/*
* Copyright (c) 2007-2008 Nokia Corporation and/or its subsidiary(-ies).
* All rights reserved.
* This component and the accompanying materials are made available
* under the terms of "Eclipse Public License v1.0"
* which accompanies this distribution, and is available
* at the URL "http://www.eclipse.org/legal/epl-v10.html".
*
* Initial Contributors:
* Nokia Corporation - initial contribution.
*
* Contributors:
*
* Description: Implementation for the VCC Calling state
*
*/
#include "tvccstatecalling.h"
#include "cvccperformer.h"
#include "rubydebug.h"
// -----------------------------------------------------------------------------
// c'tor
// -----------------------------------------------------------------------------
//
TVccStateCalling::TVccStateCalling()
{
RUBY_DEBUG_BLOCK( "TVccStateCalling::TVccStateCalling" );
}
// -----------------------------------------------------------------------------
// Name
// -----------------------------------------------------------------------------
//
TUint TVccStateCalling::Name() const
{
RUBY_DEBUG_BLOCK( "TVccStateCalling::Name" );
return KVccStateCalling;
}
// -----------------------------------------------------------------------------
// LinkState
// -----------------------------------------------------------------------------
//
void TVccStateCalling::LinkState(TVccState& aReleasing,
TVccState& aInit,
TVccState& aFailing )
{
RUBY_DEBUG_BLOCK( "TVccStateCalling::LinkState" );
iReleasing = &aReleasing;
iInit = &aInit;
iFailing = &aFailing;
}
// -----------------------------------------------------------------------------
// HangUp
// -----------------------------------------------------------------------------
//
TInt TVccStateCalling::HangUp(CVccPerformer& aContext, MCCPCall& aCall)
{
RUBY_DEBUG_BLOCK( "TVccStateCalling::HangUp" );
TInt err = KErrNotFound;
__ASSERT_DEBUG(&aCall == aContext.PrimaryCall(), User::Invariant());
//must release old leg and put old observer back aCall is the
// same as returned in the iContext.PrimaryCall()
aCall.RemoveObserver(aContext);
//add new observer because the original call will be released and events
//must be suppressed and performer does not have to be on the path for this
//call anymore.
TRAP_IGNORE(aCall.AddObserverL(*aContext.CallObserver()));
//now hangup old leg and forget about it - CCE will take of it.
//The performer will not be aware of the old leg release events.
err = aCall.HangUp();
//must release new call leg as well and suppress the events
//new leg idle event should come in the releasing-state and
//it will be suppressed.
__ASSERT_DEBUG(aContext.SecondaryCall() != NULL, User::Invariant());
aContext.SecondaryCall()->HangUp();
//signal the performer for the "idle call", so it can stop the trigger
//move to the releasing state
aContext.SetState(*iReleasing);
//stop trigger since call becomes not active
aContext.ActivateTrigger( EFalse );
//notify UI about hangup, hangup rejects HO but it is not failure
//no need to show the "ho failed note"
TRAP_IGNORE( aContext.Notifier().NotifySubscriberL(EVccCsToPsHoSuccessful, KErrNone) );
return err;
}
// -----------------------------------------------------------------------------
// CallStateChanged
// -----------------------------------------------------------------------------
//
void TVccStateCalling::CallStateChanged( CVccPerformer& aContext,
const MCCPCallObserver::TCCPCallState aState,
MCCPCall* aCall )
{
RUBY_DEBUG_BLOCK( "TVccStateCalling::CallStateChanged" );
__ASSERT_DEBUG( aContext.SecondaryCall() != NULL, User::Invariant());
__ASSERT_DEBUG( aContext.PrimaryCall() != NULL, User::Invariant() );
if ( aState == MCCPCallObserver::ECCPStateConnected &&
aContext.SecondaryCall() == aCall)
{
RUBY_DEBUG0( "TVccStateCalling::CallStateChanged - swap the calls" );
aContext.SetCall(aContext.SecondaryCall());
if ( aContext.Parameters().CallType() == CCPCall::ECallTypePS )
{
TRAP_IGNORE( aContext.Notifier().NotifySubscriberL( EVccCsToPsHoInprogress,
KErrNone ) );
}
else
{
TRAP_IGNORE( aContext.Notifier().NotifySubscriberL( EVccPsToCsHoInprogress,
KErrNone ) );
}
//-> Set Next State - if the call is idle just destroy call object and
//go to init-state
__ASSERT_DEBUG( aContext.SecondaryCall() != NULL,
User::Invariant());
if ( aContext.SecondaryCall()->State() ==
MCCPCallObserver::ECCPStateIdle)
{
RUBY_DEBUG0( "TVccStateCalling::CallStateChanged -\
release the old leg" );
//delete the actuall call object and move to Init-state
ReleaseCall( aContext, *aContext.SecondaryCall(), *iInit,
KVccHoOk );
}
else
{
RUBY_DEBUG0( "TVccStateCalling::CallStateChanged -\
set state to iReleasing" );
//must wait for old leg to be released
aContext.SetState( *iReleasing );
}
}
else
{
InspectChangedStates( aContext,
aState,
aCall,
aContext.CallObserver(),
&MCCPCallObserver::CallStateChanged );
}
}
// -----------------------------------------------------------------------------
// CallStateChangedWithInband
// -----------------------------------------------------------------------------
//
void TVccStateCalling::CallStateChangedWithInband( CVccPerformer& aContext,
const MCCPCallObserver::TCCPCallState aState,
MCCPCall* aCall )
{
RUBY_DEBUG_BLOCK( "TVccStateCalling::CallStateChangedWithInband" );
__ASSERT_DEBUG( aContext.SecondaryCall() != NULL, User::Invariant() );
__ASSERT_DEBUG( aContext.PrimaryCall() != NULL, User::Invariant() );
InspectChangedStates(aContext,
aState,
aCall,
aContext.CallObserver(),
&MCCPCallObserver::CallStateChangedWithInband);
}
// -----------------------------------------------------------------------------
// From MCCPCallObserver
// -----------------------------------------------------------------------------
//
void TVccStateCalling::ErrorOccurred( CVccPerformer& aContext,
const TCCPError aError,
MCCPCall* aCall )
{
RUBY_DEBUG_BLOCK( "TVccStateCalling::ErrorOccurred" );
RUBY_DEBUG1( "TVccStateCalling::ErrorOccurred - error: %d", aError );
__ASSERT_DEBUG( aContext.CallObserver()!=NULL, User::Invariant() );
__ASSERT_DEBUG(aContext.PrimaryCall()!=NULL, User::Invariant());
__ASSERT_DEBUG(aCall != NULL, User::Invariant());
if ( aCall == aContext.SecondaryCall() &&
aContext.PrimaryCall()->State() ==
MCCPCallObserver::ECCPStateConnected )
{
RUBY_DEBUG0( "TVccStateCalling::ErrorOccurred - set state to iFailing" );
aContext.SetState( *iFailing );
}
else if( aCall == aContext.SecondaryCall() &&
aContext.PrimaryCall()->State() !=
MCCPCallObserver::ECCPStateConnected )
{
// RUBY_DEBUG0( "TVccStateCalling::ErrorOccurred - forward the error to CCE" );
//aContext.CallObserver()->ErrorOccurred( aError,
// aContext.PrimaryCall() );
}
//Update PS key to notify handover failure
TRAP_IGNORE( aContext.Notifier().NotifySubscriberL( EVccCsToPsHoFailure,
aError ) );
}
// -----------------------------------------------------------------------------
// From MCCPCallObserver
// -----------------------------------------------------------------------------
//
void TVccStateCalling::CallEventOccurred(CVccPerformer& aContext,
const MCCPCallObserver::TCCPCallEvent aEvent,
MCCPCall* aCall )
{
RUBY_DEBUG_BLOCK( "TVccStateCalling::CallEventOccurred" );
__ASSERT_DEBUG(aContext.CallObserver()!=NULL, User::Invariant());
__ASSERT_DEBUG(aCall != NULL, User::Invariant());
//in successful HO case ECCPRemoteTerminated is also received when server
//disconnects the original leg
if ( aEvent == MCCPCallObserver::ECCPRemoteTerminated &&
aCall == aContext.SecondaryCall() &&
aContext.PrimaryCall()->State() != MCCPCallObserver::ECCPStateConnected )
{
RUBY_DEBUG1( "TVccStateCalling::CallEventOccurred -\
forward the call event to CCE: %d", aEvent );
aContext.CallObserver()->CallEventOccurred( aEvent,
aContext.PrimaryCall());
}
else if( aEvent == MCCPCallObserver::ECCPRemoteTerminated &&
aCall == aContext.SecondaryCall() &&
aContext.PrimaryCall()->State() == MCCPCallObserver::ECCPStateConnected )
{
RUBY_DEBUG0( "TVccStateCalling::CallEventOccurred - set state to iFailing" );
aContext.SetState( *iFailing );
}
//if remote end holds the call HO is not allowed at this end either
else if( aEvent == MCCPCallObserver::ECCPRemoteHold )
{
//Trigger is informed that automatic HO is not allowed.
aContext.ActivateTrigger( EFalse );
//for manual HO PS key needs to be updated
aContext.AllowHo( EFalse );
aContext.CallObserver()->CallEventOccurred( aEvent,
aContext.PrimaryCall());
}
else if( aEvent == MCCPCallObserver::ECCPRemoteResume )
{
//HO is allowed again
aContext.ActivateTrigger( ETrue );
//for manual HO PS key needs to be updated
aContext.AllowHo( ETrue );
aContext.CallObserver()->CallEventOccurred( aEvent,
aContext.PrimaryCall());
}
}
// -----------------------------------------------------------------------------
// InspectChangedStates
// -----------------------------------------------------------------------------
//
void TVccStateCalling::InspectChangedStates (CVccPerformer& aContext,
const MCCPCallObserver::TCCPCallState aState,
MCCPCall* aCall,
MCCPCallObserver* aCallee,
void (MCCPCallObserver::*aCallback)
(const MCCPCallObserver::TCCPCallState, MCCPCall*))
{
//Remote party has disconnected the call - the events might arrive
//to the new leg first. The event must be issued on the old leg as
//all previous events are suppressed.
//
if( (aState == MCCPCallObserver::ECCPStateDisconnecting ||
aState == MCCPCallObserver::ECCPStateIdle) &&
aCall == aContext.SecondaryCall() &&
aContext.PrimaryCall()->State() != MCCPCallObserver::ECCPStateIdle &&
aContext.PrimaryCall()->State() != MCCPCallObserver::ECCPStateConnected )
{
RUBY_DEBUG1( "TVccStateCalling::InspectChangedStates -\
forward the events on the old leg, suppress from new one: %d", aState );
//remove progress bar from UI
TRAP_IGNORE( aContext.Notifier().NotifySubscriberL( EVccCsToPsHoFailure, KErrGeneral ) );
(aCallee->*aCallback)( aState, aContext.PrimaryCall());
}
//old leg is released in remote disconnect or other abnormal case, this should never
//happen in the successfull HO case.
else if( aState == MCCPCallObserver::ECCPStateIdle &&
aCall == aContext.PrimaryCall() )
{
RUBY_DEBUG1( "TVccStateCalling::InspectChangedStates - shouldnt happen in normal HO case,\
MT disconnected the call, or some other abnormal case: %d", aState );
//remove progress bar from UI
TRAP_IGNORE( aContext.Notifier().NotifySubscriberL( EVccCsToPsHoFailure, KErrGeneral ) );
(aCallee->*aCallback)( aState, aContext.PrimaryCall() );
aContext.SetState( *iInit );
}
}