callcontinuity/vcc/src/tvccstatecalling.cpp
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Mon, 15 Mar 2010 12:39:55 +0200
branchRCL_3
changeset 9 bddb6d4447db
parent 0 a4daefaec16c
child 14 be41ab7b952f
permissions -rw-r--r--
Revision: 201009 Kit: 201010
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/*
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* Copyright (c) 2007-2008 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:   Implementation for the VCC Calling state
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*
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*/
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#include "tvccstatecalling.h"
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#include "cvccperformer.h"
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#include "rubydebug.h"
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// -----------------------------------------------------------------------------
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// c'tor
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// -----------------------------------------------------------------------------
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//
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TVccStateCalling::TVccStateCalling()
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	{
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	RUBY_DEBUG_BLOCK( "TVccStateCalling::TVccStateCalling" );	
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	} 
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// -----------------------------------------------------------------------------
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// Name
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// -----------------------------------------------------------------------------
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//	
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TUint TVccStateCalling::Name() const
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	{
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	RUBY_DEBUG_BLOCK( "TVccStateCalling::Name" );
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	return KVccStateCalling;
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	}
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// -----------------------------------------------------------------------------
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// LinkState
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// -----------------------------------------------------------------------------
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//
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void TVccStateCalling::LinkState(TVccState& aReleasing, 
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                                TVccState& aInit, 
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                                TVccState& aFailing )
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	{
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	RUBY_DEBUG_BLOCK( "TVccStateCalling::LinkState" );
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	iReleasing = &aReleasing;
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	iInit = &aInit;	
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	iFailing = &aFailing;
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	}
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// -----------------------------------------------------------------------------
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// HangUp
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// -----------------------------------------------------------------------------
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//
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TInt TVccStateCalling::HangUp(CVccPerformer& aContext, MCCPCall& aCall)
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	{
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    RUBY_DEBUG_BLOCK( "TVccStateCalling::HangUp" );
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	TInt err = KErrNotFound;
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	__ASSERT_DEBUG(&aCall == aContext.PrimaryCall(), User::Invariant());
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	//must release old leg and put old observer back aCall is the
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	// same as returned in the iContext.PrimaryCall()
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	aCall.RemoveObserver(aContext);
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	//add new observer because the original call will be released and events 
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	//must be suppressed and performer does not have to be on the path for this 
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	//call anymore.
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	TRAP_IGNORE(aCall.AddObserverL(*aContext.CallObserver()));
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	//now hangup old leg and forget about it - CCE will take of it.
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	//The performer will not be aware of the old leg release events.
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	err = aCall.HangUp();
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	//must release new call leg as well and suppress the events 	
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	//new leg idle event should come in the releasing-state and
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	//it will be suppressed.
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	__ASSERT_DEBUG(aContext.SecondaryCall() != NULL, User::Invariant());
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	aContext.SecondaryCall()->HangUp();
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	//signal the performer for the "idle call", so it can stop the trigger
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	//move to the releasing state
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	aContext.SetState(*iReleasing);
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	//stop trigger since call becomes not active
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	aContext.ActivateTrigger( EFalse );
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	//notify UI about hangup, hangup rejects HO but it is not failure
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	//no need to show the "ho failed note"
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	TRAP_IGNORE( aContext.Notifier().NotifySubscriberL(EVccCsToPsHoSuccessful, KErrNone) );
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	return err;
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	}
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// -----------------------------------------------------------------------------
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// CallStateChanged
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// -----------------------------------------------------------------------------
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//	
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void TVccStateCalling::CallStateChanged( CVccPerformer& aContext, 
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                                const MCCPCallObserver::TCCPCallState aState,
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                                MCCPCall* aCall )
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	{
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	RUBY_DEBUG_BLOCK( "TVccStateCalling::CallStateChanged" );
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	__ASSERT_DEBUG( aContext.SecondaryCall() != NULL, User::Invariant());
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    __ASSERT_DEBUG( aContext.PrimaryCall() != NULL, User::Invariant() );
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	if ( aState == MCCPCallObserver::ECCPStateConnected && 
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         aContext.SecondaryCall() == aCall)
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		{
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        RUBY_DEBUG0( "TVccStateCalling::CallStateChanged - swap the calls" );
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		aContext.SetCall(aContext.SecondaryCall());
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9
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		if ( aContext.Parameters().CallType() == CCPCall::ECallTypePS )
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            {
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            TRAP_IGNORE( aContext.Notifier().NotifySubscriberL( EVccCsToPsHoInprogress, 
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                                                   KErrNone ) );            
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            }
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        else
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            {
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            TRAP_IGNORE( aContext.Notifier().NotifySubscriberL( EVccPsToCsHoInprogress, 
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                                                       KErrNone ) );
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            }
0
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		//-> Set Next State - if the call is idle just destroy call object and 
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		//go to init-state
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		__ASSERT_DEBUG( aContext.SecondaryCall() != NULL, 
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		                User::Invariant());
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		if ( aContext.SecondaryCall()->State() == 
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		     MCCPCallObserver::ECCPStateIdle)
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			{
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            RUBY_DEBUG0( "TVccStateCalling::CallStateChanged -\
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                         release the old leg" );
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			//delete the actuall call object and move to Init-state
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            ReleaseCall( aContext, *aContext.SecondaryCall(), *iInit, 
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                         KVccHoOk );
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			}
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		else
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			{
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            RUBY_DEBUG0( "TVccStateCalling::CallStateChanged -\
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                          set state to iReleasing" );
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			//must wait for old leg to be released
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			aContext.SetState( *iReleasing );	
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			}				
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        }
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    else 
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        {
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        InspectChangedStates( aContext, 
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                              aState, 
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                              aCall, 
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                              aContext.CallObserver(), 
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                              &MCCPCallObserver::CallStateChanged );
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        }
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    }
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// -----------------------------------------------------------------------------
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// CallStateChangedWithInband
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// -----------------------------------------------------------------------------
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//  
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void TVccStateCalling::CallStateChangedWithInband( CVccPerformer& aContext, 
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                                const MCCPCallObserver::TCCPCallState aState,
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                                MCCPCall* aCall )
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    {
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    RUBY_DEBUG_BLOCK( "TVccStateCalling::CallStateChangedWithInband" );
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    __ASSERT_DEBUG( aContext.SecondaryCall() != NULL, User::Invariant() );
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    __ASSERT_DEBUG( aContext.PrimaryCall() != NULL, User::Invariant() );
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    InspectChangedStates(aContext, 
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                        aState, 
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                        aCall, 
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                        aContext.CallObserver(), 
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                        &MCCPCallObserver::CallStateChangedWithInband);
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    }
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// -----------------------------------------------------------------------------
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// From MCCPCallObserver
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// -----------------------------------------------------------------------------
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//
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void TVccStateCalling::ErrorOccurred( CVccPerformer& aContext, 
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                                const TCCPError aError,
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                                MCCPCall* aCall )
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    {
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    RUBY_DEBUG_BLOCK( "TVccStateCalling::ErrorOccurred" );
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    RUBY_DEBUG1( "TVccStateCalling::ErrorOccurred - error: %d", aError );
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    __ASSERT_DEBUG( aContext.CallObserver()!=NULL, User::Invariant() );
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    __ASSERT_DEBUG(aContext.PrimaryCall()!=NULL, User::Invariant());
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    __ASSERT_DEBUG(aCall != NULL, User::Invariant());
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    if ( aCall == aContext.SecondaryCall() &&
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         aContext.PrimaryCall()->State() == 
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         MCCPCallObserver::ECCPStateConnected )
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    	{
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    	RUBY_DEBUG0( "TVccStateCalling::ErrorOccurred - set state to iFailing" );
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    	aContext.SetState( *iFailing );
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    	}
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    else if( aCall == aContext.SecondaryCall() &&
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            aContext.PrimaryCall()->State() != 
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            MCCPCallObserver::ECCPStateConnected )
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    	{
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    //	RUBY_DEBUG0( "TVccStateCalling::ErrorOccurred - forward the error to CCE" );
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    	//aContext.CallObserver()->ErrorOccurred( aError, 
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    	  //                                      aContext.PrimaryCall() );
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    	}
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    //Update PS key to notify handover failure
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    TRAP_IGNORE( aContext.Notifier().NotifySubscriberL( EVccCsToPsHoFailure, 
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                                                        aError ) );
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    }
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   221
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// -----------------------------------------------------------------------------
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// From MCCPCallObserver
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// -----------------------------------------------------------------------------
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//
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void TVccStateCalling::CallEventOccurred(CVccPerformer& aContext, 
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                                const MCCPCallObserver::TCCPCallEvent aEvent,
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                                MCCPCall* aCall )
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    {
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    RUBY_DEBUG_BLOCK( "TVccStateCalling::CallEventOccurred" ); 
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	__ASSERT_DEBUG(aContext.CallObserver()!=NULL, User::Invariant());
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	__ASSERT_DEBUG(aCall != NULL, User::Invariant());
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	//in successful HO case ECCPRemoteTerminated is also received when server
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	//disconnects the original leg
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	if ( aEvent == MCCPCallObserver::ECCPRemoteTerminated &&
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	     aCall == aContext.SecondaryCall()  &&
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	     aContext.PrimaryCall()->State() != MCCPCallObserver::ECCPStateConnected )
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		{
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		RUBY_DEBUG1( "TVccStateCalling::CallEventOccurred -\
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		             forward the call event to CCE: %d", aEvent );
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	 	aContext.CallObserver()->CallEventOccurred( aEvent, 
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	                                                aContext.PrimaryCall());
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		}
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	else if( aEvent == MCCPCallObserver::ECCPRemoteTerminated &&
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         aCall == aContext.SecondaryCall()  &&
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         aContext.PrimaryCall()->State() == MCCPCallObserver::ECCPStateConnected )
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	    {
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	    RUBY_DEBUG0( "TVccStateCalling::CallEventOccurred - set state to iFailing" );
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	    aContext.SetState( *iFailing );
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	    }
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	//if remote end holds the call HO is not allowed at this end either
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	else if( aEvent == MCCPCallObserver::ECCPRemoteHold )
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	    {
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	    //Trigger is informed that automatic HO is not allowed. 
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	    aContext.ActivateTrigger( EFalse );
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	    //for manual HO PS key needs to be updated
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	    aContext.AllowHo( EFalse );
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	    aContext.CallObserver()->CallEventOccurred( aEvent, 
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	                                                aContext.PrimaryCall());    
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	    }
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	else if( aEvent == MCCPCallObserver::ECCPRemoteResume )
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	    {
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	    //HO is allowed again
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	    aContext.ActivateTrigger( ETrue );
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	    //for manual HO PS key needs to be updated
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	    aContext.AllowHo( ETrue );
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	    aContext.CallObserver()->CallEventOccurred( aEvent, 
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	                                                aContext.PrimaryCall());                    
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	    }
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	}
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// -----------------------------------------------------------------------------
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// InspectChangedStates
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// -----------------------------------------------------------------------------
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//
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void TVccStateCalling::InspectChangedStates (CVccPerformer& aContext, 
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                                const MCCPCallObserver::TCCPCallState aState,
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                                MCCPCall* aCall,
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                                MCCPCallObserver* aCallee,
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                                void (MCCPCallObserver::*aCallback)
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                                (const MCCPCallObserver::TCCPCallState, MCCPCall*))
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    {
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    //Remote party has disconnected the call - the events might arrive
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    //to the new leg first. The event must be issued on the old leg as
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    //all previous events are suppressed.
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    //
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    if( (aState == MCCPCallObserver::ECCPStateDisconnecting ||
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            aState == MCCPCallObserver::ECCPStateIdle) &&
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            aCall == aContext.SecondaryCall() &&
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            aContext.PrimaryCall()->State() != MCCPCallObserver::ECCPStateIdle &&
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            aContext.PrimaryCall()->State() != MCCPCallObserver::ECCPStateConnected )
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        {
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        RUBY_DEBUG1( "TVccStateCalling::InspectChangedStates -\
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                forward the events on the old leg, suppress from new one: %d", aState );
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        //remove progress bar from UI
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        TRAP_IGNORE( aContext.Notifier().NotifySubscriberL( EVccCsToPsHoFailure, KErrGeneral ) );
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        (aCallee->*aCallback)( aState, aContext.PrimaryCall());
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        }
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    //old leg is released in remote disconnect or other abnormal case, this should never
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    //happen in the successfull HO case.
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    else if( aState == MCCPCallObserver::ECCPStateIdle &&
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                    aCall == aContext.PrimaryCall() )
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        {       
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        RUBY_DEBUG1( "TVccStateCalling::InspectChangedStates - shouldnt happen in normal HO case,\
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                      MT disconnected the call, or some other abnormal case: %d", aState );
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        //remove progress bar from UI
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        TRAP_IGNORE( aContext.Notifier().NotifySubscriberL( EVccCsToPsHoFailure, KErrGeneral ) );
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        (aCallee->*aCallback)( aState, aContext.PrimaryCall() );
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        aContext.SetState( *iInit );
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        }
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    }