filemanager/GFLM/src/CGflmItemLocalizer.cpp
changeset 0 6a9f87576119
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/filemanager/GFLM/src/CGflmItemLocalizer.cpp	Mon Jan 18 20:09:41 2010 +0200
@@ -0,0 +1,136 @@
+/*
+* Copyright (c) 2002-2007 Nokia Corporation and/or its subsidiary(-ies).
+* All rights reserved.
+* This component and the accompanying materials are made available
+* under the terms of "Eclipse Public License v1.0""
+* which accompanies this distribution, and is available
+* at the URL "http://www.eclipse.org/legal/epl-v10.html".
+*
+* Initial Contributors:
+* Nokia Corporation - initial contribution.
+*
+* Contributors:
+*
+* Description:  This class is used to provide localized names
+*
+*/
+
+
+
+// INCLUDE FILES
+#include "CGflmItemLocalizer.h"
+#include "GflmUtils.h"
+#include "GFLM.hrh"
+#include <CDirectoryLocalizer.h>
+
+
+// ============================ MEMBER FUNCTIONS ===============================
+
+// -----------------------------------------------------------------------------
+// CGflmItemLocalizer::CGflmItemLocalizer
+// C++ default constructor can NOT contain any code, that
+// might leave.
+// -----------------------------------------------------------------------------
+//
+CGflmItemLocalizer::CGflmItemLocalizer()
+    {
+    }
+
+// -----------------------------------------------------------------------------
+// CGflmItemLocalizer::NewL
+// Two-phased constructor.
+// -----------------------------------------------------------------------------
+//
+CGflmItemLocalizer* CGflmItemLocalizer::NewL()
+    {
+    CGflmItemLocalizer* self = new( ELeave ) CGflmItemLocalizer();
+    CleanupStack::PushL( self );
+    self->ConstructL();
+    CleanupStack::Pop( self );
+    return self;
+    }
+
+// -----------------------------------------------------------------------------
+// CGflmItemLocalizer::ConstructL
+// -----------------------------------------------------------------------------
+//
+void CGflmItemLocalizer::ConstructL()
+    {
+    iLocalizer = CDirectoryLocalizer::NewL();
+    }
+
+// -----------------------------------------------------------------------------
+// CGflmItemLocalizer::~CGflmItemLocalizer
+// -----------------------------------------------------------------------------
+//
+CGflmItemLocalizer::~CGflmItemLocalizer()
+    {
+    delete iLocalizer;
+    // iWorkThreadLocalizer cannot be freed here because it was 
+    // allocated by another thread
+    }
+
+// -----------------------------------------------------------------------------
+// CGflmItemLocalizer::Localize()
+// -----------------------------------------------------------------------------
+//
+TPtrC CGflmItemLocalizer::Localize( const TDesC& aPath ) const
+    {
+    return Localize( *iLocalizer, aPath );
+    }
+
+// -----------------------------------------------------------------------------
+// CGflmItemLocalizer::LocalizeFromWorkThread()
+// -----------------------------------------------------------------------------
+//
+TPtrC CGflmItemLocalizer::LocalizeFromWorkThread( const TDesC& aPath ) const
+    {
+    if ( iWorkThreadLocalizer )
+        {
+        return Localize( *iWorkThreadLocalizer, aPath );
+        }
+    return TPtrC( KNullDesC );
+    }
+
+// -----------------------------------------------------------------------------
+// CGflmItemLocalizer::SetupWorkThreadLocalizerL()
+// -----------------------------------------------------------------------------
+//
+void CGflmItemLocalizer::SetupWorkThreadLocalizerL()
+    {
+    if ( !iWorkThreadLocalizer )
+        {
+        iWorkThreadLocalizer = CDirectoryLocalizer::NewL();
+        }
+    }
+
+// -----------------------------------------------------------------------------
+// CGflmItemLocalizer::SetupWorkThreadLocalizer()
+// -----------------------------------------------------------------------------
+//
+void CGflmItemLocalizer::ReleaseWorkThreadLocalizer()
+    {
+    delete iWorkThreadLocalizer;
+    iWorkThreadLocalizer = NULL;
+    }
+
+// -----------------------------------------------------------------------------
+// CGflmItemLocalizer::SetupWorkThreadLocalizer()
+// (other items were commented in a header).
+// -----------------------------------------------------------------------------
+//
+TPtrC CGflmItemLocalizer::Localize(
+        CDirectoryLocalizer& aLocalizer, const TDesC& aPath ) const
+    {
+    aLocalizer.SetFullPath( aPath );
+    if( aLocalizer.IsLocalized() )
+        {
+        // Ensure that localized name is legal.
+        // Some localizations may have dot in the end that makes it 
+        // invalid for file system point of view.
+        return GflmUtils::StripFinalDot( aLocalizer.LocalizedName() );
+        }
+    return TPtrC( KNullDesC );
+    }
+
+//  End of File