realtimenetprots/sipfw/SampleApp/gameengine/Src/SIPExStateRemote.cpp
changeset 0 307788aac0a8
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/realtimenetprots/sipfw/SampleApp/gameengine/Src/SIPExStateRemote.cpp	Tue Feb 02 01:03:15 2010 +0200
@@ -0,0 +1,115 @@
+
+// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
+// All rights reserved.
+// This component and the accompanying materials are made available
+// under the terms of "Eclipse Public License v1.0"
+// which accompanies this distribution, and is available
+// at the URL "http://www.eclipse.org/legal/epl-v10.html".
+//
+// Initial Contributors:
+// Nokia Corporation - initial contribution.
+//
+// Contributors:
+//
+// Description:
+//
+
+
+
+// INCLUDES
+#include    "SIPExStateRemote.h"
+#include    "SIPExGameEngine.h"
+#include    "SIPExSIPEngine.h"
+
+// -----------------------------------------------------------------------------
+// TSIPExStateRegistering::SocketData
+// Resolves the move or message from remote player.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateRemote::SocketData( CSIPExEngine* aContext, TDesC8& aData )
+    {
+    // The length is fixed to 4. Format is "x, y".
+	if ( aData.Length() == 4 ) 
+        {
+        TBuf<1> buffer;
+        buffer.Copy( aData.Mid( 0, 1 ) );
+        TLex lex( buffer );
+		TInt x( 0 );
+		TInt y( 0 );
+        lex.Val( x );
+        buffer.Copy( aData.Mid( 3, 1 ) );
+        lex.Assign( buffer );
+        lex.Val( y );
+
+		aContext->SetRemote( x, y );
+        aContext->IncreaseMovesBy( 1 );
+
+        TInt ret = aContext->IsWin(x,y);
+		aContext->SetCursor( x );
+		if (ret > 0) 
+            {
+            ChangeState( aContext, aContext->iStateRegistered );
+            StatusInfo( aContext, KYouLose() );
+		    } 
+        else  if ( aContext->Moves() == KMaxMoves) 
+            {
+            ChangeState( aContext, aContext->iStateRegistered );
+			StatusInfo( aContext, KGameTie() );
+		    } 
+        else 
+            {
+            ChangeState( aContext, aContext->iStateLocal );
+			StatusInfo( aContext, KYourMove() );
+		    }
+	    } 
+    else 
+        {
+        HBufC* buf = HBufC::NewLC( aData.Length() );
+        buf->Des().Copy( aData );
+        aContext->InfoL( *buf );
+        CleanupStack::PopAndDestroy( buf );
+        }
+    }
+
+// -----------------------------------------------------------------------------
+// TSIPExStateRegistering::SendInstantMsgL
+// Calls base classes function to send the instant message.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateRemote::SendInstantMsgL( CSIPExEngine* aContext, 
+            const TDesC& aAddress, const TDesC& aMsg )
+    {
+    HBufC8* addr = HBufC8::NewLC( aAddress.Length() );
+    addr->Des().Copy( aAddress );
+
+    HBufC8* msg = HBufC8::NewLC( aMsg.Length() );
+    msg->Des().Copy( aMsg );
+
+    aContext->SIPEngine()->CreateIML( *msg, *addr );
+
+    CleanupStack::PopAndDestroy( msg );
+    CleanupStack::PopAndDestroy( addr );
+    }
+
+// -----------------------------------------------------------------------------
+// TSIPExStateRegistering::DisableProfile
+// Notifies the UI.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateRemote::DisableProfileL( CSIPExEngine* aContext )
+    {
+    aContext->InfoL( KGameAlreadyRunning() );
+    }
+
+// -----------------------------------------------------------------------------
+// TSIPExStateRegistering::EndGameL
+// Notifies the UI and changes the active state to the Registered.
+// The socket engine will be deleted and the SIP session ended.
+// -----------------------------------------------------------------------------
+//
+void TSIPExStateRemote::EndGameL( CSIPExEngine* aContext )
+    {
+    aContext->SIPEngine()->EndSessionL();
+    }
+
+// End of file