1 /* |
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2 * Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Manipulates the virtual orientation of an object. |
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15 * |
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16 */ |
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17 |
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18 |
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19 #ifndef CAMMSORIENTATIONCONTROL_H |
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20 #define CAMMSORIENTATIONCONTROL_H |
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21 |
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22 // INCLUDES |
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23 #include <OrientationBase.h> |
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24 #include "cammscontrol.h" |
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25 |
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26 // CONSTANS |
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27 _LIT(KAMMSOrientationControl, "OrientationControl"); |
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28 |
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29 // CLASS DECLARATION |
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30 |
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31 /** |
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32 * |
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33 * Controls for the Orientation Control effect. |
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34 * This class delegates Orientation Control effect method calls to |
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35 * CListenerOrientation. |
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36 * |
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37 * |
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38 * @since 3.0 |
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39 */ |
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40 NONSHARABLE_CLASS(CAMMSOrientationControl): public CAMMSControl |
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41 { |
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42 public: // Constructors and destructor |
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43 /** |
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44 * Destructor. |
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45 */ |
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46 ~CAMMSOrientationControl(); |
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47 |
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48 public: // New functions |
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49 /** |
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50 * Turns the object to the new orientation. |
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51 * |
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52 * The new orientation is given using rotation angles. A zero vector |
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53 * corresponds to the orientation pointing directly towards the negative |
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54 * Z-axis. Orientation is applied in the following order: heading, |
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55 * pitch, and roll. Therefore, notice that heading turns the X-axis and |
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56 * therefore affects the pitch, and similarly heading and pitch turn the |
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57 * Z-axis and therefore affect the roll. |
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58 * |
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59 * @param aHeading The rotation around the Y-axis in degrees. |
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60 * @param aPitch The rotation around the X-axis in degrees. |
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61 * @param aRoll The rotation around the Z-axis in degrees. |
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62 */ |
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63 virtual void SetOrientationL(TInt aHeading, TInt aPitch, TInt aRoll); |
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64 |
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65 /** |
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66 * Turns the object to the new orientation. |
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67 * |
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68 * The orientation is specified using two vectors, one specifying the |
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69 * direction of the front vector of the object in world coordinates, and |
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70 * another specifying the "above" vector of the object. The right and up |
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71 * vectors of the object are calculated by first normalizing both source |
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72 * vectors, then calculating the right vector as the cross product of the |
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73 * "above" vector and the front vector, and the up vector as a cross |
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74 * product of the front and right vectors. |
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75 * |
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76 * Because both vectors are normalized, they may be of any length. |
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77 * |
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78 * @param aFrontX X value of Front vector |
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79 * @param aFrontY Y value of Front vector |
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80 * @param aFrontZ Z value of Front vector |
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81 * @param aAboveX X value of Above vector |
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82 * @param aAboveY Y value of Above vector |
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83 * @param aAboveZ Z value of Above vector |
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84 * |
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85 * @par Leaving: |
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86 * @li \c KErrArgument - In case any of the parameters is a zero vector |
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87 * or they are parallel to each other. |
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88 * In that case, the orientation of the object remains unchanged. |
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89 */ |
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90 virtual void SetOrientationL(TInt aFrontX, |
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91 TInt aFrontY, |
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92 TInt aFrontZ, |
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93 TInt aAboveX, |
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94 TInt aAboveY, |
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95 TInt aAboveZ); |
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96 |
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97 /** |
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98 * Gets the orientation of the object using two vectors. |
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99 * |
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100 * Sets the location using cartesian right-handed coordinates that are |
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101 * relative to the origin. The measures are defined in units specified |
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102 * by GlobalManager.getUnitsPerMeter(). |
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103 * Referenced memory of the arguments will contain the coordinate values. |
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104 * |
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105 * @param aFrontX X value of Front vector |
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106 * @param aFrontY Y value of Front vector |
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107 * @param aFrontZ Z value of Front vector |
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108 * @param aAboveX X value of Above vector |
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109 * @param aAboveY Y value of Above vector |
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110 * @param aAboveZ Z value of Above vector |
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111 */ |
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112 virtual void OrientationVectors(TInt& aFrontX, |
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113 TInt& aFrontY, |
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114 TInt& aFrontZ, |
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115 TInt& aAboveX, |
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116 TInt& aAboveY, |
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117 TInt& aAboveZ); |
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118 |
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119 protected: |
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120 /** |
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121 * C++ default constructor, protected to allow access from derived class |
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122 * @param aPlayer Player that has this control. |
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123 */ |
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124 CAMMSOrientationControl(CMMAPlayer* aPlayer); |
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125 |
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126 protected: // Data |
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127 |
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128 /* Native orientation effect, set from derived classes */ |
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129 COrientation* iOrientationEffect; |
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130 }; |
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131 |
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132 #endif // CAMMSORIENTATIONCONTROL_H |
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133 |
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134 |
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