uiutils/gamerecognizer/src/GameRecognizer.cpp
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Fri, 19 Feb 2010 23:04:46 +0200
branchRCL_3
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permissions -rw-r--r--
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/*
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* Copyright (c) 2002, 2006 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description:  
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*
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*/
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#include <f32file.h>
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#include <s32mem.h>
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#include <implementationproxy.h>
0
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#include "GameRecognizer.h"
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//
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// CGameRecognizer
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//
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CGameRecognizer::CGameRecognizer ()
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:CApaDataRecognizerType(KUidMimeGameDataRecognizerValue, CApaDataRecognizerType::EHigh)
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    {
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    iCountDataTypes= KSupportedGameDataMimetypes;
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    }
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TUint CGameRecognizer::PreferredBufSize()
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    {
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    // no buffer recognition yet
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    return 128;
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    }
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TDataType CGameRecognizer::SupportedDataTypeL(TInt aIndex) const
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    {
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    __ASSERT_DEBUG(aIndex>=0 && aIndex < KSupportedGameDataMimetypes, User::Invariant());
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    switch (aIndex)
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        {
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        case 0:
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        default:
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            return TDataType( KGameDataMimeType );
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        }
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    }
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void CGameRecognizer::DoRecognizeL( const TDesC& aName, const TDesC8& aBuffer)
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    {
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    TBool     nameOk( EFalse );
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    TBool     headerOk( EFalse );
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    iConfidence = ENotRecognized;
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    if ( aBuffer.Length() < 10 )
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    	{
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        return;
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    	}
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    // First try the name. Then the data.
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    nameOk  = NameRecognizedL( aName );
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    headerOk = HeaderRecognized( aBuffer );
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    if ( nameOk && headerOk )
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        {
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        iConfidence = ECertain;
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        }
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    else if ( !nameOk && headerOk)
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        {
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        iConfidence = EProbable;
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        }
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    else if ( nameOk && !headerOk )
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        {
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        iConfidence = EPossible;
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        }
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    else
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    	{
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        return;
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    	}
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    iDataType = TDataType( KGameDataMimeType );
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    }
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TBool CGameRecognizer::HeaderRecognized( const TDesC8& aBuffer ) const
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    {
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    if ( aBuffer.Find( KGndHeader ) > 10 )
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    	{
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        return ETrue;
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    	}
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    else
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    	{
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        return EFalse;
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    	}
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    }
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TBool CGameRecognizer::NameRecognizedL( const TDesC& aName) const
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    {
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    TBool ret = EFalse;
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    if ( aName.Length() > 5 )
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        {
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        TInt dotPos = aName.LocateReverse( '.' );
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        if (dotPos != KErrNotFound)
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            {
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            TInt extLength = aName.Length() - dotPos;
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            HBufC* ext = aName.Right( extLength ).AllocL();
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            CleanupStack::PushL( ext );
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            if ( ext->CompareF( KDotNGD )==0 )
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                {
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                ret = ETrue;
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                }
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            CleanupStack::PopAndDestroy( ext );
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            }
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        }
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    return ret;
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    }
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CApaDataRecognizerType* CGameRecognizer::CreateRecognizerL()
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    {
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    return new (ELeave) CGameRecognizer();
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    }
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const TImplementationProxy ImplementationTable[] =
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    {
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    IMPLEMENTATION_PROXY_ENTRY(KMimeGameDataRecognizerImplementationUid,
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                               CGameRecognizer::CreateRecognizerL)
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    };
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EXPORT_C const TImplementationProxy* ImplementationGroupProxy(TInt& aTableCount)
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    {
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    aTableCount = sizeof(ImplementationTable) / sizeof(TImplementationProxy);
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    return ImplementationTable;
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    }
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// End of File