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1 /* |
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2 * Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies). |
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3 * All rights reserved. |
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4 * This component and the accompanying materials are made available |
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5 * under the terms of "Eclipse Public License v1.0" |
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6 * which accompanies this distribution, and is available |
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7 * at the URL "http://www.eclipse.org/legal/epl-v10.html". |
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8 * |
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9 * Initial Contributors: |
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10 * Nokia Corporation - initial contribution. |
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11 * |
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12 * Contributors: |
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13 * |
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14 * Description: Interface for players which shows picture. |
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15 * |
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16 */ |
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17 |
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18 |
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19 #ifndef MMMAGUIPLAYER_H |
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20 #define MMMAGUIPLAYER_H |
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21 |
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22 #include "cmmaplayerevent.h" |
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23 |
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24 // FORWARD DECLARATIONS |
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25 class MMMADisplay; |
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26 class CFbsBitmap; |
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27 class MMMASnapshot; |
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28 class MMAFunctionServer; |
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29 class CMIDToolkit; |
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30 |
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31 // CLASS DEFINITION |
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32 /** |
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33 Interface for players which shows picture. Player will be notified |
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34 throw this interface when display state is changed. |
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35 */ |
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36 NONSHARABLE_CLASS(MMMAGuiPlayer) |
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37 { |
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38 protected: // Constructors and destructors |
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39 /** |
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40 * Do not allow delete through this interface |
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41 */ |
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42 virtual ~MMMAGuiPlayer() {}; |
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43 |
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44 public: // Abstract methods |
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45 /** |
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46 * Sets display to the player. Player must likely will create window |
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47 * for the display. Called when display is available for the player. |
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48 * |
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49 * @param aDisplay Display which can be used. |
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50 */ |
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51 virtual void SetDisplayL(MMMADisplay* aDisplay) = 0; |
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52 |
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53 /** |
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54 * Returns size of the content. Content size may not available |
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55 * before player is initialized. |
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56 * |
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57 * @return Size of the source content. |
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58 */ |
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59 virtual TSize SourceSize() = 0; |
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60 |
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61 /** |
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62 * Returns inferface that is used for taking snapshots from the player. |
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63 * Method can leave if player creates a snapshoter object when this |
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64 * method is called. |
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65 * |
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66 * @return Interface for taking snaphots. |
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67 */ |
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68 virtual MMMASnapshot* SnapshoterL() = 0; |
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69 |
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70 /** |
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71 * Method sends event to the Java. This can be used to notify errors |
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72 * to the Java side. |
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73 * |
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74 * @param aEventType Type of the event. |
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75 * @param aStringEventData Data of the event. |
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76 */ |
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77 virtual void NotifyWithStringEvent(CMMAPlayerEvent::TEventType aEventType, |
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78 const TDesC& aStringEventData) = 0; |
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79 |
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80 // No data in MClass!! |
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81 |
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82 }; |
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83 |
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84 #endif // MMMAGUIPLAYER_H |