--- a/javauis/amms_qt/mmacontrol/inc/cammsorientationcontrol.h Tue May 11 16:07:20 2010 +0300
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,134 +0,0 @@
-/*
-* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description: Manipulates the virtual orientation of an object.
-*
-*/
-
-
-#ifndef CAMMSORIENTATIONCONTROL_H
-#define CAMMSORIENTATIONCONTROL_H
-
-// INCLUDES
-#include <OrientationBase.h>
-#include "cammscontrol.h"
-
-// CONSTANS
-_LIT(KAMMSOrientationControl, "OrientationControl");
-
-// CLASS DECLARATION
-
-/**
-*
-* Controls for the Orientation Control effect.
-* This class delegates Orientation Control effect method calls to
-* CListenerOrientation.
-*
-*
-* @since 3.0
-*/
-NONSHARABLE_CLASS(CAMMSOrientationControl): public CAMMSControl
-{
-public: // Constructors and destructor
- /**
- * Destructor.
- */
- ~CAMMSOrientationControl();
-
-public: // New functions
- /**
- * Turns the object to the new orientation.
- *
- * The new orientation is given using rotation angles. A zero vector
- * corresponds to the orientation pointing directly towards the negative
- * Z-axis. Orientation is applied in the following order: heading,
- * pitch, and roll. Therefore, notice that heading turns the X-axis and
- * therefore affects the pitch, and similarly heading and pitch turn the
- * Z-axis and therefore affect the roll.
- *
- * @param aHeading The rotation around the Y-axis in degrees.
- * @param aPitch The rotation around the X-axis in degrees.
- * @param aRoll The rotation around the Z-axis in degrees.
- */
- virtual void SetOrientationL(TInt aHeading, TInt aPitch, TInt aRoll);
-
- /**
- * Turns the object to the new orientation.
- *
- * The orientation is specified using two vectors, one specifying the
- * direction of the front vector of the object in world coordinates, and
- * another specifying the "above" vector of the object. The right and up
- * vectors of the object are calculated by first normalizing both source
- * vectors, then calculating the right vector as the cross product of the
- * "above" vector and the front vector, and the up vector as a cross
- * product of the front and right vectors.
- *
- * Because both vectors are normalized, they may be of any length.
- *
- * @param aFrontX X value of Front vector
- * @param aFrontY Y value of Front vector
- * @param aFrontZ Z value of Front vector
- * @param aAboveX X value of Above vector
- * @param aAboveY Y value of Above vector
- * @param aAboveZ Z value of Above vector
- *
- * @par Leaving:
- * @li \c KErrArgument - In case any of the parameters is a zero vector
- * or they are parallel to each other.
- * In that case, the orientation of the object remains unchanged.
- */
- virtual void SetOrientationL(TInt aFrontX,
- TInt aFrontY,
- TInt aFrontZ,
- TInt aAboveX,
- TInt aAboveY,
- TInt aAboveZ);
-
- /**
- * Gets the orientation of the object using two vectors.
- *
- * Sets the location using cartesian right-handed coordinates that are
- * relative to the origin. The measures are defined in units specified
- * by GlobalManager.getUnitsPerMeter().
- * Referenced memory of the arguments will contain the coordinate values.
- *
- * @param aFrontX X value of Front vector
- * @param aFrontY Y value of Front vector
- * @param aFrontZ Z value of Front vector
- * @param aAboveX X value of Above vector
- * @param aAboveY Y value of Above vector
- * @param aAboveZ Z value of Above vector
- */
- virtual void OrientationVectors(TInt& aFrontX,
- TInt& aFrontY,
- TInt& aFrontZ,
- TInt& aAboveX,
- TInt& aAboveY,
- TInt& aAboveZ);
-
-protected:
- /**
- * C++ default constructor, protected to allow access from derived class
- * @param aPlayer Player that has this control.
- */
- CAMMSOrientationControl(CMMAPlayer* aPlayer);
-
-protected: // Data
-
- /* Native orientation effect, set from derived classes */
- COrientation* iOrientationEffect;
-};
-
-#endif // CAMMSORIENTATIONCONTROL_H
-
-