modeinfo;
+	int screenpage_len;
+
+	/* Free old pixels if we were in banked mode */
+	if ( banked && current->pixels ) {
+		free(current->pixels);
+		current->pixels = NULL;
+	}
+
+	/* Try to set the requested linear video mode */
+	bpp = (bpp+7)/8-1;
+	for ( mode=0; SDL_modelist[bpp][mode]; ++mode ) {
+		if ( (SDL_modelist[bpp][mode]->w == width) &&
+		     (SDL_modelist[bpp][mode]->h == height) ) {
+			break;
+		}
+	}
+	if ( SDL_modelist[bpp][mode] == NULL ) {
+		SDL_SetError("Couldn't find requested mode in list");
+		return(NULL);
+	}
+	vgamode = SDL_vgamode[bpp][mode];
+	vga_setmode(vgamode);
+	vga_setpage(0);
+
+	if ( (vga_setlinearaddressing() < 0) && (vgamode != G320x200x256) ) {
+		banked = 1;
+	} else {
+		banked = 0;
+	}
+    
+	modeinfo = vga_getmodeinfo(SDL_vgamode[bpp][mode]);
+
+	/* Update hardware acceleration info */
+	SVGA_UpdateVideoInfo(this);
+
+	/* Allocate the new pixel format for the screen */
+	bpp = (bpp+1)*8;
+	if ( (bpp == 16) && (modeinfo->colors == 32768) ) {
+		bpp = 15;
+	}
+	if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {
+		return(NULL);
+	}
+
+	/* Set up the new mode framebuffer */
+	current->flags = SDL_FULLSCREEN;
+	if ( !banked ) {
+		current->flags |= SDL_HWSURFACE;
+	}
+	if ( bpp == 8 ) {
+		/* FIXME: What about DirectColor? */
+		current->flags |= SDL_HWPALETTE;
+	}
+	current->w = width;
+	current->h = height;
+	current->pitch = modeinfo->linewidth;
+	if ( banked ) {
+		current->pixels = SDL_malloc(current->h * current->pitch);
+		if ( !current->pixels ) {
+			SDL_OutOfMemory();
+			return(NULL);
+		}
+	} else {
+		current->pixels = vga_getgraphmem();
+	}
+
+	/* set double-buffering */
+	if ( (flags & SDL_DOUBLEBUF) && !banked )
+	{
+	    /* length of one screen page in bytes */
+	    screenpage_len=current->h*modeinfo->linewidth;
+
+	    /* if start address should be aligned */
+	    if ( modeinfo->linewidth_unit )
+	    {
+		if ( screenpage_len % modeinfo->linewidth_unit )    
+		{
+		    screenpage_len += modeinfo->linewidth_unit - ( screenpage_len % modeinfo->linewidth_unit );
+		}
+	    }
+
+	    /* if we heve enough videomemory =  ak je dost videopamete  */
+	    if ( modeinfo->memory > ( screenpage_len * 2 / 1024 ) )
+	    {
+		current->flags |= SDL_DOUBLEBUF;
+		flip_page = 0;
+		flip_offset[0] = 0;
+		flip_offset[1] = screenpage_len;
+		flip_address[0] = vga_getgraphmem();
+		flip_address[1] = flip_address[0]+screenpage_len;
+		SVGA_FlipHWSurface(this,current);
+	    }
+	} 
+
+	/* Set the blit function */
+	if ( banked ) {
+		this->UpdateRects = SVGA_BankedUpdate;
+	} else {
+		this->UpdateRects = SVGA_DirectUpdate;
+	}
+
+	/* Set up the mouse handler again (buggy SVGAlib 1.40) */
+	mouse_seteventhandler(SVGA_mousecallback);
+
+	/* We're done */
+	return(current);
+}
+
+/* We don't actually allow hardware surfaces other than the main one */
+static int SVGA_AllocHWSurface(_THIS, SDL_Surface *surface)
+{
+	return(-1);
+}
+static void SVGA_FreeHWSurface(_THIS, SDL_Surface *surface)
+{
+	return;
+}
+
+/* We need to wait for vertical retrace on page flipped displays */
+static int SVGA_LockHWSurface(_THIS, SDL_Surface *surface)
+{
+	/* The waiting is done in SVGA_FlipHWSurface() */
+	return(0);
+}
+static void SVGA_UnlockHWSurface(_THIS, SDL_Surface *surface)
+{
+	return;
+}
+
+static int SVGA_FlipHWSurface(_THIS, SDL_Surface *surface)
+{
+	if ( !banked ) {
+		vga_setdisplaystart(flip_offset[flip_page]);
+		flip_page=!flip_page;
+		surface->pixels=flip_address[flip_page];
+		vga_waitretrace();
+	}
+	return(0);
+}
+
+static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
+{
+	return;
+}
+
+static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect *rects)
+{
+	int i, j;
+	SDL_Rect *rect;
+	int page, vp;
+	int x, y, w, h;
+	unsigned char *src;
+	unsigned char *dst;
+	int bpp = this->screen->format->BytesPerPixel;
+	int pitch = this->screen->pitch;
+
+	dst = vga_getgraphmem();
+	for ( i=0; i < numrects; ++i ) {
+		rect = &rects[i];
+		x = rect->x;
+		y = rect->y;
+		w = rect->w * bpp;
+		h = rect->h;
+
+		vp = y * pitch + x * bpp;
+		src = (unsigned char *)this->screen->pixels + vp;
+		page = vp >> 16;
+		vp &= 0xffff;
+		vga_setpage(page);
+		for (j = 0; j < h; j++) {
+			if (vp + w > 0x10000) {
+				if (vp >= 0x10000) {
+					page++;
+					vga_setpage(page);
+					vp &= 0xffff;
+				} else {
+					SDL_memcpy(dst + vp, src, 0x10000 - vp);
+					page++;
+					vga_setpage(page);
+					SDL_memcpy(dst, src + 0x10000 - vp,
+						 (vp + w) & 0xffff);
+					vp = (vp + pitch) & 0xffff;
+					src += pitch;
+					continue;
+				}
+			}
+			SDL_memcpy(dst + vp, src, w);
+			src += pitch;
+			vp += pitch;
+		}
+	}
+}
+
+int SVGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
+{
+        int i;
+
+	for(i = 0; i < ncolors; i++) {
+	        vga_setpalette(firstcolor + i,
+			       colors[i].r>>2,
+			       colors[i].g>>2,
+			       colors[i].b>>2);
+	}
+	return(1);
+}
+
+/* Note:  If we are terminated, this could be called in the middle of
+   another SDL video routine -- notably UpdateRects.
+*/
+void SVGA_VideoQuit(_THIS)
+{
+	int i, j;
+
+	/* Reset the console video mode */
+	if ( this->screen && (this->screen->w && this->screen->h) ) {
+		vga_setmode(TEXT);
+	}
+	keyboard_close();
+
+	/* Free video mode lists */
+	for ( i=0; i<NUM_MODELISTS; ++i ) {
+		if ( SDL_modelist[i] != NULL ) {
+			for ( j=0; SDL_modelist[i][j]; ++j )
+				SDL_free(SDL_modelist[i][j]);
+			SDL_free(SDL_modelist[i]);
+			SDL_modelist[i] = NULL;
+		}
+		if ( SDL_vgamode[i] != NULL ) {
+			SDL_free(SDL_vgamode[i]);
+			SDL_vgamode[i] = NULL;
+		}
+	}
+	if ( this->screen ) {
+		if ( banked && this->screen->pixels ) {
+			SDL_free(this->screen->pixels);
+		}
+		this->screen->pixels = NULL;
+	}
+}
+