javauis/amms_qt/mmacontrol/inc/cammsorientationcontrol.h
branchRCL_3
changeset 18 9ac0a0a7da70
parent 17 0fd27995241b
child 19 71c436fe3ce0
--- a/javauis/amms_qt/mmacontrol/inc/cammsorientationcontrol.h	Tue May 11 16:07:20 2010 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,134 +0,0 @@
-/*
-* Copyright (c) 2005 Nokia Corporation and/or its subsidiary(-ies).
-* All rights reserved.
-* This component and the accompanying materials are made available
-* under the terms of "Eclipse Public License v1.0"
-* which accompanies this distribution, and is available
-* at the URL "http://www.eclipse.org/legal/epl-v10.html".
-*
-* Initial Contributors:
-* Nokia Corporation - initial contribution.
-*
-* Contributors:
-*
-* Description:  Manipulates the virtual orientation of an object.
-*
-*/
-
-
-#ifndef CAMMSORIENTATIONCONTROL_H
-#define CAMMSORIENTATIONCONTROL_H
-
-//  INCLUDES
-#include <OrientationBase.h>
-#include "cammscontrol.h"
-
-// CONSTANS
-_LIT(KAMMSOrientationControl, "OrientationControl");
-
-// CLASS DECLARATION
-
-/**
-*
-*  Controls for the Orientation Control effect.
-*  This class delegates Orientation Control effect method calls to
-*  CListenerOrientation.
-*
-*
-*  @since 3.0
-*/
-NONSHARABLE_CLASS(CAMMSOrientationControl): public CAMMSControl
-{
-public:  // Constructors and destructor
-    /**
-    * Destructor.
-    */
-    ~CAMMSOrientationControl();
-
-public: // New functions
-    /**
-    * Turns the object to the new orientation.
-    *
-    * The new orientation is given using rotation angles. A zero vector
-    * corresponds to the orientation pointing directly towards the negative
-    * Z-axis. Orientation is applied in the following order: heading,
-    * pitch, and roll. Therefore, notice that heading turns the X-axis and
-    * therefore affects the pitch, and similarly heading and pitch turn the
-    * Z-axis and therefore affect the roll.
-    *
-    * @param aHeading The rotation around the Y-axis in degrees.
-    * @param aPitch The rotation around the X-axis in degrees.
-    * @param aRoll The rotation around the Z-axis in degrees.
-    */
-    virtual void SetOrientationL(TInt aHeading, TInt aPitch, TInt aRoll);
-
-    /**
-    * Turns the object to the new orientation.
-    *
-    * The orientation is specified using two vectors, one specifying the
-    * direction of the front vector of the object in world coordinates, and
-    * another specifying the "above" vector of the object. The right and up
-    * vectors of the object are calculated by first normalizing both source
-    * vectors, then calculating the right vector as the cross product of the
-    * "above" vector and the front vector, and the up vector as a cross
-    * product of the front and right vectors.
-    *
-    * Because both vectors are normalized, they may be of any length.
-    *
-    * @param aFrontX X value of Front vector
-    * @param aFrontY Y value of Front vector
-    * @param aFrontZ Z value of Front vector
-    * @param aAboveX X value of Above vector
-    * @param aAboveY Y value of Above vector
-    * @param aAboveZ Z value of Above vector
-    *
-    * @par Leaving:
-    * @li \c KErrArgument - In case any of the parameters is a zero vector
-    * or they are parallel to each other.
-    * In that case, the orientation of the object remains unchanged.
-    */
-    virtual void SetOrientationL(TInt aFrontX,
-                                 TInt aFrontY,
-                                 TInt aFrontZ,
-                                 TInt aAboveX,
-                                 TInt aAboveY,
-                                 TInt aAboveZ);
-
-    /**
-    * Gets the orientation of the object using two vectors.
-    *
-    * Sets the location using cartesian right-handed coordinates that are
-    * relative to the origin. The measures are defined in units specified
-    * by GlobalManager.getUnitsPerMeter().
-    * Referenced memory of the arguments will contain the coordinate values.
-    *
-    * @param aFrontX X value of Front vector
-    * @param aFrontY Y value of Front vector
-    * @param aFrontZ Z value of Front vector
-    * @param aAboveX X value of Above vector
-    * @param aAboveY Y value of Above vector
-    * @param aAboveZ Z value of Above vector
-    */
-    virtual void OrientationVectors(TInt& aFrontX,
-                                    TInt& aFrontY,
-                                    TInt& aFrontZ,
-                                    TInt& aAboveX,
-                                    TInt& aAboveY,
-                                    TInt& aAboveZ);
-
-protected:
-    /**
-    * C++ default constructor, protected to allow access from derived class
-    * @param aPlayer Player that has this control.
-    */
-    CAMMSOrientationControl(CMMAPlayer* aPlayer);
-
-protected:  // Data
-
-    /* Native orientation effect, set from derived classes */
-    COrientation* iOrientationEffect;
-};
-
-#endif // CAMMSORIENTATIONCONTROL_H
-
-