--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/realtimenetprots/sipfw/SampleApp/gameengine/Src/SIPExStateRemote.cpp Tue Feb 02 01:03:15 2010 +0200
@@ -0,0 +1,115 @@
+
+// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+//
+
+
+
+// INCLUDES
+#include "SIPExStateRemote.h"
+#include "SIPExGameEngine.h"
+#include "SIPExSIPEngine.h"
+
+// -----------------------------------------------------------------------------
+// TSIPExStateRegistering::SocketData
+// Resolves the move or message from remote player.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateRemote::SocketData( CSIPExEngine* aContext, TDesC8& aData )
+ {
+ // The length is fixed to 4. Format is "x, y".
+ if ( aData.Length() == 4 )
+ {
+ TBuf<1> buffer;
+ buffer.Copy( aData.Mid( 0, 1 ) );
+ TLex lex( buffer );
+ TInt x( 0 );
+ TInt y( 0 );
+ lex.Val( x );
+ buffer.Copy( aData.Mid( 3, 1 ) );
+ lex.Assign( buffer );
+ lex.Val( y );
+
+ aContext->SetRemote( x, y );
+ aContext->IncreaseMovesBy( 1 );
+
+ TInt ret = aContext->IsWin(x,y);
+ aContext->SetCursor( x );
+ if (ret > 0)
+ {
+ ChangeState( aContext, aContext->iStateRegistered );
+ StatusInfo( aContext, KYouLose() );
+ }
+ else if ( aContext->Moves() == KMaxMoves)
+ {
+ ChangeState( aContext, aContext->iStateRegistered );
+ StatusInfo( aContext, KGameTie() );
+ }
+ else
+ {
+ ChangeState( aContext, aContext->iStateLocal );
+ StatusInfo( aContext, KYourMove() );
+ }
+ }
+ else
+ {
+ HBufC* buf = HBufC::NewLC( aData.Length() );
+ buf->Des().Copy( aData );
+ aContext->InfoL( *buf );
+ CleanupStack::PopAndDestroy( buf );
+ }
+ }
+
+// -----------------------------------------------------------------------------
+// TSIPExStateRegistering::SendInstantMsgL
+// Calls base classes function to send the instant message.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateRemote::SendInstantMsgL( CSIPExEngine* aContext,
+ const TDesC& aAddress, const TDesC& aMsg )
+ {
+ HBufC8* addr = HBufC8::NewLC( aAddress.Length() );
+ addr->Des().Copy( aAddress );
+
+ HBufC8* msg = HBufC8::NewLC( aMsg.Length() );
+ msg->Des().Copy( aMsg );
+
+ aContext->SIPEngine()->CreateIML( *msg, *addr );
+
+ CleanupStack::PopAndDestroy( msg );
+ CleanupStack::PopAndDestroy( addr );
+ }
+
+// -----------------------------------------------------------------------------
+// TSIPExStateRegistering::DisableProfile
+// Notifies the UI.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateRemote::DisableProfileL( CSIPExEngine* aContext )
+ {
+ aContext->InfoL( KGameAlreadyRunning() );
+ }
+
+// -----------------------------------------------------------------------------
+// TSIPExStateRegistering::EndGameL
+// Notifies the UI and changes the active state to the Registered.
+// The socket engine will be deleted and the SIP session ended.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateRemote::EndGameL( CSIPExEngine* aContext )
+ {
+ aContext->SIPEngine()->EndSessionL();
+ }
+
+// End of file